/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ // // trilib.c: library for loading triangles from an Alias triangle file // #include #include "cmdlib.h" #include "inout.h" #include "mathlib.h" #include "trilib.h" // on disk representation of a face #define FLOAT_START 99999.0 #define FLOAT_END -FLOAT_START #define MAGIC 123322 //#define NOISY 1 typedef struct { float v[3]; } vector; typedef struct { vector n; /* normal */ vector p; /* point */ vector c; /* color */ float u; /* u */ float v; /* v */ } aliaspoint_t; typedef struct { aliaspoint_t pt[3]; } tf_triangle; void ByteSwapTri( tf_triangle *tri ){ int i; for ( i = 0 ; i < sizeof( tf_triangle ) / 4 ; i++ ) { ( (int *)tri )[i] = BigLong( ( (int *)tri )[i] ); } } void LoadTriangleList( char *filename, triangle_t **pptri, int *numtriangles ){ FILE *input; float start; char name[256], tex[256]; int i, count, magic; tf_triangle tri; triangle_t *ptri; int iLevel; int exitpattern; float t; t = -FLOAT_START; *( (unsigned char *)&exitpattern + 0 ) = *( (unsigned char *)&t + 3 ); *( (unsigned char *)&exitpattern + 1 ) = *( (unsigned char *)&t + 2 ); *( (unsigned char *)&exitpattern + 2 ) = *( (unsigned char *)&t + 1 ); *( (unsigned char *)&exitpattern + 3 ) = *( (unsigned char *)&t + 0 ); if ( ( input = fopen( filename, "rb" ) ) == 0 ) { Error( "reader: could not open file '%s'", filename ); } iLevel = 0; fread( &magic, sizeof( int ), 1, input ); if ( BigLong( magic ) != MAGIC ) { Error( "%s is not a Alias object separated triangle file, magic number is wrong.", filename ); } ptri = malloc( MAXTRIANGLES * sizeof( triangle_t ) ); *pptri = ptri; while ( feof( input ) == 0 ) { if ( fread( &start, sizeof( float ), 1, input ) < 1 ) { break; } *(int *)&start = BigLong( *(int *)&start ); if ( *(int *)&start != exitpattern ) { if ( start == FLOAT_START ) { /* Start of an object or group of objects. */ i = -1; do { /* There are probably better ways to read a string from */ /* a file, but this does allow you to do error checking */ /* (which I'm not doing) on a per character basis. */ ++i; fread( &( name[i] ), sizeof( char ), 1, input ); } while ( name[i] != '\0' ); // indent(); // fprintf(stdout,"OBJECT START: %s\n",name); fread( &count, sizeof( int ), 1, input ); count = BigLong( count ); ++iLevel; if ( count != 0 ) { // indent(); // fprintf(stdout,"NUMBER OF TRIANGLES: %d\n",count); i = -1; do { ++i; fread( &( tex[i] ), sizeof( char ), 1, input ); } while ( tex[i] != '\0' ); // indent(); // fprintf(stdout," Object texture name: '%s'\n",tex); } /* Else (count == 0) this is the start of a group, and */ /* no texture name is present. */ } else if ( start == FLOAT_END ) { /* End of an object or group. Yes, the name should be */ /* obvious from context, but it is in here just to be */ /* safe and to provide a little extra information for */ /* those who do not wish to write a recursive reader. */ /* Mia culpa. */ --iLevel; i = -1; do { ++i; fread( &( name[i] ), sizeof( char ), 1, input ); } while ( name[i] != '\0' ); // indent(); // fprintf(stdout,"OBJECT END: %s\n",name); continue; } } // // read the triangles // for ( i = 0; i < count; ++i ) { int j; fread( &tri, sizeof( tf_triangle ), 1, input ); ByteSwapTri( &tri ); for ( j = 0 ; j < 3 ; j++ ) { int k; for ( k = 0 ; k < 3 ; k++ ) { ptri->verts[j][k] = tri.pt[j].p.v[k]; } } ptri++; if ( ( ptri - *pptri ) >= MAXTRIANGLES ) { Error( "Error: too many triangles; increase MAXTRIANGLES\n" ); } } } *numtriangles = ptri - *pptri; fclose( input ); }