/* =========================================================================== Copyright (C) 1997-2006 Id Software, Inc. This file is part of Quake 2 Tools source code. Quake 2 Tools source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake 2 Tools source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake 2 Tools source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "qe3.h" char *ValueForKey (entity_t *ent, char *key) { epair_t *ep; for (ep=ent->epairs ; ep ; ep=ep->next) if (!strcmp (ep->key, key) ) return ep->value; return ""; } void SetKeyValue (entity_t *ent, char *key, char *value) { epair_t *ep; if (ent == NULL) return; if (!key || !key[0]) return; for (ep=ent->epairs ; ep ; ep=ep->next) if (!strcmp (ep->key, key) ) { free (ep->value); ep->value = qmalloc(strlen(value)+1); strcpy (ep->value, value); return; } ep = qmalloc (sizeof(*ep)); ep->next = ent->epairs; ent->epairs = ep; ep->key = qmalloc(strlen(key)+1); strcpy (ep->key, key); ep->value = qmalloc(strlen(value)+1); strcpy (ep->value, value); } void DeleteKey (entity_t *ent, char *key) { epair_t **ep, *next; ep = &ent->epairs; while (*ep) { next = *ep; if ( !strcmp (next->key, key) ) { *ep = next->next; free(next->key); free(next->value); free(next); return; } ep = &next->next; } } float FloatForKey (entity_t *ent, char *key) { char *k; k = ValueForKey (ent, key); return atof(k); } int IntForKey (entity_t *ent, char *key) { char *k; k = ValueForKey (ent, key); return atoi(k); } void GetVectorForKey (entity_t *ent, char *key, vec3_t vec) { char *k; k = ValueForKey (ent, key); sscanf (k, "%f %f %f", &vec[0], &vec[1], &vec[2]); } /* =============== Entity_Free Frees the entity and any brushes is has. The entity is removed from the global entities list. =============== */ void Entity_Free (entity_t *e) { epair_t *ep, *next; while (e->brushes.onext != &e->brushes) Brush_Free (e->brushes.onext); if (e->next) { e->next->prev = e->prev; e->prev->next = e->next; } for (ep = e->epairs ; ep ; ep=next) { next = ep->next; free (ep); } free (e); } /* ================= ParseEpair ================= */ epair_t *ParseEpair (void) { epair_t *e; e = qmalloc (sizeof(*e)); e->key = qmalloc(strlen(token)+1); strcpy (e->key, token); GetToken (false); e->value = qmalloc(strlen(token)+1); strcpy (e->value, token); return e; } /* ================ Entity_Parse If onlypairs is set, the classname info will not be looked up, and the entity will not be added to the global list. Used for parsing the project. ================ */ entity_t *Entity_Parse (qboolean onlypairs) { entity_t *ent; eclass_t *e; brush_t *b; vec3_t mins, maxs; epair_t *ep; qboolean has_brushes; if (!GetToken (true)) return NULL; if (strcmp (token, "{") ) Error ("ParseEntity: { not found"); ent = qmalloc (sizeof(*ent)); ent->brushes.onext = ent->brushes.oprev = &ent->brushes; do { if (!GetToken (true)) Error ("ParseEntity: EOF without closing brace"); if (!strcmp (token, "}") ) break; if (!strcmp (token, "{") ) { b = Brush_Parse (); b->owner = ent; // add to the end of the entity chain b->onext = &ent->brushes; b->oprev = ent->brushes.oprev; ent->brushes.oprev->onext = b; ent->brushes.oprev = b; } else { ep = ParseEpair (); ep->next = ent->epairs; ent->epairs = ep; } } while (1); if (onlypairs) return ent; if (ent->brushes.onext == &ent->brushes) has_brushes = false; else has_brushes = true; GetVectorForKey (ent, "origin", ent->origin); e = Eclass_ForName (ValueForKey (ent, "classname"), has_brushes); ent->eclass = e; if (e->fixedsize) { // fixed size entity if (ent->brushes.onext != &ent->brushes) { printf ("Warning: Fixed size entity with brushes\n"); #if 0 while (ent->brushes.onext != &ent->brushes) { // FIXME: this will free the entity and crash! Brush_Free (b); } #endif ent->brushes.next = ent->brushes.prev = &ent->brushes; } // create a custom brush VectorAdd (e->mins, ent->origin, mins); VectorAdd (e->maxs, ent->origin, maxs); b = Brush_Create (mins, maxs, &e->texdef); b->owner = ent; b->onext = ent->brushes.onext; b->oprev = &ent->brushes; ent->brushes.onext->oprev = b; ent->brushes.onext = b; } else { // brush entity if (ent->brushes.next == &ent->brushes) printf ("Warning: Brush entity with no brushes\n"); } // add all the brushes to the main list for (b=ent->brushes.onext ; b != &ent->brushes ; b=b->onext) { b->next = active_brushes.next; active_brushes.next->prev = b; b->prev = &active_brushes; active_brushes.next = b; } return ent; } /* ============ Entity_Write ============ */ void Entity_Write (entity_t *e, FILE *f, qboolean use_region) { epair_t *ep; brush_t *b; vec3_t origin; char text[128]; int count; // if none of the entities brushes are in the region, // don't write the entity at all if (use_region) { // in region mode, save the camera position as playerstart if ( !strcmp(ValueForKey (e, "classname"), "info_player_start") ) { fprintf (f, "{\n"); fprintf (f, "\"classname\" \"info_player_start\"\n"); fprintf (f, "\"origin\" \"%i %i %i\"\n", (int)camera.origin[0], (int)camera.origin[1], (int)camera.origin[2]); fprintf (f, "\"angle\" \"%i\"\n", (int)camera.angles[YAW]); fprintf (f, "}\n"); return; } for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext) if (!Map_IsBrushFiltered(b)) break; // got one if (b == &e->brushes) return; // nothing visible } // if fixedsize, calculate a new origin based on the current // brush position if (e->eclass->fixedsize) { VectorSubtract (e->brushes.onext->mins, e->eclass->mins, origin); sprintf (text, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]); SetKeyValue (e, "origin", text); } fprintf (f, "{\n"); for (ep = e->epairs ; ep ; ep=ep->next) fprintf (f, "\"%s\" \"%s\"\n", ep->key, ep->value); if (!e->eclass->fixedsize) { count = 0; for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext) { if (!use_region || !Map_IsBrushFiltered (b)) { fprintf (f, "// brush %i\n", count); count++; Brush_Write (b, f); } } } fprintf (f, "}\n"); } /* ============ Entity_Create Creates a new entity out of the selected_brushes list. If the entity class is fixed size, the brushes are only used to find a midpoint. Otherwise, the brushes have their ownershi[ transfered to the new entity. ============ */ entity_t *Entity_Create (eclass_t *c) { entity_t *e; brush_t *b; vec3_t mins, maxs; int i; // check to make sure the brushes are ok for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next) if (b->owner != world_entity) { Sys_Printf ("Entity NOT created, brushes not all from world\n"); Sys_Beep (); return NULL; } // create it e = qmalloc(sizeof(*e)); e->brushes.onext = e->brushes.oprev = &e->brushes; e->eclass = c; SetKeyValue (e, "classname", c->name); // add the entity to the entity list e->next = entities.next; entities.next = e; e->next->prev = e; e->prev = &entities; if (c->fixedsize) { // // just use the selection for positioning // b = selected_brushes.next; for (i=0 ; i<3 ; i++) e->origin[i] = b->mins[i] - c->mins[i]; // create a custom brush VectorAdd (c->mins, e->origin, mins); VectorAdd (c->maxs, e->origin, maxs); b = Brush_Create (mins, maxs, &c->texdef); Entity_LinkBrush (e, b); // delete the current selection Select_Delete (); // select the new brush b->next = b->prev = &selected_brushes; selected_brushes.next = selected_brushes.prev = b; Brush_Build( b ); } else { // // change the selected brushes over to the new entity // for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next) { Entity_UnlinkBrush (b); Entity_LinkBrush (e, b); Brush_Build( b ); // so the key brush gets a name } } Sys_UpdateWindows (W_ALL); return e; } /* =========== Entity_LinkBrush =========== */ void Entity_LinkBrush (entity_t *e, brush_t *b) { if (b->oprev || b->onext) Error ("Entity_LinkBrush: Allready linked"); b->owner = e; b->onext = e->brushes.onext; b->oprev = &e->brushes; e->brushes.onext->oprev = b; e->brushes.onext = b; } /* =========== Entity_UnlinkBrush =========== */ void Entity_UnlinkBrush (brush_t *b) { if (!b->owner || !b->onext || !b->oprev) Error ("Entity_UnlinkBrush: Not currently linked"); b->onext->oprev = b->oprev; b->oprev->onext = b->onext; b->onext = b->oprev = NULL; b->owner = NULL; } /* =========== Entity_Clone =========== */ entity_t *Entity_Clone (entity_t *e) { entity_t *n; epair_t *ep, *np; n = qmalloc(sizeof(*n)); n->brushes.onext = n->brushes.oprev = &n->brushes; n->eclass = e->eclass; // add the entity to the entity list n->next = entities.next; entities.next = n; n->next->prev = n; n->prev = &entities; for (ep = e->epairs ; ep ; ep=ep->next) { np = qmalloc(sizeof(*np)); np->key = copystring(ep->key); np->value = copystring(ep->value); np->next = n->epairs; n->epairs = np; } return n; } int GetUniqueTargetId(int iHint) { int iMin, iMax, i; BOOL fFound; entity_t *pe; fFound = FALSE; pe = entities.next; iMin = 0; iMax = 0; for (; pe != NULL && pe != &entities ; pe = pe->next) { i = IntForKey(pe, "target"); if (i) { iMin = min(i, iMin); iMax = max(i, iMax); if (i == iHint) fFound = TRUE; } } if (fFound) return iMax + 1; else return iHint; } entity_t *FindEntity(char *pszKey, char *pszValue) { entity_t *pe; pe = entities.next; for (; pe != NULL && pe != &entities ; pe = pe->next) { if (!strcmp(ValueForKey(pe, pszKey), pszValue)) return pe; } return NULL; } entity_t *FindEntityInt(char *pszKey, int iValue) { entity_t *pe; pe = entities.next; for (; pe != NULL && pe != &entities ; pe = pe->next) { if (IntForKey(pe, pszKey) == iValue) return pe; } return NULL; }