/* =========================================================================== Copyright (C) 1997-2006 Id Software, Inc. This file is part of Quake 2 Tools source code. Quake 2 Tools source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake 2 Tools source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake 2 Tools source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "qe3.h" #define MAX_POINTFILE 8192 static vec3_t s_pointvecs[MAX_POINTFILE]; static int s_num_points, s_check_point; void Pointfile_Delete (void) { char name[1024]; strcpy (name, currentmap); StripExtension (name); strcat (name, ".lin"); remove(name); } // advance camera to next point void Pointfile_Next (void) { vec3_t dir; if (s_check_point >= s_num_points-2) { Sys_Status ("End of pointfile", 0); return; } s_check_point++; VectorCopy (s_pointvecs[s_check_point], camera.origin); VectorCopy (s_pointvecs[s_check_point], g_qeglobals.d_xy.origin); VectorSubtract (s_pointvecs[s_check_point+1], camera.origin, dir); VectorNormalize (dir); camera.angles[1] = atan2 (dir[1], dir[0])*180/3.14159; camera.angles[0] = asin (dir[2])*180/3.14159; Sys_UpdateWindows (W_ALL); } // advance camera to previous point void Pointfile_Prev (void) { vec3_t dir; if ( s_check_point == 0) { Sys_Status ("Start of pointfile", 0); return; } s_check_point--; VectorCopy (s_pointvecs[s_check_point], camera.origin); VectorCopy (s_pointvecs[s_check_point], g_qeglobals.d_xy.origin); VectorSubtract (s_pointvecs[s_check_point+1], camera.origin, dir); VectorNormalize (dir); camera.angles[1] = atan2 (dir[1], dir[0])*180/3.14159; camera.angles[0] = asin (dir[2])*180/3.14159; Sys_UpdateWindows (W_ALL); } void Pointfile_Check (void) { char name[1024]; FILE *f; vec3_t v; strcpy (name, currentmap); StripExtension (name); strcat (name, ".lin"); f = fopen (name, "r"); if (!f) return; Sys_Printf ("Reading pointfile %s\n", name); if (!g_qeglobals.d_pointfile_display_list) g_qeglobals.d_pointfile_display_list = glGenLists(1); s_num_points = 0; glNewList (g_qeglobals.d_pointfile_display_list, GL_COMPILE); glColor3f (1, 0, 0); glDisable(GL_TEXTURE_2D); glDisable(GL_TEXTURE_1D); glLineWidth (4); glBegin(GL_LINE_STRIP); do { if (fscanf (f, "%f %f %f\n", &v[0], &v[1], &v[2]) != 3) break; if (s_num_points < MAX_POINTFILE) { VectorCopy (v, s_pointvecs[s_num_points]); s_num_points++; } glVertex3fv (v); } while (1); glEnd(); glLineWidth (1); glEndList (); s_check_point = 0; fclose (f); Pointfile_Next (); } void Pointfile_Draw( void ) { int i; glColor3f( 1.0F, 0.0F, 0.0F ); glDisable(GL_TEXTURE_2D); glDisable(GL_TEXTURE_1D); glLineWidth (4); glBegin(GL_LINE_STRIP); for ( i = 0; i < s_num_points; i++ ) { glVertex3fv( s_pointvecs[i] ); } glEnd(); glLineWidth( 1 ); } void Pointfile_Clear (void) { if (!g_qeglobals.d_pointfile_display_list) return; glDeleteLists (g_qeglobals.d_pointfile_display_list, 1); g_qeglobals.d_pointfile_display_list = 0; Sys_UpdateWindows (W_ALL); }