# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 # TARGTYPE "Win32 (ALPHA) Application" 0x0601 !IF "$(CFG)" == "" CFG=qe3 - Win32 (ALPHA) Debug !MESSAGE No configuration specified. Defaulting to qe3 - Win32 (ALPHA) Debug. !ENDIF !IF "$(CFG)" != "qe3 - Win32 Release" && "$(CFG)" != "qe3 - Win32 Debug" &&\ "$(CFG)" != "qe3 - Win32 (ALPHA) Debug" && "$(CFG)" !=\ "qe3 - Win32 (ALPHA) Release" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE on this makefile !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "qe4.mak" CFG="qe3 - Win32 (ALPHA) Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "qe3 - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "qe3 - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "qe3 - Win32 (ALPHA) Debug" (based on "Win32 (ALPHA) Application") !MESSAGE "qe3 - Win32 (ALPHA) Release" (based on "Win32 (ALPHA) Application") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF !IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF ################################################################################ # Begin Project # PROP Target_Last_Scanned "qe3 - Win32 Debug" !IF "$(CFG)" == "qe3 - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" OUTDIR=.\Release INTDIR=.\Release ALL : "$(OUTDIR)\qe4.exe" "$(OUTDIR)\qe4.bsc" CLEAN : -@erase "$(INTDIR)\brush.obj" -@erase "$(INTDIR)\brush.sbr" -@erase "$(INTDIR)\camera.obj" -@erase "$(INTDIR)\camera.sbr" -@erase "$(INTDIR)\cmdlib.obj" -@erase "$(INTDIR)\cmdlib.sbr" -@erase "$(INTDIR)\csg.obj" -@erase "$(INTDIR)\csg.sbr" -@erase "$(INTDIR)\drag.obj" -@erase "$(INTDIR)\drag.sbr" -@erase "$(INTDIR)\eclass.obj" -@erase "$(INTDIR)\eclass.sbr" -@erase "$(INTDIR)\entity.obj" -@erase "$(INTDIR)\entity.sbr" -@erase "$(INTDIR)\lbmlib.obj" -@erase "$(INTDIR)\lbmlib.sbr" -@erase "$(INTDIR)\map.obj" -@erase "$(INTDIR)\map.sbr" -@erase "$(INTDIR)\mathlib.obj" -@erase "$(INTDIR)\mathlib.sbr" -@erase "$(INTDIR)\mru.obj" -@erase "$(INTDIR)\mru.sbr" -@erase "$(INTDIR)\parse.obj" -@erase "$(INTDIR)\parse.sbr" -@erase "$(INTDIR)\points.obj" -@erase "$(INTDIR)\points.sbr" -@erase "$(INTDIR)\qe3.obj" -@erase "$(INTDIR)\qe3.sbr" -@erase "$(INTDIR)\select.obj" -@erase "$(INTDIR)\select.sbr" -@erase "$(INTDIR)\textures.obj" -@erase "$(INTDIR)\textures.sbr" -@erase "$(INTDIR)\vertsel.obj" -@erase "$(INTDIR)\vertsel.sbr" -@erase "$(INTDIR)\win_cam.obj" -@erase "$(INTDIR)\win_cam.sbr" -@erase "$(INTDIR)\win_dlg.obj" -@erase "$(INTDIR)\win_dlg.sbr" -@erase "$(INTDIR)\win_ent.obj" -@erase "$(INTDIR)\win_ent.sbr" -@erase "$(INTDIR)\win_main.obj" -@erase "$(INTDIR)\win_main.sbr" -@erase "$(INTDIR)\win_qe3.obj" -@erase "$(INTDIR)\win_qe3.res" -@erase "$(INTDIR)\win_qe3.sbr" -@erase "$(INTDIR)\win_xy.obj" -@erase "$(INTDIR)\win_xy.sbr" -@erase "$(INTDIR)\win_z.obj" -@erase "$(INTDIR)\win_z.sbr" -@erase "$(INTDIR)\xy.obj" -@erase "$(INTDIR)\xy.sbr" -@erase "$(INTDIR)\z.obj" -@erase "$(INTDIR)\z.sbr" -@erase "$(OUTDIR)\qe4.bsc" -@erase "$(OUTDIR)\qe4.exe" -@erase "$(OUTDIR)\qe4.pdb" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP=cl.exe # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /W3 /GX /Zd /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fr /YX /c CPP_PROJ=/nologo /ML /W3 /GX /Zd /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fr"$(INTDIR)/" /Fp"$(INTDIR)/qe4.pch" /YX /Fo"$(INTDIR)/" /c CPP_OBJS=.\Release/ CPP_SBRS=.\Release/ .c{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .c{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< MTL=mktyplib.exe # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /win32 MTL_PROJ=/nologo /D "NDEBUG" /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" RSC_PROJ=/l 0x409 /fo"$(INTDIR)/win_qe3.res" /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/qe4.bsc" BSC32_SBRS= \ "$(INTDIR)\brush.sbr" \ "$(INTDIR)\camera.sbr" \ "$(INTDIR)\cmdlib.sbr" \ "$(INTDIR)\csg.sbr" \ "$(INTDIR)\drag.sbr" \ "$(INTDIR)\eclass.sbr" \ "$(INTDIR)\entity.sbr" \ "$(INTDIR)\lbmlib.sbr" \ "$(INTDIR)\map.sbr" \ "$(INTDIR)\mathlib.sbr" \ "$(INTDIR)\mru.sbr" \ "$(INTDIR)\parse.sbr" \ "$(INTDIR)\points.sbr" \ "$(INTDIR)\qe3.sbr" \ "$(INTDIR)\select.sbr" \ "$(INTDIR)\textures.sbr" \ "$(INTDIR)\vertsel.sbr" \ "$(INTDIR)\win_cam.sbr" \ "$(INTDIR)\win_dlg.sbr" \ "$(INTDIR)\win_ent.sbr" \ "$(INTDIR)\win_main.sbr" \ "$(INTDIR)\win_qe3.sbr" \ "$(INTDIR)\win_xy.sbr" \ "$(INTDIR)\win_z.sbr" \ "$(INTDIR)\xy.sbr" \ "$(INTDIR)\z.sbr" "$(OUTDIR)\qe4.bsc" : "$(OUTDIR)" $(BSC32_SBRS) $(BSC32) @<< $(BSC32_FLAGS) $(BSC32_SBRS) << LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 LINK32_FLAGS=comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib\ gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib\ oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows\ /incremental:no /pdb:"$(OUTDIR)/qe4.pdb" /debug /machine:I386\ /out:"$(OUTDIR)/qe4.exe" LINK32_OBJS= \ "$(INTDIR)\brush.obj" \ "$(INTDIR)\camera.obj" \ "$(INTDIR)\cmdlib.obj" \ "$(INTDIR)\csg.obj" \ "$(INTDIR)\drag.obj" \ "$(INTDIR)\eclass.obj" \ "$(INTDIR)\entity.obj" \ "$(INTDIR)\lbmlib.obj" \ "$(INTDIR)\map.obj" \ "$(INTDIR)\mathlib.obj" \ "$(INTDIR)\mru.obj" \ "$(INTDIR)\parse.obj" \ "$(INTDIR)\points.obj" \ "$(INTDIR)\qe3.obj" \ "$(INTDIR)\select.obj" \ "$(INTDIR)\textures.obj" \ "$(INTDIR)\vertsel.obj" \ "$(INTDIR)\win_cam.obj" \ "$(INTDIR)\win_dlg.obj" \ "$(INTDIR)\win_ent.obj" \ "$(INTDIR)\win_main.obj" \ "$(INTDIR)\win_qe3.obj" \ "$(INTDIR)\win_qe3.res" \ "$(INTDIR)\win_xy.obj" \ "$(INTDIR)\win_z.obj" \ "$(INTDIR)\xy.obj" \ "$(INTDIR)\z.obj" "$(OUTDIR)\qe4.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" OUTDIR=.\Debug INTDIR=.\Debug ALL : "$(OUTDIR)\qe4.exe" "$(OUTDIR)\qe4.bsc" CLEAN : -@erase "$(INTDIR)\brush.obj" -@erase "$(INTDIR)\brush.sbr" -@erase "$(INTDIR)\camera.obj" -@erase "$(INTDIR)\camera.sbr" -@erase "$(INTDIR)\cmdlib.obj" -@erase "$(INTDIR)\cmdlib.sbr" -@erase "$(INTDIR)\csg.obj" -@erase "$(INTDIR)\csg.sbr" -@erase "$(INTDIR)\drag.obj" -@erase "$(INTDIR)\drag.sbr" -@erase "$(INTDIR)\eclass.obj" -@erase "$(INTDIR)\eclass.sbr" -@erase "$(INTDIR)\entity.obj" -@erase "$(INTDIR)\entity.sbr" -@erase "$(INTDIR)\lbmlib.obj" -@erase "$(INTDIR)\lbmlib.sbr" -@erase "$(INTDIR)\map.obj" -@erase "$(INTDIR)\map.sbr" -@erase "$(INTDIR)\mathlib.obj" -@erase "$(INTDIR)\mathlib.sbr" -@erase "$(INTDIR)\mru.obj" -@erase "$(INTDIR)\mru.sbr" -@erase "$(INTDIR)\parse.obj" -@erase "$(INTDIR)\parse.sbr" -@erase "$(INTDIR)\points.obj" -@erase "$(INTDIR)\points.sbr" -@erase "$(INTDIR)\qe3.obj" -@erase "$(INTDIR)\qe3.sbr" -@erase "$(INTDIR)\select.obj" -@erase "$(INTDIR)\select.sbr" -@erase "$(INTDIR)\textures.obj" -@erase "$(INTDIR)\textures.sbr" -@erase "$(INTDIR)\vc40.idb" -@erase "$(INTDIR)\vc40.pdb" -@erase "$(INTDIR)\vertsel.obj" -@erase "$(INTDIR)\vertsel.sbr" -@erase "$(INTDIR)\win_cam.obj" -@erase "$(INTDIR)\win_cam.sbr" -@erase "$(INTDIR)\win_dlg.obj" -@erase "$(INTDIR)\win_dlg.sbr" -@erase "$(INTDIR)\win_ent.obj" -@erase "$(INTDIR)\win_ent.sbr" -@erase "$(INTDIR)\win_main.obj" -@erase "$(INTDIR)\win_main.sbr" -@erase "$(INTDIR)\win_qe3.obj" -@erase "$(INTDIR)\win_qe3.res" -@erase "$(INTDIR)\win_qe3.sbr" -@erase "$(INTDIR)\win_xy.obj" -@erase "$(INTDIR)\win_xy.sbr" -@erase "$(INTDIR)\win_z.obj" -@erase "$(INTDIR)\win_z.sbr" -@erase "$(INTDIR)\xy.obj" -@erase "$(INTDIR)\xy.sbr" -@erase "$(INTDIR)\z.obj" -@erase "$(INTDIR)\z.sbr" -@erase "$(OUTDIR)\qe4.bsc" -@erase "$(OUTDIR)\qe4.exe" -@erase "$(OUTDIR)\qe4.map" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP=cl.exe # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /c CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\ /FR"$(INTDIR)/" /Fp"$(INTDIR)/qe4.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c CPP_OBJS=.\Debug/ CPP_SBRS=.\Debug/ .c{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .c{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< MTL=mktyplib.exe # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /win32 MTL_PROJ=/nologo /D "_DEBUG" /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" RSC_PROJ=/l 0x409 /fo"$(INTDIR)/win_qe3.res" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/qe4.bsc" BSC32_SBRS= \ "$(INTDIR)\brush.sbr" \ "$(INTDIR)\camera.sbr" \ "$(INTDIR)\cmdlib.sbr" \ "$(INTDIR)\csg.sbr" \ "$(INTDIR)\drag.sbr" \ "$(INTDIR)\eclass.sbr" \ "$(INTDIR)\entity.sbr" \ "$(INTDIR)\lbmlib.sbr" \ "$(INTDIR)\map.sbr" \ "$(INTDIR)\mathlib.sbr" \ "$(INTDIR)\mru.sbr" \ "$(INTDIR)\parse.sbr" \ "$(INTDIR)\points.sbr" \ "$(INTDIR)\qe3.sbr" \ "$(INTDIR)\select.sbr" \ "$(INTDIR)\textures.sbr" \ "$(INTDIR)\vertsel.sbr" \ "$(INTDIR)\win_cam.sbr" \ "$(INTDIR)\win_dlg.sbr" \ "$(INTDIR)\win_ent.sbr" \ "$(INTDIR)\win_main.sbr" \ "$(INTDIR)\win_qe3.sbr" \ "$(INTDIR)\win_xy.sbr" \ "$(INTDIR)\win_z.sbr" \ "$(INTDIR)\xy.sbr" \ "$(INTDIR)\z.sbr" "$(OUTDIR)\qe4.bsc" : "$(OUTDIR)" $(BSC32_SBRS) $(BSC32) @<< $(BSC32_FLAGS) $(BSC32_SBRS) << LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 # ADD LINK32 comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 LINK32_FLAGS=comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib\ gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib\ oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows\ /profile /map:"$(INTDIR)/qe4.map" /debug /machine:I386 /out:"$(OUTDIR)/qe4.exe"\ LINK32_OBJS= \ "$(INTDIR)\brush.obj" \ "$(INTDIR)\camera.obj" \ "$(INTDIR)\cmdlib.obj" \ "$(INTDIR)\csg.obj" \ "$(INTDIR)\drag.obj" \ "$(INTDIR)\eclass.obj" \ "$(INTDIR)\entity.obj" \ "$(INTDIR)\lbmlib.obj" \ "$(INTDIR)\map.obj" \ "$(INTDIR)\mathlib.obj" \ "$(INTDIR)\mru.obj" \ "$(INTDIR)\parse.obj" \ "$(INTDIR)\points.obj" \ "$(INTDIR)\qe3.obj" \ "$(INTDIR)\select.obj" \ "$(INTDIR)\textures.obj" \ "$(INTDIR)\vertsel.obj" \ "$(INTDIR)\win_cam.obj" \ "$(INTDIR)\win_dlg.obj" \ "$(INTDIR)\win_ent.obj" \ "$(INTDIR)\win_main.obj" \ "$(INTDIR)\win_qe3.obj" \ "$(INTDIR)\win_qe3.res" \ "$(INTDIR)\win_xy.obj" \ "$(INTDIR)\win_z.obj" \ "$(INTDIR)\xy.obj" \ "$(INTDIR)\z.obj" "$(OUTDIR)\qe4.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "qe3___Wi" # PROP BASE Intermediate_Dir "qe3___Wi" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "debug_alpha" # PROP Intermediate_Dir "debug_alpha" # PROP Target_Dir "" OUTDIR=.\debug_alpha INTDIR=.\debug_alpha ALL : "$(OUTDIR)\qe3.exe" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP=cl.exe # ADD BASE CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c CPP_PROJ=/nologo /MLd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/qe3.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c CPP_OBJS=.\debug_alpha/ CPP_SBRS=.\. .c{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .c{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< MTL=mktyplib.exe # ADD BASE MTL /nologo /D "_DEBUG" /alpha # ADD MTL /nologo /D "_DEBUG" /alpha MTL_PROJ=/nologo /D "_DEBUG" /alpha RSC=rc.exe # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" RSC_PROJ=/l 0x409 /fo"$(INTDIR)/win_qe3.res" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/qe3.bsc" BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:ALPHA # SUBTRACT BASE LINK32 /incremental:no # ADD LINK32 comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:ALPHA # SUBTRACT LINK32 /incremental:no LINK32_FLAGS=comctl32.lib opengl32.lib glu32.lib kernel32.lib\ user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib\ ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo\ /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)/qe3.pdb" /debug\ /machine:ALPHA /out:"$(OUTDIR)/qe3.exe" LINK32_OBJS= \ "$(INTDIR)\brush.obj" \ "$(INTDIR)\camera.obj" \ "$(INTDIR)\cmdlib.obj" \ "$(INTDIR)\csg.obj" \ "$(INTDIR)\drag.obj" \ "$(INTDIR)\eclass.obj" \ "$(INTDIR)\entity.obj" \ "$(INTDIR)\map.obj" \ "$(INTDIR)\mathlib.obj" \ "$(INTDIR)\mru.obj" \ "$(INTDIR)\parse.obj" \ "$(INTDIR)\points.obj" \ "$(INTDIR)\qe3.obj" \ "$(INTDIR)\select.obj" \ "$(INTDIR)\textures.obj" \ "$(INTDIR)\vertsel.obj" \ "$(INTDIR)\win_cam.obj" \ "$(INTDIR)\win_dlg.obj" \ "$(INTDIR)\win_ent.obj" \ "$(INTDIR)\win_main.obj" \ "$(INTDIR)\win_qe3.obj" \ "$(INTDIR)\win_qe3.res" \ "$(INTDIR)\win_xy.obj" \ "$(INTDIR)\win_z.obj" \ "$(INTDIR)\xy.obj" \ "$(INTDIR)\z.obj" "$(OUTDIR)\qe3.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "qe3___W0" # PROP BASE Intermediate_Dir "qe3___W0" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "release_alpha" # PROP Intermediate_Dir "release_alpha" # PROP Target_Dir "" OUTDIR=.\release_alpha INTDIR=.\release_alpha ALL : "$(OUTDIR)\qe3.exe" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP=cl.exe # ADD BASE CPP /nologo /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c CPP_PROJ=/nologo /ML /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/qe3.pch" /YX /Fo"$(INTDIR)/" /c CPP_OBJS=.\release_alpha/ CPP_SBRS=.\. .c{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .c{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< MTL=mktyplib.exe # ADD BASE MTL /nologo /D "NDEBUG" /alpha # ADD MTL /nologo /D "NDEBUG" /alpha MTL_PROJ=/nologo /D "NDEBUG" /alpha RSC=rc.exe # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" RSC_PROJ=/l 0x409 /fo"$(INTDIR)/win_qe3.res" /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/qe3.bsc" BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:ALPHA # ADD LINK32 comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:ALPHA LINK32_FLAGS=comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib\ gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib\ oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows\ /incremental:no /pdb:"$(OUTDIR)/qe3.pdb" /machine:ALPHA\ /out:"$(OUTDIR)/qe3.exe" LINK32_OBJS= \ "$(INTDIR)\brush.obj" \ "$(INTDIR)\camera.obj" \ "$(INTDIR)\cmdlib.obj" \ "$(INTDIR)\csg.obj" \ "$(INTDIR)\drag.obj" \ "$(INTDIR)\eclass.obj" \ "$(INTDIR)\entity.obj" \ "$(INTDIR)\map.obj" \ "$(INTDIR)\mathlib.obj" \ "$(INTDIR)\mru.obj" \ "$(INTDIR)\parse.obj" \ "$(INTDIR)\points.obj" \ "$(INTDIR)\qe3.obj" \ "$(INTDIR)\select.obj" \ "$(INTDIR)\textures.obj" \ "$(INTDIR)\vertsel.obj" \ "$(INTDIR)\win_cam.obj" \ "$(INTDIR)\win_dlg.obj" \ "$(INTDIR)\win_ent.obj" \ "$(INTDIR)\win_main.obj" \ "$(INTDIR)\win_qe3.obj" \ "$(INTDIR)\win_qe3.res" \ "$(INTDIR)\win_xy.obj" \ "$(INTDIR)\win_z.obj" \ "$(INTDIR)\xy.obj" \ "$(INTDIR)\z.obj" "$(OUTDIR)\qe3.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ENDIF ################################################################################ # Begin Target # Name "qe3 - Win32 Release" # Name "qe3 - Win32 Debug" # Name "qe3 - Win32 (ALPHA) Debug" # Name "qe3 - Win32 (ALPHA) Release" !IF "$(CFG)" == "qe3 - Win32 Release" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" !ENDIF ################################################################################ # Begin Source File SOURCE=.\textures.h !IF "$(CFG)" == "qe3 - Win32 Release" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\textures.c !IF "$(CFG)" == "qe3 - Win32 Release" DEP_CPP_TEXTU=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\textures.obj" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)" "$(INTDIR)\textures.sbr" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" DEP_CPP_TEXTU=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\textures.obj" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)" "$(INTDIR)\textures.sbr" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" DEP_CPP_TEXTU=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\textures.obj" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" DEP_CPP_TEXTU=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\textures.obj" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\resource.h !IF "$(CFG)" == "qe3 - Win32 Release" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\mathlib.h !IF "$(CFG)" == "qe3 - Win32 Release" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\mathlib.c !IF "$(CFG)" == "qe3 - Win32 Release" DEP_CPP_MATHL=\ ".\cmdlib.h"\ ".\mathlib.h"\ "$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)" "$(INTDIR)\mathlib.sbr" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" DEP_CPP_MATHL=\ ".\cmdlib.h"\ ".\mathlib.h"\ "$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)" "$(INTDIR)\mathlib.sbr" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" DEP_CPP_MATHL=\ ".\cmdlib.h"\ ".\mathlib.h"\ "$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" DEP_CPP_MATHL=\ ".\cmdlib.h"\ ".\mathlib.h"\ "$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\map.h !IF "$(CFG)" == "qe3 - Win32 Release" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\map.c !IF "$(CFG)" == "qe3 - Win32 Release" DEP_CPP_MAP_C=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\map.obj" : $(SOURCE) $(DEP_CPP_MAP_C) "$(INTDIR)" "$(INTDIR)\map.sbr" : $(SOURCE) $(DEP_CPP_MAP_C) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" DEP_CPP_MAP_C=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\map.obj" : $(SOURCE) $(DEP_CPP_MAP_C) "$(INTDIR)" "$(INTDIR)\map.sbr" : $(SOURCE) $(DEP_CPP_MAP_C) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" DEP_CPP_MAP_C=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\map.obj" : $(SOURCE) $(DEP_CPP_MAP_C) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" DEP_CPP_MAP_C=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\map.obj" : $(SOURCE) $(DEP_CPP_MAP_C) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\cmdlib.h !IF "$(CFG)" == "qe3 - Win32 Release" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\cmdlib.c !IF "$(CFG)" == "qe3 - Win32 Release" DEP_CPP_CMDLI=\ ".\cmdlib.h"\ "$(INTDIR)\cmdlib.obj" : $(SOURCE) $(DEP_CPP_CMDLI) "$(INTDIR)" "$(INTDIR)\cmdlib.sbr" : $(SOURCE) $(DEP_CPP_CMDLI) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" DEP_CPP_CMDLI=\ ".\cmdlib.h"\ "$(INTDIR)\cmdlib.obj" : $(SOURCE) $(DEP_CPP_CMDLI) "$(INTDIR)" "$(INTDIR)\cmdlib.sbr" : $(SOURCE) $(DEP_CPP_CMDLI) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" DEP_CPP_CMDLI=\ ".\cmdlib.h"\ "$(INTDIR)\cmdlib.obj" : $(SOURCE) $(DEP_CPP_CMDLI) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" DEP_CPP_CMDLI=\ ".\cmdlib.h"\ "$(INTDIR)\cmdlib.obj" : $(SOURCE) $(DEP_CPP_CMDLI) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\brush.h !IF "$(CFG)" == "qe3 - Win32 Release" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\brush.c !IF "$(CFG)" == "qe3 - Win32 Release" DEP_CPP_BRUSH=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\brush.obj" : $(SOURCE) $(DEP_CPP_BRUSH) "$(INTDIR)" "$(INTDIR)\brush.sbr" : $(SOURCE) $(DEP_CPP_BRUSH) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" DEP_CPP_BRUSH=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\brush.obj" : $(SOURCE) $(DEP_CPP_BRUSH) "$(INTDIR)" "$(INTDIR)\brush.sbr" : $(SOURCE) $(DEP_CPP_BRUSH) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" DEP_CPP_BRUSH=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\brush.obj" : $(SOURCE) $(DEP_CPP_BRUSH) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" DEP_CPP_BRUSH=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\brush.obj" : $(SOURCE) $(DEP_CPP_BRUSH) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\notes.txt !IF "$(CFG)" == "qe3 - Win32 Release" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\win_cam.c !IF "$(CFG)" == "qe3 - Win32 Release" DEP_CPP_WIN_C=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\win_cam.obj" : $(SOURCE) $(DEP_CPP_WIN_C) "$(INTDIR)" "$(INTDIR)\win_cam.sbr" : $(SOURCE) $(DEP_CPP_WIN_C) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" DEP_CPP_WIN_C=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\win_cam.obj" : $(SOURCE) $(DEP_CPP_WIN_C) "$(INTDIR)" "$(INTDIR)\win_cam.sbr" : $(SOURCE) $(DEP_CPP_WIN_C) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" DEP_CPP_WIN_C=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\win_cam.obj" : $(SOURCE) $(DEP_CPP_WIN_C) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" DEP_CPP_WIN_C=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\win_cam.obj" : $(SOURCE) $(DEP_CPP_WIN_C) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\qe3.h !IF "$(CFG)" == "qe3 - Win32 Release" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\parse.h !IF "$(CFG)" == "qe3 - Win32 Release" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\parse.c !IF "$(CFG)" == "qe3 - Win32 Release" DEP_CPP_PARSE=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\parse.obj" : $(SOURCE) $(DEP_CPP_PARSE) "$(INTDIR)" "$(INTDIR)\parse.sbr" : $(SOURCE) $(DEP_CPP_PARSE) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" DEP_CPP_PARSE=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\parse.obj" : $(SOURCE) $(DEP_CPP_PARSE) "$(INTDIR)" "$(INTDIR)\parse.sbr" : $(SOURCE) $(DEP_CPP_PARSE) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" DEP_CPP_PARSE=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\parse.obj" : $(SOURCE) $(DEP_CPP_PARSE) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" DEP_CPP_PARSE=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\parse.obj" : $(SOURCE) $(DEP_CPP_PARSE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\camera.h !IF "$(CFG)" == "qe3 - Win32 Release" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\camera.c !IF "$(CFG)" == "qe3 - Win32 Release" DEP_CPP_CAMER=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\camera.obj" : $(SOURCE) $(DEP_CPP_CAMER) "$(INTDIR)" "$(INTDIR)\camera.sbr" : $(SOURCE) $(DEP_CPP_CAMER) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" DEP_CPP_CAMER=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\camera.obj" : $(SOURCE) $(DEP_CPP_CAMER) "$(INTDIR)" "$(INTDIR)\camera.sbr" : $(SOURCE) $(DEP_CPP_CAMER) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" DEP_CPP_CAMER=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\camera.obj" : $(SOURCE) $(DEP_CPP_CAMER) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" DEP_CPP_CAMER=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\camera.obj" : $(SOURCE) $(DEP_CPP_CAMER) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\win_qe3.h !IF "$(CFG)" == "qe3 - Win32 Release" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\win_xy.c !IF "$(CFG)" == "qe3 - Win32 Release" DEP_CPP_WIN_X=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\win_xy.obj" : $(SOURCE) $(DEP_CPP_WIN_X) "$(INTDIR)" "$(INTDIR)\win_xy.sbr" : $(SOURCE) $(DEP_CPP_WIN_X) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" DEP_CPP_WIN_X=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\win_xy.obj" : $(SOURCE) $(DEP_CPP_WIN_X) "$(INTDIR)" "$(INTDIR)\win_xy.sbr" : $(SOURCE) $(DEP_CPP_WIN_X) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" DEP_CPP_WIN_X=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\win_xy.obj" : $(SOURCE) $(DEP_CPP_WIN_X) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" DEP_CPP_WIN_X=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\win_xy.obj" : $(SOURCE) $(DEP_CPP_WIN_X) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\win_qe3.rc !IF "$(CFG)" == "qe3 - Win32 Release" DEP_RSC_WIN_Q=\ ".\icon1.ico"\ ".\q.bmp"\ ".\toolbar1.bmp"\ "$(INTDIR)\win_qe3.res" : $(SOURCE) $(DEP_RSC_WIN_Q) "$(INTDIR)" $(RSC) $(RSC_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" DEP_RSC_WIN_Q=\ ".\icon1.ico"\ ".\q.bmp"\ ".\toolbar1.bmp"\ "$(INTDIR)\win_qe3.res" : $(SOURCE) $(DEP_RSC_WIN_Q) "$(INTDIR)" $(RSC) $(RSC_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" DEP_RSC_WIN_Q=\ ".\icon1.ico"\ ".\toolbar1.bmp"\ "$(INTDIR)\win_qe3.res" : $(SOURCE) $(DEP_RSC_WIN_Q) "$(INTDIR)" $(RSC) /l 0x409 /fo"$(INTDIR)/win_qe3.res" /d "_DEBUG" $(SOURCE) !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" DEP_RSC_WIN_Q=\ ".\icon1.ico"\ ".\toolbar1.bmp"\ "$(INTDIR)\win_qe3.res" : $(SOURCE) $(DEP_RSC_WIN_Q) "$(INTDIR)" $(RSC) /l 0x409 /fo"$(INTDIR)/win_qe3.res" /d "NDEBUG" $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\xy.c !IF "$(CFG)" == "qe3 - Win32 Release" DEP_CPP_XY_C14=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\xy.obj" : $(SOURCE) $(DEP_CPP_XY_C14) "$(INTDIR)" "$(INTDIR)\xy.sbr" : $(SOURCE) $(DEP_CPP_XY_C14) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" DEP_CPP_XY_C14=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\xy.obj" : $(SOURCE) $(DEP_CPP_XY_C14) "$(INTDIR)" "$(INTDIR)\xy.sbr" : $(SOURCE) $(DEP_CPP_XY_C14) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" DEP_CPP_XY_C14=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\xy.obj" : $(SOURCE) $(DEP_CPP_XY_C14) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" DEP_CPP_XY_C14=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\xy.obj" : $(SOURCE) $(DEP_CPP_XY_C14) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\xy.h !IF "$(CFG)" == "qe3 - Win32 Release" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\select.c !IF "$(CFG)" == "qe3 - Win32 Release" DEP_CPP_SELEC=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\select.obj" : $(SOURCE) $(DEP_CPP_SELEC) "$(INTDIR)" "$(INTDIR)\select.sbr" : $(SOURCE) $(DEP_CPP_SELEC) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" DEP_CPP_SELEC=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\select.obj" : $(SOURCE) $(DEP_CPP_SELEC) "$(INTDIR)" "$(INTDIR)\select.sbr" : $(SOURCE) $(DEP_CPP_SELEC) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" DEP_CPP_SELEC=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\select.obj" : $(SOURCE) $(DEP_CPP_SELEC) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" DEP_CPP_SELEC=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\select.obj" : $(SOURCE) $(DEP_CPP_SELEC) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\win_qe3.c !IF "$(CFG)" == "qe3 - Win32 Release" DEP_CPP_WIN_QE=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\win_qe3.obj" : $(SOURCE) $(DEP_CPP_WIN_QE) "$(INTDIR)" "$(INTDIR)\win_qe3.sbr" : $(SOURCE) $(DEP_CPP_WIN_QE) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" DEP_CPP_WIN_QE=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\win_qe3.obj" : $(SOURCE) $(DEP_CPP_WIN_QE) "$(INTDIR)" "$(INTDIR)\win_qe3.sbr" : $(SOURCE) $(DEP_CPP_WIN_QE) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" DEP_CPP_WIN_QE=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\win_qe3.obj" : $(SOURCE) $(DEP_CPP_WIN_QE) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" DEP_CPP_WIN_QE=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\win_qe3.obj" : $(SOURCE) $(DEP_CPP_WIN_QE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\select.h !IF "$(CFG)" == "qe3 - Win32 Release" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\qe3.c !IF "$(CFG)" == "qe3 - Win32 Release" DEP_CPP_QE3_C=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\qe3.obj" : $(SOURCE) $(DEP_CPP_QE3_C) "$(INTDIR)" "$(INTDIR)\qe3.sbr" : $(SOURCE) $(DEP_CPP_QE3_C) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" DEP_CPP_QE3_C=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\qe3.obj" : $(SOURCE) $(DEP_CPP_QE3_C) "$(INTDIR)" "$(INTDIR)\qe3.sbr" : $(SOURCE) $(DEP_CPP_QE3_C) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" DEP_CPP_QE3_C=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\qe3.obj" : $(SOURCE) $(DEP_CPP_QE3_C) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" DEP_CPP_QE3_C=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\qe3.obj" : $(SOURCE) $(DEP_CPP_QE3_C) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\eclass.c !IF "$(CFG)" == "qe3 - Win32 Release" DEP_CPP_ECLAS=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\eclass.obj" : $(SOURCE) $(DEP_CPP_ECLAS) "$(INTDIR)" "$(INTDIR)\eclass.sbr" : $(SOURCE) $(DEP_CPP_ECLAS) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" DEP_CPP_ECLAS=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\eclass.obj" : $(SOURCE) $(DEP_CPP_ECLAS) "$(INTDIR)" "$(INTDIR)\eclass.sbr" : $(SOURCE) $(DEP_CPP_ECLAS) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" DEP_CPP_ECLAS=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\eclass.obj" : $(SOURCE) $(DEP_CPP_ECLAS) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" DEP_CPP_ECLAS=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\eclass.obj" : $(SOURCE) $(DEP_CPP_ECLAS) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\eclass.h !IF "$(CFG)" == "qe3 - Win32 Release" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\entity.c !IF "$(CFG)" == "qe3 - Win32 Release" DEP_CPP_ENTIT=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\entity.obj" : $(SOURCE) $(DEP_CPP_ENTIT) "$(INTDIR)" "$(INTDIR)\entity.sbr" : $(SOURCE) $(DEP_CPP_ENTIT) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" DEP_CPP_ENTIT=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\entity.obj" : $(SOURCE) $(DEP_CPP_ENTIT) "$(INTDIR)" "$(INTDIR)\entity.sbr" : $(SOURCE) $(DEP_CPP_ENTIT) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" DEP_CPP_ENTIT=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\entity.obj" : $(SOURCE) $(DEP_CPP_ENTIT) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" DEP_CPP_ENTIT=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\entity.obj" : $(SOURCE) $(DEP_CPP_ENTIT) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\entity.h !IF "$(CFG)" == "qe3 - Win32 Release" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\win_dlg.c !IF "$(CFG)" == "qe3 - Win32 Release" DEP_CPP_WIN_D=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\win_dlg.obj" : $(SOURCE) $(DEP_CPP_WIN_D) "$(INTDIR)" "$(INTDIR)\win_dlg.sbr" : $(SOURCE) $(DEP_CPP_WIN_D) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" DEP_CPP_WIN_D=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\win_dlg.obj" : $(SOURCE) $(DEP_CPP_WIN_D) "$(INTDIR)" "$(INTDIR)\win_dlg.sbr" : $(SOURCE) $(DEP_CPP_WIN_D) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" DEP_CPP_WIN_D=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\win_dlg.obj" : $(SOURCE) $(DEP_CPP_WIN_D) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" DEP_CPP_WIN_D=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\win_dlg.obj" : $(SOURCE) $(DEP_CPP_WIN_D) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\points.c !IF "$(CFG)" == "qe3 - Win32 Release" DEP_CPP_POINT=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\points.obj" : $(SOURCE) $(DEP_CPP_POINT) "$(INTDIR)" "$(INTDIR)\points.sbr" : $(SOURCE) $(DEP_CPP_POINT) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" DEP_CPP_POINT=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\points.obj" : $(SOURCE) $(DEP_CPP_POINT) "$(INTDIR)" "$(INTDIR)\points.sbr" : $(SOURCE) $(DEP_CPP_POINT) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" DEP_CPP_POINT=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\points.obj" : $(SOURCE) $(DEP_CPP_POINT) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" DEP_CPP_POINT=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\points.obj" : $(SOURCE) $(DEP_CPP_POINT) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\win_z.c !IF "$(CFG)" == "qe3 - Win32 Release" DEP_CPP_WIN_Z=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\win_z.obj" : $(SOURCE) $(DEP_CPP_WIN_Z) "$(INTDIR)" "$(INTDIR)\win_z.sbr" : $(SOURCE) $(DEP_CPP_WIN_Z) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" DEP_CPP_WIN_Z=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\win_z.obj" : $(SOURCE) $(DEP_CPP_WIN_Z) "$(INTDIR)" "$(INTDIR)\win_z.sbr" : $(SOURCE) $(DEP_CPP_WIN_Z) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" DEP_CPP_WIN_Z=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\win_z.obj" : $(SOURCE) $(DEP_CPP_WIN_Z) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" DEP_CPP_WIN_Z=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\win_z.obj" : $(SOURCE) $(DEP_CPP_WIN_Z) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\z.c !IF "$(CFG)" == "qe3 - Win32 Release" DEP_CPP_Z_C26=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\z.obj" : $(SOURCE) $(DEP_CPP_Z_C26) "$(INTDIR)" "$(INTDIR)\z.sbr" : $(SOURCE) $(DEP_CPP_Z_C26) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" DEP_CPP_Z_C26=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\z.obj" : $(SOURCE) $(DEP_CPP_Z_C26) "$(INTDIR)" "$(INTDIR)\z.sbr" : $(SOURCE) $(DEP_CPP_Z_C26) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" DEP_CPP_Z_C26=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\z.obj" : $(SOURCE) $(DEP_CPP_Z_C26) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" DEP_CPP_Z_C26=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\z.obj" : $(SOURCE) $(DEP_CPP_Z_C26) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\z.h !IF "$(CFG)" == "qe3 - Win32 Release" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\drag.c !IF "$(CFG)" == "qe3 - Win32 Release" DEP_CPP_DRAG_=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\drag.obj" : $(SOURCE) $(DEP_CPP_DRAG_) "$(INTDIR)" "$(INTDIR)\drag.sbr" : $(SOURCE) $(DEP_CPP_DRAG_) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" DEP_CPP_DRAG_=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\drag.obj" : $(SOURCE) $(DEP_CPP_DRAG_) "$(INTDIR)" "$(INTDIR)\drag.sbr" : $(SOURCE) $(DEP_CPP_DRAG_) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" DEP_CPP_DRAG_=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\drag.obj" : $(SOURCE) $(DEP_CPP_DRAG_) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" DEP_CPP_DRAG_=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\drag.obj" : $(SOURCE) $(DEP_CPP_DRAG_) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\win_main.c !IF "$(CFG)" == "qe3 - Win32 Release" DEP_CPP_WIN_M=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\entityw.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\win_main.obj" : $(SOURCE) $(DEP_CPP_WIN_M) "$(INTDIR)" "$(INTDIR)\win_main.sbr" : $(SOURCE) $(DEP_CPP_WIN_M) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" DEP_CPP_WIN_M=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\entityw.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\win_main.obj" : $(SOURCE) $(DEP_CPP_WIN_M) "$(INTDIR)" "$(INTDIR)\win_main.sbr" : $(SOURCE) $(DEP_CPP_WIN_M) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" DEP_CPP_WIN_M=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\win_main.obj" : $(SOURCE) $(DEP_CPP_WIN_M) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" DEP_CPP_WIN_M=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\win_main.obj" : $(SOURCE) $(DEP_CPP_WIN_M) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\csg.c !IF "$(CFG)" == "qe3 - Win32 Release" DEP_CPP_CSG_C=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\csg.obj" : $(SOURCE) $(DEP_CPP_CSG_C) "$(INTDIR)" "$(INTDIR)\csg.sbr" : $(SOURCE) $(DEP_CPP_CSG_C) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" DEP_CPP_CSG_C=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\csg.obj" : $(SOURCE) $(DEP_CPP_CSG_C) "$(INTDIR)" "$(INTDIR)\csg.sbr" : $(SOURCE) $(DEP_CPP_CSG_C) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" DEP_CPP_CSG_C=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\csg.obj" : $(SOURCE) $(DEP_CPP_CSG_C) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" DEP_CPP_CSG_C=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\csg.obj" : $(SOURCE) $(DEP_CPP_CSG_C) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\vertsel.c !IF "$(CFG)" == "qe3 - Win32 Release" DEP_CPP_VERTS=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\vertsel.obj" : $(SOURCE) $(DEP_CPP_VERTS) "$(INTDIR)" "$(INTDIR)\vertsel.sbr" : $(SOURCE) $(DEP_CPP_VERTS) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" DEP_CPP_VERTS=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\vertsel.obj" : $(SOURCE) $(DEP_CPP_VERTS) "$(INTDIR)" "$(INTDIR)\vertsel.sbr" : $(SOURCE) $(DEP_CPP_VERTS) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" DEP_CPP_VERTS=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\vertsel.obj" : $(SOURCE) $(DEP_CPP_VERTS) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" DEP_CPP_VERTS=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\vertsel.obj" : $(SOURCE) $(DEP_CPP_VERTS) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\mru.c !IF "$(CFG)" == "qe3 - Win32 Release" DEP_CPP_MRU_C=\ ".\mru.h"\ "$(INTDIR)\mru.obj" : $(SOURCE) $(DEP_CPP_MRU_C) "$(INTDIR)" "$(INTDIR)\mru.sbr" : $(SOURCE) $(DEP_CPP_MRU_C) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" DEP_CPP_MRU_C=\ ".\mru.h"\ "$(INTDIR)\mru.obj" : $(SOURCE) $(DEP_CPP_MRU_C) "$(INTDIR)" "$(INTDIR)\mru.sbr" : $(SOURCE) $(DEP_CPP_MRU_C) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" DEP_CPP_MRU_C=\ ".\mru.h"\ "$(INTDIR)\mru.obj" : $(SOURCE) $(DEP_CPP_MRU_C) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" DEP_CPP_MRU_C=\ ".\mru.h"\ "$(INTDIR)\mru.obj" : $(SOURCE) $(DEP_CPP_MRU_C) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\win_ent.c !IF "$(CFG)" == "qe3 - Win32 Release" DEP_CPP_WIN_E=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\entityw.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\win_ent.obj" : $(SOURCE) $(DEP_CPP_WIN_E) "$(INTDIR)" "$(INTDIR)\win_ent.sbr" : $(SOURCE) $(DEP_CPP_WIN_E) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" DEP_CPP_WIN_E=\ ".\brush.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\entityw.h"\ ".\glingr.h"\ ".\lbmlib.h"\ ".\map.h"\ ".\mathlib.h"\ ".\mru.h"\ ".\parse.h"\ ".\qe3.h"\ ".\qedefs.h"\ ".\qfiles.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ {$(INCLUDE)}"\gl\GL.H"\ {$(INCLUDE)}"\gl\GLAUX.H"\ {$(INCLUDE)}"\gl\GLU.H"\ "$(INTDIR)\win_ent.obj" : $(SOURCE) $(DEP_CPP_WIN_E) "$(INTDIR)" "$(INTDIR)\win_ent.sbr" : $(SOURCE) $(DEP_CPP_WIN_E) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" DEP_CPP_WIN_E=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\entityw.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\win_ent.obj" : $(SOURCE) $(DEP_CPP_WIN_E) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" DEP_CPP_WIN_E=\ ".\brush.h"\ ".\bspfile.h"\ ".\camera.h"\ ".\cmdlib.h"\ ".\entity.h"\ ".\entityw.h"\ ".\gl\GL.H"\ ".\gl\GLAUX.H"\ ".\gl\GLU.H"\ ".\glingr.h"\ ".\map.h"\ ".\mathlib.h"\ ".\parse.h"\ ".\qe3.h"\ ".\select.h"\ ".\textures.h"\ ".\xy.h"\ ".\z.h"\ "$(INTDIR)\win_ent.obj" : $(SOURCE) $(DEP_CPP_WIN_E) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\lbmlib.c !IF "$(CFG)" == "qe3 - Win32 Release" DEP_CPP_LBMLI=\ ".\cmdlib.h"\ ".\lbmlib.h"\ "$(INTDIR)\lbmlib.obj" : $(SOURCE) $(DEP_CPP_LBMLI) "$(INTDIR)" "$(INTDIR)\lbmlib.sbr" : $(SOURCE) $(DEP_CPP_LBMLI) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" DEP_CPP_LBMLI=\ ".\cmdlib.h"\ ".\lbmlib.h"\ "$(INTDIR)\lbmlib.obj" : $(SOURCE) $(DEP_CPP_LBMLI) "$(INTDIR)" "$(INTDIR)\lbmlib.sbr" : $(SOURCE) $(DEP_CPP_LBMLI) "$(INTDIR)" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\qfiles.h !IF "$(CFG)" == "qe3 - Win32 Release" !ELSEIF "$(CFG)" == "qe3 - Win32 Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug" !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release" !ENDIF # End Source File # End Target # End Project ################################################################################