/* =========================================================================== Copyright (C) 1997-2006 Id Software, Inc. This file is part of Quake 2 Tools source code. Quake 2 Tools source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake 2 Tools source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake 2 Tools source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ typedef enum { sel_brush, // sel_sticky_brush, // sel_face, sel_vertex, sel_edge } select_t; typedef struct { brush_t *brush; face_t *face; float dist; qboolean selected; } trace_t; #define SF_SELECTED_ONLY 1 #define SF_ENTITIES_FIRST 2 #define SF_SINGLEFACE 4 trace_t Test_Ray (vec3_t origin, vec3_t dir, int flags); void Select_GetBounds (vec3_t mins, vec3_t maxs); void Select_Brush (brush_t *b); void Select_Ray (vec3_t origin, vec3_t dir, int flags); void Select_Delete (void); void Select_Deselect (void); void Select_Clone (void); void Select_Move (vec3_t delta); void Select_SetTexture (texdef_t *texdef); void Select_FlipAxis (int axis); void Select_RotateAxis (int axis, float deg); void Select_CompleteTall (void); void Select_PartialTall (void); void Select_Touching (void); void Select_Inside (void); void Select_MakeStructural (void); void Select_MakeDetail (void);