/* =========================================================================== Copyright (C) 1997-2006 Id Software, Inc. This file is part of Quake 2 Tools source code. Quake 2 Tools source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake 2 Tools source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake 2 Tools source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // window system independent camera view code typedef struct { int width, height; qboolean timing; vec3_t origin; // at center of window float scale; float topclip, bottomclip; qboolean d_dirty; } xy_t; BOOL XYExcludeBrush(brush_t *pb); void XY_Init (void); void XY_MouseDown (int x, int y, int buttons); void XY_MouseUp (int x, int y, int buttons); void XY_MouseMoved (int x, int y, int buttons); void XY_Draw (void); void XY_Overlay (void); BOOL FilterBrush(brush_t *pb);