/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "qbsp.h" /* tag all brushes with original contents brushes may contain multiple contents there will be no brush overlap after csg phase each side has a count of the other sides it splits the best split will be the one that minimizes the total split counts of all remaining sides precalc side on plane table evaluate split side { cost = 0 for all sides for all sides get if side splits side and splitside is on same child cost++; } */ void SplitBrush2 (bspbrush_t *brush, int planenum, bspbrush_t **front, bspbrush_t **back) { SplitBrush (brush, planenum, front, back); #if 0 if (*front && (*front)->sides[(*front)->numsides-1].texinfo == -1) (*front)->sides[(*front)->numsides-1].texinfo = (*front)->sides[0].texinfo; // not -1 if (*back && (*back)->sides[(*back)->numsides-1].texinfo == -1) (*back)->sides[(*back)->numsides-1].texinfo = (*back)->sides[0].texinfo; // not -1 #endif } /* =============== SubtractBrush Returns a list of brushes that remain after B is subtracted from A. May by empty if A is contained inside B. The originals are undisturbed. =============== */ bspbrush_t *SubtractBrush (bspbrush_t *a, bspbrush_t *b) { // a - b = out (list) int i; bspbrush_t *front, *back; bspbrush_t *out, *in; in = a; out = NULL; for (i=0 ; inumsides && in ; i++) { SplitBrush2 (in, b->sides[i].planenum, &front, &back); if (in != a) FreeBrush (in); if (front) { // add to list front->next = out; out = front; } in = back; } if (in) FreeBrush (in); else { // didn't really intersect FreeBrushList (out); return a; } return out; } /* =============== IntersectBrush Returns a single brush made up by the intersection of the two provided brushes, or NULL if they are disjoint. The originals are undisturbed. =============== */ bspbrush_t *IntersectBrush (bspbrush_t *a, bspbrush_t *b) { int i; bspbrush_t *front, *back; bspbrush_t *in; in = a; for (i=0 ; inumsides && in ; i++) { SplitBrush2 (in, b->sides[i].planenum, &front, &back); if (in != a) FreeBrush (in); if (front) FreeBrush (front); in = back; } if (in == a) return NULL; in->next = NULL; return in; } /* =============== BrushesDisjoint Returns true if the two brushes definately do not intersect. There will be false negatives for some non-axial combinations. =============== */ qboolean BrushesDisjoint (bspbrush_t *a, bspbrush_t *b) { int i, j; // check bounding boxes for (i=0 ; i<3 ; i++) if (a->mins[i] >= b->maxs[i] || a->maxs[i] <= b->mins[i]) return true; // bounding boxes don't overlap // check for opposing planes for (i=0 ; inumsides ; i++) { for (j=0 ; jnumsides ; j++) { if (a->sides[i].planenum == (b->sides[j].planenum^1) ) return true; // opposite planes, so not touching } } return false; // might intersect } /* =============== IntersectionContents Returns a content word for the intersection of two brushes. Some combinations will generate a combination (water + clip), but most will be the stronger of the two contents. =============== */ int IntersectionContents (int c1, int c2) { int out; out = c1 | c2; if (out & CONTENTS_SOLID) out = CONTENTS_SOLID; return out; } int minplanenums[3]; int maxplanenums[3]; /* =============== ClipBrushToBox Any planes shared with the box edge will be set to no texinfo =============== */ bspbrush_t *ClipBrushToBox (bspbrush_t *brush, vec3_t clipmins, vec3_t clipmaxs) { int i, j; bspbrush_t *front, *back; int p; for (j=0 ; j<2 ; j++) { if (brush->maxs[j] > clipmaxs[j]) { SplitBrush (brush, maxplanenums[j], &front, &back); if (front) FreeBrush (front); brush = back; if (!brush) return NULL; } if (brush->mins[j] < clipmins[j]) { SplitBrush (brush, minplanenums[j], &front, &back); if (back) FreeBrush (back); brush = front; if (!brush) return NULL; } } // remove any colinear faces for (i=0 ; inumsides ; i++) { p = brush->sides[i].planenum & ~1; if (p == maxplanenums[0] || p == maxplanenums[1] || p == minplanenums[0] || p == minplanenums[1]) { brush->sides[i].texinfo = TEXINFO_NODE; brush->sides[i].visible = false; } } return brush; } /* =============== MakeBspBrushList =============== */ bspbrush_t *MakeBspBrushList (int startbrush, int endbrush, vec3_t clipmins, vec3_t clipmaxs) { mapbrush_t *mb; bspbrush_t *brushlist, *newbrush; int i, j; int c_faces; int c_brushes; int numsides; int vis; vec3_t normal; float dist; for (i=0 ; i<2 ; i++) { VectorClear (normal); normal[i] = 1; dist = clipmaxs[i]; maxplanenums[i] = FindFloatPlane (normal, dist); dist = clipmins[i]; minplanenums[i] = FindFloatPlane (normal, dist); } brushlist = NULL; c_faces = 0; c_brushes = 0; for (i=startbrush ; inumsides; if (!numsides) continue; // make sure the brush has at least one face showing vis = 0; for (j=0 ; joriginal_sides[j].visible && mb->original_sides[j].winding) vis++; #if 0 if (!vis) continue; // no faces at all #endif // if the brush is outside the clip area, skip it for (j=0 ; j<3 ; j++) if (mb->mins[j] >= clipmaxs[j] || mb->maxs[j] <= clipmins[j]) break; if (j != 3) continue; // // make a copy of the brush // newbrush = AllocBrush (mb->numsides); newbrush->original = mb; newbrush->numsides = mb->numsides; memcpy (newbrush->sides, mb->original_sides, numsides*sizeof(side_t)); for (j=0 ; jsides[j].winding) newbrush->sides[j].winding = CopyWinding (newbrush->sides[j].winding); if (newbrush->sides[j].surf & SURF_HINT) newbrush->sides[j].visible = true; // hints are always visible } VectorCopy (mb->mins, newbrush->mins); VectorCopy (mb->maxs, newbrush->maxs); // // carve off anything outside the clip box // newbrush = ClipBrushToBox (newbrush, clipmins, clipmaxs); if (!newbrush) continue; c_faces += vis; c_brushes++; newbrush->next = brushlist; brushlist = newbrush; } return brushlist; } /* =============== AddBspBrushListToTail =============== */ bspbrush_t *AddBrushListToTail (bspbrush_t *list, bspbrush_t *tail) { bspbrush_t *walk, *next; for (walk=list ; walk ; walk=next) { // add to end of list next = walk->next; walk->next = NULL; tail->next = walk; tail = walk; } return tail; } /* =========== CullList Builds a new list that doesn't hold the given brush =========== */ bspbrush_t *CullList (bspbrush_t *list, bspbrush_t *skip1) { bspbrush_t *newlist; bspbrush_t *next; newlist = NULL; for ( ; list ; list = next) { next = list->next; if (list == skip1) { FreeBrush (list); continue; } list->next = newlist; newlist = list; } return newlist; } /* ================== WriteBrushMap ================== */ void WriteBrushMap (char *name, bspbrush_t *list) { FILE *f; side_t *s; int i; winding_t *w; Sys_Printf ("writing %s\n", name); f = fopen (name, "wb"); if (!f) Error ("Can't write %s\b", name); fprintf (f, "{\n\"classname\" \"worldspawn\"\n"); for ( ; list ; list=list->next ) { fprintf (f, "{\n"); for (i=0,s=list->sides ; inumsides ; i++,s++) { w = BaseWindingForPlane (mapplanes[s->planenum].normal, mapplanes[s->planenum].dist); fprintf (f,"( %i %i %i ) ", (int)w->p[0][0], (int)w->p[0][1], (int)w->p[0][2]); fprintf (f,"( %i %i %i ) ", (int)w->p[1][0], (int)w->p[1][1], (int)w->p[1][2]); fprintf (f,"( %i %i %i ) ", (int)w->p[2][0], (int)w->p[2][1], (int)w->p[2][2]); fprintf (f, "%s 0 0 0 1 1\n", texinfo[s->texinfo].texture); FreeWinding (w); } fprintf (f, "}\n"); } fprintf (f, "}\n"); fclose (f); } /* ================== BrushGE Returns true if b1 is allowed to bite b2 ================== */ qboolean BrushGE (bspbrush_t *b1, bspbrush_t *b2) { // detail brushes never bite structural brushes if ( (b1->original->contents & CONTENTS_DETAIL) && !(b2->original->contents & CONTENTS_DETAIL) ) return false; if (b1->original->contents & CONTENTS_SOLID) return true; return false; } /* ================= ChopBrushes Carves any intersecting solid brushes into the minimum number of non-intersecting brushes. ================= */ bspbrush_t *ChopBrushes (bspbrush_t *head) { bspbrush_t *b1, *b2, *next; bspbrush_t *tail; bspbrush_t *keep; bspbrush_t *sub, *sub2; int c1, c2; Sys_FPrintf( SYS_VRB, "---- ChopBrushes ----\n"); Sys_FPrintf( SYS_VRB, "original brushes: %i\n", CountBrushList (head)); #if 0 if (startbrush == 0) WriteBrushList ("before.gl", head, false); #endif keep = NULL; newlist: // find tail if (!head) return NULL; for (tail=head ; tail->next ; tail=tail->next) ; for (b1=head ; b1 ; b1=next) { next = b1->next; for (b2=b1->next ; b2 ; b2 = b2->next) { if (BrushesDisjoint (b1, b2)) continue; sub = NULL; sub2 = NULL; c1 = 999999; c2 = 999999; if ( BrushGE (b2, b1) ) { sub = SubtractBrush (b1, b2); if (sub == b1) continue; // didn't really intersect if (!sub) { // b1 is swallowed by b2 head = CullList (b1, b1); goto newlist; } c1 = CountBrushList (sub); } if ( BrushGE (b1, b2) ) { sub2 = SubtractBrush (b2, b1); if (sub2 == b2) continue; // didn't really intersect if (!sub2) { // b2 is swallowed by b1 FreeBrushList (sub); head = CullList (b1, b2); goto newlist; } c2 = CountBrushList (sub2); } if (!sub && !sub2) continue; // neither one can bite // only accept if it didn't fragment // (commening this out allows full fragmentation) if (c1 > 1 && c2 > 1) { if (sub2) FreeBrushList (sub2); if (sub) FreeBrushList (sub); continue; } if (c1 < c2) { if (sub2) FreeBrushList (sub2); tail = AddBrushListToTail (sub, tail); head = CullList (b1, b1); goto newlist; } else { if (sub) FreeBrushList (sub); tail = AddBrushListToTail (sub2, tail); head = CullList (b1, b2); goto newlist; } } if (!b2) { // b1 is no longer intersecting anything, so keep it b1->next = keep; keep = b1; } } Sys_FPrintf( SYS_VRB, "output brushes: %i\n", CountBrushList (keep)); #if 0 { WriteBrushList ("after.gl", keep, false); WriteBrushMap ("after.map", keep); } #endif return keep; } /* ================= InitialBrushList ================= */ bspbrush_t *InitialBrushList (bspbrush_t *list) { bspbrush_t *b; bspbrush_t *out, *newb; int i; // only return brushes that have visible faces out = NULL; for (b=list ; b ; b=b->next) { #if 0 for (i=0 ; inumsides ; i++) if (b->sides[i].visible) break; if (i == b->numsides) continue; #endif newb = CopyBrush (b); newb->next = out; out = newb; // clear visible, so it must be set by MarkVisibleFaces_r // to be used in the optimized list for (i=0 ; inumsides ; i++) { newb->sides[i].original = &b->sides[i]; // newb->sides[i].visible = true; b->sides[i].visible = false; } } return out; } /* ================= OptimizedBrushList ================= */ bspbrush_t *OptimizedBrushList (bspbrush_t *list) { bspbrush_t *b; bspbrush_t *out, *newb; int i; // only return brushes that have visible faces out = NULL; for (b=list ; b ; b=b->next) { for (i=0 ; inumsides ; i++) if (b->sides[i].visible) break; if (i == b->numsides) continue; newb = CopyBrush (b); newb->next = out; out = newb; } // WriteBrushList ("vis.gl", out, true); return out; }