/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "qdata.h" #include "inout.h" char mip_prefix[1024]; // directory to dump the textures in qboolean colormap_issued; byte colormap_palette[768]; /* ============== RemapZero Replaces all 0 bytes in an image with the closest palette entry. This is because NT won't let us change index 0, so any palette animation leaves those pixels untouched. ============== */ void RemapZero( byte *pixels, byte *palette, int width, int height ){ int i, c; int alt_zero; int value, best; alt_zero = 0; best = 9999999; for ( i = 1 ; i < 255 ; i++ ) { value = palette[i * 3 + 0] + palette[i * 3 + 1] + palette[i * 3 + 2]; if ( value < best ) { best = value; alt_zero = i; } } c = width * height; for ( i = 0 ; i < c ; i++ ) if ( pixels[i] == 0 ) { pixels[i] = alt_zero; } } /* ============== Cmd_Grab $grab filename x y width height ============== */ void Cmd_Grab( void ){ int xl,yl,w,h,y; byte *cropped; char savename[1024]; char dest[1024]; GetToken( false ); if ( token[0] == '/' || token[0] == '\\' ) { sprintf( savename, "%s%s.pcx", gamedir, token + 1 ); } else{ sprintf( savename, "%spics/%s.pcx", gamedir, token ); } if ( g_release ) { if ( token[0] == '/' || token[0] == '\\' ) { sprintf( dest, "%s.pcx", token + 1 ); } else{ sprintf( dest, "pics/%s.pcx", token ); } ReleaseFile( dest ); return; } GetToken( false ); xl = atoi( token ); GetToken( false ); yl = atoi( token ); GetToken( false ); w = atoi( token ); GetToken( false ); h = atoi( token ); if ( xl < 0 || yl < 0 || w < 0 || h < 0 || xl + w > byteimagewidth || yl + h > byteimageheight ) { Error( "GrabPic: Bad size: %i, %i, %i, %i",xl,yl,w,h ); } // crop it to the proper size cropped = malloc( w * h ); for ( y = 0 ; y < h ; y++ ) { memcpy( cropped + y * w, byteimage + ( y + yl ) * byteimagewidth + xl, w ); } // save off the new image printf( "saving %s\n", savename ); CreatePath( savename ); WritePCXfile( savename, cropped, w, h, lbmpalette ); free( cropped ); } /* ============== Cmd_Raw $grab filename x y width height ============== */ void Cmd_Raw( void ){ int xl,yl,w,h,y; byte *cropped; char savename[1024]; char dest[1024]; GetToken( false ); sprintf( savename, "%s%s.lmp", gamedir, token ); if ( g_release ) { sprintf( dest, "%s.lmp", token ); ReleaseFile( dest ); return; } GetToken( false ); xl = atoi( token ); GetToken( false ); yl = atoi( token ); GetToken( false ); w = atoi( token ); GetToken( false ); h = atoi( token ); if ( xl < 0 || yl < 0 || w < 0 || h < 0 || xl + w > byteimagewidth || yl + h > byteimageheight ) { Error( "GrabPic: Bad size: %i, %i, %i, %i",xl,yl,w,h ); } // crop it to the proper size cropped = malloc( w * h ); for ( y = 0 ; y < h ; y++ ) { memcpy( cropped + y * w, byteimage + ( y + yl ) * byteimagewidth + xl, w ); } // save off the new image printf( "saving %s\n", savename ); CreatePath( savename ); SaveFile( savename, cropped, w * h ); free( cropped ); } /* ============================================================================= COLORMAP GRABBING ============================================================================= */ /* =============== BestColor =============== */ byte BestColor( int r, int g, int b, int start, int stop ){ int i; int dr, dg, db; int bestdistortion, distortion; int bestcolor; byte *pal; // // let any color go to 0 as a last resort // bestdistortion = 256 * 256 * 4; bestcolor = 0; pal = colormap_palette + start * 3; for ( i = start ; i <= stop ; i++ ) { dr = r - (int)pal[0]; dg = g - (int)pal[1]; db = b - (int)pal[2]; pal += 3; distortion = dr * dr + dg * dg + db * db; if ( distortion < bestdistortion ) { if ( !distortion ) { return i; // perfect match } bestdistortion = distortion; bestcolor = i; } } return bestcolor; } /* ============== Cmd_Colormap $colormap filename the brightes colormap is first in the table (FIXME: reverse this now?) 64 rows of 256 : lightmaps 256 rows of 256 : translucency table ============== */ void Cmd_Colormap( void ){ int levels, brights; int l, c; float frac, red, green, blue; float range; byte *cropped, *lump_p; char savename[1024]; char dest[1024]; colormap_issued = true; if ( !g_release ) { memcpy( colormap_palette, lbmpalette, 768 ); } if ( !TokenAvailable() ) { // just setting colormap_issued return; } GetToken( false ); sprintf( savename, "%spics/%s.pcx", gamedir, token ); if ( g_release ) { sprintf( dest, "pics/%s.pcx", token ); ReleaseFile( dest ); return; } range = 2; levels = 64; brights = 1; // ignore 255 (transparent) cropped = malloc( ( levels + 256 ) * 256 ); lump_p = cropped; // shaded levels for ( l = 0; l < levels; l++ ) { frac = range - range * (float)l / ( levels - 1 ); for ( c = 0 ; c < 256 - brights ; c++ ) { red = lbmpalette[c * 3]; green = lbmpalette[c * 3 + 1]; blue = lbmpalette[c * 3 + 2]; red = (int)( red * frac + 0.5 ); green = (int)( green * frac + 0.5 ); blue = (int)( blue * frac + 0.5 ); // // note: 254 instead of 255 because 255 is the transparent color, and we // don't want anything remapping to that // don't use color 0, because NT can't remap that (or 255) // *lump_p++ = BestColor( red,green,blue, 1, 254 ); } // fullbrights allways stay the same for ( ; c < 256 ; c++ ) *lump_p++ = c; } // 66% transparancy table for ( l = 0; l < 255; l++ ) { for ( c = 0 ; c < 255 ; c++ ) { red = lbmpalette[c * 3] * 0.33 + lbmpalette[l * 3] * 0.66; green = lbmpalette[c * 3 + 1] * 0.33 + lbmpalette[l * 3 + 1] * 0.66; blue = lbmpalette[c * 3 + 2] * 0.33 + lbmpalette[l * 3 + 2] * 0.66; *lump_p++ = BestColor( red,green,blue, 1, 254 ); } *lump_p++ = 255; } for ( c = 0 ; c < 256 ; c++ ) *lump_p++ = 255; // save off the new image printf( "saving %s\n", savename ); CreatePath( savename ); WritePCXfile( savename, cropped, 256, levels + 256, lbmpalette ); free( cropped ); } /* ============================================================================= MIPTEX GRABBING ============================================================================= */ byte pixdata[256]; int d_red, d_green, d_blue; byte palmap[32][32][32]; qboolean palmap_built; /* ============= FindColor ============= */ int FindColor( int r, int g, int b ){ int bestcolor; if ( r > 255 ) { r = 255; } if ( r < 0 ) { r = 0; } if ( g > 255 ) { g = 255; } if ( g < 0 ) { g = 0; } if ( b > 255 ) { b = 255; } if ( b < 0 ) { b = 0; } #ifndef TABLECOLORS bestcolor = BestColor( r, g, b, 0, 254 ); #else bestcolor = palmap[r >> 3][g >> 3][b >> 3]; #endif return bestcolor; } void BuildPalmap( void ){ #ifdef TABLECOLORS int r, g, b; int bestcolor; if ( palmap_built ) { return; } palmap_built = true; for ( r = 4 ; r < 256 ; r += 8 ) { for ( g = 4 ; g < 256 ; g += 8 ) { for ( b = 4 ; b < 256 ; b += 8 ) { bestcolor = BestColor( r, g, b, 1, 254 ); palmap[r >> 3][g >> 3][b >> 3] = bestcolor; } } } #endif if ( !colormap_issued ) { Error( "You must issue a $colormap command first" ); } } /* ============= AveragePixels ============= */ byte AveragePixels( int count ){ int r,g,b; int i; int vis; int pix; int bestcolor; byte *pal; int fullbright; vis = 0; r = g = b = 0; fullbright = 0; for ( i = 0 ; i < count ; i++ ) { pix = pixdata[i]; r += lbmpalette[pix * 3]; g += lbmpalette[pix * 3 + 1]; b += lbmpalette[pix * 3 + 2]; vis++; } r /= vis; g /= vis; b /= vis; // error diffusion r += d_red; g += d_green; b += d_blue; // // find the best color // bestcolor = FindColor( r, g, b ); // error diffusion pal = colormap_palette + bestcolor * 3; d_red = r - (int)pal[0]; d_green = g - (int)pal[1]; d_blue = b - (int)pal[2]; return bestcolor; } typedef enum { pt_contents, pt_flags, pt_animvalue, pt_flagvalue } parmtype_t; typedef struct { char *name; int flags; parmtype_t type; } mipparm_t; mipparm_t mipparms[] = { // utility content attributes {"water", CONTENTS_WATER, pt_contents}, {"slime", CONTENTS_SLIME, pt_contents}, // mildly damaging {"lava", CONTENTS_LAVA, pt_contents}, // very damaging {"window", CONTENTS_WINDOW, pt_contents}, // solid, but doesn't eat internal textures {"mist", CONTENTS_MIST, pt_contents}, // non-solid window {"origin", CONTENTS_ORIGIN, pt_contents}, // center of rotating brushes {"playerclip", CONTENTS_PLAYERCLIP, pt_contents}, {"monsterclip", CONTENTS_MONSTERCLIP, pt_contents}, // utility surface attributes {"hint", SURF_HINT, pt_flags}, {"skip", SURF_SKIP, pt_flags}, {"light", SURF_LIGHT, pt_flagvalue}, // value is the light quantity // texture chaining {"anim", 0, pt_animvalue}, // value is the next animation // server attributes {"slick", SURF_SLICK, pt_flags}, // drawing attributes {"sky", SURF_SKY, pt_flags}, {"warping", SURF_WARP, pt_flags}, // only valid with 64x64 textures {"trans33", SURF_TRANS33, pt_flags}, // translucent should allso set fullbright {"trans66", SURF_TRANS66, pt_flags}, {"flowing", SURF_FLOWING, pt_flags}, // flow direction towards angle 0 {"nodraw", SURF_NODRAW, pt_flags}, // for clip textures and trigger textures {NULL, 0, pt_contents} }; /* ============== Cmd_Mip $mip filename x y width height must be multiples of sixteen SURF_WINDOW ============== */ void Cmd_Mip( void ){ int x,y,xl,yl,xh,yh,w,h; byte *screen_p, *source; int linedelta; miptex_t *qtex; int miplevel, mipstep; int xx, yy, pix; int count; int flags, value, contents; mipparm_t *mp; char lumpname[64]; byte *lump_p; char filename[1024]; char animname[64]; GetToken( false ); strcpy( lumpname, token ); GetToken( false ); xl = atoi( token ); GetToken( false ); yl = atoi( token ); GetToken( false ); w = atoi( token ); GetToken( false ); h = atoi( token ); if ( ( w & 15 ) || ( h & 15 ) ) { Error( "line %i: miptex sizes must be multiples of 16", scriptline ); } flags = 0; contents = 0; value = 0; animname[0] = 0; // get optional flags and values while ( TokenAvailable() ) { GetToken( false ); for ( mp = mipparms ; mp->name ; mp++ ) { if ( !strcmp( mp->name, token ) ) { switch ( mp->type ) { case pt_animvalue: GetToken( false ); // specify the next animation frame strcpy( animname, token ); break; case pt_flags: flags |= mp->flags; break; case pt_contents: contents |= mp->flags; break; case pt_flagvalue: flags |= mp->flags; GetToken( false ); // specify the light value value = atoi( token ); break; } break; } } if ( !mp->name ) { Error( "line %i: unknown parm %s", scriptline, token ); } } sprintf( filename, "%stextures/%s/%s.wal", gamedir, mip_prefix, lumpname ); if ( g_release ) { return; // textures are only released by $maps } xh = xl + w; yh = yl + h; qtex = malloc( sizeof( miptex_t ) + w * h * 2 ); memset( qtex, 0, sizeof( miptex_t ) ); qtex->width = LittleLong( w ); qtex->height = LittleLong( h ); qtex->flags = LittleLong( flags ); qtex->contents = LittleLong( contents ); qtex->value = LittleLong( value ); sprintf( qtex->name, "%s/%s", mip_prefix, lumpname ); if ( animname[0] ) { sprintf( qtex->animname, "%s/%s", mip_prefix, animname ); } lump_p = (byte *)( &qtex->value + 1 ); screen_p = byteimage + yl * byteimagewidth + xl; linedelta = byteimagewidth - w; source = lump_p; qtex->offsets[0] = LittleLong( lump_p - (byte *)qtex ); for ( y = yl ; y < yh ; y++ ) { for ( x = xl ; x < xh ; x++ ) { pix = *screen_p++; if ( pix == 255 ) { pix = 1; // should never happen } *lump_p++ = pix; } screen_p += linedelta; } // // subsample for greater mip levels // d_red = d_green = d_blue = 0; // no distortion yet for ( miplevel = 1 ; miplevel < 4 ; miplevel++ ) { qtex->offsets[miplevel] = LittleLong( lump_p - (byte *)qtex ); mipstep = 1 << miplevel; for ( y = 0 ; y < h ; y += mipstep ) { for ( x = 0 ; x < w ; x += mipstep ) { count = 0; for ( yy = 0 ; yy < mipstep ; yy++ ) for ( xx = 0 ; xx < mipstep ; xx++ ) { pixdata[count] = source[ ( y + yy ) * w + x + xx ]; count++; } *lump_p++ = AveragePixels( count ); } } } // // dword align the size // while ( (int)lump_p & 3 ) *lump_p++ = 0; // // write it out // printf( "writing %s\n", filename ); SaveFile( filename, (byte *)qtex, lump_p - (byte *)qtex ); free( qtex ); } /* =============== Cmd_Mippal =============== */ void Cmd_Mippal( void ){ colormap_issued = true; if ( g_release ) { return; } memcpy( colormap_palette, lbmpalette, 768 ); BuildPalmap(); } /* =============== Cmd_Mipdir =============== */ void Cmd_Mipdir( void ){ char filename[1024]; GetToken( false ); strcpy( mip_prefix, token ); // create the directory if needed sprintf( filename, "%stextures", gamedir, mip_prefix ); Q_mkdir( filename ); sprintf( filename, "%stextures/%s", gamedir, mip_prefix ); Q_mkdir( filename ); } /* ============================================================================= ENVIRONMENT MAP GRABBING Creates six pcx files from tga files without any palette edge seams also copies the tga files for GL rendering. ============================================================================= */ // 3dstudio environment map suffixes char *suf[6] = {"rt", "ft", "lf", "bk", "up", "dn"}; /* ================= Cmd_Environment ================= */ void Cmd_Environment( void ){ char name[1024]; int i, x, y; byte image[256 * 256]; byte *tga; GetToken( false ); if ( g_release ) { for ( i = 0 ; i < 6 ; i++ ) { sprintf( name, "env/%s%s.pcx", token, suf[i] ); ReleaseFile( name ); sprintf( name, "env/%s%s.tga", token, suf[i] ); ReleaseFile( name ); } return; } // get the palette BuildPalmap(); sprintf( name, "%senv/", gamedir ); CreatePath( name ); // convert the images for ( i = 0 ; i < 6 ; i++ ) { sprintf( name, "%senv/%s%s.tga", gamedir, token, suf[i] ); printf( "loading %s...\n", name ); LoadTGA( name, &tga, NULL, NULL ); for ( y = 0 ; y < 256 ; y++ ) { for ( x = 0 ; x < 256 ; x++ ) { image[y * 256 + x] = FindColor( tga[( y * 256 + x ) * 4 + 0],tga[( y * 256 + x ) * 4 + 1],tga[( y * 256 + x ) * 4 + 2] ); } } free( tga ); sprintf( name, "%senv/%s%s.pcx", gamedir, token, suf[i] ); if ( FileTime( name ) != -1 ) { printf( "%s already exists, not overwriting.\n", name ); } else{ WritePCXfile( name, image, 256, 256, colormap_palette ); } } }