# Microsoft Developer Studio Project File - Name="qdata3" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=qdata3 - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "qdata3.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "qdata3.mak" CFG="qdata3 - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "qdata3 - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "qdata3 - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "qdata3 - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" F90=df.exe # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX- /Zi /O2 /I "..\common" /I "..\..\..\..\libxml2\include" /I "..\..\..\libs" /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FR /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 wsock32.lib l_net.lib mathlib.lib /nologo /subsystem:console /map /machine:I386 /libpath:"..\..\..\libs\mathlib\Release" /libpath:"..\..\..\libs\l_net\Release" /libpath:"..\..\..\..\libxml2\win32\libxml2\release_so" !ELSEIF "$(CFG)" == "qdata3 - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" F90=df.exe # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX- /ZI /Od /I "..\common" /I "..\..\..\..\libxml2\include" /I "..\..\..\libs" /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /FD /GZ /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 wsock32.lib l_net.lib mathlib.lib /nologo /subsystem:console /profile /map /debug /machine:I386 /libpath:"..\..\..\libs\mathlib\Debug" /libpath:"..\..\..\libs\l_net\Debug" /libpath:"..\..\..\..\libxml2\win32\libxml2\debug_so" !ENDIF # Begin Target # Name "qdata3 - Win32 Release" # Name "qdata3 - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\common\bspfile.c # End Source File # Begin Source File SOURCE=..\common\cmdlib.c # End Source File # Begin Source File SOURCE=.\images.c # End Source File # Begin Source File SOURCE=..\common\inout.c # End Source File # Begin Source File SOURCE=..\common\l3dslib.c # End Source File # Begin Source File SOURCE=..\common\lbmlib.c # End Source File # Begin Source File SOURCE=..\common\mathlib.c # End Source File # Begin Source File SOURCE=..\common\md4.c # End Source File # Begin Source File SOURCE=.\models.c # End Source File # Begin Source File SOURCE=..\common\path_init.c # End Source File # Begin Source File SOURCE=.\qdata.c # End Source File # Begin Source File SOURCE=..\common\scriplib.c # End Source File # Begin Source File SOURCE=.\sprites.c # End Source File # Begin Source File SOURCE=.\tables.c # End Source File # Begin Source File SOURCE=..\common\threads.c # End Source File # Begin Source File SOURCE=..\common\trilib.c # End Source File # Begin Source File SOURCE=.\video.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\anorms.h # End Source File # Begin Source File SOURCE=..\common\bspfile.h # End Source File # Begin Source File SOURCE=..\common\cmdlib.h # End Source File # Begin Source File SOURCE=..\common\inout.h # End Source File # Begin Source File SOURCE=..\common\l3dslib.h # End Source File # Begin Source File SOURCE=..\common\lbmlib.h # End Source File # Begin Source File SOURCE=..\common\mathlib.h # End Source File # Begin Source File SOURCE=.\qdata.h # End Source File # Begin Source File SOURCE=..\common\qfiles.h # End Source File # Begin Source File SOURCE=..\common\scriplib.h # End Source File # Begin Source File SOURCE=..\common\threads.h # End Source File # Begin Source File SOURCE=..\common\trilib.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # End Target # End Project