/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "qdata.h" #include "inout.h" #define MAX_SPRFRAMES MAX_MD2SKINS dsprite_t sprite; dsprframe_t frames[MAX_SPRFRAMES]; byte *byteimage, *lbmpalette; int byteimagewidth, byteimageheight; char spritename[1024]; void FinishSprite( void ); void Cmd_Spritename( void ); /* ============== FinishSprite ============== */ void FinishSprite( void ){ FILE *spriteouthandle; int i, curframe; dsprite_t spritetemp; char savename[1024]; if ( sprite.numframes == 0 ) { return; } if ( !strlen( spritename ) ) { Error( "Didn't name sprite file" ); } sprintf( savename, "%s%s.sp2", gamedir, spritename ); if ( g_release ) { char name[1024]; sprintf( name, "%s.sp2", spritename ); ReleaseFile( name ); spritename[0] = 0; // clear for a new sprite sprite.numframes = 0; return; } printf( "saving in %s\n", savename ); CreatePath( savename ); spriteouthandle = SafeOpenWrite( savename ); // // write out the sprite header // spritetemp.ident = LittleLong( IDSPRITEHEADER ); spritetemp.version = LittleLong( SPRITE_VERSION ); spritetemp.numframes = LittleLong( sprite.numframes ); SafeWrite( spriteouthandle, &spritetemp, 12 ); // // write out the frames // curframe = 0; for ( i = 0 ; i < sprite.numframes ; i++ ) { frames[i].width = LittleLong( frames[i].width ); frames[i].height = LittleLong( frames[i].height ); frames[i].origin_x = LittleLong( frames[i].origin_x ); frames[i].origin_y = LittleLong( frames[i].origin_y ); } SafeWrite( spriteouthandle, frames, sizeof( frames[0] ) * sprite.numframes ); fclose( spriteouthandle ); spritename[0] = 0; // clear for a new sprite sprite.numframes = 0; } /* =============== Cmd_Load =============== */ void Cmd_Load( void ){ char *name; GetToken( false ); if ( g_release ) { return; } name = ExpandPathAndArchive( token ); // load the image printf( "loading %s\n", name ); Load256Image( name, &byteimage, &lbmpalette, &byteimagewidth, &byteimageheight ); RemapZero( byteimage, lbmpalette, byteimagewidth, byteimageheight ); } /* =============== Cmd_SpriteFrame =============== */ void Cmd_SpriteFrame( void ){ int y,xl,yl,xh,yh,w,h; dsprframe_t *pframe; int ox, oy; byte *cropped; char savename[1024]; GetToken( false ); xl = atoi( token ); GetToken( false ); yl = atoi( token ); GetToken( false ); w = atoi( token ); GetToken( false ); h = atoi( token ); // origin offset is optional if ( TokenAvailable() ) { GetToken( false ); ox = atoi( token ); GetToken( false ); oy = atoi( token ); } else { ox = w / 2; oy = h / 2; } if ( ( xl & 0x07 ) || ( yl & 0x07 ) || ( w & 0x07 ) || ( h & 0x07 ) ) { Error( "Sprite dimensions not multiples of 8\n" ); } if ( ( w > 256 ) || ( h > 256 ) ) { Error( "Sprite has a dimension longer than 256" ); } xh = xl + w; yh = yl + h; if ( sprite.numframes >= MAX_SPRFRAMES ) { Error( "Too many frames; increase MAX_SPRFRAMES\n" ); } pframe = &frames[sprite.numframes]; pframe->width = w; pframe->height = h; pframe->origin_x = ox; pframe->origin_y = oy; sprintf( pframe->name, "%s_%i.pcx", spritename, sprite.numframes ); sprintf( savename, "%s%s_%i.pcx", gamedir, spritename, sprite.numframes ); sprite.numframes++; if ( g_release ) { ReleaseFile( pframe->name ); return; } // crop it to the proper size cropped = malloc( w * h ); for ( y = 0 ; y < h ; y++ ) { memcpy( cropped + y * w, byteimage + ( y + yl ) * byteimagewidth + xl, w ); } // save off the new image printf( "saving %s\n", savename ); CreatePath( savename ); WritePCXfile( savename, cropped, w, h, lbmpalette ); free( cropped ); } /* ============== Cmd_SpriteName ============== */ void Cmd_SpriteName( void ){ if ( sprite.numframes ) { FinishSprite(); } GetToken( false ); strcpy( spritename, token ); memset( &sprite, 0, sizeof( sprite ) ); memset( &frames, 0, sizeof( frames ) ); }