/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ // // trilib.c: library for loading triangles from an Alias triangle file // #include #include "cmdlib.h" #include "inout.h" #include "mathlib.h" #include "trilib.h" #include "token.h" #include "l3dslib.h" #include "fmodel.h" #if 1 #include "qd_skeletons.h" #endif // on disk representation of a face #define FLOAT_START 99999.0 #define FLOAT_END -FLOAT_START #define MAGIC 123322 #ifndef M_PI #define M_PI 3.14159265 #endif float FixHTRRotateX = 0.0; float FixHTRRotateY = 0.0; float FixHTRRotateZ = 0.0; float FixHTRTranslateX = 0.0; float FixHTRTranslateY = 0.0; float FixHTRTranslateZ = 0.0; //#define NOISY 1 typedef struct { float v[3]; } vector; typedef struct { vector n; /* normal */ vector p; /* point */ vector c; /* color */ float u; /* u */ float v; /* v */ } aliaspoint_t; typedef struct { aliaspoint_t pt[3]; } tf_triangle; void ByteSwapTri( tf_triangle *tri ){ int i; for ( i = 0 ; i < sizeof( tf_triangle ) / 4 ; i++ ) { ( (int *)tri )[i] = BigLong( ( (int *)tri )[i] ); } } void LoadTRI( char *filename, triangle_t **pptri, int *numtriangles, mesh_node_t **nodesList, int *num_mesh_nodes ){ FILE *input; float start; char name[256], tex[256]; int i, count, magic; tf_triangle tri; triangle_t *ptri; int iLevel; int exitpattern; float t; if ( nodesList ) { *num_mesh_nodes = 0; *nodesList = (mesh_node_t *) SafeMalloc( MAX_FM_MESH_NODES * sizeof( mesh_node_t ), "Mesh Node List" ); } t = -FLOAT_START; *( (unsigned char *)&exitpattern + 0 ) = *( (unsigned char *)&t + 3 ); *( (unsigned char *)&exitpattern + 1 ) = *( (unsigned char *)&t + 2 ); *( (unsigned char *)&exitpattern + 2 ) = *( (unsigned char *)&t + 1 ); *( (unsigned char *)&exitpattern + 3 ) = *( (unsigned char *)&t + 0 ); if ( ( input = fopen( filename, "rb" ) ) == 0 ) { Error( "reader: could not open file '%s'", filename ); } iLevel = 0; fread( &magic, sizeof( int ), 1, input ); if ( BigLong( magic ) != MAGIC ) { Error( "%s is not a Alias object separated triangle file, magic number is wrong.", filename ); } ptri = malloc( MAXTRIANGLES * sizeof( triangle_t ) ); *pptri = ptri; while ( feof( input ) == 0 ) { if ( fread( &start, sizeof( float ), 1, input ) < 1 ) { break; } *(int *)&start = BigLong( *(int *)&start ); if ( *(int *)&start != exitpattern ) { if ( start == FLOAT_START ) { /* Start of an object or group of objects. */ i = -1; do { /* There are probably better ways to read a string from */ /* a file, but this does allow you to do error checking */ /* (which I'm not doing) on a per character basis. */ ++i; fread( &( name[i] ), sizeof( char ), 1, input ); } while ( name[i] != '\0' ); // indent(); // fprintf(stdout,"OBJECT START: %s\n",name); fread( &count, sizeof( int ), 1, input ); count = BigLong( count ); ++iLevel; if ( count != 0 ) { // indent(); // fprintf(stdout,"NUMBER OF TRIANGLES: %d\n",count); i = -1; do { ++i; fread( &( tex[i] ), sizeof( char ), 1, input ); } while ( tex[i] != '\0' ); // indent(); // fprintf(stdout," Object texture name: '%s'\n",tex); } /* Else (count == 0) this is the start of a group, and */ /* no texture name is present. */ } else if ( start == FLOAT_END ) { /* End of an object or group. Yes, the name should be */ /* obvious from context, but it is in here just to be */ /* safe and to provide a little extra information for */ /* those who do not wish to write a recursive reader. */ /* Mia culpa. */ --iLevel; i = -1; do { ++i; fread( &( name[i] ), sizeof( char ), 1, input ); } while ( name[i] != '\0' ); // indent(); // fprintf(stdout,"OBJECT END: %s\n",name); continue; } } // // read the triangles // for ( i = 0; i < count; ++i ) { int j; fread( &tri, sizeof( tf_triangle ), 1, input ); ByteSwapTri( &tri ); for ( j = 0 ; j < 3 ; j++ ) { int k; for ( k = 0 ; k < 3 ; k++ ) { ptri->verts[j][k] = tri.pt[j].p.v[k]; } } ptri++; if ( ( ptri - *pptri ) >= MAXTRIANGLES ) { Error( "Error: too many triangles; increase MAXTRIANGLES\n" ); } } } *numtriangles = ptri - *pptri; fclose( input ); DefaultNodesList( nodesList,num_mesh_nodes,numtriangles ); } //========================================================================== // // LoadHRC // //========================================================================== float scaling[3]; float rotation[3]; float translation[3]; static char *hrc_name; struct { float v[3]; } vList[8192]; void HandleHRCModel( triangle_t **triList, int *triangleCount, mesh_node_t **nodesList, int *num_mesh_nodes, int ActiveNode, int Depth, int numVerts ){ void ReadHRCClusterList( mesh_node_t *meshNode, int baseIndex ); int i, j; int vertexCount; int triCount; triangle_t *tList; mesh_node_t *meshNode; float x, y, z; float x2, y2, z2; float rx, ry, rz; tokenType_t nextToken; float orig_scaling[3]; float orig_rotation[3]; float orig_translation[3]; int start_tri; int pos,bit; int vertIndexBase; // Update Node Info if ( nodesList ) { TK_BeyondRequire( TK_NAME, TK_STRING ); if ( Depth == 0 || tk_String[0] == '_' ) { // Root ActiveNode = *num_mesh_nodes; ( *num_mesh_nodes )++; if ( ( *num_mesh_nodes ) > MAX_FM_MESH_NODES ) { Error( "Too many mesh nodes in file %s\n", hrc_name ); } meshNode = &( *nodesList )[ActiveNode]; // memset(meshNode, 0, sizeof(mesh_node_t)); strcpy( meshNode->name, tk_String ); memset( meshNode->tris, 0, sizeof( meshNode->tris ) ); memset( meshNode->verts, 0, sizeof( meshNode->verts ) ); meshNode->start_glcmds = 0; meshNode->num_glcmds = 0; vertIndexBase = 0; } else { // Childs under the children meshNode = &( *nodesList )[ActiveNode]; vertIndexBase = numVerts; } } else { meshNode = NULL; } // Get the scaling, rotation, and translation values TK_Beyond( TK_SCALING ); for ( i = 0; i < 3; i++ ) { orig_scaling[i] = scaling[i]; TK_Require( TK_FLOATNUMBER ); scaling[i] *= tk_FloatNumber; TK_Fetch(); } TK_Beyond( TK_ROTATION ); for ( i = 0; i < 3; i++ ) { orig_rotation[i] = rotation[i]; TK_Require( TK_FLOATNUMBER ); rotation[i] = tk_FloatNumber; TK_Fetch(); } TK_Beyond( TK_TRANSLATION ); for ( i = 0; i < 3; i++ ) { orig_translation[i] = translation[i]; TK_Require( TK_FLOATNUMBER ); translation[i] += tk_FloatNumber; TK_Fetch(); } rx = ( ( rotation[0] - 90.0 ) / 360.0 ) * 2.0 * M_PI; ry = ( rotation[2] / 360.0 ) * 2.0 * M_PI; rz = ( rotation[1] / 360.0 ) * 2.0 * M_PI; // rjr - might not work if there an item doesn't have a mesh nextToken = tk_Token; if ( nextToken == TK_ACTOR_DATA ) { while ( nextToken != TK_MODEL && nextToken != TK_RBRACE ) { nextToken = TK_Fetch(); } } while ( nextToken == TK_SPLINE ) { // spline node has two right braces nextToken = TK_Beyond( TK_RBRACE ); nextToken = TK_Beyond( TK_RBRACE ); } while ( nextToken == TK_MATERIAL ) { nextToken = TK_Beyond( TK_RBRACE ); } while ( nextToken == TK_MODEL ) { HandleHRCModel( triList,triangleCount,nodesList,num_mesh_nodes,ActiveNode, Depth + 1, 0 ); nextToken = TK_Fetch(); } if ( nextToken == TK_MESH ) { // Get all the tri and vertex info TK_BeyondRequire( TK_VERTICES, TK_INTNUMBER ); vertexCount = tk_IntNumber; for ( i = 0; i < vertexCount; i++ ) { TK_BeyondRequire( TK_LBRACKET, TK_INTNUMBER ); if ( tk_IntNumber != i ) { Error( "File '%s', line %d:\nVertex index mismatch.\n", tk_SourceName, tk_Line ); } TK_Beyond( TK_POSITION ); // Apply the scaling, rotation, and translation in the order // specified in the HRC file. This could be wrong. TK_Require( TK_FLOATNUMBER ); x = tk_FloatNumber * scaling[0]; TK_FetchRequire( TK_FLOATNUMBER ); y = tk_FloatNumber * scaling[1]; TK_FetchRequire( TK_FLOATNUMBER ); z = tk_FloatNumber * scaling[2]; y2 = y * cos( rx ) + z*sin( rx ); z2 = -y*sin( rx ) + z*cos( rx ); y = y2; z = z2; x2 = x * cos( ry ) - z*sin( ry ); z2 = x * sin( ry ) + z*cos( ry ); x = x2; z = z2; x2 = x * cos( rz ) + y*sin( rz ); y2 = -x*sin( rz ) + y*cos( rz ); x = x2; y = y2; vList[i].v[0] = x + translation[0]; vList[i].v[1] = y - translation[2]; vList[i].v[2] = z + translation[1]; } TK_BeyondRequire( TK_POLYGONS, TK_INTNUMBER ); triCount = tk_IntNumber; if ( triCount >= MAXTRIANGLES ) { Error( "Too many triangles in file %s\n", hrc_name ); } start_tri = *triangleCount; *triangleCount += triCount; tList = *triList; for ( i = 0; i < triCount; i++ ) { if ( meshNode ) { // Update the node pos = ( i + start_tri ) >> 3; bit = 1 << ( ( i + start_tri ) & 7 ); meshNode->tris[pos] |= bit; } TK_BeyondRequire( TK_LBRACKET, TK_INTNUMBER ); if ( tk_IntNumber != i ) { Error( "File '%s', line %d:\nTriangle index mismatch.\n", tk_SourceName, tk_Line ); } TK_BeyondRequire( TK_NODES, TK_INTNUMBER ); if ( tk_IntNumber != 3 ) { Error( "File '%s', line %d:\nBad polygon vertex count: %d.", tk_SourceName, tk_Line, tk_IntNumber ); } tList[i + start_tri].HasUV = true; for ( j = 0; j < 3; j++ ) { TK_BeyondRequire( TK_LBRACKET, TK_INTNUMBER ); if ( tk_IntNumber != j ) { Error( "File '%s', line %d:\nTriangle vertex index" " mismatch. %d should be %d\n", tk_SourceName, tk_Line, tk_IntNumber, j ); } TK_BeyondRequire( TK_VERTEX, TK_INTNUMBER ); tList[i + start_tri].verts[2 - j][0] = vList[tk_IntNumber].v[0]; tList[i + start_tri].verts[2 - j][1] = vList[tk_IntNumber].v[1]; tList[i + start_tri].verts[2 - j][2] = vList[tk_IntNumber].v[2]; #if 1 tList[i + start_tri].indicies[2 - j] = tk_IntNumber + vertIndexBase; #endif TK_BeyondRequire( TK_UVTEXTURE, TK_FLOATNUMBER ); tList[i + start_tri].uv[2 - j][0] = tk_FloatNumber; TK_Fetch(); TK_Require( TK_FLOATNUMBER ); tList[i + start_tri].uv[2 - j][1] = tk_FloatNumber; } /* printf("Face %i:\n v0: %f, %f, %f\n v1: %f, %f, %f\n" " v2: %f, %f, %f\n", i, tList[i].verts[0][0], tList[i].verts[0][1], tList[i].verts[0][2], tList[i].verts[1][0], tList[i].verts[1][1], tList[i].verts[1][2], tList[i].verts[2][0], tList[i].verts[2][1], tList[i].verts[2][2]); */ } TK_Beyond( TK_RBRACE ); TK_Beyond( TK_RBRACE ); if ( tk_Token == TK_EDGES ) { // TK_Beyond(TK_EDGES); TK_Beyond( TK_RBRACE ); } scaling[0] = scaling[1] = scaling[2] = 1.0; // rotation[0] = rotation[1] = rotation[2] = 0.0; // translation[0] = translation[1] = translation[2] = 0.0; // See if there are any other models belonging to this node #if 1 TK_Fetch(); nextToken = tk_Token; if ( nextToken == TK_CLUSTERS ) { if ( g_skelModel.clustered == -1 ) { ReadHRCClusterList( meshNode, vertIndexBase ); } else { nextToken = TK_Get( TK_CLUSTER_NAME ); while ( nextToken == TK_CLUSTER_NAME ) { TK_BeyondRequire( TK_CLUSTER_STATE, TK_INTNUMBER ); nextToken = TK_Fetch(); } } // one right brace follow the list of clusters nextToken = TK_Beyond( TK_RBRACE ); } else { if ( g_skelModel.clustered == -1 && !vertIndexBase ) { meshNode->clustered = false; } } #endif nextToken = tk_Token; if ( nextToken == TK_SPLINE ) { while ( nextToken == TK_SPLINE ) { // spline node has two right braces nextToken = TK_Beyond( TK_RBRACE ); nextToken = TK_Beyond( TK_RBRACE ); } nextToken = TK_Beyond( TK_RBRACE ); } while ( nextToken == TK_MATERIAL ) { nextToken = TK_Beyond( TK_RBRACE ); } while ( nextToken == TK_MODEL ) { HandleHRCModel( triList,triangleCount,nodesList, num_mesh_nodes, ActiveNode, Depth + 1, vertexCount + vertIndexBase ); nextToken = TK_Fetch(); } } for ( i = 0; i < 3; i++ ) { scaling[i] = orig_scaling[i]; rotation[i] = orig_rotation[i]; translation[i] = orig_translation[i]; } } static void LoadHRC( char *fileName, triangle_t **triList, int *triangleCount, mesh_node_t **nodesList, int *num_mesh_nodes ){ if ( nodesList ) { *num_mesh_nodes = 0; if ( !*nodesList ) { *nodesList = (mesh_node_t *) SafeMalloc( MAX_FM_MESH_NODES * sizeof( mesh_node_t ), "Mesh Node List" ); } } hrc_name = fileName; scaling[0] = scaling[1] = scaling[2] = 1.0; rotation[0] = rotation[1] = rotation[2] = 0.0; translation[0] = translation[1] = translation[2] = 0.0; *triangleCount = 0; *triList = (triangle_t *) SafeMalloc( MAXTRIANGLES * sizeof( triangle_t ), "Triangle list" ); memset( *triList,0,MAXTRIANGLES * sizeof( triangle_t ) ); TK_OpenSource( fileName ); TK_FetchRequire( TK_HRCH ); TK_FetchRequire( TK_COLON ); TK_FetchRequire( TK_SOFTIMAGE ); // prime it TK_Beyond( TK_MODEL ); HandleHRCModel( triList, triangleCount, nodesList, num_mesh_nodes, 0, 0, 0 ); TK_CloseSource(); } //========================================================================== // // LoadHTR // //========================================================================== /* static int Version2; void HandleHTRModel(triangle_t **triList, int *triangleCount, mesh_node_t **nodesList, int *num_mesh_nodes, int ActiveNode, int Depth, int numVerts) { int i, j; int vertexCount; int vertexNum; int triCount; float origin[3]; triangle_t *tList; float x, y, z; float x2, y2, z2; float rx, ry, rz; mesh_node_t *meshNode; int pos,bit; int vertIndexBase; int start_tri; if (nodesList) { TK_BeyondRequire(TK_NAME, TK_STRING); if (Depth == 0 || tk_String[0] == '_') { // Root ActiveNode = *num_mesh_nodes; (*num_mesh_nodes)++; if ((*num_mesh_nodes) > MAX_FM_MESH_NODES) { Error("Too many mesh nodes in file %s\n", hrc_name); } meshNode = &(*nodesList)[ActiveNode]; // memset(meshNode, 0, sizeof(mesh_node_t)); strcpy(meshNode->name, tk_String); memset(meshNode->tris, 0, sizeof(meshNode->tris)); memset(meshNode->verts, 0, sizeof(meshNode->verts)); meshNode->start_glcmds = 0; meshNode->num_glcmds = 0; vertIndexBase = 0; } else { // Childs under the children meshNode = &(*nodesList)[ActiveNode]; vertIndexBase = numVerts; } } else { meshNode = NULL; } // Get vertex count TK_BeyondRequire(TK_VERTICES, TK_INTNUMBER); vertexCount = tk_IntNumber; // Get triangle count TK_BeyondRequire(TK_FACES, TK_INTNUMBER); triCount = tk_IntNumber; if(triCount >= MAXTRIANGLES) { Error("Too many triangles in file %s\n", hrc_name); } // Get origin TK_Beyond(TK_ORIGIN); TK_Require(TK_FLOATNUMBER); origin[0] = tk_FloatNumber; TK_FetchRequire(TK_FLOATNUMBER); origin[1] = tk_FloatNumber; TK_FetchRequire(TK_FLOATNUMBER); origin[2] = tk_FloatNumber; //rx = 90.0/360.0*2.0*M_PI; rx = FixHTRRotateX/360.0*2.0*M_PI; ry = FixHTRRotateY/360.0*2.0*M_PI; rz = FixHTRRotateZ/360.0*2.0*M_PI; // Get vertex list for(i = 0; i < vertexCount; i++) { TK_FetchRequire(TK_VERTEX); TK_FetchRequire(TK_FLOATNUMBER); x = tk_FloatNumber-origin[0]; TK_FetchRequire(TK_FLOATNUMBER); y = tk_FloatNumber-origin[1]; TK_FetchRequire(TK_FLOATNUMBER); z = tk_FloatNumber-origin[2]; x += FixHTRTranslateX; y += FixHTRTranslateY; z += FixHTRTranslateZ; y2 = y*cos(rx)-z*sin(rx); z2 = y*sin(rx)+z*cos(rx); y = y2; z = z2; x2 = x*cos(ry)+z*sin(ry); z2 = -x*sin(ry)+z*cos(ry); x = x2; z = z2; x2 = x*cos(rz)-y*sin(rz); y2 = x*sin(rz)+y*cos(rz); x = x2; y = y2; vList[i].v[0] = x; vList[i].v[1] = y; vList[i].v[2] = z; } start_tri = *triangleCount; *triangleCount += triCount; tList = *triList; // Get face list for(i = 0; i < triCount; i++) { if (meshNode) { // Update the node pos = (i + start_tri) >> 3; bit = 1 << ((i + start_tri) & 7 ); meshNode->tris[pos] |= bit; } TK_FetchRequire(TK_FACE); TK_FetchRequire(TK_LPAREN); for(j = 0; j < 3; j++) { TK_FetchRequire(TK_INTNUMBER); vertexNum = tk_IntNumber-1; if(vertexNum >= vertexCount) { Error("File '%s', line %d:\nVertex number" " >= vertexCount: %d\n", tk_SourceName, tk_Line, tk_IntNumber); } tList[i+start_tri].verts[2-j][0] = vList[vertexNum].v[0]; tList[i+start_tri].verts[2-j][1] = vList[vertexNum].v[1]; tList[i+start_tri].verts[2-j][2] = vList[vertexNum].v[2]; } TK_FetchRequire(TK_RPAREN); #ifdef _QDATA if (Version2) { TK_FetchRequire(TK_FLOATNUMBER); tList[i+start_tri].uv[0][0]=tk_FloatNumber; TK_FetchRequire(TK_FLOATNUMBER); tList[i+start_tri].uv[0][1]=tk_FloatNumber; TK_FetchRequire(TK_FLOATNUMBER); tList[i+start_tri].uv[1][0]=tk_FloatNumber; TK_FetchRequire(TK_FLOATNUMBER); tList[i+start_tri].uv[1][1]=tk_FloatNumber; TK_FetchRequire(TK_FLOATNUMBER); tList[i+start_tri].uv[2][0]=tk_FloatNumber; TK_FetchRequire(TK_FLOATNUMBER); tList[i+start_tri].uv[2][1]=tk_FloatNumber; tList[i+start_tri].HasUV=1; } else tList[i+start_tri].HasUV=0; #endif // printf("Face %i:\n v0: %f, %f, %f\n v1: %f, %f, %f\n" // " v2: %f, %f, %f\n", i, // tList[i].verts[0][0], // tList[i].verts[0][1], // tList[i].verts[0][2], // tList[i].verts[1][0], // tList[i].verts[1][1], // tList[i].verts[1][2], // tList[i].verts[2][0], // tList[i].verts[2][1], // tList[i].verts[2][2]); } TK_Fetch(); if (tk_Token == TK_VERTICES) { HandleHTRModel(triList,triangleCount,nodesList, num_mesh_nodes, ActiveNode, Depth+1, vertexCount+vertIndexBase); } } static void LoadHTR(char *fileName, triangle_t **triList, int *triangleCount, mesh_node_t **nodesList, int *num_mesh_nodes) { if (nodesList) { *num_mesh_nodes = 0; if(!*nodesList) { *nodesList = SafeMalloc(MAX_FM_MESH_NODES * sizeof(mesh_node_t), "Mesh Node List"); } } hrc_name = fileName; scaling[0] = scaling[1] = scaling[2] = 1.0; rotation[0] = rotation[1] = rotation[2] = 0.0; translation[0] = translation[1] = translation[2] = 0.0; *triangleCount = 0; *triList = SafeMalloc(MAXTRIANGLES*sizeof(triangle_t), "Triangle list"); memset(*triList,0,MAXTRIANGLES*sizeof(triangle_t)); TK_OpenSource(fileName); TK_Beyond(TK_C_HEXEN); TK_Beyond(TK_C_TRIANGLES); TK_BeyondRequire(TK_C_VERSION, TK_INTNUMBER); if(tk_IntNumber != 1&&tk_IntNumber != 2) { Error("Unsupported version (%d) in file %s\n", tk_IntNumber, fileName); } Version2=(tk_IntNumber==2); HandleHTRModel(triList, triangleCount, nodesList, num_mesh_nodes, 0, 0, 0); } */ static void LoadHTR( char *fileName, triangle_t **triList, int *triangleCount, mesh_node_t **nodesList, int *num_mesh_nodes ){ int Version2 = 0; int i, j; int vertexCount; int vertexNum; struct { float v[3]; } *vList; int triCount; float origin[3]; triangle_t *tList; float x, y, z; float x2, y2, z2; float rx, ry, rz; if ( nodesList ) { *num_mesh_nodes = 0; *nodesList = (mesh_node_t *) SafeMalloc( MAX_FM_MESH_NODES * sizeof( mesh_node_t ), "Mesh Node List" ); } TK_OpenSource( fileName ); TK_Beyond( TK_C_HEXEN ); TK_Beyond( TK_C_TRIANGLES ); TK_BeyondRequire( TK_C_VERSION, TK_INTNUMBER ); if ( tk_IntNumber != 1 && tk_IntNumber != 2 ) { Error( "Unsupported version (%d) in file %s\n", tk_IntNumber, fileName ); } Version2 = ( tk_IntNumber == 2 ); // Get vertex count TK_BeyondRequire( TK_VERTICES, TK_INTNUMBER ); vertexCount = tk_IntNumber; vList = (void *) SafeMalloc( vertexCount * sizeof vList[0], "Vertex list" ); // Get triangle count TK_BeyondRequire( TK_FACES, TK_INTNUMBER ); triCount = tk_IntNumber; if ( triCount >= MAXTRIANGLES ) { Error( "Too many triangles in file %s\n", fileName ); } *triangleCount = triCount; tList = (triangle_t *) SafeMalloc( MAXTRIANGLES * sizeof( triangle_t ), "Triangle list" ); *triList = tList; memset( *triList,0,MAXTRIANGLES * sizeof( triangle_t ) ); // Get origin TK_Beyond( TK_ORIGIN ); TK_Require( TK_FLOATNUMBER ); origin[0] = tk_FloatNumber; TK_FetchRequire( TK_FLOATNUMBER ); origin[1] = tk_FloatNumber; TK_FetchRequire( TK_FLOATNUMBER ); origin[2] = tk_FloatNumber; //rx = 90.0/360.0*2.0*M_PI; rx = FixHTRRotateX / 360.0 * 2.0 * M_PI; ry = FixHTRRotateY / 360.0 * 2.0 * M_PI; rz = FixHTRRotateZ / 360.0 * 2.0 * M_PI; // Get vertex list for ( i = 0; i < vertexCount; i++ ) { TK_FetchRequire( TK_VERTEX ); TK_FetchRequire( TK_FLOATNUMBER ); x = tk_FloatNumber - origin[0]; TK_FetchRequire( TK_FLOATNUMBER ); y = tk_FloatNumber - origin[1]; TK_FetchRequire( TK_FLOATNUMBER ); z = tk_FloatNumber - origin[2]; x += FixHTRTranslateX; y += FixHTRTranslateY; z += FixHTRTranslateZ; y2 = y * cos( rx ) - z*sin( rx ); z2 = y * sin( rx ) + z*cos( rx ); y = y2; z = z2; x2 = x * cos( ry ) + z*sin( ry ); z2 = -x*sin( ry ) + z*cos( ry ); x = x2; z = z2; x2 = x * cos( rz ) - y*sin( rz ); y2 = x * sin( rz ) + y*cos( rz ); x = x2; y = y2; vList[i].v[0] = x; vList[i].v[1] = y; vList[i].v[2] = z; } // Get face list for ( i = 0; i < triCount; i++ ) { TK_FetchRequire( TK_FACE ); TK_FetchRequire( TK_LPAREN ); for ( j = 0; j < 3; j++ ) { TK_FetchRequire( TK_INTNUMBER ); vertexNum = tk_IntNumber - 1; if ( vertexNum >= vertexCount ) { Error( "File '%s', line %d:\nVertex number" " >= vertexCount: %d\n", tk_SourceName, tk_Line, tk_IntNumber ); } tList[i].verts[2 - j][0] = vList[vertexNum].v[0]; tList[i].verts[2 - j][1] = vList[vertexNum].v[1]; tList[i].verts[2 - j][2] = vList[vertexNum].v[2]; } TK_FetchRequire( TK_RPAREN ); #if 1 if ( Version2 ) { TK_FetchRequire( TK_FLOATNUMBER ); tList[i].uv[2][0] = fmod( 1000 + tk_FloatNumber,1 ); TK_FetchRequire( TK_FLOATNUMBER ); tList[i].uv[2][1] = fmod( 1000 + tk_FloatNumber,1 ); TK_FetchRequire( TK_FLOATNUMBER ); tList[i].uv[1][0] = fmod( 1000 + tk_FloatNumber,1 ); TK_FetchRequire( TK_FLOATNUMBER ); tList[i].uv[1][1] = fmod( 1000 + tk_FloatNumber,1 ); TK_FetchRequire( TK_FLOATNUMBER ); tList[i].uv[0][0] = fmod( 1000 + tk_FloatNumber,1 ); TK_FetchRequire( TK_FLOATNUMBER ); tList[i].uv[0][1] = fmod( 1000 + tk_FloatNumber,1 ); tList[i].HasUV = 1; } else{ tList[i].HasUV = 0; } #endif /* printf("Face %i:\n v0: %f, %f, %f\n v1: %f, %f, %f\n" " v2: %f, %f, %f\n", i, tList[i].verts[0][0], tList[i].verts[0][1], tList[i].verts[0][2], tList[i].verts[1][0], tList[i].verts[1][1], tList[i].verts[1][2], tList[i].verts[2][0], tList[i].verts[2][1], tList[i].verts[2][2]); */ } free( vList ); TK_CloseSource(); DefaultNodesList( nodesList,num_mesh_nodes,triangleCount ); } //========================================================================== // // LoadTriangleList // //========================================================================== void LoadTriangleList( char *fileName, triangle_t **triList, int *triangleCount, mesh_node_t **ppmnodes, int *num_mesh_nodes ){ FILE *file1; int dot = '.'; char *dotstart; char InputFileName[256]; dotstart = strrchr( fileName,dot ); // Does it already have an extension on the file name? if ( !dotstart ) { strcpy( InputFileName, fileName ); strcat( InputFileName, ".hrc" ); if ( ( file1 = fopen( InputFileName, "rb" ) ) != NULL ) { fclose( file1 ); LoadHRC( InputFileName, triList, triangleCount, ppmnodes, num_mesh_nodes ); printf( " - assuming .HRC\n" ); return; } strcpy( InputFileName, fileName ); strcat( InputFileName, ".asc" ); if ( ( file1 = fopen( InputFileName, "rb" ) ) != NULL ) { fclose( file1 ); LoadASC( InputFileName, triList, triangleCount, ppmnodes, num_mesh_nodes ); printf( " - assuming .ASC\n" ); return; } strcpy( InputFileName, fileName ); strcat( InputFileName, ".tri" ); if ( ( file1 = fopen( InputFileName, "rb" ) ) != NULL ) { fclose( file1 ); LoadTRI( InputFileName, triList, triangleCount, ppmnodes, num_mesh_nodes ); printf( " - assuming .TRI\n" ); return; } strcpy( InputFileName, fileName ); strcat( InputFileName, ".3ds" ); if ( ( file1 = fopen( InputFileName, "rb" ) ) != NULL ) { fclose( file1 ); Load3DSTriangleList( InputFileName, triList, triangleCount, ppmnodes, num_mesh_nodes ); printf( " - assuming .3DS\n" ); return; } strcpy( InputFileName, fileName ); strcat( InputFileName, ".htr" ); if ( ( file1 = fopen( InputFileName, "rb" ) ) != NULL ) { fclose( file1 ); LoadHTR( InputFileName, triList, triangleCount, ppmnodes, num_mesh_nodes ); printf( " - assuming .HTR\n" ); return; } Error( "\n Could not open file '%s':\n" "No HRC, ASC, 3DS, HTR, or TRI match.\n", fileName ); } else { if ( ( file1 = fopen( fileName, "rb" ) ) != NULL ) { printf( "\n" ); fclose( file1 ); if ( strcmp( dotstart,".hrc" ) == 0 || strcmp( dotstart,".HRC" ) == 0 ) { LoadHRC( fileName, triList, triangleCount, ppmnodes, num_mesh_nodes ); } else if ( strcmp( dotstart,".asc" ) == 0 || strcmp( dotstart,".ASC" ) == 0 ) { LoadASC( fileName, triList, triangleCount, ppmnodes, num_mesh_nodes ); } else if ( strcmp( dotstart,".tri" ) == 0 || strcmp( dotstart,".TRI" ) == 0 ) { LoadTRI( fileName, triList, triangleCount, ppmnodes, num_mesh_nodes ); } else if ( strcmp( dotstart,".3ds" ) == 0 || strcmp( dotstart,".3DS" ) == 0 ) { Load3DSTriangleList( fileName, triList, triangleCount, ppmnodes, num_mesh_nodes ); } else if ( strcmp( dotstart,".htr" ) == 0 || strcmp( dotstart,".HTR" ) == 0 ) { LoadHTR( fileName, triList, triangleCount, ppmnodes, num_mesh_nodes ); } else { Error( "Could not open file '%s':\n",fileName ); return; } } else //failed to load file { Error( "Could not open file '%s':\n",fileName ); } } }