/* ------------------------------------------------------------------------------- Copyright (C) 1999-2007 id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA ---------------------------------------------------------------------------------- This code has been altered significantly from its original form, to support several games based on the Quake III Arena engine, in the form of "Q3Map2." ------------------------------------------------------------------------------- */ /* marker */ #define BSP_C /* dependencies */ #include "q3map2.h" /* ------------------------------------------------------------------------------- functions ------------------------------------------------------------------------------- */ /* ProcessAdvertisements() copies advertisement info into the BSP structures */ static void ProcessAdvertisements( void ) { int i; const char* className; const char* modelKey; int modelNum; bspModel_t* adModel; bspDrawSurface_t* adSurface; Sys_FPrintf( SYS_VRB, "--- ProcessAdvertisements ---\n" ); for( i = 0; i < numEntities; i++ ) { /* is an advertisement? */ className = ValueForKey( &entities[ i ], "classname" ); if( !Q_stricmp( "advertisement", className ) ) { modelKey = ValueForKey( &entities[ i ], "model" ); if( strlen( modelKey ) > MAX_QPATH - 1 ) { Error( "Model Key for entity exceeds ad struct string length." ); } else { if( numBSPAds < MAX_MAP_ADVERTISEMENTS ) { bspAds[numBSPAds].cellId = IntForKey( &entities[ i ], "cellId" ); strncpy( bspAds[numBSPAds].model, modelKey, sizeof( bspAds[numBSPAds].model ) ); modelKey++; modelNum = atoi( modelKey ); adModel = &bspModels[modelNum]; if( adModel->numBSPSurfaces != 1 ) { Error( "Ad cell id %d has more than one surface.", bspAds[numBSPAds].cellId ); } adSurface = &bspDrawSurfaces[adModel->firstBSPSurface]; // store the normal for use at run time.. all ad verts are assumed to // have identical normals (because they should be a simple rectangle) // so just use the first vert's normal VectorCopy( bspDrawVerts[adSurface->firstVert].normal, bspAds[numBSPAds].normal ); // store the ad quad for quick use at run time if( adSurface->surfaceType == MST_PATCH ) { int v0 = adSurface->firstVert + adSurface->patchHeight - 1; int v1 = adSurface->firstVert + adSurface->numVerts - 1; int v2 = adSurface->firstVert + adSurface->numVerts - adSurface->patchWidth; int v3 = adSurface->firstVert; VectorCopy( bspDrawVerts[v0].xyz, bspAds[numBSPAds].rect[0] ); VectorCopy( bspDrawVerts[v1].xyz, bspAds[numBSPAds].rect[1] ); VectorCopy( bspDrawVerts[v2].xyz, bspAds[numBSPAds].rect[2] ); VectorCopy( bspDrawVerts[v3].xyz, bspAds[numBSPAds].rect[3] ); } else { Error( "Ad cell %d has an unsupported Ad Surface type.", bspAds[numBSPAds].cellId ); } numBSPAds++; } else { Error( "Maximum number of map advertisements exceeded." ); } } } } Sys_FPrintf( SYS_VRB, "%9d in-game advertisements\n", numBSPAds ); } /* SetCloneModelNumbers() - ydnar sets the model numbers for brush entities */ static void SetCloneModelNumbers( void ) { int i, j; int models; char modelValue[ 10 ]; const char *value, *value2, *value3; /* start with 1 (worldspawn is model 0) */ models = 1; for( i = 1; i < numEntities; i++ ) { /* only entities with brushes or patches get a model number */ if( entities[ i ].brushes == NULL && entities[ i ].patches == NULL ) continue; /* is this a clone? */ value = ValueForKey( &entities[ i ], "_ins" ); if( value[ 0 ] == '\0' ) value = ValueForKey( &entities[ i ], "_instance" ); if( value[ 0 ] == '\0' ) value = ValueForKey( &entities[ i ], "_clone" ); if( value[ 0 ] != '\0' ) continue; /* add the model key */ sprintf( modelValue, "*%d", models ); SetKeyValue( &entities[ i ], "model", modelValue ); /* increment model count */ models++; } /* fix up clones */ for( i = 1; i < numEntities; i++ ) { /* only entities with brushes or patches get a model number */ if( entities[ i ].brushes == NULL && entities[ i ].patches == NULL ) continue; /* is this a clone? */ value = ValueForKey( &entities[ i ], "_ins" ); if( value[ 0 ] == '\0' ) value = ValueForKey( &entities[ i ], "_instance" ); if( value[ 0 ] == '\0' ) value = ValueForKey( &entities[ i ], "_clone" ); if( value[ 0 ] == '\0' ) continue; /* find an entity with matching clone name */ for( j = 0; j < numEntities; j++ ) { /* is this a clone parent? */ value2 = ValueForKey( &entities[ j ], "_clonename" ); if( value2[ 0 ] == '\0' ) continue; /* do they match? */ if( strcmp( value, value2 ) == 0 ) { /* get the model num */ value3 = ValueForKey( &entities[ j ], "model" ); if( value3[ 0 ] == '\0' ) { Sys_Printf( "WARNING: Cloned entity %s referenced entity without model\n", value2 ); continue; } models = atoi( &value2[ 1 ] ); /* add the model key */ sprintf( modelValue, "*%d", models ); SetKeyValue( &entities[ i ], "model", modelValue ); /* nuke the brushes/patches for this entity (fixme: leak!) */ entities[ i ].brushes = NULL; entities[ i ].patches = NULL; } } } } /* FixBrushSides() - ydnar matches brushsides back to their appropriate drawsurface and shader */ static void FixBrushSides( entity_t *e ) { int i; mapDrawSurface_t *ds; sideRef_t *sideRef; bspBrushSide_t *side; /* note it */ Sys_FPrintf( SYS_VRB, "--- FixBrushSides ---\n" ); /* walk list of drawsurfaces */ for( i = e->firstDrawSurf; i < numMapDrawSurfs; i++ ) { /* get surface and try to early out */ ds = &mapDrawSurfs[ i ]; if( ds->outputNum < 0 ) continue; /* walk sideref list */ for( sideRef = ds->sideRef; sideRef != NULL; sideRef = sideRef->next ) { /* get bsp brush side */ if( sideRef->side == NULL || sideRef->side->outputNum < 0 ) continue; side = &bspBrushSides[ sideRef->side->outputNum ]; /* set drawsurface */ side->surfaceNum = ds->outputNum; //% Sys_FPrintf( SYS_VRB, "DS: %7d Side: %7d ", ds->outputNum, sideRef->side->outputNum ); /* set shader */ if( strcmp( bspShaders[ side->shaderNum ].shader, ds->shaderInfo->shader ) ) { //% Sys_FPrintf( SYS_VRB, "Remapping %s to %s\n", bspShaders[ side->shaderNum ].shader, ds->shaderInfo->shader ); side->shaderNum = EmitShader( ds->shaderInfo->shader, &ds->shaderInfo->contentFlags, &ds->shaderInfo->surfaceFlags ); } } } } /* ProcessWorldModel() creates a full bsp + surfaces for the worldspawn entity */ void ProcessWorldModel( void ) { int i, s; entity_t *e; tree_t *tree; face_t *faces; qboolean ignoreLeaks, leaked; xmlNodePtr polyline, leaknode; char level[ 2 ], shader[ 1024 ]; const char *value; /* sets integer blockSize from worldspawn "_blocksize" key if it exists */ value = ValueForKey( &entities[ 0 ], "_blocksize" ); if( value[ 0 ] == '\0' ) value = ValueForKey( &entities[ 0 ], "blocksize" ); if( value[ 0 ] == '\0' ) value = ValueForKey( &entities[ 0 ], "chopsize" ); /* sof2 */ if( value[ 0 ] != '\0' ) { /* scan 3 numbers */ s = sscanf( value, "%d %d %d", &blockSize[ 0 ], &blockSize[ 1 ], &blockSize[ 2 ] ); /* handle legacy case */ if( s == 1 ) { blockSize[ 1 ] = blockSize[ 0 ]; blockSize[ 2 ] = blockSize[ 0 ]; } } Sys_Printf( "block size = { %d %d %d }\n", blockSize[ 0 ], blockSize[ 1 ], blockSize[ 2 ] ); /* sof2: ignore leaks? */ value = ValueForKey( &entities[ 0 ], "_ignoreleaks" ); /* ydnar */ if( value[ 0 ] == '\0' ) value = ValueForKey( &entities[ 0 ], "ignoreleaks" ); if( value[ 0 ] == '1' ) ignoreLeaks = qtrue; else ignoreLeaks = qfalse; /* begin worldspawn model */ BeginModel(); e = &entities[ 0 ]; e->firstDrawSurf = 0; /* ydnar: gs mods */ ClearMetaTriangles(); /* check for patches with adjacent edges that need to lod together */ PatchMapDrawSurfs( e ); /* build an initial bsp tree using all of the sides of all of the structural brushes */ faces = MakeStructuralBSPFaceList( entities[ 0 ].brushes ); tree = FaceBSP( faces ); MakeTreePortals( tree ); FilterStructuralBrushesIntoTree( e, tree ); /* see if the bsp is completely enclosed */ if( FloodEntities( tree ) || ignoreLeaks ) { /* rebuild a better bsp tree using only the sides that are visible from the inside */ FillOutside( tree->headnode ); /* chop the sides to the convex hull of their visible fragments, giving us the smallest polygons */ ClipSidesIntoTree( e, tree ); /* build a visible face tree */ faces = MakeVisibleBSPFaceList( entities[ 0 ].brushes ); FreeTree( tree ); tree = FaceBSP( faces ); MakeTreePortals( tree ); FilterStructuralBrushesIntoTree( e, tree ); leaked = qfalse; /* ydnar: flood again for skybox */ if( skyboxPresent ) FloodEntities( tree ); } else { Sys_FPrintf( SYS_NOXML, "**********************\n" ); Sys_FPrintf( SYS_NOXML, "******* leaked *******\n" ); Sys_FPrintf( SYS_NOXML, "**********************\n" ); polyline = LeakFile( tree ); leaknode = xmlNewNode( NULL, (xmlChar*)"message" ); xmlNodeSetContent( leaknode, (xmlChar*)"MAP LEAKED\n" ); xmlAddChild( leaknode, polyline ); level[0] = (int) '0' + SYS_ERR; level[1] = 0; xmlSetProp( leaknode, (xmlChar*)"level", (xmlChar*) &level ); xml_SendNode( leaknode ); if( leaktest ) { Sys_Printf ("--- MAP LEAKED, ABORTING LEAKTEST ---\n"); exit( 0 ); } leaked = qtrue; /* chop the sides to the convex hull of their visible fragments, giving us the smallest polygons */ ClipSidesIntoTree( e, tree ); } /* save out information for visibility processing */ NumberClusters( tree ); if( !leaked ) WritePortalFile( tree ); /* flood from entities */ FloodAreas( tree ); /* create drawsurfs for triangle models */ AddTriangleModels( e ); /* create drawsurfs for surface models */ AddEntitySurfaceModels( e ); /* generate bsp brushes from map brushes */ EmitBrushes( e->brushes, &e->firstBrush, &e->numBrushes ); /* add references to the detail brushes */ FilterDetailBrushesIntoTree( e, tree ); /* drawsurfs that cross fog boundaries will need to be split along the fog boundary */ if( !nofog ) FogDrawSurfaces( e ); /* subdivide each drawsurf as required by shader tesselation */ if( !nosubdivide ) SubdivideFaceSurfaces( e, tree ); /* add in any vertexes required to fix t-junctions */ if( !notjunc ) FixTJunctions( e ); /* ydnar: classify the surfaces */ ClassifyEntitySurfaces( e ); /* ydnar: project decals */ MakeEntityDecals( e ); /* ydnar: meta surfaces */ MakeEntityMetaTriangles( e ); SmoothMetaTriangles(); FixMetaTJunctions(); MergeMetaTriangles(); /* ydnar: debug portals */ if( debugPortals ) MakeDebugPortalSurfs( tree ); /* ydnar: fog hull */ value = ValueForKey( &entities[ 0 ], "_foghull" ); if( value[ 0 ] != '\0' ) { sprintf( shader, "textures/%s", value ); MakeFogHullSurfs( e, tree, shader ); } /* ydnar: bug 645: do flares for lights */ for( i = 0; i < numEntities && emitFlares; i++ ) { entity_t *light, *target; const char *value, *flareShader; vec3_t origin, targetOrigin, normal, color; int lightStyle; /* get light */ light = &entities[ i ]; value = ValueForKey( light, "classname" ); if( !strcmp( value, "light" ) ) { /* get flare shader */ flareShader = ValueForKey( light, "_flareshader" ); value = ValueForKey( light, "_flare" ); if( flareShader[ 0 ] != '\0' || value[ 0 ] != '\0' ) { /* get specifics */ GetVectorForKey( light, "origin", origin ); GetVectorForKey( light, "_color", color ); lightStyle = IntForKey( light, "_style" ); if( lightStyle == 0 ) lightStyle = IntForKey( light, "style" ); /* handle directional spotlights */ value = ValueForKey( light, "target" ); if( value[ 0 ] != '\0' ) { /* get target light */ target = FindTargetEntity( value ); if( target != NULL ) { GetVectorForKey( target, "origin", targetOrigin ); VectorSubtract( targetOrigin, origin, normal ); VectorNormalize( normal, normal ); } } else //% VectorClear( normal ); VectorSet( normal, 0, 0, -1 ); /* create the flare surface (note shader defaults automatically) */ DrawSurfaceForFlare( mapEntityNum, origin, normal, color, flareShader, lightStyle ); } } } /* add references to the final drawsurfs in the apropriate clusters */ FilterDrawsurfsIntoTree( e, tree ); /* match drawsurfaces back to original brushsides (sof2) */ FixBrushSides( e ); /* finish */ EndModel( e, tree->headnode ); FreeTree( tree ); } /* ProcessSubModel() creates bsp + surfaces for other brush models */ void ProcessSubModel( void ) { entity_t *e; tree_t *tree; brush_t *b, *bc; node_t *node; /* start a brush model */ BeginModel(); e = &entities[ mapEntityNum ]; e->firstDrawSurf = numMapDrawSurfs; /* ydnar: gs mods */ ClearMetaTriangles(); /* check for patches with adjacent edges that need to lod together */ PatchMapDrawSurfs( e ); /* allocate a tree */ node = AllocNode(); node->planenum = PLANENUM_LEAF; tree = AllocTree(); tree->headnode = node; /* add the sides to the tree */ ClipSidesIntoTree( e, tree ); /* ydnar: create drawsurfs for triangle models */ AddTriangleModels( e ); /* create drawsurfs for surface models */ AddEntitySurfaceModels( e ); /* generate bsp brushes from map brushes */ EmitBrushes( e->brushes, &e->firstBrush, &e->numBrushes ); /* just put all the brushes in headnode */ for( b = e->brushes; b; b = b->next ) { bc = CopyBrush( b ); bc->next = node->brushlist; node->brushlist = bc; } /* subdivide each drawsurf as required by shader tesselation */ if( !nosubdivide ) SubdivideFaceSurfaces( e, tree ); /* add in any vertexes required to fix t-junctions */ if( !notjunc ) FixTJunctions( e ); /* ydnar: classify the surfaces and project lightmaps */ ClassifyEntitySurfaces( e ); /* ydnar: project decals */ MakeEntityDecals( e ); /* ydnar: meta surfaces */ MakeEntityMetaTriangles( e ); SmoothMetaTriangles(); FixMetaTJunctions(); MergeMetaTriangles(); /* add references to the final drawsurfs in the apropriate clusters */ FilterDrawsurfsIntoTree( e, tree ); /* match drawsurfaces back to original brushsides (sof2) */ FixBrushSides( e ); /* finish */ EndModel( e, node ); FreeTree( tree ); } /* ProcessModels() process world + other models into the bsp */ void ProcessModels( void ) { qboolean oldVerbose; entity_t *entity; /* preserve -v setting */ oldVerbose = verbose; /* start a new bsp */ BeginBSPFile(); /* create map fogs */ CreateMapFogs(); /* walk entity list */ for( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ ) { /* get entity */ entity = &entities[ mapEntityNum ]; if( entity->brushes == NULL && entity->patches == NULL ) continue; /* process the model */ Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels ); if( mapEntityNum == 0 ) ProcessWorldModel(); else ProcessSubModel(); /* potentially turn off the deluge of text */ verbose = verboseEntities; } /* restore -v setting */ verbose = oldVerbose; /* write fogs */ EmitFogs(); /* vortex: emit meta stats */ EmitMetaStats(); } /* OnlyEnts() this is probably broken unless teamed with a radiant version that preserves entity order */ void OnlyEnts( void ) { char out[ 1024 ]; char save_cmdline[1024], save_version[1024]; const char *p; /* note it */ Sys_Printf( "--- OnlyEnts ---\n" ); sprintf( out, "%s.bsp", source ); LoadBSPFile( out ); ParseEntities(); p = ValueForKey(&entities[0], "_q3map2_cmdline"); strncpy(save_cmdline, p, sizeof(save_cmdline)); save_cmdline[sizeof(save_cmdline)-1] = 0; p = ValueForKey(&entities[0], "_q3map2_version"); strncpy(save_version, p, sizeof(save_version)); save_version[sizeof(save_version)-1] = 0; numEntities = 0; LoadShaderInfo(); LoadMapFile( name, qfalse, qfalse ); SetModelNumbers(); SetLightStyles(); if(*save_cmdline) SetKeyValue(&entities[0], "_q3map2_cmdline", save_cmdline); if(*save_version) SetKeyValue(&entities[0], "_q3map2_version", save_version); numBSPEntities = numEntities; UnparseEntities(); WriteBSPFile( out ); } /* BSPMain() - ydnar handles creation of a bsp from a map file */ int BSPMain( int argc, char **argv ) { int i; char path[ 1024 ], tempSource[ 1024 ]; qboolean onlyents = qfalse; /* note it */ Sys_Printf( "--- BSP ---\n" ); SetDrawSurfacesBuffer(); mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS ); memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS ); numMapDrawSurfs = 0; tempSource[ 0 ] = '\0'; globalCelShader[0] = 0; /* set standard game flags */ maxSurfaceVerts = game->maxSurfaceVerts; maxSurfaceIndexes = game->maxSurfaceIndexes; emitFlares = game->emitFlares; texturesRGB = game->texturesRGB; /* process arguments */ for( i = 1; i < (argc - 1); i++ ) { if( !strcmp( argv[ i ], "-onlyents" ) ) { Sys_Printf( "Running entity-only compile\n" ); onlyents = qtrue; } else if( !strcmp( argv[ i ], "-tempname" ) ) strcpy( tempSource, argv[ ++i ] ); else if( !strcmp( argv[ i ], "-tmpout" ) ) strcpy( outbase, "/tmp" ); else if( !strcmp( argv[ i ], "-nowater" ) ) { Sys_Printf( "Disabling water\n" ); nowater = qtrue; } else if( !strcmp( argv[ i ], "-nodetail" ) ) { Sys_Printf( "Ignoring detail brushes\n") ; nodetail = qtrue; } else if( !strcmp( argv[ i ], "-fulldetail" ) ) { Sys_Printf( "Turning detail brushes into structural brushes\n" ); fulldetail = qtrue; } else if( !strcmp( argv[ i ], "-nofog" ) ) { Sys_Printf( "Fog volumes disabled\n" ); nofog = qtrue; } else if( !strcmp( argv[ i ], "-nosubdivide" ) ) { Sys_Printf( "Disabling brush face subdivision\n" ); nosubdivide = qtrue; } else if( !strcmp( argv[ i ], "-leaktest" ) ) { Sys_Printf( "Leaktest enabled\n" ); leaktest = qtrue; } else if( !strcmp( argv[ i ], "-verboseentities" ) ) { Sys_Printf( "Verbose entities enabled\n" ); verboseEntities = qtrue; } else if( !strcmp( argv[ i ], "-nocurves" ) ) { Sys_Printf( "Ignoring curved surfaces (patches)\n" ); noCurveBrushes = qtrue; } else if( !strcmp( argv[ i ], "-notjunc" ) ) { Sys_Printf( "T-junction fixing disabled\n" ); notjunc = qtrue; } else if( !strcmp( argv[ i ], "-fakemap" ) ) { Sys_Printf( "Generating fakemap.map\n" ); fakemap = qtrue; } else if( !strcmp( argv[ i ], "-samplesize" ) ) { sampleSize = atoi( argv[ i + 1 ] ); if( sampleSize < 1 ) sampleSize = 1; i++; Sys_Printf( "Lightmap sample size set to %dx%d units\n", sampleSize, sampleSize ); } else if( !strcmp( argv[ i ], "-minsamplesize" ) ) { minSampleSize = atoi( argv[ i + 1 ] ); if( minSampleSize < 1 ) minSampleSize = 1; i++; Sys_Printf( "Minimum lightmap sample size set to %dx%d units\n", minSampleSize, minSampleSize ); } else if( !strcmp( argv[ i ], "-custinfoparms") ) { Sys_Printf( "Custom info parms enabled\n" ); useCustomInfoParms = qtrue; } /* sof2 args */ else if( !strcmp( argv[ i ], "-rename" ) ) { Sys_Printf( "Appending _bsp suffix to misc_model shaders (SOF2)\n" ); renameModelShaders = qtrue; } /* ydnar args */ else if( !strcmp( argv[ i ], "-ne" ) ) { normalEpsilon = atof( argv[ i + 1 ] ); i++; Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon ); } else if( !strcmp( argv[ i ], "-de" ) ) { distanceEpsilon = atof( argv[ i + 1 ] ); i++; Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon ); } else if( !strcmp( argv[ i ], "-mv" ) ) { maxLMSurfaceVerts = atoi( argv[ i + 1 ] ); if( maxLMSurfaceVerts < 3 ) maxLMSurfaceVerts = 3; if( maxLMSurfaceVerts > maxSurfaceVerts ) maxSurfaceVerts = maxLMSurfaceVerts; i++; Sys_Printf( "Maximum lightmapped surface vertex count set to %d\n", maxLMSurfaceVerts ); } else if( !strcmp( argv[ i ], "-mi" ) ) { maxSurfaceIndexes = atoi( argv[ i + 1 ] ); if( maxSurfaceIndexes < 3 ) maxSurfaceIndexes = 3; i++; Sys_Printf( "Maximum per-surface index count set to %d\n", maxSurfaceIndexes ); } else if( !strcmp( argv[ i ], "-np" ) ) { npDegrees = atof( argv[ i + 1 ] ); if( npDegrees < 0.0f ) npDegrees = 0.0f; else if( npDegrees > 0.0f ) Sys_Printf( "Forcing nonplanar surfaces with a breaking angle of %f degrees\n", npDegrees ); i++; } else if( !strcmp( argv[ i ], "-snap" ) ) { bevelSnap = atoi( argv[ i + 1 ]); if( bevelSnap < 0 ) bevelSnap = 0; i++; if( bevelSnap > 0 ) Sys_Printf( "Snapping brush bevel planes to %d units\n", bevelSnap ); } else if( !strcmp( argv[ i ], "-texrange" ) ) { texRange = atoi( argv[ i + 1 ]); if( texRange < 0 ) texRange = 0; i++; Sys_Printf( "Limiting per-surface texture range to %d texels\n", texRange ); } else if( !strcmp( argv[ i ], "-nohint" ) ) { Sys_Printf( "Hint brushes disabled\n" ); noHint = qtrue; } else if( !strcmp( argv[ i ], "-flat" ) ) { Sys_Printf( "Flatshading enabled\n" ); flat = qtrue; } else if( !strcmp( argv[ i ], "-celshader" ) ) { ++i; if(argv[i][0]) sprintf( globalCelShader, "textures/%s", argv[ i ] ); else *globalCelShader = 0; Sys_Printf( "Global cel shader set to \"%s\"\n", globalCelShader ); } else if( !strcmp( argv[ i ], "-meta" ) ) { Sys_Printf( "Creating meta surfaces from brush faces\n" ); meta = qtrue; } else if( !strcmp( argv[ i ], "-metaadequatescore" ) ) { metaAdequateScore = atoi( argv[ i + 1 ]); if( metaAdequateScore < 0 ) metaAdequateScore = -1; i++; if( metaAdequateScore >= 0 ) Sys_Printf( "Setting ADEQUATE meta score to %d (see surface_meta.c)\n", metaAdequateScore ); } else if( !strcmp( argv[ i ], "-metagoodscore" ) ) { metaGoodScore = atoi( argv[ i + 1 ]); if( metaGoodScore < 0 ) metaGoodScore = -1; i++; if( metaGoodScore >= 0 ) Sys_Printf( "Setting GOOD meta score to %d (see surface_meta.c)\n", metaGoodScore ); } else if( !strcmp( argv[ i ], "-metamaxbboxdistance" ) ) { metaMaxBBoxDistance = atof( argv[ i + 1 ]); if( metaMaxBBoxDistance < 0 ) metaMaxBBoxDistance = -1; i++; if( metaMaxBBoxDistance >= 0 ) Sys_Printf( "Setting meta maximum bounding box distance to %f\n", metaMaxBBoxDistance ); } else if( !strcmp( argv[ i ], "-patchmeta" ) ) { Sys_Printf( "Creating meta surfaces from patches\n" ); patchMeta = qtrue; } else if( !strcmp( argv[ i ], "-flares" ) ) { Sys_Printf( "Flare surfaces enabled\n" ); emitFlares = qtrue; } else if( !strcmp( argv[ i ], "-noflares" ) ) { Sys_Printf( "Flare surfaces disabled\n" ); emitFlares = qfalse; } else if( !strcmp( argv[ i ], "-skyfix" ) ) { Sys_Printf( "GL_CLAMP sky fix/hack/workaround enabled\n" ); skyFixHack = qtrue; } else if( !strcmp( argv[ i ], "-debugsurfaces" ) ) { Sys_Printf( "emitting debug surfaces\n" ); debugSurfaces = qtrue; } else if( !strcmp( argv[ i ], "-debuginset" ) ) { Sys_Printf( "Debug surface triangle insetting enabled\n" ); debugInset = qtrue; } else if( !strcmp( argv[ i ], "-debugportals" ) ) { Sys_Printf( "Debug portal surfaces enabled\n" ); debugPortals = qtrue; } else if( !strcmp( argv[ i ], "-sRGBtex" ) ) { texturesRGB = qtrue; Sys_Printf( "Textures are in sRGB\n" ); } else if( !strcmp( argv[ i ], "-nosRGBtex" ) ) { texturesRGB = qfalse; Sys_Printf( "Textures are linear\n" ); } else if( !strcmp( argv[ i ], "-altsplit" ) ) { Sys_Printf( "Alternate BSP splitting (by 27) enabled\n" ); bspAlternateSplitWeights = qtrue; } else if( !strcmp( argv[ i ], "-deep" ) ) { Sys_Printf( "Deep BSP tree generation enabled\n" ); deepBSP = qtrue; } else if( !strcmp( argv[ i ], "-maxarea" ) ) { Sys_Printf( "Max Area face surface generation enabled\n" ); maxAreaFaceSurface = qtrue; } else if( !strcmp( argv[ i ], "-bsp" ) ) Sys_Printf( "-bsp argument unnecessary\n" ); else { Sys_Printf( "WARNING: Unknown option \"%s\"\n", argv[ i ] ); } } /* fixme: print more useful usage here */ if( i != (argc - 1) ) Error( "usage: q3map [options] mapfile" ); /* copy source name */ strcpy( source, ExpandArg( argv[ i ] ) ); StripExtension( source ); /* ydnar: set default sample size */ SetDefaultSampleSize( sampleSize ); /* delete portal, line and surface files */ sprintf( path, "%s.prt", source ); remove( path ); sprintf( path, "%s.lin", source ); remove( path ); //% sprintf( path, "%s.srf", source ); /* ydnar */ //% remove( path ); /* expand mapname */ strcpy( name, ExpandArg( argv[ i ] ) ); if( strcmp( name + strlen( name ) - 4, ".reg" ) ) { /* if we are doing a full map, delete the last saved region map */ sprintf( path, "%s.reg", source ); remove( path ); DefaultExtension( name, ".map" ); /* might be .reg */ } /* if onlyents, just grab the entites and resave */ if( onlyents ) { OnlyEnts(); return 0; } /* load shaders */ LoadShaderInfo(); /* load original file from temp spot in case it was renamed by the editor on the way in */ if( strlen( tempSource ) > 0 ) LoadMapFile( tempSource, qfalse, qfalse ); else LoadMapFile( name, qfalse, qfalse ); /* div0: inject command line parameters */ InjectCommandLine(argv, 1, argc - 1); /* ydnar: decal setup */ ProcessDecals(); /* ydnar: cloned brush model entities */ SetCloneModelNumbers(); /* process world and submodels */ ProcessModels(); /* set light styles from targetted light entities */ SetLightStyles(); /* process in game advertisements */ ProcessAdvertisements(); /* finish and write bsp */ EndBSPFile(qtrue); /* remove temp map source file if appropriate */ if( strlen( tempSource ) > 0) remove( tempSource ); /* return to sender */ return 0; }