/* -------------------------------------------------------------------------------; Copyright (C) 1999-2007 id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA ------------------------------------------------------------------------------- This code has been altered significantly from its original form, to support several games based on the Quake III Arena engine, in the form of "Q3Map2." ------------------------------------------------------------------------------- */ /* marker */ #define MAIN_C /* dependencies */ #include "q3map2.h" /* Random() returns a pseudorandom number between 0 and 1 */ vec_t Random( void ){ return (vec_t) rand() / RAND_MAX; } /* ExitQ3Map() cleanup routine */ static void ExitQ3Map( void ){ BSPFilesCleanup(); if ( mapDrawSurfs != NULL ) { free( mapDrawSurfs ); } } /* minimap stuff */ typedef struct minimap_s { bspModel_t *model; int width; int height; int samples; float *sample_offsets; float sharpen_boxmult; float sharpen_centermult; float boost, brightness, contrast; float *data1f; float *sharpendata1f; vec3_t mins, size; } minimap_t; static minimap_t minimap; qboolean BrushIntersectionWithLine( bspBrush_t *brush, vec3_t start, vec3_t dir, float *t_in, float *t_out ){ int i; qboolean in = qfalse, out = qfalse; bspBrushSide_t *sides = &bspBrushSides[brush->firstSide]; for ( i = 0; i < brush->numSides; ++i ) { bspPlane_t *p = &bspPlanes[sides[i].planeNum]; float sn = DotProduct( start, p->normal ); float dn = DotProduct( dir, p->normal ); if ( dn == 0 ) { if ( sn > p->dist ) { return qfalse; // outside! } } else { float t = ( p->dist - sn ) / dn; if ( dn < 0 ) { if ( !in || t > *t_in ) { *t_in = t; in = qtrue; // as t_in can only increase, and t_out can only decrease, early out if ( out && *t_in >= *t_out ) { return qfalse; } } } else { if ( !out || t < *t_out ) { *t_out = t; out = qtrue; // as t_in can only increase, and t_out can only decrease, early out if ( in && *t_in >= *t_out ) { return qfalse; } } } } } return in && out; } static float MiniMapSample( float x, float y ){ vec3_t org, dir; int i, bi; float t0, t1; float samp; bspBrush_t *b; bspBrushSide_t *s; int cnt; org[0] = x; org[1] = y; org[2] = 0; dir[0] = 0; dir[1] = 0; dir[2] = 1; cnt = 0; samp = 0; for ( i = 0; i < minimap.model->numBSPBrushes; ++i ) { bi = minimap.model->firstBSPBrush + i; if ( opaqueBrushes[bi >> 3] & ( 1 << ( bi & 7 ) ) ) { b = &bspBrushes[bi]; // sort out mins/maxs of the brush s = &bspBrushSides[b->firstSide]; if ( x < -bspPlanes[s[0].planeNum].dist ) { continue; } if ( x > +bspPlanes[s[1].planeNum].dist ) { continue; } if ( y < -bspPlanes[s[2].planeNum].dist ) { continue; } if ( y > +bspPlanes[s[3].planeNum].dist ) { continue; } if ( BrushIntersectionWithLine( b, org, dir, &t0, &t1 ) ) { samp += t1 - t0; ++cnt; } } } return samp; } void RandomVector2f( float v[2] ){ do { v[0] = 2 * Random() - 1; v[1] = 2 * Random() - 1; } while ( v[0] * v[0] + v[1] * v[1] > 1 ); } static void MiniMapRandomlySupersampled( int y ){ int x, i; float *p = &minimap.data1f[y * minimap.width]; float ymin = minimap.mins[1] + minimap.size[1] * ( y / (float) minimap.height ); float dx = minimap.size[0] / (float) minimap.width; float dy = minimap.size[1] / (float) minimap.height; float uv[2]; float thisval; for ( x = 0; x < minimap.width; ++x ) { float xmin = minimap.mins[0] + minimap.size[0] * ( x / (float) minimap.width ); float val = 0; for ( i = 0; i < minimap.samples; ++i ) { RandomVector2f( uv ); thisval = MiniMapSample( xmin + ( uv[0] + 0.5 ) * dx, /* exaggerated random pattern for better results */ ymin + ( uv[1] + 0.5 ) * dy /* exaggerated random pattern for better results */ ); val += thisval; } val /= minimap.samples * minimap.size[2]; *p++ = val; } } static void MiniMapSupersampled( int y ){ int x, i; float *p = &minimap.data1f[y * minimap.width]; float ymin = minimap.mins[1] + minimap.size[1] * ( y / (float) minimap.height ); float dx = minimap.size[0] / (float) minimap.width; float dy = minimap.size[1] / (float) minimap.height; for ( x = 0; x < minimap.width; ++x ) { float xmin = minimap.mins[0] + minimap.size[0] * ( x / (float) minimap.width ); float val = 0; for ( i = 0; i < minimap.samples; ++i ) { float thisval = MiniMapSample( xmin + minimap.sample_offsets[2 * i + 0] * dx, ymin + minimap.sample_offsets[2 * i + 1] * dy ); val += thisval; } val /= minimap.samples * minimap.size[2]; *p++ = val; } } static void MiniMapNoSupersampling( int y ){ int x; float *p = &minimap.data1f[y * minimap.width]; float ymin = minimap.mins[1] + minimap.size[1] * ( ( y + 0.5 ) / (float) minimap.height ); for ( x = 0; x < minimap.width; ++x ) { float xmin = minimap.mins[0] + minimap.size[0] * ( ( x + 0.5 ) / (float) minimap.width ); *p++ = MiniMapSample( xmin, ymin ) / minimap.size[2]; } } static void MiniMapSharpen( int y ){ int x; qboolean up = ( y > 0 ); qboolean down = ( y < minimap.height - 1 ); float *p = &minimap.data1f[y * minimap.width]; float *q = &minimap.sharpendata1f[y * minimap.width]; for ( x = 0; x < minimap.width; ++x ) { qboolean left = ( x > 0 ); qboolean right = ( x < minimap.width - 1 ); float val = p[0] * minimap.sharpen_centermult; if ( left && up ) { val += p[-1 - minimap.width] * minimap.sharpen_boxmult; } if ( left && down ) { val += p[-1 + minimap.width] * minimap.sharpen_boxmult; } if ( right && up ) { val += p[+1 - minimap.width] * minimap.sharpen_boxmult; } if ( right && down ) { val += p[+1 + minimap.width] * minimap.sharpen_boxmult; } if ( left ) { val += p[-1] * minimap.sharpen_boxmult; } if ( right ) { val += p[+1] * minimap.sharpen_boxmult; } if ( up ) { val += p[-minimap.width] * minimap.sharpen_boxmult; } if ( down ) { val += p[+minimap.width] * minimap.sharpen_boxmult; } ++p; *q++ = val; } } static void MiniMapContrastBoost( int y ){ int x; float *q = &minimap.data1f[y * minimap.width]; for ( x = 0; x < minimap.width; ++x ) { *q = *q * minimap.boost / ( ( minimap.boost - 1 ) * *q + 1 ); ++q; } } static void MiniMapBrightnessContrast( int y ){ int x; float *q = &minimap.data1f[y * minimap.width]; for ( x = 0; x < minimap.width; ++x ) { *q = *q * minimap.contrast + minimap.brightness; ++q; } } void MiniMapMakeMinsMaxs( vec3_t mins_in, vec3_t maxs_in, float border, qboolean keepaspect ){ vec3_t mins, maxs, extend; VectorCopy( mins_in, mins ); VectorCopy( maxs_in, maxs ); // line compatible to nexuiz mapinfo Sys_Printf( "size %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2] ); if ( keepaspect ) { VectorSubtract( maxs, mins, extend ); if ( extend[1] > extend[0] ) { mins[0] -= ( extend[1] - extend[0] ) * 0.5; maxs[0] += ( extend[1] - extend[0] ) * 0.5; } else { mins[1] -= ( extend[0] - extend[1] ) * 0.5; maxs[1] += ( extend[0] - extend[1] ) * 0.5; } } /* border: amount of black area around the image */ /* input: border, 1-2*border, border but we need border/(1-2*border) */ VectorSubtract( maxs, mins, extend ); VectorScale( extend, border / ( 1 - 2 * border ), extend ); VectorSubtract( mins, extend, mins ); VectorAdd( maxs, extend, maxs ); VectorCopy( mins, minimap.mins ); VectorSubtract( maxs, mins, minimap.size ); // line compatible to nexuiz mapinfo Sys_Printf( "size_texcoords %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2] ); } /* MiniMapSetupBrushes() determines solid non-sky brushes in the world */ void MiniMapSetupBrushes( void ){ SetupBrushesFlags( C_SOLID | C_SKY, C_SOLID, 0, 0 ); // at least one must be solid // none may be sky // not all may be nodraw } qboolean MiniMapEvaluateSampleOffsets( int *bestj, int *bestk, float *bestval ){ float val, dx, dy; int j, k; *bestj = *bestk = -1; *bestval = 3; /* max possible val is 2 */ for ( j = 0; j < minimap.samples; ++j ) for ( k = j + 1; k < minimap.samples; ++k ) { dx = minimap.sample_offsets[2 * j + 0] - minimap.sample_offsets[2 * k + 0]; dy = minimap.sample_offsets[2 * j + 1] - minimap.sample_offsets[2 * k + 1]; if ( dx > +0.5 ) { dx -= 1; } if ( dx < -0.5 ) { dx += 1; } if ( dy > +0.5 ) { dy -= 1; } if ( dy < -0.5 ) { dy += 1; } val = dx * dx + dy * dy; if ( val < *bestval ) { *bestj = j; *bestk = k; *bestval = val; } } return *bestval < 3; } void MiniMapMakeSampleOffsets(){ int i, j, k, jj, kk; float val, valj, valk, sx, sy, rx, ry; Sys_Printf( "Generating good sample offsets (this may take a while)...\n" ); /* start with entirely random samples */ for ( i = 0; i < minimap.samples; ++i ) { minimap.sample_offsets[2 * i + 0] = Random(); minimap.sample_offsets[2 * i + 1] = Random(); } for ( i = 0; i < 1000; ++i ) { if ( MiniMapEvaluateSampleOffsets( &j, &k, &val ) ) { sx = minimap.sample_offsets[2 * j + 0]; sy = minimap.sample_offsets[2 * j + 1]; minimap.sample_offsets[2 * j + 0] = rx = Random(); minimap.sample_offsets[2 * j + 1] = ry = Random(); if ( !MiniMapEvaluateSampleOffsets( &jj, &kk, &valj ) ) { valj = -1; } minimap.sample_offsets[2 * j + 0] = sx; minimap.sample_offsets[2 * j + 1] = sy; sx = minimap.sample_offsets[2 * k + 0]; sy = minimap.sample_offsets[2 * k + 1]; minimap.sample_offsets[2 * k + 0] = rx; minimap.sample_offsets[2 * k + 1] = ry; if ( !MiniMapEvaluateSampleOffsets( &jj, &kk, &valk ) ) { valk = -1; } minimap.sample_offsets[2 * k + 0] = sx; minimap.sample_offsets[2 * k + 1] = sy; if ( valj > valk ) { if ( valj > val ) { /* valj is the greatest */ minimap.sample_offsets[2 * j + 0] = rx; minimap.sample_offsets[2 * j + 1] = ry; i = -1; } else { /* valj is the greater and it is useless - forget it */ } } else { if ( valk > val ) { /* valk is the greatest */ minimap.sample_offsets[2 * k + 0] = rx; minimap.sample_offsets[2 * k + 1] = ry; i = -1; } else { /* valk is the greater and it is useless - forget it */ } } } else{ break; } } } void MergeRelativePath( char *out, const char *absolute, const char *relative ){ const char *endpos = absolute + strlen( absolute ); while ( endpos != absolute && ( endpos[-1] == '/' || endpos[-1] == '\\' ) ) --endpos; while ( relative[0] == '.' && relative[1] == '.' && ( relative[2] == '/' || relative[2] == '\\' ) ) { relative += 3; while ( endpos != absolute ) { --endpos; if ( *endpos == '/' || *endpos == '\\' ) { break; } } while ( endpos != absolute && ( endpos[-1] == '/' || endpos[-1] == '\\' ) ) --endpos; } memcpy( out, absolute, endpos - absolute ); out[endpos - absolute] = '/'; strcpy( out + ( endpos - absolute + 1 ), relative ); } int MiniMapBSPMain( int argc, char **argv ){ char minimapFilename[1024]; char basename[1024]; char path[1024]; char relativeMinimapFilename[1024]; qboolean autolevel; float minimapSharpen; float border; byte *data4b, *p; float *q; int x, y; int i; miniMapMode_t mode; vec3_t mins, maxs; qboolean keepaspect; /* arg checking */ if ( argc < 2 ) { Sys_Printf( "Usage: q3map [-v] -minimap [-size n] [-sharpen f] [-samples n | -random n] [-o filename.tga] [-minmax Xmin Ymin Zmin Xmax Ymax Zmax] \n" ); return 0; } /* load the BSP first */ strcpy( source, ExpandArg( argv[ argc - 1 ] ) ); StripExtension( source ); DefaultExtension( source, ".bsp" ); Sys_Printf( "Loading %s\n", source ); BeginMapShaderFile( source ); LoadShaderInfo(); LoadBSPFile( source ); minimap.model = &bspModels[0]; VectorCopy( minimap.model->mins, mins ); VectorCopy( minimap.model->maxs, maxs ); *minimapFilename = 0; minimapSharpen = game->miniMapSharpen; minimap.width = minimap.height = game->miniMapSize; border = game->miniMapBorder; keepaspect = game->miniMapKeepAspect; mode = game->miniMapMode; autolevel = qfalse; minimap.samples = 1; minimap.sample_offsets = NULL; minimap.boost = 1.0; minimap.brightness = 0.0; minimap.contrast = 1.0; /* process arguments */ for ( i = 1; i < ( argc - 1 ); i++ ) { if ( !strcmp( argv[ i ], "-size" ) ) { minimap.width = minimap.height = atoi( argv[i + 1] ); i++; Sys_Printf( "Image size set to %i\n", minimap.width ); } else if ( !strcmp( argv[ i ], "-sharpen" ) ) { minimapSharpen = atof( argv[i + 1] ); i++; Sys_Printf( "Sharpening coefficient set to %f\n", minimapSharpen ); } else if ( !strcmp( argv[ i ], "-samples" ) ) { minimap.samples = atoi( argv[i + 1] ); i++; Sys_Printf( "Samples set to %i\n", minimap.samples ); if ( minimap.sample_offsets ) { free( minimap.sample_offsets ); } minimap.sample_offsets = malloc( 2 * sizeof( *minimap.sample_offsets ) * minimap.samples ); MiniMapMakeSampleOffsets(); } else if ( !strcmp( argv[ i ], "-random" ) ) { minimap.samples = atoi( argv[i + 1] ); i++; Sys_Printf( "Random samples set to %i\n", minimap.samples ); if ( minimap.sample_offsets ) { free( minimap.sample_offsets ); } minimap.sample_offsets = NULL; } else if ( !strcmp( argv[ i ], "-border" ) ) { border = atof( argv[i + 1] ); i++; Sys_Printf( "Border set to %f\n", border ); } else if ( !strcmp( argv[ i ], "-keepaspect" ) ) { keepaspect = qtrue; Sys_Printf( "Keeping aspect ratio by letterboxing\n", border ); } else if ( !strcmp( argv[ i ], "-nokeepaspect" ) ) { keepaspect = qfalse; Sys_Printf( "Not keeping aspect ratio\n", border ); } else if ( !strcmp( argv[ i ], "-o" ) ) { strcpy( minimapFilename, argv[i + 1] ); i++; Sys_Printf( "Output file name set to %s\n", minimapFilename ); } else if ( !strcmp( argv[ i ], "-minmax" ) && i < ( argc - 7 ) ) { mins[0] = atof( argv[i + 1] ); mins[1] = atof( argv[i + 2] ); mins[2] = atof( argv[i + 3] ); maxs[0] = atof( argv[i + 4] ); maxs[1] = atof( argv[i + 5] ); maxs[2] = atof( argv[i + 6] ); i += 6; Sys_Printf( "Map mins/maxs overridden\n" ); } else if ( !strcmp( argv[ i ], "-gray" ) ) { mode = MINIMAP_MODE_GRAY; Sys_Printf( "Writing as white-on-black image\n" ); } else if ( !strcmp( argv[ i ], "-black" ) ) { mode = MINIMAP_MODE_BLACK; Sys_Printf( "Writing as black alpha image\n" ); } else if ( !strcmp( argv[ i ], "-white" ) ) { mode = MINIMAP_MODE_WHITE; Sys_Printf( "Writing as white alpha image\n" ); } else if ( !strcmp( argv[ i ], "-boost" ) && i < ( argc - 2 ) ) { minimap.boost = atof( argv[i + 1] ); i++; Sys_Printf( "Contrast boost set to %f\n", minimap.boost ); } else if ( !strcmp( argv[ i ], "-brightness" ) && i < ( argc - 2 ) ) { minimap.brightness = atof( argv[i + 1] ); i++; Sys_Printf( "Brightness set to %f\n", minimap.brightness ); } else if ( !strcmp( argv[ i ], "-contrast" ) && i < ( argc - 2 ) ) { minimap.contrast = atof( argv[i + 1] ); i++; Sys_Printf( "Contrast set to %f\n", minimap.contrast ); } else if ( !strcmp( argv[ i ], "-autolevel" ) ) { autolevel = qtrue; Sys_Printf( "Auto level enabled\n", border ); } else if ( !strcmp( argv[ i ], "-noautolevel" ) ) { autolevel = qfalse; Sys_Printf( "Auto level disabled\n", border ); } } MiniMapMakeMinsMaxs( mins, maxs, border, keepaspect ); if ( !*minimapFilename ) { ExtractFileBase( source, basename ); ExtractFilePath( source, path ); sprintf( relativeMinimapFilename, game->miniMapNameFormat, basename ); MergeRelativePath( minimapFilename, path, relativeMinimapFilename ); Sys_Printf( "Output file name automatically set to %s\n", minimapFilename ); } ExtractFilePath( minimapFilename, path ); Q_mkdir( path ); if ( minimapSharpen >= 0 ) { minimap.sharpen_centermult = 8 * minimapSharpen + 1; minimap.sharpen_boxmult = -minimapSharpen; } minimap.data1f = safe_malloc( minimap.width * minimap.height * sizeof( *minimap.data1f ) ); data4b = safe_malloc( minimap.width * minimap.height * 4 ); if ( minimapSharpen >= 0 ) { minimap.sharpendata1f = safe_malloc( minimap.width * minimap.height * sizeof( *minimap.data1f ) ); } MiniMapSetupBrushes(); if ( minimap.samples <= 1 ) { Sys_Printf( "\n--- MiniMapNoSupersampling (%d) ---\n", minimap.height ); RunThreadsOnIndividual( minimap.height, qtrue, MiniMapNoSupersampling ); } else { if ( minimap.sample_offsets ) { Sys_Printf( "\n--- MiniMapSupersampled (%d) ---\n", minimap.height ); RunThreadsOnIndividual( minimap.height, qtrue, MiniMapSupersampled ); } else { Sys_Printf( "\n--- MiniMapRandomlySupersampled (%d) ---\n", minimap.height ); RunThreadsOnIndividual( minimap.height, qtrue, MiniMapRandomlySupersampled ); } } if ( minimap.boost != 1.0 ) { Sys_Printf( "\n--- MiniMapContrastBoost (%d) ---\n", minimap.height ); RunThreadsOnIndividual( minimap.height, qtrue, MiniMapContrastBoost ); } if ( autolevel ) { Sys_Printf( "\n--- MiniMapAutoLevel (%d) ---\n", minimap.height ); float mi = 1, ma = 0; float s, o; // TODO threads! q = minimap.data1f; for ( y = 0; y < minimap.height; ++y ) for ( x = 0; x < minimap.width; ++x ) { float v = *q++; if ( v < mi ) { mi = v; } if ( v > ma ) { ma = v; } } if ( ma > mi ) { s = 1 / ( ma - mi ); o = mi / ( ma - mi ); // equations: // brightness + contrast * v // after autolevel: // brightness + contrast * (v * s - o) // = // (brightness - contrast * o) + (contrast * s) * v minimap.brightness = minimap.brightness - minimap.contrast * o; minimap.contrast *= s; Sys_Printf( "Auto level: Brightness changed to %f\n", minimap.brightness ); Sys_Printf( "Auto level: Contrast changed to %f\n", minimap.contrast ); } else{ Sys_Printf( "Auto level: failed because all pixels are the same value\n" ); } } if ( minimap.brightness != 0 || minimap.contrast != 1 ) { Sys_Printf( "\n--- MiniMapBrightnessContrast (%d) ---\n", minimap.height ); RunThreadsOnIndividual( minimap.height, qtrue, MiniMapBrightnessContrast ); } if ( minimap.sharpendata1f ) { Sys_Printf( "\n--- MiniMapSharpen (%d) ---\n", minimap.height ); RunThreadsOnIndividual( minimap.height, qtrue, MiniMapSharpen ); q = minimap.sharpendata1f; } else { q = minimap.data1f; } Sys_Printf( "\nConverting..." ); switch ( mode ) { case MINIMAP_MODE_GRAY: p = data4b; for ( y = 0; y < minimap.height; ++y ) for ( x = 0; x < minimap.width; ++x ) { byte b; float v = *q++; if ( v < 0 ) { v = 0; } if ( v > 255.0 / 256.0 ) { v = 255.0 / 256.0; } b = v * 256; *p++ = b; } Sys_Printf( " writing to %s...", minimapFilename ); WriteTGAGray( minimapFilename, data4b, minimap.width, minimap.height ); break; case MINIMAP_MODE_BLACK: p = data4b; for ( y = 0; y < minimap.height; ++y ) for ( x = 0; x < minimap.width; ++x ) { byte b; float v = *q++; if ( v < 0 ) { v = 0; } if ( v > 255.0 / 256.0 ) { v = 255.0 / 256.0; } b = v * 256; *p++ = 0; *p++ = 0; *p++ = 0; *p++ = b; } Sys_Printf( " writing to %s...", minimapFilename ); WriteTGA( minimapFilename, data4b, minimap.width, minimap.height ); break; case MINIMAP_MODE_WHITE: p = data4b; for ( y = 0; y < minimap.height; ++y ) for ( x = 0; x < minimap.width; ++x ) { byte b; float v = *q++; if ( v < 0 ) { v = 0; } if ( v > 255.0 / 256.0 ) { v = 255.0 / 256.0; } b = v * 256; *p++ = 255; *p++ = 255; *p++ = 255; *p++ = b; } Sys_Printf( " writing to %s...", minimapFilename ); WriteTGA( minimapFilename, data4b, minimap.width, minimap.height ); break; } Sys_Printf( " done.\n" ); /* return to sender */ return 0; } /* MD4BlockChecksum() calculates an md4 checksum for a block of data */ static int MD4BlockChecksum( void *buffer, int length ){ return Com_BlockChecksum( buffer, length ); } /* FixAAS() resets an aas checksum to match the given BSP */ int FixAAS( int argc, char **argv ){ int length, checksum; void *buffer; FILE *file; char aas[ 1024 ], **ext; char *exts[] = { ".aas", "_b0.aas", "_b1.aas", NULL }; /* arg checking */ if ( argc < 2 ) { Sys_Printf( "Usage: q3map -fixaas [-v] \n" ); return 0; } /* do some path mangling */ strcpy( source, ExpandArg( argv[ argc - 1 ] ) ); StripExtension( source ); DefaultExtension( source, ".bsp" ); /* note it */ Sys_Printf( "--- FixAAS ---\n" ); /* load the bsp */ Sys_Printf( "Loading %s\n", source ); length = LoadFile( source, &buffer ); /* create bsp checksum */ Sys_Printf( "Creating checksum...\n" ); checksum = LittleLong( MD4BlockChecksum( buffer, length ) ); /* write checksum to aas */ ext = exts; while ( *ext ) { /* mangle name */ strcpy( aas, source ); StripExtension( aas ); strcat( aas, *ext ); Sys_Printf( "Trying %s\n", aas ); ext++; /* fix it */ file = fopen( aas, "r+b" ); if ( !file ) { continue; } if ( fwrite( &checksum, 4, 1, file ) != 1 ) { Error( "Error writing checksum to %s", aas ); } fclose( file ); } /* return to sender */ return 0; } /* AnalyzeBSP() - ydnar analyzes a Quake engine BSP file */ typedef struct abspHeader_s { char ident[ 4 ]; int version; bspLump_t lumps[ 1 ]; /* unknown size */ } abspHeader_t; typedef struct abspLumpTest_s { int radix, minCount; char *name; } abspLumpTest_t; int AnalyzeBSP( int argc, char **argv ){ abspHeader_t *header; int size, i, version, offset, length, lumpInt, count; char ident[ 5 ]; void *lump; float lumpFloat; char lumpString[ 1024 ], source[ 1024 ]; qboolean lumpSwap = qfalse; abspLumpTest_t *lumpTest; static abspLumpTest_t lumpTests[] = { { sizeof( bspPlane_t ), 6, "IBSP LUMP_PLANES" }, { sizeof( bspBrush_t ), 1, "IBSP LUMP_BRUSHES" }, { 8, 6, "IBSP LUMP_BRUSHSIDES" }, { sizeof( bspBrushSide_t ), 6, "RBSP LUMP_BRUSHSIDES" }, { sizeof( bspModel_t ), 1, "IBSP LUMP_MODELS" }, { sizeof( bspNode_t ), 2, "IBSP LUMP_NODES" }, { sizeof( bspLeaf_t ), 1, "IBSP LUMP_LEAFS" }, { 104, 3, "IBSP LUMP_DRAWSURFS" }, { 44, 3, "IBSP LUMP_DRAWVERTS" }, { 4, 6, "IBSP LUMP_DRAWINDEXES" }, { 128 * 128 * 3, 1, "IBSP LUMP_LIGHTMAPS" }, { 256 * 256 * 3, 1, "IBSP LUMP_LIGHTMAPS (256 x 256)" }, { 512 * 512 * 3, 1, "IBSP LUMP_LIGHTMAPS (512 x 512)" }, { 0, 0, NULL } }; /* arg checking */ if ( argc < 1 ) { Sys_Printf( "Usage: q3map -analyze [-lumpswap] [-v] \n" ); return 0; } /* process arguments */ for ( i = 1; i < ( argc - 1 ); i++ ) { /* -format map|ase|... */ if ( !strcmp( argv[ i ], "-lumpswap" ) ) { Sys_Printf( "Swapped lump structs enabled\n" ); lumpSwap = qtrue; } } /* clean up map name */ strcpy( source, ExpandArg( argv[ i ] ) ); Sys_Printf( "Loading %s\n", source ); /* load the file */ size = LoadFile( source, (void**) &header ); if ( size == 0 || header == NULL ) { Sys_Printf( "Unable to load %s.\n", source ); return -1; } /* analyze ident/version */ memcpy( ident, header->ident, 4 ); ident[ 4 ] = '\0'; version = LittleLong( header->version ); Sys_Printf( "Identity: %s\n", ident ); Sys_Printf( "Version: %d\n", version ); Sys_Printf( "---------------------------------------\n" ); /* analyze each lump */ for ( i = 0; i < 100; i++ ) { /* call of duty swapped lump pairs */ if ( lumpSwap ) { offset = LittleLong( header->lumps[ i ].length ); length = LittleLong( header->lumps[ i ].offset ); } /* standard lump pairs */ else { offset = LittleLong( header->lumps[ i ].offset ); length = LittleLong( header->lumps[ i ].length ); } /* extract data */ lump = (byte*) header + offset; lumpInt = LittleLong( (int) *( (int*) lump ) ); lumpFloat = LittleFloat( (float) *( (float*) lump ) ); memcpy( lumpString, (char*) lump, ( (size_t)length < sizeof( lumpString ) ? (size_t)length : sizeof( lumpString ) - 1 ) ); lumpString[ sizeof( lumpString ) - 1 ] = '\0'; /* print basic lump info */ Sys_Printf( "Lump: %d\n", i ); Sys_Printf( "Offset: %d bytes\n", offset ); Sys_Printf( "Length: %d bytes\n", length ); /* only operate on valid lumps */ if ( length > 0 ) { /* print data in 4 formats */ Sys_Printf( "As hex: %08X\n", lumpInt ); Sys_Printf( "As int: %d\n", lumpInt ); Sys_Printf( "As float: %f\n", lumpFloat ); Sys_Printf( "As string: %s\n", lumpString ); /* guess lump type */ if ( lumpString[ 0 ] == '{' && lumpString[ 2 ] == '"' ) { Sys_Printf( "Type guess: IBSP LUMP_ENTITIES\n" ); } else if ( strstr( lumpString, "textures/" ) ) { Sys_Printf( "Type guess: IBSP LUMP_SHADERS\n" ); } else { /* guess based on size/count */ for ( lumpTest = lumpTests; lumpTest->radix > 0; lumpTest++ ) { if ( ( length % lumpTest->radix ) != 0 ) { continue; } count = length / lumpTest->radix; if ( count < lumpTest->minCount ) { continue; } Sys_Printf( "Type guess: %s (%d x %d)\n", lumpTest->name, count, lumpTest->radix ); } } } Sys_Printf( "---------------------------------------\n" ); /* end of file */ if ( offset + length >= size ) { break; } } /* last stats */ Sys_Printf( "Lump count: %d\n", i + 1 ); Sys_Printf( "File size: %d bytes\n", size ); /* return to caller */ return 0; } /* BSPInfo() emits statistics about the bsp file */ int BSPInfo( int count, char **fileNames ){ int i; char source[ 1024 ], ext[ 64 ]; int size; FILE *f; /* dummy check */ if ( count < 1 ) { Sys_Printf( "No files to dump info for.\n" ); return -1; } /* enable info mode */ infoMode = qtrue; /* walk file list */ for ( i = 0; i < count; i++ ) { Sys_Printf( "---------------------------------\n" ); /* mangle filename and get size */ strcpy( source, fileNames[ i ] ); ExtractFileExtension( source, ext ); if ( !Q_stricmp( ext, "map" ) ) { StripExtension( source ); } DefaultExtension( source, ".bsp" ); f = fopen( source, "rb" ); if ( f ) { size = Q_filelength( f ); fclose( f ); } else{ size = 0; } /* load the bsp file and print lump sizes */ Sys_Printf( "%s\n", source ); LoadBSPFile( source ); PrintBSPFileSizes(); /* print sizes */ Sys_Printf( "\n" ); Sys_Printf( " total %9d\n", size ); Sys_Printf( " %9d KB\n", size / 1024 ); Sys_Printf( " %9d MB\n", size / ( 1024 * 1024 ) ); Sys_Printf( "---------------------------------\n" ); } /* return count */ return i; } static void ExtrapolateTexcoords( const float *axyz, const float *ast, const float *bxyz, const float *bst, const float *cxyz, const float *cst, const float *axyz_new, float *ast_out, const float *bxyz_new, float *bst_out, const float *cxyz_new, float *cst_out ){ vec4_t scoeffs, tcoeffs; float md; m4x4_t solvematrix; vec3_t norm; vec3_t dab, dac; VectorSubtract( bxyz, axyz, dab ); VectorSubtract( cxyz, axyz, dac ); CrossProduct( dab, dac, norm ); // assume: // s = f(x, y, z) // s(v + norm) = s(v) when n ortho xyz // s(v) = DotProduct(v, scoeffs) + scoeffs[3] // solve: // scoeffs * (axyz, 1) == ast[0] // scoeffs * (bxyz, 1) == bst[0] // scoeffs * (cxyz, 1) == cst[0] // scoeffs * (norm, 0) == 0 // scoeffs * [axyz, 1 | bxyz, 1 | cxyz, 1 | norm, 0] = [ast[0], bst[0], cst[0], 0] solvematrix[0] = axyz[0]; solvematrix[4] = axyz[1]; solvematrix[8] = axyz[2]; solvematrix[12] = 1; solvematrix[1] = bxyz[0]; solvematrix[5] = bxyz[1]; solvematrix[9] = bxyz[2]; solvematrix[13] = 1; solvematrix[2] = cxyz[0]; solvematrix[6] = cxyz[1]; solvematrix[10] = cxyz[2]; solvematrix[14] = 1; solvematrix[3] = norm[0]; solvematrix[7] = norm[1]; solvematrix[11] = norm[2]; solvematrix[15] = 0; md = m4_det( solvematrix ); if ( md * md < 1e-10 ) { Sys_Printf( "Cannot invert some matrix, some texcoords aren't extrapolated!" ); return; } m4x4_invert( solvematrix ); scoeffs[0] = ast[0]; scoeffs[1] = bst[0]; scoeffs[2] = cst[0]; scoeffs[3] = 0; m4x4_transform_vec4( solvematrix, scoeffs ); tcoeffs[0] = ast[1]; tcoeffs[1] = bst[1]; tcoeffs[2] = cst[1]; tcoeffs[3] = 0; m4x4_transform_vec4( solvematrix, tcoeffs ); ast_out[0] = scoeffs[0] * axyz_new[0] + scoeffs[1] * axyz_new[1] + scoeffs[2] * axyz_new[2] + scoeffs[3]; ast_out[1] = tcoeffs[0] * axyz_new[0] + tcoeffs[1] * axyz_new[1] + tcoeffs[2] * axyz_new[2] + tcoeffs[3]; bst_out[0] = scoeffs[0] * bxyz_new[0] + scoeffs[1] * bxyz_new[1] + scoeffs[2] * bxyz_new[2] + scoeffs[3]; bst_out[1] = tcoeffs[0] * bxyz_new[0] + tcoeffs[1] * bxyz_new[1] + tcoeffs[2] * bxyz_new[2] + tcoeffs[3]; cst_out[0] = scoeffs[0] * cxyz_new[0] + scoeffs[1] * cxyz_new[1] + scoeffs[2] * cxyz_new[2] + scoeffs[3]; cst_out[1] = tcoeffs[0] * cxyz_new[0] + tcoeffs[1] * cxyz_new[1] + tcoeffs[2] * cxyz_new[2] + tcoeffs[3]; } /* ScaleBSPMain() amaze and confuse your enemies with wierd scaled maps! */ int ScaleBSPMain( int argc, char **argv ){ int i, j; float f, a; vec3_t scale; vec3_t vec; char str[ 1024 ]; int uniform, axis; qboolean texscale; float *old_xyzst = NULL; float spawn_ref = 0; /* arg checking */ if ( argc < 3 ) { Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref ] \n" ); return 0; } texscale = qfalse; for ( i = 1; i < argc - 2; ++i ) { if ( !strcmp( argv[i], "-tex" ) ) { texscale = qtrue; } else if ( !strcmp( argv[i], "-spawn_ref" ) ) { spawn_ref = atof( argv[i + 1] ); ++i; } else{ break; } } /* get scale */ // if(argc-2 >= i) // always true scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] ); if ( argc - 3 >= i ) { scale[1] = scale[0] = atof( argv[ argc - 3 ] ); } if ( argc - 4 >= i ) { scale[0] = atof( argv[ argc - 4 ] ); } uniform = ( ( scale[0] == scale[1] ) && ( scale[1] == scale[2] ) ); if ( scale[0] == 0.0f || scale[1] == 0.0f || scale[2] == 0.0f ) { Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref ] \n" ); Sys_Printf( "Non-zero scale value required.\n" ); return 0; } /* do some path mangling */ strcpy( source, ExpandArg( argv[ argc - 1 ] ) ); StripExtension( source ); DefaultExtension( source, ".bsp" ); /* load the bsp */ Sys_Printf( "Loading %s\n", source ); LoadBSPFile( source ); ParseEntities(); /* note it */ Sys_Printf( "--- ScaleBSP ---\n" ); Sys_FPrintf( SYS_VRB, "%9d entities\n", numEntities ); /* scale entity keys */ for ( i = 0; i < numBSPEntities && i < numEntities; i++ ) { /* scale origin */ GetVectorForKey( &entities[ i ], "origin", vec ); if ( ( vec[ 0 ] || vec[ 1 ] || vec[ 2 ] ) ) { if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) { vec[2] += spawn_ref; } vec[0] *= scale[0]; vec[1] *= scale[1]; vec[2] *= scale[2]; if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) { vec[2] -= spawn_ref; } sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] ); SetKeyValue( &entities[ i ], "origin", str ); } a = FloatForKey( &entities[ i ], "angle" ); if ( a == -1 || a == -2 ) { // z scale axis = 2; } else if ( fabs( sin( DEG2RAD( a ) ) ) < 0.707 ) { axis = 0; } else{ axis = 1; } /* scale door lip */ f = FloatForKey( &entities[ i ], "lip" ); if ( f ) { f *= scale[axis]; sprintf( str, "%f", f ); SetKeyValue( &entities[ i ], "lip", str ); } /* scale plat height */ f = FloatForKey( &entities[ i ], "height" ); if ( f ) { f *= scale[2]; sprintf( str, "%f", f ); SetKeyValue( &entities[ i ], "height", str ); } // TODO maybe allow a definition file for entities to specify which values are scaled how? } /* scale models */ for ( i = 0; i < numBSPModels; i++ ) { bspModels[ i ].mins[0] *= scale[0]; bspModels[ i ].mins[1] *= scale[1]; bspModels[ i ].mins[2] *= scale[2]; bspModels[ i ].maxs[0] *= scale[0]; bspModels[ i ].maxs[1] *= scale[1]; bspModels[ i ].maxs[2] *= scale[2]; } /* scale nodes */ for ( i = 0; i < numBSPNodes; i++ ) { bspNodes[ i ].mins[0] *= scale[0]; bspNodes[ i ].mins[1] *= scale[1]; bspNodes[ i ].mins[2] *= scale[2]; bspNodes[ i ].maxs[0] *= scale[0]; bspNodes[ i ].maxs[1] *= scale[1]; bspNodes[ i ].maxs[2] *= scale[2]; } /* scale leafs */ for ( i = 0; i < numBSPLeafs; i++ ) { bspLeafs[ i ].mins[0] *= scale[0]; bspLeafs[ i ].mins[1] *= scale[1]; bspLeafs[ i ].mins[2] *= scale[2]; bspLeafs[ i ].maxs[0] *= scale[0]; bspLeafs[ i ].maxs[1] *= scale[1]; bspLeafs[ i ].maxs[2] *= scale[2]; } if ( texscale ) { Sys_Printf( "Using texture unlocking (and probably breaking texture alignment a lot)\n" ); old_xyzst = safe_malloc( sizeof( *old_xyzst ) * numBSPDrawVerts * 5 ); for ( i = 0; i < numBSPDrawVerts; i++ ) { old_xyzst[5 * i + 0] = bspDrawVerts[i].xyz[0]; old_xyzst[5 * i + 1] = bspDrawVerts[i].xyz[1]; old_xyzst[5 * i + 2] = bspDrawVerts[i].xyz[2]; old_xyzst[5 * i + 3] = bspDrawVerts[i].st[0]; old_xyzst[5 * i + 4] = bspDrawVerts[i].st[1]; } } /* scale drawverts */ for ( i = 0; i < numBSPDrawVerts; i++ ) { bspDrawVerts[i].xyz[0] *= scale[0]; bspDrawVerts[i].xyz[1] *= scale[1]; bspDrawVerts[i].xyz[2] *= scale[2]; bspDrawVerts[i].normal[0] /= scale[0]; bspDrawVerts[i].normal[1] /= scale[1]; bspDrawVerts[i].normal[2] /= scale[2]; VectorNormalize( bspDrawVerts[i].normal, bspDrawVerts[i].normal ); } if ( texscale ) { for ( i = 0; i < numBSPDrawSurfaces; i++ ) { switch ( bspDrawSurfaces[i].surfaceType ) { case SURFACE_FACE: case SURFACE_META: if ( bspDrawSurfaces[i].numIndexes % 3 ) { Error( "Not a triangulation!" ); } for ( j = bspDrawSurfaces[i].firstIndex; j < bspDrawSurfaces[i].firstIndex + bspDrawSurfaces[i].numIndexes; j += 3 ) { int ia = bspDrawIndexes[j] + bspDrawSurfaces[i].firstVert, ib = bspDrawIndexes[j + 1] + bspDrawSurfaces[i].firstVert, ic = bspDrawIndexes[j + 2] + bspDrawSurfaces[i].firstVert; bspDrawVert_t *a = &bspDrawVerts[ia], *b = &bspDrawVerts[ib], *c = &bspDrawVerts[ic]; float *oa = &old_xyzst[ia * 5], *ob = &old_xyzst[ib * 5], *oc = &old_xyzst[ic * 5]; // extrapolate: // a->xyz -> oa // b->xyz -> ob // c->xyz -> oc ExtrapolateTexcoords( &oa[0], &oa[3], &ob[0], &ob[3], &oc[0], &oc[3], a->xyz, a->st, b->xyz, b->st, c->xyz, c->st ); } break; } } } /* scale planes */ if ( uniform ) { for ( i = 0; i < numBSPPlanes; i++ ) { bspPlanes[ i ].dist *= scale[0]; } } else { for ( i = 0; i < numBSPPlanes; i++ ) { bspPlanes[ i ].normal[0] /= scale[0]; bspPlanes[ i ].normal[1] /= scale[1]; bspPlanes[ i ].normal[2] /= scale[2]; f = 1 / VectorLength( bspPlanes[i].normal ); VectorScale( bspPlanes[i].normal, f, bspPlanes[i].normal ); bspPlanes[ i ].dist *= f; } } /* scale gridsize */ GetVectorForKey( &entities[ 0 ], "gridsize", vec ); if ( ( vec[ 0 ] + vec[ 1 ] + vec[ 2 ] ) == 0.0f ) { VectorCopy( gridSize, vec ); } vec[0] *= scale[0]; vec[1] *= scale[1]; vec[2] *= scale[2]; sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] ); SetKeyValue( &entities[ 0 ], "gridsize", str ); /* inject command line parameters */ InjectCommandLine( argv, 0, argc - 1 ); /* write the bsp */ UnparseEntities(); StripExtension( source ); DefaultExtension( source, "_s.bsp" ); Sys_Printf( "Writing %s\n", source ); WriteBSPFile( source ); /* return to sender */ return 0; } /* PseudoCompileBSP() a stripped down ProcessModels */ void PseudoCompileBSP( qboolean need_tree ){ int models; char modelValue[10]; entity_t *entity; face_t *faces; tree_t *tree; node_t *node; brush_t *brush; side_t *side; int i; SetDrawSurfacesBuffer(); mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS ); memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS ); numMapDrawSurfs = 0; BeginBSPFile(); models = 1; for ( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ ) { /* get entity */ entity = &entities[ mapEntityNum ]; if ( entity->brushes == NULL && entity->patches == NULL ) { continue; } if ( mapEntityNum != 0 ) { sprintf( modelValue, "*%d", models++ ); SetKeyValue( entity, "model", modelValue ); } /* process the model */ Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels ); BeginModel(); entity->firstDrawSurf = numMapDrawSurfs; ClearMetaTriangles(); PatchMapDrawSurfs( entity ); if ( mapEntityNum == 0 && need_tree ) { faces = MakeStructuralBSPFaceList( entities[0].brushes ); tree = FaceBSP( faces ); node = tree->headnode; } else { node = AllocNode(); node->planenum = PLANENUM_LEAF; tree = AllocTree(); tree->headnode = node; } /* a minimized ClipSidesIntoTree */ for ( brush = entity->brushes; brush; brush = brush->next ) { /* walk the brush sides */ for ( i = 0; i < brush->numsides; i++ ) { /* get side */ side = &brush->sides[ i ]; if ( side->winding == NULL ) { continue; } /* shader? */ if ( side->shaderInfo == NULL ) { continue; } /* save this winding as a visible surface */ DrawSurfaceForSide( entity, brush, side, side->winding ); } } if ( meta ) { ClassifyEntitySurfaces( entity ); MakeEntityDecals( entity ); MakeEntityMetaTriangles( entity ); SmoothMetaTriangles(); MergeMetaTriangles(); } FilterDrawsurfsIntoTree( entity, tree ); FilterStructuralBrushesIntoTree( entity, tree ); FilterDetailBrushesIntoTree( entity, tree ); EmitBrushes( entity->brushes, &entity->firstBrush, &entity->numBrushes ); EndModel( entity, node ); } EndBSPFile( qfalse ); } /* ConvertBSPMain() main argument processing function for bsp conversion */ int ConvertBSPMain( int argc, char **argv ){ int i; int ( *convertFunc )( char * ); game_t *convertGame; char ext[1024]; qboolean map_allowed, force_bsp, force_map; /* set default */ convertFunc = ConvertBSPToASE; convertGame = NULL; map_allowed = qfalse; force_bsp = qfalse; force_map = qfalse; /* arg checking */ if ( argc < 1 ) { Sys_Printf( "Usage: q3map -convert [-format ] [-shadersasbitmap|-lightmapsastexcoord|-deluxemapsastexcoord] [-readbsp|-readmap [-meta|-patchmeta]] [-v] \n" ); return 0; } /* process arguments */ for ( i = 1; i < ( argc - 1 ); i++ ) { /* -format map|ase|... */ if ( !strcmp( argv[ i ], "-format" ) ) { i++; if ( !Q_stricmp( argv[ i ], "ase" ) ) { convertFunc = ConvertBSPToASE; map_allowed = qfalse; } else if ( !Q_stricmp( argv[ i ], "obj" ) ) { convertFunc = ConvertBSPToOBJ; map_allowed = qfalse; } else if ( !Q_stricmp( argv[ i ], "map_bp" ) ) { convertFunc = ConvertBSPToMap_BP; map_allowed = qtrue; } else if ( !Q_stricmp( argv[ i ], "map" ) ) { convertFunc = ConvertBSPToMap; map_allowed = qtrue; } else { convertGame = GetGame( argv[ i ] ); map_allowed = qfalse; if ( convertGame == NULL ) { Sys_Printf( "Unknown conversion format \"%s\". Defaulting to ASE.\n", argv[ i ] ); } } } else if ( !strcmp( argv[ i ], "-ne" ) ) { normalEpsilon = atof( argv[ i + 1 ] ); i++; Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon ); } else if ( !strcmp( argv[ i ], "-de" ) ) { distanceEpsilon = atof( argv[ i + 1 ] ); i++; Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon ); } else if ( !strcmp( argv[ i ], "-shaderasbitmap" ) || !strcmp( argv[ i ], "-shadersasbitmap" ) ) { shadersAsBitmap = qtrue; } else if ( !strcmp( argv[ i ], "-lightmapastexcoord" ) || !strcmp( argv[ i ], "-lightmapsastexcoord" ) ) { lightmapsAsTexcoord = qtrue; } else if ( !strcmp( argv[ i ], "-deluxemapastexcoord" ) || !strcmp( argv[ i ], "-deluxemapsastexcoord" ) ) { lightmapsAsTexcoord = qtrue; deluxemap = qtrue; } else if ( !strcmp( argv[ i ], "-readbsp" ) ) { force_bsp = qtrue; } else if ( !strcmp( argv[ i ], "-readmap" ) ) { force_map = qtrue; } else if ( !strcmp( argv[ i ], "-meta" ) ) { meta = qtrue; } else if ( !strcmp( argv[ i ], "-patchmeta" ) ) { meta = qtrue; patchMeta = qtrue; } } LoadShaderInfo(); /* clean up map name */ strcpy( source, ExpandArg( argv[i] ) ); ExtractFileExtension( source, ext ); if ( !map_allowed && !force_map ) { force_bsp = qtrue; } if ( force_map || ( !force_bsp && !Q_stricmp( ext, "map" ) && map_allowed ) ) { if ( !map_allowed ) { Sys_Printf( "WARNING: the requested conversion should not be done from .map files. Compile a .bsp first.\n" ); } StripExtension( source ); DefaultExtension( source, ".map" ); Sys_Printf( "Loading %s\n", source ); LoadMapFile( source, qfalse, convertGame == NULL ); PseudoCompileBSP( convertGame != NULL ); } else { StripExtension( source ); DefaultExtension( source, ".bsp" ); Sys_Printf( "Loading %s\n", source ); LoadBSPFile( source ); ParseEntities(); } /* bsp format convert? */ if ( convertGame != NULL ) { /* set global game */ game = convertGame; /* write bsp */ StripExtension( source ); DefaultExtension( source, "_c.bsp" ); Sys_Printf( "Writing %s\n", source ); WriteBSPFile( source ); /* return to sender */ return 0; } /* normal convert */ return convertFunc( source ); } /* main() q3map mojo... */ int main( int argc, char **argv ){ int i, r; double start, end; /* we want consistent 'randomness' */ srand( 0 ); /* start timer */ start = I_FloatTime(); /* this was changed to emit version number over the network */ printf( Q3MAP_VERSION "\n" ); /* set exit call */ atexit( ExitQ3Map ); /* read general options first */ for ( i = 1; i < argc; i++ ) { /* -connect */ if ( !strcmp( argv[ i ], "-connect" ) ) { argv[ i ] = NULL; i++; Broadcast_Setup( argv[ i ] ); argv[ i ] = NULL; } /* verbose */ else if ( !strcmp( argv[ i ], "-v" ) ) { if ( !verbose ) { verbose = qtrue; argv[ i ] = NULL; } } /* force */ else if ( !strcmp( argv[ i ], "-force" ) ) { force = qtrue; argv[ i ] = NULL; } /* patch subdivisions */ else if ( !strcmp( argv[ i ], "-subdivisions" ) ) { argv[ i ] = NULL; i++; patchSubdivisions = atoi( argv[ i ] ); argv[ i ] = NULL; if ( patchSubdivisions <= 0 ) { patchSubdivisions = 1; } } /* threads */ else if ( !strcmp( argv[ i ], "-threads" ) ) { argv[ i ] = NULL; i++; numthreads = atoi( argv[ i ] ); argv[ i ] = NULL; } } /* init model library */ PicoInit(); PicoSetMallocFunc( safe_malloc ); PicoSetFreeFunc( free ); PicoSetPrintFunc( PicoPrintFunc ); PicoSetLoadFileFunc( PicoLoadFileFunc ); PicoSetFreeFileFunc( free ); /* set number of threads */ ThreadSetDefault(); /* generate sinusoid jitter table */ for ( i = 0; i < MAX_JITTERS; i++ ) { jitters[ i ] = sin( i * 139.54152147 ); //% Sys_Printf( "Jitter %4d: %f\n", i, jitters[ i ] ); } /* we print out two versions, q3map's main version (since it evolves a bit out of GtkRadiant) and we put the GtkRadiant version to make it easy to track with what version of Radiant it was built with */ Sys_Printf( "Q3Map - v1.0r (c) 1999 Id Software Inc.\n" ); Sys_Printf( "Q3Map (ydnar) - v" Q3MAP_VERSION "\n" ); Sys_Printf( "NetRadiant - v" RADIANT_VERSION " " __DATE__ " " __TIME__ "\n" ); Sys_Printf( "%s\n", Q3MAP_MOTD ); /* ydnar: new path initialization */ InitPaths( &argc, argv ); /* set game options */ if ( !patchSubdivisions ) { patchSubdivisions = game->patchSubdivisions; } /* check if we have enough options left to attempt something */ if ( argc < 2 ) { Error( "Usage: %s [general options] [options] mapfile", argv[ 0 ] ); } /* fixaas */ if ( !strcmp( argv[ 1 ], "-fixaas" ) ) { r = FixAAS( argc - 1, argv + 1 ); } /* analyze */ else if ( !strcmp( argv[ 1 ], "-analyze" ) ) { r = AnalyzeBSP( argc - 1, argv + 1 ); } /* info */ else if ( !strcmp( argv[ 1 ], "-info" ) ) { r = BSPInfo( argc - 2, argv + 2 ); } /* vis */ else if ( !strcmp( argv[ 1 ], "-vis" ) ) { r = VisMain( argc - 1, argv + 1 ); } /* light */ else if ( !strcmp( argv[ 1 ], "-light" ) ) { r = LightMain( argc - 1, argv + 1 ); } /* vlight */ else if ( !strcmp( argv[ 1 ], "-vlight" ) ) { Sys_Printf( "WARNING: VLight is no longer supported, defaulting to -light -fast instead\n\n" ); argv[ 1 ] = "-fast"; /* eek a hack */ r = LightMain( argc, argv ); } /* ydnar: lightmap export */ else if ( !strcmp( argv[ 1 ], "-export" ) ) { r = ExportLightmapsMain( argc - 1, argv + 1 ); } /* ydnar: lightmap import */ else if ( !strcmp( argv[ 1 ], "-import" ) ) { r = ImportLightmapsMain( argc - 1, argv + 1 ); } /* ydnar: bsp scaling */ else if ( !strcmp( argv[ 1 ], "-scale" ) ) { r = ScaleBSPMain( argc - 1, argv + 1 ); } /* ydnar: bsp conversion */ else if ( !strcmp( argv[ 1 ], "-convert" ) ) { r = ConvertBSPMain( argc - 1, argv + 1 ); } /* div0: minimap */ else if ( !strcmp( argv[ 1 ], "-minimap" ) ) { r = MiniMapBSPMain( argc - 1, argv + 1 ); } /* ydnar: otherwise create a bsp */ else{ r = BSPMain( argc, argv ); } /* emit time */ end = I_FloatTime(); Sys_Printf( "%9.0f seconds elapsed\n", end - start ); /* shut down connection */ Broadcast_Shutdown(); /* return any error code */ return r; }