/* -------------------------------------------------------------------------------; Copyright (C) 1999-2007 id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA ------------------------------------------------------------------------------- This code has been altered significantly from its original form, to support several games based on the Quake III Arena engine, in the form of "Q3Map2." ------------------------------------------------------------------------------- */ /* marker */ #define MAIN_C /* dependencies */ #include "q3map2.h" /* Random() returns a pseudorandom number between 0 and 1 */ vec_t Random( void ) { return (vec_t) rand() / RAND_MAX; } /* ExitQ3Map() cleanup routine */ static void ExitQ3Map( void ) { BSPFilesCleanup(); if( mapDrawSurfs != NULL ) free( mapDrawSurfs ); } /* minimap stuff */ typedef struct minimap_s { bspModel_t *model; int width; int height; int samples; float *sample_offsets; float sharpen_boxmult; float sharpen_centermult; float boost; float *data1f; float *sharpendata1f; vec3_t mins, size; } minimap_t; static minimap_t minimap; qboolean BrushIntersectionWithLine(bspBrush_t *brush, vec3_t start, vec3_t dir, float *t_in, float *t_out) { int i; qboolean in = qfalse, out = qfalse; bspBrushSide_t *sides = &bspBrushSides[brush->firstSide]; for(i = 0; i < brush->numSides; ++i) { bspPlane_t *p = &bspPlanes[sides[i].planeNum]; float sn = DotProduct(start, p->normal); float dn = DotProduct(dir, p->normal); if(dn == 0) { if(sn > p->dist) return qfalse; // outside! } else { float t = (p->dist - sn) / dn; if(dn < 0) { if(!in || t > *t_in) { *t_in = t; in = qtrue; // as t_in can only increase, and t_out can only decrease, early out if(out && *t_in >= *t_out) return qfalse; } } else { if(!out || t < *t_out) { *t_out = t; out = qtrue; // as t_in can only increase, and t_out can only decrease, early out if(in && *t_in >= *t_out) return qfalse; } } } } return in && out; } static float MiniMapSample(float x, float y) { vec3_t org, dir; int i, bi; float t0, t1; float samp; bspBrush_t *b; bspBrushSide_t *s; int cnt; org[0] = x; org[1] = y; org[2] = 0; dir[0] = 0; dir[1] = 0; dir[2] = 1; cnt = 0; samp = 0; for(i = 0; i < minimap.model->numBSPBrushes; ++i) { bi = minimap.model->firstBSPBrush + i; if(opaqueBrushes[bi >> 3] & (1 << (bi & 7))) { b = &bspBrushes[bi]; // sort out mins/maxs of the brush s = &bspBrushSides[b->firstSide]; if(x < -bspPlanes[s[0].planeNum].dist) continue; if(x > +bspPlanes[s[1].planeNum].dist) continue; if(y < -bspPlanes[s[2].planeNum].dist) continue; if(y > +bspPlanes[s[3].planeNum].dist) continue; if(BrushIntersectionWithLine(b, org, dir, &t0, &t1)) { samp += t1 - t0; ++cnt; } } } return samp; } void RandomVector2f(float v[2]) { do { v[0] = 2 * Random() - 1; v[1] = 2 * Random() - 1; } while(v[0] * v[0] + v[1] * v[1] > 1); } static void MiniMapRandomlySupersampled(int y) { int x, i; float *p = &minimap.data1f[y * minimap.width]; float ymin = minimap.mins[1] + minimap.size[1] * (y / (float) minimap.height); float dx = minimap.size[0] / (float) minimap.width; float dy = minimap.size[1] / (float) minimap.height; float uv[2]; float thisval; for(x = 0; x < minimap.width; ++x) { float xmin = minimap.mins[0] + minimap.size[0] * (x / (float) minimap.width); float val = 0; for(i = 0; i < minimap.samples; ++i) { RandomVector2f(uv); thisval = MiniMapSample( xmin + (uv[0] + 0.5) * dx, /* exaggerated random pattern for better results */ ymin + (uv[1] + 0.5) * dy /* exaggerated random pattern for better results */ ); val += thisval; } val /= minimap.samples * minimap.size[2]; *p++ = val; } } static void MiniMapSupersampled(int y) { int x, i; float *p = &minimap.data1f[y * minimap.width]; float ymin = minimap.mins[1] + minimap.size[1] * (y / (float) minimap.height); float dx = minimap.size[0] / (float) minimap.width; float dy = minimap.size[1] / (float) minimap.height; for(x = 0; x < minimap.width; ++x) { float xmin = minimap.mins[0] + minimap.size[0] * (x / (float) minimap.width); float val = 0; for(i = 0; i < minimap.samples; ++i) { float thisval = MiniMapSample( xmin + minimap.sample_offsets[2*i+0] * dx, ymin + minimap.sample_offsets[2*i+1] * dy ); val += thisval; } val /= minimap.samples * minimap.size[2]; *p++ = val; } } static void MiniMapNoSupersampling(int y) { int x; float *p = &minimap.data1f[y * minimap.width]; float ymin = minimap.mins[1] + minimap.size[1] * ((y + 0.5) / (float) minimap.height); for(x = 0; x < minimap.width; ++x) { float xmin = minimap.mins[0] + minimap.size[0] * ((x + 0.5) / (float) minimap.width); *p++ = MiniMapSample(xmin, ymin) / minimap.size[2]; } } static void MiniMapSharpen(int y) { int x; qboolean up = (y > 0); qboolean down = (y < minimap.height - 1); float *p = &minimap.data1f[y * minimap.width]; float *q = &minimap.sharpendata1f[y * minimap.width]; for(x = 0; x < minimap.width; ++x) { qboolean left = (x > 0); qboolean right = (x < minimap.width - 1); float val = p[0] * minimap.sharpen_centermult; if(left && up) val += p[-1 -minimap.width] * minimap.sharpen_boxmult; if(left && down) val += p[-1 +minimap.width] * minimap.sharpen_boxmult; if(right && up) val += p[+1 -minimap.width] * minimap.sharpen_boxmult; if(right && down) val += p[+1 +minimap.width] * minimap.sharpen_boxmult; if(left) val += p[-1] * minimap.sharpen_boxmult; if(right) val += p[+1] * minimap.sharpen_boxmult; if(up) val += p[-minimap.width] * minimap.sharpen_boxmult; if(down) val += p[+minimap.width] * minimap.sharpen_boxmult; ++p; *q++ = val; } } static void MiniMapContrastBoost(int y) { int x; float *q = &minimap.data1f[y * minimap.width]; for(x = 0; x < minimap.width; ++x) { *q = *q * minimap.boost / ((minimap.boost - 1) * *q + 1); ++q; } } void MiniMapMakeMinsMaxs(vec3_t mins_in, vec3_t maxs_in, float border, qboolean keepaspect) { vec3_t mins, maxs, extend; VectorCopy(mins_in, mins); VectorCopy(maxs_in, maxs); // line compatible to nexuiz mapinfo Sys_Printf("size %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]); if(keepaspect) { VectorSubtract(maxs, mins, extend); if(extend[1] > extend[0]) { mins[0] -= (extend[1] - extend[0]) * 0.5; maxs[0] += (extend[1] - extend[0]) * 0.5; } else { mins[1] -= (extend[0] - extend[1]) * 0.5; maxs[1] += (extend[0] - extend[1]) * 0.5; } } /* border: amount of black area around the image */ /* input: border, 1-2*border, border but we need border/(1-2*border) */ VectorSubtract(maxs, mins, extend); VectorScale(extend, border / (1 - 2 * border), extend); VectorSubtract(mins, extend, mins); VectorAdd(maxs, extend, maxs); VectorCopy(mins, minimap.mins); VectorSubtract(maxs, mins, minimap.size); // line compatible to nexuiz mapinfo Sys_Printf("size_texcoords %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]); } /* MiniMapSetupBrushes() determines solid non-sky brushes in the world */ void MiniMapSetupBrushes( void ) { int i, b, compileFlags; bspBrush_t *brush; bspShader_t *shader; shaderInfo_t *si; /* note it */ Sys_FPrintf( SYS_VRB, "--- MiniMapSetupBrushes ---\n" ); /* allocate */ if( opaqueBrushes == NULL ) opaqueBrushes = safe_malloc( numBSPBrushes / 8 + 1 ); /* clear */ memset( opaqueBrushes, 0, numBSPBrushes / 8 + 1 ); numOpaqueBrushes = 0; /* walk the list of worldspawn brushes */ for( i = 0; i < minimap.model->numBSPBrushes; i++ ) { /* get brush */ b = minimap.model->firstBSPBrush + i; brush = &bspBrushes[ b ]; #if 0 /* check all sides */ compileFlags = 0; for( j = 0; j < brush->numSides; j++ ) { /* do bsp shader calculations */ side = &bspBrushSides[ brush->firstSide + j ]; shader = &bspShaders[ side->shaderNum ]; /* get shader info */ si = ShaderInfoForShader( shader->shader ); if( si == NULL ) continue; /* or together compile flags */ compileFlags |= si->compileFlags; } #else shader = &bspShaders[ brush->shaderNum ]; si = ShaderInfoForShader( shader->shader ); if( si == NULL ) compileFlags = 0; else compileFlags = si->compileFlags; #endif /* determine if this brush is solid */ if( (compileFlags & (C_SOLID | C_SKY)) == C_SOLID ) { opaqueBrushes[ b >> 3 ] |= (1 << (b & 7)); numOpaqueBrushes++; maxOpaqueBrush = i; } } /* emit some statistics */ Sys_FPrintf( SYS_VRB, "%9d solid brushes\n", numOpaqueBrushes ); } qboolean MiniMapEvaluateSampleOffsets(int *bestj, int *bestk, float *bestval) { float val, dx, dy; int j, k; *bestj = *bestk = -1; *bestval = 3; /* max possible val is 2 */ for(j = 0; j < minimap.samples; ++j) for(k = j + 1; k < minimap.samples; ++k) { dx = minimap.sample_offsets[2*j+0] - minimap.sample_offsets[2*k+0]; dy = minimap.sample_offsets[2*j+1] - minimap.sample_offsets[2*k+1]; if(dx > +0.5) dx -= 1; if(dx < -0.5) dx += 1; if(dy > +0.5) dy -= 1; if(dy < -0.5) dy += 1; val = dx * dx + dy * dy; if(val < *bestval) { *bestj = j; *bestk = k; *bestval = val; } } return *bestval < 3; } void MiniMapMakeSampleOffsets() { int i, j, k, jj, kk; float val, valj, valk, sx, sy, rx, ry; Sys_Printf( "Generating good sample offsets (this may take a while)...\n" ); /* start with entirely random samples */ for(i = 0; i < minimap.samples; ++i) { minimap.sample_offsets[2*i+0] = Random(); minimap.sample_offsets[2*i+1] = Random(); } for(i = 0; i < 1000; ++i) { if(MiniMapEvaluateSampleOffsets(&j, &k, &val)) { sx = minimap.sample_offsets[2*j+0]; sy = minimap.sample_offsets[2*j+1]; minimap.sample_offsets[2*j+0] = rx = Random(); minimap.sample_offsets[2*j+1] = ry = Random(); if(!MiniMapEvaluateSampleOffsets(&jj, &kk, &valj)) valj = -1; minimap.sample_offsets[2*j+0] = sx; minimap.sample_offsets[2*j+1] = sy; sx = minimap.sample_offsets[2*k+0]; sy = minimap.sample_offsets[2*k+1]; minimap.sample_offsets[2*k+0] = rx; minimap.sample_offsets[2*k+1] = ry; if(!MiniMapEvaluateSampleOffsets(&jj, &kk, &valk)) valk = -1; minimap.sample_offsets[2*k+0] = sx; minimap.sample_offsets[2*k+1] = sy; if(valj > valk) { if(valj > val) { /* valj is the greatest */ minimap.sample_offsets[2*j+0] = rx; minimap.sample_offsets[2*j+1] = ry; i = -1; } else { /* valj is the greater and it is useless - forget it */ } } else { if(valk > val) { /* valk is the greatest */ minimap.sample_offsets[2*k+0] = rx; minimap.sample_offsets[2*k+1] = ry; i = -1; } else { /* valk is the greater and it is useless - forget it */ } } } else break; } } void MergeRelativePath(char *out, const char *absolute, const char *relative) { const char *endpos = absolute + strlen(absolute); while(endpos != absolute && (endpos[-1] == '/' || endpos[-1] == '\\')) --endpos; while(relative[0] == '.' && relative[1] == '.' && (relative[2] == '/' || relative[2] == '\\')) { relative += 3; while(endpos != absolute) { --endpos; if(*endpos == '/' || *endpos == '\\') break; } while(endpos != absolute && (endpos[-1] == '/' || endpos[-1] == '\\')) --endpos; } memcpy(out, absolute, endpos - absolute); out[endpos - absolute] = '/'; strcpy(out + (endpos - absolute + 1), relative); } int MiniMapBSPMain( int argc, char **argv ) { char minimapFilename[1024]; char basename[1024]; char path[1024]; char relativeMinimapFilename[1024]; float minimapSharpen; float border; byte *data4b, *p; float *q; int x, y; int i; miniMapMode_t mode; vec3_t mins, maxs; qboolean keepaspect; /* arg checking */ if( argc < 2 ) { Sys_Printf( "Usage: q3map [-v] -minimap [-size n] [-sharpen f] [-samples n | -random n] [-o filename.tga] [-minmax Xmin Ymin Zmin Xmax Ymax Zmax] \n" ); return 0; } /* load the BSP first */ strcpy( source, ExpandArg( argv[ argc - 1 ] ) ); StripExtension( source ); DefaultExtension( source, ".bsp" ); Sys_Printf( "Loading %s\n", source ); BeginMapShaderFile( source ); LoadShaderInfo(); LoadBSPFile( source ); minimap.model = &bspModels[0]; VectorCopy(minimap.model->mins, mins); VectorCopy(minimap.model->maxs, maxs); *minimapFilename = 0; minimapSharpen = game->miniMapSharpen; minimap.width = minimap.height = game->miniMapSize; border = game->miniMapBorder; keepaspect = game->miniMapKeepAspect; mode = game->miniMapMode; minimap.samples = 1; minimap.sample_offsets = NULL; minimap.boost = 1.0; /* process arguments */ for( i = 1; i < (argc - 1); i++ ) { if( !strcmp( argv[ i ], "-size" ) ) { minimap.width = minimap.height = atoi(argv[i + 1]); i++; Sys_Printf( "Image size set to %i\n", minimap.width ); } else if( !strcmp( argv[ i ], "-sharpen" ) ) { minimapSharpen = atof(argv[i + 1]); i++; Sys_Printf( "Sharpening coefficient set to %f\n", minimapSharpen ); } else if( !strcmp( argv[ i ], "-samples" ) ) { minimap.samples = atoi(argv[i + 1]); i++; Sys_Printf( "Samples set to %i\n", minimap.samples ); if(minimap.sample_offsets) free(minimap.sample_offsets); minimap.sample_offsets = malloc(2 * sizeof(*minimap.sample_offsets) * minimap.samples); MiniMapMakeSampleOffsets(); } else if( !strcmp( argv[ i ], "-random" ) ) { minimap.samples = atoi(argv[i + 1]); i++; Sys_Printf( "Random samples set to %i\n", minimap.samples ); if(minimap.sample_offsets) free(minimap.sample_offsets); minimap.sample_offsets = NULL; } else if( !strcmp( argv[ i ], "-border" ) ) { border = atof(argv[i + 1]); i++; Sys_Printf( "Border set to %f\n", border ); } else if( !strcmp( argv[ i ], "-keepaspect" ) ) { keepaspect = qtrue; Sys_Printf( "Keeping aspect ratio by letterboxing\n", border ); } else if( !strcmp( argv[ i ], "-nokeepaspect" ) ) { keepaspect = qfalse; Sys_Printf( "Not keeping aspect ratio\n", border ); } else if( !strcmp( argv[ i ], "-o" ) ) { strcpy(minimapFilename, argv[i + 1]); i++; Sys_Printf( "Output file name set to %s\n", minimapFilename ); } else if( !strcmp( argv[ i ], "-minmax" ) && i < (argc - 7) ) { mins[0] = atof(argv[i + 1]); mins[1] = atof(argv[i + 2]); mins[2] = atof(argv[i + 3]); maxs[0] = atof(argv[i + 4]); maxs[1] = atof(argv[i + 5]); maxs[2] = atof(argv[i + 6]); i += 6; Sys_Printf( "Map mins/maxs overridden\n" ); } else if( !strcmp( argv[ i ], "-gray" ) ) { mode = MINIMAP_MODE_GRAY; Sys_Printf( "Writing as white-on-black image\n" ); } else if( !strcmp( argv[ i ], "-black" ) ) { mode = MINIMAP_MODE_BLACK; Sys_Printf( "Writing as black alpha image\n" ); } else if( !strcmp( argv[ i ], "-white" ) ) { mode = MINIMAP_MODE_WHITE; Sys_Printf( "Writing as white alpha image\n" ); } else if( !strcmp( argv[ i ], "-boost" ) ) { minimap.boost = atof(argv[i + 1]); i++; Sys_Printf( "Contrast boost set to %f\n", minimap.boost ); } } MiniMapMakeMinsMaxs(mins, maxs, border, keepaspect); if(!*minimapFilename) { ExtractFileBase(source, basename); ExtractFilePath(source, path); sprintf(relativeMinimapFilename, game->miniMapNameFormat, basename); MergeRelativePath(minimapFilename, path, relativeMinimapFilename); Sys_Printf("Output file name automatically set to %s\n", minimapFilename); } ExtractFilePath(minimapFilename, path); Q_mkdir(path); if(minimapSharpen >= 0) { minimap.sharpen_centermult = 8 * minimapSharpen + 1; minimap.sharpen_boxmult = -minimapSharpen; } minimap.data1f = safe_malloc(minimap.width * minimap.height * sizeof(*minimap.data1f)); data4b = safe_malloc(minimap.width * minimap.height * 4); if(minimapSharpen >= 0) minimap.sharpendata1f = safe_malloc(minimap.width * minimap.height * sizeof(*minimap.data1f)); MiniMapSetupBrushes(); if(minimap.samples <= 1) { Sys_Printf( "\n--- MiniMapNoSupersampling (%d) ---\n", minimap.height ); RunThreadsOnIndividual(minimap.height, qtrue, MiniMapNoSupersampling); } else { if(minimap.sample_offsets) { Sys_Printf( "\n--- MiniMapSupersampled (%d) ---\n", minimap.height ); RunThreadsOnIndividual(minimap.height, qtrue, MiniMapSupersampled); } else { Sys_Printf( "\n--- MiniMapRandomlySupersampled (%d) ---\n", minimap.height ); RunThreadsOnIndividual(minimap.height, qtrue, MiniMapRandomlySupersampled); } } if(minimap.boost != 1.0) { Sys_Printf( "\n--- MiniMapContrastBoost (%d) ---\n", minimap.height ); RunThreadsOnIndividual(minimap.height, qtrue, MiniMapContrastBoost); } if(minimap.sharpendata1f) { Sys_Printf( "\n--- MiniMapSharpen (%d) ---\n", minimap.height ); RunThreadsOnIndividual(minimap.height, qtrue, MiniMapSharpen); q = minimap.sharpendata1f; } else { q = minimap.data1f; } Sys_Printf( "\nConverting..."); switch(mode) { case MINIMAP_MODE_GRAY: p = data4b; for(y = 0; y < minimap.height; ++y) for(x = 0; x < minimap.width; ++x) { byte b; float v = *q++; if(v < 0) v = 0; if(v > 255.0/256.0) v = 255.0/256.0; b = v * 256; *p++ = b; } Sys_Printf( " writing to %s...", minimapFilename ); WriteTGAGray(minimapFilename, data4b, minimap.width, minimap.height); break; case MINIMAP_MODE_BLACK: p = data4b; for(y = 0; y < minimap.height; ++y) for(x = 0; x < minimap.width; ++x) { byte b; float v = *q++; if(v < 0) v = 0; if(v > 255.0/256.0) v = 255.0/256.0; b = v * 256; *p++ = 0; *p++ = 0; *p++ = 0; *p++ = b; } Sys_Printf( " writing to %s...", minimapFilename ); WriteTGA(minimapFilename, data4b, minimap.width, minimap.height); break; case MINIMAP_MODE_WHITE: p = data4b; for(y = 0; y < minimap.height; ++y) for(x = 0; x < minimap.width; ++x) { byte b; float v = *q++; if(v < 0) v = 0; if(v > 255.0/256.0) v = 255.0/256.0; b = v * 256; *p++ = 255; *p++ = 255; *p++ = 255; *p++ = b; } Sys_Printf( " writing to %s...", minimapFilename ); WriteTGA(minimapFilename, data4b, minimap.width, minimap.height); break; } Sys_Printf( " done.\n" ); /* return to sender */ return 0; } /* MD4BlockChecksum() calculates an md4 checksum for a block of data */ static int MD4BlockChecksum( void *buffer, int length ) { return Com_BlockChecksum(buffer, length); } /* FixAAS() resets an aas checksum to match the given BSP */ int FixAAS( int argc, char **argv ) { int length, checksum; void *buffer; FILE *file; char aas[ 1024 ], **ext; char *exts[] = { ".aas", "_b0.aas", "_b1.aas", NULL }; /* arg checking */ if( argc < 2 ) { Sys_Printf( "Usage: q3map -fixaas [-v] \n" ); return 0; } /* do some path mangling */ strcpy( source, ExpandArg( argv[ argc - 1 ] ) ); StripExtension( source ); DefaultExtension( source, ".bsp" ); /* note it */ Sys_Printf( "--- FixAAS ---\n" ); /* load the bsp */ Sys_Printf( "Loading %s\n", source ); length = LoadFile( source, &buffer ); /* create bsp checksum */ Sys_Printf( "Creating checksum...\n" ); checksum = LittleLong( MD4BlockChecksum( buffer, length ) ); /* write checksum to aas */ ext = exts; while( *ext ) { /* mangle name */ strcpy( aas, source ); StripExtension( aas ); strcat( aas, *ext ); Sys_Printf( "Trying %s\n", aas ); ext++; /* fix it */ file = fopen( aas, "r+b" ); if( !file ) continue; if( fwrite( &checksum, 4, 1, file ) != 1 ) Error( "Error writing checksum to %s", aas ); fclose( file ); } /* return to sender */ return 0; } /* AnalyzeBSP() - ydnar analyzes a Quake engine BSP file */ typedef struct abspHeader_s { char ident[ 4 ]; int version; bspLump_t lumps[ 1 ]; /* unknown size */ } abspHeader_t; typedef struct abspLumpTest_s { int radix, minCount; char *name; } abspLumpTest_t; int AnalyzeBSP( int argc, char **argv ) { abspHeader_t *header; int size, i, version, offset, length, lumpInt, count; char ident[ 5 ]; void *lump; float lumpFloat; char lumpString[ 1024 ], source[ 1024 ]; qboolean lumpSwap = qfalse; abspLumpTest_t *lumpTest; static abspLumpTest_t lumpTests[] = { { sizeof( bspPlane_t ), 6, "IBSP LUMP_PLANES" }, { sizeof( bspBrush_t ), 1, "IBSP LUMP_BRUSHES" }, { 8, 6, "IBSP LUMP_BRUSHSIDES" }, { sizeof( bspBrushSide_t ), 6, "RBSP LUMP_BRUSHSIDES" }, { sizeof( bspModel_t ), 1, "IBSP LUMP_MODELS" }, { sizeof( bspNode_t ), 2, "IBSP LUMP_NODES" }, { sizeof( bspLeaf_t ), 1, "IBSP LUMP_LEAFS" }, { 104, 3, "IBSP LUMP_DRAWSURFS" }, { 44, 3, "IBSP LUMP_DRAWVERTS" }, { 4, 6, "IBSP LUMP_DRAWINDEXES" }, { 128 * 128 * 3, 1, "IBSP LUMP_LIGHTMAPS" }, { 256 * 256 * 3, 1, "IBSP LUMP_LIGHTMAPS (256 x 256)" }, { 512 * 512 * 3, 1, "IBSP LUMP_LIGHTMAPS (512 x 512)" }, { 0, 0, NULL } }; /* arg checking */ if( argc < 1 ) { Sys_Printf( "Usage: q3map -analyze [-lumpswap] [-v] \n" ); return 0; } /* process arguments */ for( i = 1; i < (argc - 1); i++ ) { /* -format map|ase|... */ if( !strcmp( argv[ i ], "-lumpswap" ) ) { Sys_Printf( "Swapped lump structs enabled\n" ); lumpSwap = qtrue; } } /* clean up map name */ strcpy( source, ExpandArg( argv[ i ] ) ); Sys_Printf( "Loading %s\n", source ); /* load the file */ size = LoadFile( source, (void**) &header ); if( size == 0 || header == NULL ) { Sys_Printf( "Unable to load %s.\n", source ); return -1; } /* analyze ident/version */ memcpy( ident, header->ident, 4 ); ident[ 4 ] = '\0'; version = LittleLong( header->version ); Sys_Printf( "Identity: %s\n", ident ); Sys_Printf( "Version: %d\n", version ); Sys_Printf( "---------------------------------------\n" ); /* analyze each lump */ for( i = 0; i < 100; i++ ) { /* call of duty swapped lump pairs */ if( lumpSwap ) { offset = LittleLong( header->lumps[ i ].length ); length = LittleLong( header->lumps[ i ].offset ); } /* standard lump pairs */ else { offset = LittleLong( header->lumps[ i ].offset ); length = LittleLong( header->lumps[ i ].length ); } /* extract data */ lump = (byte*) header + offset; lumpInt = LittleLong( (int) *((int*) lump) ); lumpFloat = LittleFloat( (float) *((float*) lump) ); memcpy( lumpString, (char*) lump, (length < 1024 ? length : 1024) ); lumpString[ 1024 ] = '\0'; /* print basic lump info */ Sys_Printf( "Lump: %d\n", i ); Sys_Printf( "Offset: %d bytes\n", offset ); Sys_Printf( "Length: %d bytes\n", length ); /* only operate on valid lumps */ if( length > 0 ) { /* print data in 4 formats */ Sys_Printf( "As hex: %08X\n", lumpInt ); Sys_Printf( "As int: %d\n", lumpInt ); Sys_Printf( "As float: %f\n", lumpFloat ); Sys_Printf( "As string: %s\n", lumpString ); /* guess lump type */ if( lumpString[ 0 ] == '{' && lumpString[ 2 ] == '"' ) Sys_Printf( "Type guess: IBSP LUMP_ENTITIES\n" ); else if( strstr( lumpString, "textures/" ) ) Sys_Printf( "Type guess: IBSP LUMP_SHADERS\n" ); else { /* guess based on size/count */ for( lumpTest = lumpTests; lumpTest->radix > 0; lumpTest++ ) { if( (length % lumpTest->radix) != 0 ) continue; count = length / lumpTest->radix; if( count < lumpTest->minCount ) continue; Sys_Printf( "Type guess: %s (%d x %d)\n", lumpTest->name, count, lumpTest->radix ); } } } Sys_Printf( "---------------------------------------\n" ); /* end of file */ if( offset + length >= size ) break; } /* last stats */ Sys_Printf( "Lump count: %d\n", i + 1 ); Sys_Printf( "File size: %d bytes\n", size ); /* return to caller */ return 0; } /* BSPInfo() emits statistics about the bsp file */ int BSPInfo( int count, char **fileNames ) { int i; char source[ 1024 ], ext[ 64 ]; int size; FILE *f; /* dummy check */ if( count < 1 ) { Sys_Printf( "No files to dump info for.\n"); return -1; } /* enable info mode */ infoMode = qtrue; /* walk file list */ for( i = 0; i < count; i++ ) { Sys_Printf( "---------------------------------\n" ); /* mangle filename and get size */ strcpy( source, fileNames[ i ] ); ExtractFileExtension( source, ext ); if( !Q_stricmp( ext, "map" ) ) StripExtension( source ); DefaultExtension( source, ".bsp" ); f = fopen( source, "rb" ); if( f ) { size = Q_filelength (f); fclose( f ); } else size = 0; /* load the bsp file and print lump sizes */ Sys_Printf( "%s\n", source ); LoadBSPFile( source ); PrintBSPFileSizes(); /* print sizes */ Sys_Printf( "\n" ); Sys_Printf( " total %9d\n", size ); Sys_Printf( " %9d KB\n", size / 1024 ); Sys_Printf( " %9d MB\n", size / (1024 * 1024) ); Sys_Printf( "---------------------------------\n" ); } /* return count */ return i; } static void ExtrapolateTexcoords(const float *axyz, const float *ast, const float *bxyz, const float *bst, const float *cxyz, const float *cst, const float *axyz_new, float *ast_out, const float *bxyz_new, float *bst_out, const float *cxyz_new, float *cst_out) { vec4_t scoeffs, tcoeffs; float md; m4x4_t solvematrix; vec3_t norm; vec3_t dab, dac; VectorSubtract(bxyz, axyz, dab); VectorSubtract(cxyz, axyz, dac); CrossProduct(dab, dac, norm); // assume: // s = f(x, y, z) // s(v + norm) = s(v) when n ortho xyz // s(v) = DotProduct(v, scoeffs) + scoeffs[3] // solve: // scoeffs * (axyz, 1) == ast[0] // scoeffs * (bxyz, 1) == bst[0] // scoeffs * (cxyz, 1) == cst[0] // scoeffs * (norm, 0) == 0 // scoeffs * [axyz, 1 | bxyz, 1 | cxyz, 1 | norm, 0] = [ast[0], bst[0], cst[0], 0] solvematrix[0] = axyz[0]; solvematrix[4] = axyz[1]; solvematrix[8] = axyz[2]; solvematrix[12] = 1; solvematrix[1] = bxyz[0]; solvematrix[5] = bxyz[1]; solvematrix[9] = bxyz[2]; solvematrix[13] = 1; solvematrix[2] = cxyz[0]; solvematrix[6] = cxyz[1]; solvematrix[10] = cxyz[2]; solvematrix[14] = 1; solvematrix[3] = norm[0]; solvematrix[7] = norm[1]; solvematrix[11] = norm[2]; solvematrix[15] = 0; md = m4_det(solvematrix); if(md*md < 1e-10) { Sys_Printf("Cannot invert some matrix, some texcoords aren't extrapolated!"); return; } m4x4_invert(solvematrix); scoeffs[0] = ast[0]; scoeffs[1] = bst[0]; scoeffs[2] = cst[0]; scoeffs[3] = 0; m4x4_transform_vec4(solvematrix, scoeffs); tcoeffs[0] = ast[1]; tcoeffs[1] = bst[1]; tcoeffs[2] = cst[1]; tcoeffs[3] = 0; m4x4_transform_vec4(solvematrix, tcoeffs); ast_out[0] = scoeffs[0] * axyz_new[0] + scoeffs[1] * axyz_new[1] + scoeffs[2] * axyz_new[2] + scoeffs[3]; ast_out[1] = tcoeffs[0] * axyz_new[0] + tcoeffs[1] * axyz_new[1] + tcoeffs[2] * axyz_new[2] + tcoeffs[3]; bst_out[0] = scoeffs[0] * bxyz_new[0] + scoeffs[1] * bxyz_new[1] + scoeffs[2] * bxyz_new[2] + scoeffs[3]; bst_out[1] = tcoeffs[0] * bxyz_new[0] + tcoeffs[1] * bxyz_new[1] + tcoeffs[2] * bxyz_new[2] + tcoeffs[3]; cst_out[0] = scoeffs[0] * cxyz_new[0] + scoeffs[1] * cxyz_new[1] + scoeffs[2] * cxyz_new[2] + scoeffs[3]; cst_out[1] = tcoeffs[0] * cxyz_new[0] + tcoeffs[1] * cxyz_new[1] + tcoeffs[2] * cxyz_new[2] + tcoeffs[3]; } /* ScaleBSPMain() amaze and confuse your enemies with wierd scaled maps! */ int ScaleBSPMain( int argc, char **argv ) { int i, j; float f, a; vec3_t scale; vec3_t vec; char str[ 1024 ]; int uniform, axis; qboolean texscale; float *old_xyzst = NULL; float spawn_ref = 0; /* arg checking */ if( argc < 3 ) { Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref ] \n" ); return 0; } texscale = qfalse; for(i = 1; i < argc-2; ++i) { if(!strcmp(argv[i], "-tex")) { texscale = qtrue; } else if(!strcmp(argv[i], "-spawn_ref")) { spawn_ref = atof(argv[i+1]); ++i; } else break; } /* get scale */ // if(argc-2 >= i) // always true scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] ); if(argc-3 >= i) scale[1] = scale[0] = atof( argv[ argc - 3 ] ); if(argc-4 >= i) scale[0] = atof( argv[ argc - 4 ] ); uniform = ((scale[0] == scale[1]) && (scale[1] == scale[2])); if( scale[0] == 0.0f || scale[1] == 0.0f || scale[2] == 0.0f ) { Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref ] \n" ); Sys_Printf( "Non-zero scale value required.\n" ); return 0; } /* do some path mangling */ strcpy( source, ExpandArg( argv[ argc - 1 ] ) ); StripExtension( source ); DefaultExtension( source, ".bsp" ); /* load the bsp */ Sys_Printf( "Loading %s\n", source ); LoadBSPFile( source ); ParseEntities(); /* note it */ Sys_Printf( "--- ScaleBSP ---\n" ); Sys_FPrintf( SYS_VRB, "%9d entities\n", numEntities ); /* scale entity keys */ for( i = 0; i < numBSPEntities && i < numEntities; i++ ) { /* scale origin */ GetVectorForKey( &entities[ i ], "origin", vec ); if( (vec[ 0 ] || vec[ 1 ] || vec[ 2 ]) ) { if(!strncmp(ValueForKey(&entities[i], "classname"), "info_player_", 12)) vec[2] += spawn_ref; vec[0] *= scale[0]; vec[1] *= scale[1]; vec[2] *= scale[2]; if(!strncmp(ValueForKey(&entities[i], "classname"), "info_player_", 12)) vec[2] -= spawn_ref; sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] ); SetKeyValue( &entities[ i ], "origin", str ); } a = FloatForKey( &entities[ i ], "angle" ); if(a == -1 || a == -2) // z scale axis = 2; else if(fabs(sin(DEG2RAD(a))) < 0.707) axis = 0; else axis = 1; /* scale door lip */ f = FloatForKey( &entities[ i ], "lip" ); if( f ) { f *= scale[axis]; sprintf( str, "%f", f ); SetKeyValue( &entities[ i ], "lip", str ); } /* scale plat height */ f = FloatForKey( &entities[ i ], "height" ); if( f ) { f *= scale[2]; sprintf( str, "%f", f ); SetKeyValue( &entities[ i ], "height", str ); } // TODO maybe allow a definition file for entities to specify which values are scaled how? } /* scale models */ for( i = 0; i < numBSPModels; i++ ) { bspModels[ i ].mins[0] *= scale[0]; bspModels[ i ].mins[1] *= scale[1]; bspModels[ i ].mins[2] *= scale[2]; bspModels[ i ].maxs[0] *= scale[0]; bspModels[ i ].maxs[1] *= scale[1]; bspModels[ i ].maxs[2] *= scale[2]; } /* scale nodes */ for( i = 0; i < numBSPNodes; i++ ) { bspNodes[ i ].mins[0] *= scale[0]; bspNodes[ i ].mins[1] *= scale[1]; bspNodes[ i ].mins[2] *= scale[2]; bspNodes[ i ].maxs[0] *= scale[0]; bspNodes[ i ].maxs[1] *= scale[1]; bspNodes[ i ].maxs[2] *= scale[2]; } /* scale leafs */ for( i = 0; i < numBSPLeafs; i++ ) { bspLeafs[ i ].mins[0] *= scale[0]; bspLeafs[ i ].mins[1] *= scale[1]; bspLeafs[ i ].mins[2] *= scale[2]; bspLeafs[ i ].maxs[0] *= scale[0]; bspLeafs[ i ].maxs[1] *= scale[1]; bspLeafs[ i ].maxs[2] *= scale[2]; } if(texscale) { Sys_Printf("Using texture unlocking (and probably breaking texture alignment a lot)\n"); old_xyzst = safe_malloc(sizeof(*old_xyzst) * numBSPDrawVerts * 5); for(i = 0; i < numBSPDrawVerts; i++) { old_xyzst[5*i+0] = bspDrawVerts[i].xyz[0]; old_xyzst[5*i+1] = bspDrawVerts[i].xyz[1]; old_xyzst[5*i+2] = bspDrawVerts[i].xyz[2]; old_xyzst[5*i+3] = bspDrawVerts[i].st[0]; old_xyzst[5*i+4] = bspDrawVerts[i].st[1]; } } /* scale drawverts */ for( i = 0; i < numBSPDrawVerts; i++ ) { bspDrawVerts[i].xyz[0] *= scale[0]; bspDrawVerts[i].xyz[1] *= scale[1]; bspDrawVerts[i].xyz[2] *= scale[2]; bspDrawVerts[i].normal[0] /= scale[0]; bspDrawVerts[i].normal[1] /= scale[1]; bspDrawVerts[i].normal[2] /= scale[2]; VectorNormalize(bspDrawVerts[i].normal, bspDrawVerts[i].normal); } if(texscale) { for(i = 0; i < numBSPDrawSurfaces; i++) { switch(bspDrawSurfaces[i].surfaceType) { case SURFACE_FACE: case SURFACE_META: if(bspDrawSurfaces[i].numIndexes % 3) Error("Not a triangulation!"); for(j = bspDrawSurfaces[i].firstIndex; j < bspDrawSurfaces[i].firstIndex + bspDrawSurfaces[i].numIndexes; j += 3) { int ia = bspDrawIndexes[j] + bspDrawSurfaces[i].firstVert, ib = bspDrawIndexes[j+1] + bspDrawSurfaces[i].firstVert, ic = bspDrawIndexes[j+2] + bspDrawSurfaces[i].firstVert; bspDrawVert_t *a = &bspDrawVerts[ia], *b = &bspDrawVerts[ib], *c = &bspDrawVerts[ic]; float *oa = &old_xyzst[ia*5], *ob = &old_xyzst[ib*5], *oc = &old_xyzst[ic*5]; // extrapolate: // a->xyz -> oa // b->xyz -> ob // c->xyz -> oc ExtrapolateTexcoords( &oa[0], &oa[3], &ob[0], &ob[3], &oc[0], &oc[3], a->xyz, a->st, b->xyz, b->st, c->xyz, c->st); } break; } } } /* scale planes */ if(uniform) { for( i = 0; i < numBSPPlanes; i++ ) { bspPlanes[ i ].dist *= scale[0]; } } else { for( i = 0; i < numBSPPlanes; i++ ) { bspPlanes[ i ].normal[0] /= scale[0]; bspPlanes[ i ].normal[1] /= scale[1]; bspPlanes[ i ].normal[2] /= scale[2]; f = 1/VectorLength(bspPlanes[i].normal); VectorScale(bspPlanes[i].normal, f, bspPlanes[i].normal); bspPlanes[ i ].dist *= f; } } /* scale gridsize */ GetVectorForKey( &entities[ 0 ], "gridsize", vec ); if( (vec[ 0 ] + vec[ 1 ] + vec[ 2 ]) == 0.0f ) VectorCopy( gridSize, vec ); vec[0] *= scale[0]; vec[1] *= scale[1]; vec[2] *= scale[2]; sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] ); SetKeyValue( &entities[ 0 ], "gridsize", str ); /* inject command line parameters */ InjectCommandLine(argv, 0, argc - 1); /* write the bsp */ UnparseEntities(); StripExtension( source ); DefaultExtension( source, "_s.bsp" ); Sys_Printf( "Writing %s\n", source ); WriteBSPFile( source ); /* return to sender */ return 0; } /* PseudoCompileBSP() a stripped down ProcessModels */ void PseudoCompileBSP(qboolean need_tree) { int models; char modelValue[10]; entity_t *entity; face_t *faces; tree_t *tree; node_t *node; brush_t *brush; side_t *side; int i; SetDrawSurfacesBuffer(); mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS ); memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS ); numMapDrawSurfs = 0; BeginBSPFile(); models = 1; for( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ ) { /* get entity */ entity = &entities[ mapEntityNum ]; if( entity->brushes == NULL && entity->patches == NULL ) continue; if(mapEntityNum != 0) { sprintf( modelValue, "*%d", models++); SetKeyValue(entity, "model", modelValue); } /* process the model */ Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels ); BeginModel(); entity->firstDrawSurf = numMapDrawSurfs; ClearMetaTriangles(); PatchMapDrawSurfs(entity); if(mapEntityNum == 0 && need_tree) { faces = MakeStructuralBSPFaceList(entities[0].brushes); tree = FaceBSP(faces); node = tree->headnode; } else { node = AllocNode(); node->planenum = PLANENUM_LEAF; tree = AllocTree(); tree->headnode = node; } /* a minimized ClipSidesIntoTree */ for( brush = entity->brushes; brush; brush = brush->next ) { /* walk the brush sides */ for( i = 0; i < brush->numsides; i++ ) { /* get side */ side = &brush->sides[ i ]; if( side->winding == NULL ) continue; /* shader? */ if( side->shaderInfo == NULL ) continue; /* save this winding as a visible surface */ DrawSurfaceForSide(entity, brush, side, side->winding); } } if(meta) { ClassifyEntitySurfaces(entity); MakeEntityDecals(entity); MakeEntityMetaTriangles(entity); SmoothMetaTriangles(); MergeMetaTriangles(); } FilterDrawsurfsIntoTree(entity, tree); FilterStructuralBrushesIntoTree(entity, tree); FilterDetailBrushesIntoTree(entity, tree); EmitBrushes(entity->brushes, &entity->firstBrush, &entity->numBrushes ); EndModel(entity, node); } EndBSPFile(qfalse); } /* ConvertBSPMain() main argument processing function for bsp conversion */ int ConvertBSPMain( int argc, char **argv ) { int i; int (*convertFunc)( char * ); game_t *convertGame; char ext[1024]; qboolean map_allowed, force_bsp, force_map; /* set default */ convertFunc = ConvertBSPToASE; convertGame = NULL; map_allowed = qfalse; force_bsp = qfalse; force_map = qfalse; /* arg checking */ if( argc < 1 ) { Sys_Printf( "Usage: q3map -scale [-v] \n" ); return 0; } /* process arguments */ for( i = 1; i < (argc - 1); i++ ) { /* -format map|ase|... */ if( !strcmp( argv[ i ], "-format" ) ) { i++; if( !Q_stricmp( argv[ i ], "ase" ) ) { convertFunc = ConvertBSPToASE; map_allowed = qfalse; } else if( !Q_stricmp( argv[ i ], "obj" ) ) { convertFunc = ConvertBSPToOBJ; map_allowed = qfalse; } else if( !Q_stricmp( argv[ i ], "map_bp" ) ) { convertFunc = ConvertBSPToMap_BP; map_allowed = qtrue; } else if( !Q_stricmp( argv[ i ], "map" ) ) { convertFunc = ConvertBSPToMap; map_allowed = qtrue; } else { convertGame = GetGame( argv[ i ] ); map_allowed = qfalse; if( convertGame == NULL ) Sys_Printf( "Unknown conversion format \"%s\". Defaulting to ASE.\n", argv[ i ] ); } } else if( !strcmp( argv[ i ], "-ne" ) ) { normalEpsilon = atof( argv[ i + 1 ] ); i++; Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon ); } else if( !strcmp( argv[ i ], "-de" ) ) { distanceEpsilon = atof( argv[ i + 1 ] ); i++; Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon ); } else if( !strcmp( argv[ i ], "-shadersasbitmap" ) ) shadersAsBitmap = qtrue; else if( !strcmp( argv[ i ], "-lightmapsastexcoord" ) ) lightmapsAsTexcoord = qtrue; else if( !strcmp( argv[ i ], "-deluxemapsastexcoord" ) ) { lightmapsAsTexcoord = qtrue; deluxemap = qtrue; } else if( !strcmp( argv[ i ], "-readbsp" ) ) force_bsp = qtrue; else if( !strcmp( argv[ i ], "-readmap" ) ) force_map = qtrue; else if( !strcmp( argv[ i ], "-meta" ) ) meta = qtrue; else if( !strcmp( argv[ i ], "-patchmeta" ) ) { meta = qtrue; patchMeta = qtrue; } } LoadShaderInfo(); /* clean up map name */ strcpy(source, ExpandArg(argv[i])); ExtractFileExtension(source, ext); if(!map_allowed && !force_map) force_bsp = qtrue; if(force_map || (!force_bsp && !Q_stricmp(ext, "map") && map_allowed)) { if(!map_allowed) Sys_Printf("WARNING: the requested conversion should not be done from .map files. Compile a .bsp first.\n"); StripExtension(source); DefaultExtension(source, ".map"); Sys_Printf("Loading %s\n", source); LoadMapFile(source, qfalse, convertGame == NULL); PseudoCompileBSP(convertGame != NULL); } else { StripExtension(source); DefaultExtension(source, ".bsp"); Sys_Printf("Loading %s\n", source); LoadBSPFile(source); ParseEntities(); } /* bsp format convert? */ if( convertGame != NULL ) { /* set global game */ game = convertGame; /* write bsp */ StripExtension( source ); DefaultExtension( source, "_c.bsp" ); Sys_Printf( "Writing %s\n", source ); WriteBSPFile( source ); /* return to sender */ return 0; } /* normal convert */ return convertFunc( source ); } /* main() q3map mojo... */ int main( int argc, char **argv ) { int i, r; double start, end; /* we want consistent 'randomness' */ srand( 0 ); /* start timer */ start = I_FloatTime(); /* this was changed to emit version number over the network */ printf( Q3MAP_VERSION "\n" ); /* set exit call */ atexit( ExitQ3Map ); /* read general options first */ for( i = 1; i < argc; i++ ) { /* -connect */ if( !strcmp( argv[ i ], "-connect" ) ) { argv[ i ] = NULL; i++; Broadcast_Setup( argv[ i ] ); argv[ i ] = NULL; } /* verbose */ else if( !strcmp( argv[ i ], "-v" ) ) { if(!verbose) { verbose = qtrue; argv[ i ] = NULL; } } /* force */ else if( !strcmp( argv[ i ], "-force" ) ) { force = qtrue; argv[ i ] = NULL; } /* patch subdivisions */ else if( !strcmp( argv[ i ], "-subdivisions" ) ) { argv[ i ] = NULL; i++; patchSubdivisions = atoi( argv[ i ] ); argv[ i ] = NULL; if( patchSubdivisions <= 0 ) patchSubdivisions = 1; } /* threads */ else if( !strcmp( argv[ i ], "-threads" ) ) { argv[ i ] = NULL; i++; numthreads = atoi( argv[ i ] ); argv[ i ] = NULL; } } /* init model library */ PicoInit(); PicoSetMallocFunc( safe_malloc ); PicoSetFreeFunc( free ); PicoSetPrintFunc( PicoPrintFunc ); PicoSetLoadFileFunc( PicoLoadFileFunc ); PicoSetFreeFileFunc( free ); /* set number of threads */ ThreadSetDefault(); /* generate sinusoid jitter table */ for( i = 0; i < MAX_JITTERS; i++ ) { jitters[ i ] = sin( i * 139.54152147 ); //% Sys_Printf( "Jitter %4d: %f\n", i, jitters[ i ] ); } /* we print out two versions, q3map's main version (since it evolves a bit out of GtkRadiant) and we put the GtkRadiant version to make it easy to track with what version of Radiant it was built with */ Sys_Printf( "Q3Map - v1.0r (c) 1999 Id Software Inc.\n" ); Sys_Printf( "Q3Map (ydnar) - v" Q3MAP_VERSION "\n" ); Sys_Printf( "NetRadiant - v" RADIANT_VERSION " " __DATE__ " " __TIME__ "\n" ); Sys_Printf( "%s\n", Q3MAP_MOTD ); /* ydnar: new path initialization */ InitPaths( &argc, argv ); /* set game options */ if (!patchSubdivisions) patchSubdivisions = game->patchSubdivisions; /* check if we have enough options left to attempt something */ if( argc < 2 ) Error( "Usage: %s [general options] [options] mapfile", argv[ 0 ] ); /* fixaas */ if( !strcmp( argv[ 1 ], "-fixaas" ) ) r = FixAAS( argc - 1, argv + 1 ); /* analyze */ else if( !strcmp( argv[ 1 ], "-analyze" ) ) r = AnalyzeBSP( argc - 1, argv + 1 ); /* info */ else if( !strcmp( argv[ 1 ], "-info" ) ) r = BSPInfo( argc - 2, argv + 2 ); /* vis */ else if( !strcmp( argv[ 1 ], "-vis" ) ) r = VisMain( argc - 1, argv + 1 ); /* light */ else if( !strcmp( argv[ 1 ], "-light" ) ) r = LightMain( argc - 1, argv + 1 ); /* vlight */ else if( !strcmp( argv[ 1 ], "-vlight" ) ) { Sys_Printf( "WARNING: VLight is no longer supported, defaulting to -light -fast instead\n\n" ); argv[ 1 ] = "-fast"; /* eek a hack */ r = LightMain( argc, argv ); } /* ydnar: lightmap export */ else if( !strcmp( argv[ 1 ], "-export" ) ) r = ExportLightmapsMain( argc - 1, argv + 1 ); /* ydnar: lightmap import */ else if( !strcmp( argv[ 1 ], "-import" ) ) r = ImportLightmapsMain( argc - 1, argv + 1 ); /* ydnar: bsp scaling */ else if( !strcmp( argv[ 1 ], "-scale" ) ) r = ScaleBSPMain( argc - 1, argv + 1 ); /* ydnar: bsp conversion */ else if( !strcmp( argv[ 1 ], "-convert" ) ) r = ConvertBSPMain( argc - 1, argv + 1 ); /* div0: minimap */ else if( !strcmp( argv[ 1 ], "-minimap" ) ) r = MiniMapBSPMain(argc - 1, argv + 1); /* ydnar: otherwise create a bsp */ else r = BSPMain( argc, argv ); /* emit time */ end = I_FloatTime(); Sys_Printf( "%9.0f seconds elapsed\n", end - start ); /* shut down connection */ Broadcast_Shutdown(); /* return any error code */ return r; }