# Microsoft Developer Studio Project File - Name="q3map2" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=Q3MAP2 - WIN32 RELEASE !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "q3map2.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "q3map2.mak" CFG="Q3MAP2 - WIN32 RELEASE" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "q3map2 - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "q3map2 - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "q3map2" # PROP Scc_LocalPath ".." CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "q3map2 - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" F90=df.exe # ADD BASE F90 /include:"Release/" # ADD F90 /include:"Release/" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /Zi /O2 /I "..\..\..\include" /I "..\common" /I "..\..\..\libs" /I "..\..\..\..\libxml2\include" /I "..\q3map2" /I "..\..\..\..\libpng" /I "..\..\..\..\zlib" /I "..\..\..\..\gtk2-win32\include\glib-2.0" /I "..\..\..\..\gtk2-win32\lib\glib-2.0\include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FR /FD /c # SUBTRACT CPP /WX /YX # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 glib-2.0.lib wsock32.lib jpeg6.lib l_net.lib mathlib.lib md5lib.lib zlib.lib libpng12.lib picomodel.lib ddslib.lib /nologo /stack:0x400000 /subsystem:console /map /machine:I386 /libpath:"..\..\..\libs\ddslib\release" /libpath:"..\..\..\libs\md5lib\release" /libpath:"..\..\..\libs\mathlib\release" /libpath:"..\..\..\libs\pak\release" /libpath:"..\..\..\libs\jpeg6\release" /libpath:"..\..\..\libs\l_net\release" /libpath:"..\..\..\..\libxml2\win32\libxml2\release_so" /libpath:"..\..\..\..\libpng\projects\msvc\libpng___Win32_Release" /libpath:"..\..\..\..\libpng\projects\msvc\zlib___Win32_Release" /libpath:"../../../libs/picomodel/release" /libpath:"..\..\..\..\gtk2-win32\lib\\" # SUBTRACT LINK32 /pdb:none /debug # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Desc=Python post build PostBuild_Cmds=cd ..\..\.. && run_python.bat win32_install.py release Q3Map2 # End Special Build Tool !ELSEIF "$(CFG)" == "q3map2 - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" F90=df.exe # ADD BASE F90 /include:"Debug/" # ADD F90 /browser /include:"Debug/" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /I "..\..\..\include" /I "..\common" /I "..\..\..\libs" /I "..\..\..\..\libxml2\include" /I "..\..\..\..\libpng" /I "..\..\..\..\zlib" /I "..\..\..\..\gtk2-win32\include\glib-2.0" /I "..\..\..\..\gtk2-win32\lib\glib-2.0\include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FR /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 glib-2.0.lib wsock32.lib jpeg6.lib l_net.lib mathlib.lib md5lib.lib zlibd.lib libpng12d.lib picomodel.lib ddslib.lib /nologo /stack:0x400000 /subsystem:console /profile /map /debug /machine:I386 /nodefaultlib:"libcd" /libpath:"..\..\..\libs\ddslib\Debug" /libpath:"..\..\..\libs\md5lib\Debug" /libpath:"..\..\..\libs\mathlib\Debug" /libpath:"..\..\..\libs\pak\Debug" /libpath:"..\..\..\libs\jpeg6\Debug" /libpath:"..\..\..\libs\l_net\Debug" /libpath:"..\..\..\..\libxml2\win32\libxml2\debug_so" /libpath:"..\..\..\..\lpng\projects\msvc\win32\libpng___Win32_Debug" /libpath:"..\..\..\libs\jpeg6\release" /libpath:"..\..\..\libs\l_net\release" /libpath:"..\..\..\..\libxml2\win32\libxml2\release_so" /libpath:"..\..\..\..\libpng\projects\msvc\libpng___Win32_Debug" /libpath:"..\..\..\..\libpng\projects\msvc\zlib___Win32_Debug" /libpath:"../../../libs/picomodel/debug" /libpath:"..\..\..\..\gtk2-win32\lib\\" # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Desc=Python post build PostBuild_Cmds=cd ..\..\.. && run_python.bat win32_install.py Q3Map2 # End Special Build Tool !ENDIF # Begin Target # Name "q3map2 - Win32 Release" # Name "q3map2 - Win32 Debug" # Begin Group "src" # PROP Default_Filter "c;cpp;cxx;cc;C" # Begin Group "common" # PROP Default_Filter ".c" # Begin Source File SOURCE=..\common\cmdlib.c # End Source File # Begin Source File SOURCE=..\common\imagelib.c # End Source File # Begin Source File SOURCE=..\common\inout.c # End Source File # Begin Source File SOURCE=..\common\mutex.c # End Source File # Begin Source File SOURCE=..\common\polylib.c # End Source File # Begin Source File SOURCE=..\common\scriplib.c # End Source File # Begin Source File SOURCE=..\common\threads.c # End Source File # Begin Source File SOURCE=..\common\unzip.c # End Source File # Begin Source File SOURCE=..\common\vfs.c !IF "$(CFG)" == "q3map2 - Win32 Release" !ELSEIF "$(CFG)" == "q3map2 - Win32 Debug" # ADD CPP /I "..\..\..\..\src\glib" !ENDIF # End Source File # End Group # Begin Group "bsp" # PROP Default_Filter ".c" # Begin Source File SOURCE=.\brush.c # End Source File # Begin Source File SOURCE=.\brush_primit.c # End Source File # Begin Source File SOURCE=.\bsp.c # End Source File # Begin Source File SOURCE=.\decals.c # End Source File # Begin Source File SOURCE=.\facebsp.c # End Source File # Begin Source File SOURCE=.\fog.c # End Source File # Begin Source File SOURCE=.\leakfile.c # End Source File # Begin Source File SOURCE=.\map.c # End Source File # Begin Source File SOURCE=.\patch.c # End Source File # Begin Source File SOURCE=.\portals.c # End Source File # Begin Source File SOURCE=.\prtfile.c # End Source File # Begin Source File SOURCE=.\surface.c # End Source File # Begin Source File SOURCE=.\surface_foliage.c # End Source File # Begin Source File SOURCE=.\surface_fur.c # End Source File # Begin Source File SOURCE=.\surface_meta.c # End Source File # Begin Source File SOURCE=.\tjunction.c # End Source File # Begin Source File SOURCE=.\tree.c # End Source File # Begin Source File SOURCE=.\writebsp.c # End Source File # End Group # Begin Group "light" # PROP Default_Filter ".c" # Begin Source File SOURCE=.\light.c # End Source File # Begin Source File SOURCE=.\light_bounce.c # End Source File # Begin Source File SOURCE=.\light_trace.c # End Source File # Begin Source File SOURCE=.\light_ydnar.c # End Source File # Begin Source File SOURCE=.\lightmaps_ydnar.c # End Source File # End Group # Begin Group "vis" # PROP Default_Filter ".c" # Begin Source File SOURCE=.\vis.c # End Source File # Begin Source File SOURCE=.\visflow.c # End Source File # End Group # Begin Group "convert" # PROP Default_Filter ".c" # Begin Source File SOURCE=.\convert_ase.c # End Source File # Begin Source File SOURCE=.\convert_map.c # End Source File # End Group # Begin Source File SOURCE=.\bspfile_abstract.c # End Source File # Begin Source File SOURCE=.\bspfile_ibsp.c # End Source File # Begin Source File SOURCE=.\bspfile_rbsp.c # End Source File # Begin Source File SOURCE=.\image.c # End Source File # Begin Source File SOURCE=.\main.c # End Source File # Begin Source File SOURCE=.\mesh.c # End Source File # Begin Source File SOURCE=.\model.c # End Source File # Begin Source File SOURCE=.\path_init.c # End Source File # Begin Source File SOURCE=.\shaders.c # End Source File # Begin Source File SOURCE=.\surface_extra.c # End Source File # End Group # Begin Group "include" # PROP Default_Filter "h" # Begin Source File SOURCE=.\game_ef.h # End Source File # Begin Source File SOURCE=.\game_ja.h # End Source File # Begin Source File SOURCE=.\game_jk2.h # End Source File # Begin Source File SOURCE=.\game_quake3.h # End Source File # Begin Source File SOURCE=.\game_sof2.h # End Source File # Begin Source File SOURCE=.\game_wolf.h # End Source File # Begin Source File SOURCE=.\game_wolfet.h # End Source File # Begin Source File SOURCE=.\q3map2.h # End Source File # End Group # Begin Group "doc" # PROP Default_Filter "*.txt" # Begin Source File SOURCE=.\changelog.q3map2.txt # End Source File # End Group # Begin Group "rc" # PROP Default_Filter ".rc;.ico" # Begin Source File SOURCE=.\q3map2.ico # End Source File # Begin Source File SOURCE=.\q3map2.rc # End Source File # End Group # End Target # End Project