DLL = so
NETAPI = berkley
+RADIANT_ABOUTMSG = Custom build
+
LDD ?= ldd
FIND ?= find
RANLIB ?= ranlib
AR ?= ar
MKDIR ?= mkdir -p
+CP ?= cp
+CP_R ?= $(CP) -r
+RM_R ?= $(RM) -r
TEE_STDERR ?= | tee /dev/stderr
.PHONY: all
all: \
+ makeversion \
install/q3map2.$(EXE) \
install/q3data.$(EXE) \
install/radiant.$(EXE) \
install/modules/model.$(DLL) \
install/modules/shaders.$(DLL) \
install/modules/vfspk3.$(DLL) \
+ install-data \
.PHONY: clean
clean:
plugins/vfspk3/vfs.o \
plugins/vfspk3/vfspk3.o \
+.PHONY: makeversion
+makeversion:
+ set -ex; \
+ ver=`cat include/version.default`; \
+ major=`echo $$ver | cut -d . -f 2`; \
+ minor=`echo $$ver | cut -d . -f 3 | cut -d - -f 1`; \
+ echo "// generated header, see Makefile" > include/version.h; \
+ echo "#define RADIANT_VERSION \"$$ver\"" >> include/version.h; \
+ echo "#define RADIANT_MAJOR_VERSION \"$$major\"" >> include/version.h; \
+ echo "#define RADIANT_MINOR_VERSION \"$$minor\"" >> include/version.h; \
+ echo "$$major" > include/RADIANT_MAJOR; \
+ echo "$$minor" > include/RADIANT_MINOR; \
+ echo "$$ver" > include/version; \
+ echo "// generated header, see Makefile" > include/aboutmsg.h; \
+ echo "#define RADIANT_ABOUTMSG \"$(RADIANT_ABOUTMSG)\"" >> include/aboutmsg.h; \
+
+.PHONY: install-data
+install-data:
+ set -ex; \
+ for GAME in games/*; do \
+ for GAMEFILE in $$GAME/games/*.game; do \
+ $(MKDIR) install/games; \
+ $(CP) "$$GAMEFILE" install/games/; \
+ done; \
+ for GAMEDIR in $$GAME/*.game; do \
+ $(MKDIR) install; \
+ $(CP_R) "$$GAMEDIR" install/; \
+ done; \
+ done
+ $(CP) include/RADIANT_MAJOR install/
+ $(CP) include/RADIANT_MINOR install/
+ $(CP_R) setup/data/tools/* install/
+ $(FIND) install/ -name .svn -exec $(RM_R) {} \; -prune; \