if(!path)
return;
- renderer.SetState(m_shader_line, eWireframeOnly);
- renderer.SetState(m_shader_line, eFullMaterials);
+ renderer.SetState(m_shader_line, Renderer::eWireframeOnly);
+ renderer.SetState(m_shader_line, Renderer::eFullMaterials);
renderer.addRenderable(*this, g_matrix4_identity);
if(m_bShowExtra)
{
- renderer.SetState(m_shader_box, eWireframeOnly);
- renderer.SetState(m_shader_box, eFullMaterials);
+ renderer.SetState(m_shader_box, Renderer::eWireframeOnly);
+ renderer.SetState(m_shader_box, Renderer::eFullMaterials);
renderer.addRenderable(*this, g_transform_box1);
renderer.addRenderable(*this, g_transform_box2);
renderer.addRenderable(*this, g_transform_box3);
DEPair* target_ep = trigger.FindEPairByKey("target");
if(target_ep)
{
- scene::Path* entTarget = FindEntityFromTargetname(target_ep->value, NULL);
+ const scene::Path* entTarget = FindEntityFromTargetname(target_ep->value);
if(entTarget)
{
if(g_PathView)