]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - contrib/bobtoolz/DBobView.cpp
Revert partially (auto) "reformat code! now the code is only ugly on the *inside*"
[xonotic/netradiant.git] / contrib / bobtoolz / DBobView.cpp
index 47215106d2b388c52c1062193547ec236a0e4243..decfe7790664dbd3dd4654d2907177aac1323205 100644 (file)
@@ -1,61 +1,64 @@
 /*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
+   BobToolz plugin for GtkRadiant
+   Copyright (C) 2001 Gordon Biggans
 
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
+   This library is free software; you can redistribute it and/or
+   modify it under the terms of the GNU Lesser General Public
+   License as published by the Free Software Foundation; either
+   version 2.1 of the License, or (at your option) any later version.
 
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-Lesser General Public License for more details.
+   This library is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+   Lesser General Public License for more details.
 
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
-*/
+   You should have received a copy of the GNU Lesser General Public
+   License along with this library; if not, write to the Free Software
+   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
 
 // BobView.cpp: implementation of the DBobView class.
 //
 //////////////////////////////////////////////////////////////////////
 
-#include "StdAfx.h"
 #include "DBobView.h"
-#include "DListener.h"
-#include "misc.h"
+//#include "misc.h"
 #include "funchandlers.h"
 
+#include <list>
+
+#include "iglrender.h"
+#include "qerplugin.h"
+#include "str.h"
+#include "math/matrix.h"
+
+#include "DEntity.h"
+#include "DEPair.h"
+#include "misc.h"
+#include "dialogs/dialogs-gtk.h"
+
 //////////////////////////////////////////////////////////////////////
 // Construction/Destruction
 //////////////////////////////////////////////////////////////////////
 
-DBobView::DBobView()
-{
+DBobView::DBobView(){
        nPathCount = 0;
-       refCount = 1;
-       
-       m_bHooked = FALSE;
 
        path = NULL;
-       eyes = NULL;
 
        boundingShow = BOUNDS_APEX;
-}
 
-DBobView::~DBobView()
-{
-       if(path)
-               delete[] path;
+       constructShaders();
+       GlobalShaderCache().attachRenderable( *this );
+}
 
-       // oops forgot to remove our eyes, was causing access violation when it tried
-       // to talk to it's parent
-       if(eyes)
-               delete eyes;
+DBobView::~DBobView(){
+       GlobalShaderCache().detachRenderable( *this );
+       destroyShaders();
 
-       if(m_bHooked)
-               UnRegister();
+       if ( path ) {
+               delete[] path;
+       }
 
        g_PathView = NULL;
 }
@@ -64,244 +67,113 @@ DBobView::~DBobView()
 // Implementation
 //////////////////////////////////////////////////////////////////////
 
-void DBobView::Draw2D(VIEWTYPE vt)
-{
-       if(!path)
-               return;
-
-       g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
-
-       g_QglTable.m_pfn_qglDisable(GL_BLEND);
-       g_QglTable.m_pfn_qglEnable(GL_LINE_SMOOTH);
-
-       g_QglTable.m_pfn_qglPushMatrix();
-       
-       switch(vt)
-       {
-       case XY:
-               break;
-       case XZ:
-               g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
-               break;
-       case YZ:
-               g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
-               g_QglTable.m_pfn_qglRotatef(270.0f, 0.0f, 0.0f, 1.0f);
-               break;
-       }
-
-       g_QglTable.m_pfn_qglLineWidth(1.0f);
-       g_QglTable.m_pfn_qglColor4f(1.0f, 0.0f, 0.0f, 1.0f);
-
-       int i;
-
-       g_QglTable.m_pfn_qglBegin(GL_LINE_STRIP);
-
-       for(i = 0; i < nPathCount; i++)
-               g_QglTable.m_pfn_qglVertex3fv(path[i]);
-
-       g_QglTable.m_pfn_qglEnd();
-
-       if(m_bShowExtra)
-       {
-               // +mars
-               // for the bounding box stuff
-               g_QglTable.m_pfn_qglColor4f(0.25f, 0.75f, 0.75f, 1.0f);
-
-               g_QglTable.m_pfn_qglTranslatef( 16.0f, 16.0f, 28.0f );
-
-               g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-       
-                       for ( i = 0; i < nPathCount; i++ )
-                               g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
-               g_QglTable.m_pfn_qglEnd();
-       
-       // ---------------
-
-               g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f );       // back to where we were
-               g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f );         // move to new postion
-       
-               g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
-                       for ( i = 0; i < nPathCount; i++ )
-                               g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
-               g_QglTable.m_pfn_qglEnd();
-
-       // --------------
-
-               g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f );                // back to where we were
-               g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f );                // new pos
-
-               g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-               
-                       for ( i = 0; i < nPathCount; i++ )
-                               g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
-               g_QglTable.m_pfn_qglEnd();
-
-       // ----------------
-
-               g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f );         // back to where we were
-
-/*             g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f );               // new pos
-
-               g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-               
-               if ( boundingShow == BOUNDS_ALL )
-               {
-                       for ( i = 0; i < nPathCount; i++ )
-                               g_QglTable.m_pfn_qglVertex3fv( path[i] );
-               }
-               else if ( boundingShow == BOUNDS_APEX )
-               {
-                       for ( i = (nPathCount/4); i < (nPathCount/4) * 3; i++ )
-                               g_QglTable.m_pfn_qglVertex3fv( path[i] );
-               }
-
-               g_QglTable.m_pfn_qglEnd();*/ // djbob: er, um doesn't really seem to do anyhting
-       }
+void DBobView::render( RenderStateFlags state ) const {
+       glBegin( GL_LINE_STRIP );
 
-       // -mars
-       
-       g_QglTable.m_pfn_qglPopMatrix();
+       for ( int i = 0; i < nPathCount; i++ )
+               glVertex3fv( path[i] );
 
-       g_QglTable.m_pfn_qglPopAttrib();
+       glEnd();
 }
 
-void DBobView::Draw3D()
-{
-       if(!path)
-               return;
-
-       g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
-
-       g_QglTable.m_pfn_qglDisable(GL_BLEND);
-       g_QglTable.m_pfn_qglEnable(GL_LINE_SMOOTH);
-
-       g_QglTable.m_pfn_qglLineWidth(1.0f);
-       g_QglTable.m_pfn_qglColor4f(1.0f, 0.0f, 0.0f, 1.0f);
-
-       g_QglTable.m_pfn_qglBegin(GL_LINE_STRIP);
-
-       for(int i = 0; i < nPathCount; i++)
-               g_QglTable.m_pfn_qglVertex3fv(path[i]);
-
-       g_QglTable.m_pfn_qglEnd();
-
-       if(m_bShowExtra)
-       {
-               // +mars
-               // ahhh -- a nice C&P job :)
-               // for the bounding box stuff
-               g_QglTable.m_pfn_qglColor4f(0.25f, 0.75f, 0.75f, 1.0f);
-
-               g_QglTable.m_pfn_qglTranslatef( 16.0f, 16.0f, 28.0f );
-
-               g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-               
-               int i;  
-               for ( i = 0; i < nPathCount; i++ )
-                       g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
-               g_QglTable.m_pfn_qglEnd();
-       
-       // ---------------
-
-               g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f );       // back to where we were
-               g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f );         // move to new postion
-       
-               g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-               
-                       for ( i = 0; i < nPathCount; i++ )
-                               g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
-               g_QglTable.m_pfn_qglEnd();
-
-       // --------------
-
-               g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f );                // back to where we were
-               g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f );                // new pos
-
-               g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-               
-                       for ( i = 0; i < nPathCount; i++ )
-                               g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
-               g_QglTable.m_pfn_qglEnd();
-
-       // ----------------
+const char* DBobView_state_line = "$bobtoolz/bobview/line";
+const char* DBobView_state_box = "$bobtoolz/bobview/box";
+
+void DBobView::constructShaders(){
+       OpenGLState state;
+       GlobalOpenGLStateLibrary().getDefaultState( state );
+       state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_BLEND | RENDER_LINESMOOTH;
+       state.m_sort = OpenGLState::eSortOpaque;
+       state.m_linewidth = 1;
+       state.m_colour[0] = 1;
+       state.m_colour[1] = 0;
+       state.m_colour[2] = 0;
+       state.m_colour[3] = 1;
+       GlobalOpenGLStateLibrary().insert( DBobView_state_line, state );
+
+       state.m_colour[0] = 0.25f;
+       state.m_colour[1] = 0.75f;
+       state.m_colour[2] = 0.75f;
+       state.m_colour[3] = 1;
+       GlobalOpenGLStateLibrary().insert( DBobView_state_box, state );
+
+       m_shader_line = GlobalShaderCache().capture( DBobView_state_line );
+       m_shader_box = GlobalShaderCache().capture( DBobView_state_box );
+}
 
-               g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f );         // back to where we were
-               g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f );               // new pos
+void DBobView::destroyShaders(){
+       GlobalOpenGLStateLibrary().erase( DBobView_state_line );
+       GlobalOpenGLStateLibrary().erase( DBobView_state_box );
+       GlobalShaderCache().release( DBobView_state_line );
+       GlobalShaderCache().release( DBobView_state_box );
+}
 
-               g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-               
-                       for ( i = 0; i < nPathCount; i++ )
-                               g_QglTable.m_pfn_qglVertex3fv( path[i] );
+Matrix4 g_transform_box1 = matrix4_translation_for_vec3( Vector3( 16.0f, 16.0f, 28.0f ) );
+Matrix4 g_transform_box2 = matrix4_translation_for_vec3( Vector3( -16.0f, 16.0f, 28.0f ) );
+Matrix4 g_transform_box3 = matrix4_translation_for_vec3( Vector3( 16.0f, -16.0f, -28.0f ) );
+Matrix4 g_transform_box4 = matrix4_translation_for_vec3( Vector3( -16.0f, -16.0f, -28.0f ) );
 
-               g_QglTable.m_pfn_qglEnd();
+void DBobView::renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
+       if ( !path ) {
+               return;
        }
-       // -mars
 
-       g_QglTable.m_pfn_qglPopAttrib();
-}
-
-void DBobView::Register()
-{
-       g_QglTable.m_pfnHookGL2DWindow( this );
-       g_QglTable.m_pfnHookGL3DWindow( this );
-       m_bHooked = TRUE;
+       renderer.SetState( m_shader_line, Renderer::eWireframeOnly );
+       renderer.SetState( m_shader_line, Renderer::eFullMaterials );
+       renderer.addRenderable( *this, g_matrix4_identity );
+
+       if ( m_bShowExtra ) {
+               renderer.SetState( m_shader_box, Renderer::eWireframeOnly );
+               renderer.SetState( m_shader_box, Renderer::eFullMaterials );
+               renderer.addRenderable( *this, g_transform_box1 );
+               renderer.addRenderable( *this, g_transform_box2 );
+               renderer.addRenderable( *this, g_transform_box3 );
+               renderer.addRenderable( *this, g_transform_box4 );
+       }
 }
-
-void DBobView::UnRegister()
-{
-       g_QglTable.m_pfnUnHookGL2DWindow( this );
-       g_QglTable.m_pfnUnHookGL3DWindow( this );
-       m_bHooked = FALSE;
+void DBobView::renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
+       renderSolid( renderer, volume );
 }
 
-void DBobView::SetPath(vec3_t *pPath)
-{
-       if(path)
+void DBobView::SetPath( vec3_t *pPath ){
+       if ( path ) {
                delete[] path;
+       }
 
        path = pPath;
 }
 
-#define LOCAL_GRAVITY -800.0f
+const float LOCAL_GRAVITY = -800.0f;
 
-bool DBobView::CalculateTrajectory(vec3_t start, vec3_t apex, float multiplier, int points, float varGravity)
-{
-       if(apex[2] <= start[2])
-       {
-               SetPath(NULL);
-               return FALSE;
+bool DBobView::CalculateTrajectory( vec3_t start, vec3_t apex, float multiplier, int points, float varGravity ){
+       if ( apex[2] <= start[2] ) {
+               SetPath( NULL );
+               return false;
        }
        // ----think q3a actually would allow these
        //scrub that, coz the plugin wont :]
 
        vec3_t dist, speed;
-       VectorSubtract(apex, start, dist);
+       VectorSubtract( apex, start, dist );
 
-       vec_t speed_z = (float)sqrt(-2*LOCAL_GRAVITY*dist[2]);
-       float flight_time = -speed_z/LOCAL_GRAVITY;
+       vec_t speed_z = (float)sqrt( -2 * LOCAL_GRAVITY * dist[2] );
+       float flight_time = -speed_z / LOCAL_GRAVITY;
 
 
-       VectorScale(dist, 1/flight_time, speed);
+       VectorScale( dist, 1 / flight_time, speed );
        speed[2] = speed_z;
 
 //     Sys_Printf("Speed: (%.4f %.4f %.4f)\n", speed[0], speed[1], speed[2]);
 
        vec3_t* pPath = new vec3_t[points];
 
-       float interval = multiplier*flight_time/points;
-       for(int i = 0; i < points; i++)
+       float interval = multiplier * flight_time / points;
+       for ( int i = 0; i < points; i++ )
        {
-               float ltime = interval*i;
+               float ltime = interval * i;
 
-               VectorScale(speed, ltime, pPath[i]);
-               VectorAdd(pPath[i], start, pPath[i]);
+               VectorScale( speed, ltime, pPath[i] );
+               VectorAdd( pPath[i], start, pPath[i] );
 
                // could do this all with vectors
                // vGrav = {0, 0, -800.0f}
@@ -310,52 +182,86 @@ bool DBobView::CalculateTrajectory(vec3_t start, vec3_t apex, float multiplier,
                // _VectorAdd(pPath[i], start, pPath[i])
                // _VectorAdd(pPath[i], vAdd, pPath[i])
 
-               pPath[i][2] = start[2] + (speed_z*ltime) + (varGravity*0.5f*ltime*ltime);
+               pPath[i][2] = start[2] + ( speed_z * ltime ) + ( varGravity * 0.5f * ltime * ltime );
        }
 
-       SetPath(pPath);
-       return TRUE;
+       SetPath( pPath );
+       return true;
 }
 
-void DBobView::Begin(const char* trigger, const char *target, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra)
-{
-       strcpy(entTrigger, trigger);
-       strcpy(entTarget, target);
+void DBobView::Begin( const char* trigger, const char *target, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra ){
+       strcpy( entTrigger, trigger );
+       strcpy( entTarget, target );
 
        fMultiplier = multiplier;
        fVarGravity = varGravity;
        nPathCount = points;
        m_bShowExtra = bShowExtra;
 
-       Register();
-
-       if(UpdatePath())
-       {
-               if(!bNoUpdate)
-               {
-                       eyes = new DListener;
-                       eyes->parent = this;
-                       eyes->Register();
-               }
-       }
-       else
-       {
-               Sys_ERROR("Initialization Failure in DBobView::Begin");
+       if ( !UpdatePath() ) {
+               globalErrorStream() << "Initialization Failure in DBobView::Begin";
                delete this;
        }
+       globalOutputStream() << "Initialization of Path Plotter succeeded.";
 }
 
-bool DBobView::UpdatePath()
-{
+bool DBobView::UpdatePath(){
        vec3_t start, apex;
 
-       if(GetEntityCentre(entTrigger, start))
-       {
-               if(GetEntityCentre(entTarget, apex))
-               {
-                       CalculateTrajectory(start, apex, fMultiplier, nPathCount, fVarGravity);
-                       return TRUE;
+       if ( GetEntityCentre( entTrigger, start ) ) {
+               if ( GetEntityCentre( entTarget, apex ) ) {
+                       CalculateTrajectory( start, apex, fMultiplier, nPathCount, fVarGravity );
+                       return true;
+               }
+       }
+       return false;
+}
+
+void DBobView_setEntity( Entity& entity, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra ){
+       DEntity trigger;
+       trigger.LoadEPairList( &entity );
+
+       DEPair* trigger_ep = trigger.FindEPairByKey( "targetname" );
+
+       if ( trigger_ep ) {
+               if ( !strcmp( trigger.m_Classname, "trigger_push" ) ) {
+                       DEPair* target_ep = trigger.FindEPairByKey( "target" );
+                       if ( target_ep ) {
+                               const scene::Path* entTarget = FindEntityFromTargetname( target_ep->value );
+                               if ( entTarget ) {
+                                       if ( g_PathView ) {
+                                               delete g_PathView;
+                                       }
+                                       g_PathView = new DBobView;
+
+                                       Entity* target = Node_getEntity( entTarget->top() );
+                                       if ( target != 0 ) {
+                                               if ( !bNoUpdate ) {
+                                                       g_PathView->trigger = &entity;
+                                                       entity.attach( *g_PathView );
+                                                       g_PathView->target = target;
+                                                       target->attach( *g_PathView );
+                                               }
+                                               g_PathView->Begin( trigger_ep->value, target_ep->value, multiplier, points, varGravity, bNoUpdate, bShowExtra );
+                                       }
+                                       else{
+                                               globalErrorStream() << "bobToolz PathPlotter: trigger_push ARGH\n";
+                                       }
+                               }
+                               else{
+                                       globalErrorStream() << "bobToolz PathPlotter: trigger_push target could not be found..\n";
+                               }
+                       }
+                       else{
+                               globalErrorStream() << "bobToolz PathPlotter: trigger_push has no target..\n";
+                       }
                }
+               else{
+                       globalErrorStream() << "bobToolz PathPlotter: You must select a 'trigger_push' entity..\n";
+               }
+       }
+       else{
+               globalErrorStream() << "bobToolz PathPlotter: Entity must have a targetname.\n";
        }
-       return FALSE;
+       return;
 }