- renderer.SetState(m_shader_line, Renderer::eWireframeOnly);
- renderer.SetState(m_shader_line, Renderer::eFullMaterials);
- renderer.addRenderable(*this, g_matrix4_identity);
-
- if(m_bShowExtra)
- {
- renderer.SetState(m_shader_box, Renderer::eWireframeOnly);
- renderer.SetState(m_shader_box, Renderer::eFullMaterials);
- renderer.addRenderable(*this, g_transform_box1);
- renderer.addRenderable(*this, g_transform_box2);
- renderer.addRenderable(*this, g_transform_box3);
- renderer.addRenderable(*this, g_transform_box4);
- }
+ renderer.SetState( m_shader_line, Renderer::eWireframeOnly );
+ renderer.SetState( m_shader_line, Renderer::eFullMaterials );
+ renderer.addRenderable( *this, g_matrix4_identity );
+
+ if ( m_bShowExtra ) {
+ renderer.SetState( m_shader_box, Renderer::eWireframeOnly );
+ renderer.SetState( m_shader_box, Renderer::eFullMaterials );
+ renderer.addRenderable( *this, g_transform_box1 );
+ renderer.addRenderable( *this, g_transform_box2 );
+ renderer.addRenderable( *this, g_transform_box3 );
+ renderer.addRenderable( *this, g_transform_box4 );
+ }