/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
+ BobToolz plugin for GtkRadiant
+ Copyright (C) 2001 Gordon Biggans
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
// BobView.cpp: implementation of the DBobView class.
//
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
-DBobView::DBobView()
-{
+DBobView::DBobView(){
nPathCount = 0;
refCount = 1;
-
+
m_bHooked = FALSE;
path = NULL;
boundingShow = BOUNDS_APEX;
}
-DBobView::~DBobView()
-{
- if(path)
+DBobView::~DBobView(){
+ if ( path ) {
delete[] path;
+ }
// oops forgot to remove our eyes, was causing access violation when it tried
// to talk to it's parent
- if(eyes)
+ if ( eyes ) {
delete eyes;
+ }
- if(m_bHooked)
+ if ( m_bHooked ) {
UnRegister();
+ }
g_PathView = NULL;
}
// Implementation
//////////////////////////////////////////////////////////////////////
-void DBobView::Draw2D(VIEWTYPE vt)
-{
- if(!path)
+void DBobView::Draw2D( VIEWTYPE vt ){
+ if ( !path ) {
return;
+ }
- g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
+ g_QglTable.m_pfn_qglPushAttrib( GL_ALL_ATTRIB_BITS );
- g_QglTable.m_pfn_qglDisable(GL_BLEND);
- g_QglTable.m_pfn_qglEnable(GL_LINE_SMOOTH);
+ g_QglTable.m_pfn_qglDisable( GL_BLEND );
+ g_QglTable.m_pfn_qglEnable( GL_LINE_SMOOTH );
g_QglTable.m_pfn_qglPushMatrix();
-
- switch(vt)
+
+ switch ( vt )
{
case XY:
break;
case XZ:
- g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
+ g_QglTable.m_pfn_qglRotatef( 270.0f, 1.0f, 0.0f, 0.0f );
break;
case YZ:
- g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
- g_QglTable.m_pfn_qglRotatef(270.0f, 0.0f, 0.0f, 1.0f);
+ g_QglTable.m_pfn_qglRotatef( 270.0f, 1.0f, 0.0f, 0.0f );
+ g_QglTable.m_pfn_qglRotatef( 270.0f, 0.0f, 0.0f, 1.0f );
break;
}
- g_QglTable.m_pfn_qglLineWidth(1.0f);
- g_QglTable.m_pfn_qglColor4f(1.0f, 0.0f, 0.0f, 1.0f);
+ g_QglTable.m_pfn_qglLineWidth( 1.0f );
+ g_QglTable.m_pfn_qglColor4f( 1.0f, 0.0f, 0.0f, 1.0f );
int i;
- g_QglTable.m_pfn_qglBegin(GL_LINE_STRIP);
+ g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
- for(i = 0; i < nPathCount; i++)
- g_QglTable.m_pfn_qglVertex3fv(path[i]);
+ for ( i = 0; i < nPathCount; i++ )
+ g_QglTable.m_pfn_qglVertex3fv( path[i] );
g_QglTable.m_pfn_qglEnd();
- if(m_bShowExtra)
- {
+ if ( m_bShowExtra ) {
// +mars
// for the bounding box stuff
- g_QglTable.m_pfn_qglColor4f(0.25f, 0.75f, 0.75f, 1.0f);
+ g_QglTable.m_pfn_qglColor4f( 0.25f, 0.75f, 0.75f, 1.0f );
g_QglTable.m_pfn_qglTranslatef( 16.0f, 16.0f, 28.0f );
g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
- for ( i = 0; i < nPathCount; i++ )
- g_QglTable.m_pfn_qglVertex3fv( path[i] );
+
+ for ( i = 0; i < nPathCount; i++ )
+ g_QglTable.m_pfn_qglVertex3fv( path[i] );
g_QglTable.m_pfn_qglEnd();
-
- // ---------------
- g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // back to where we were
- g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // move to new postion
-
+ // ---------------
+
+ g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // back to where we were
+ g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // move to new postion
+
g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
- for ( i = 0; i < nPathCount; i++ )
- g_QglTable.m_pfn_qglVertex3fv( path[i] );
+ for ( i = 0; i < nPathCount; i++ )
+ g_QglTable.m_pfn_qglVertex3fv( path[i] );
g_QglTable.m_pfn_qglEnd();
- // --------------
+ // --------------
- g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // back to where we were
- g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // new pos
+ g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // back to where we were
+ g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // new pos
g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
- for ( i = 0; i < nPathCount; i++ )
- g_QglTable.m_pfn_qglVertex3fv( path[i] );
+
+ for ( i = 0; i < nPathCount; i++ )
+ g_QglTable.m_pfn_qglVertex3fv( path[i] );
g_QglTable.m_pfn_qglEnd();
- // ----------------
+ // ----------------
- g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // back to where we were
+ g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // back to where we were
/* g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // new pos
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
- if ( boundingShow == BOUNDS_ALL )
- {
- for ( i = 0; i < nPathCount; i++ )
- g_QglTable.m_pfn_qglVertex3fv( path[i] );
- }
- else if ( boundingShow == BOUNDS_APEX )
- {
- for ( i = (nPathCount/4); i < (nPathCount/4) * 3; i++ )
- g_QglTable.m_pfn_qglVertex3fv( path[i] );
- }
+ g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
- g_QglTable.m_pfn_qglEnd();*/ // djbob: er, um doesn't really seem to do anyhting
+ if ( boundingShow == BOUNDS_ALL )
+ {
+ for ( i = 0; i < nPathCount; i++ )
+ g_QglTable.m_pfn_qglVertex3fv( path[i] );
+ }
+ else if ( boundingShow == BOUNDS_APEX )
+ {
+ for ( i = (nPathCount/4); i < (nPathCount/4) * 3; i++ )
+ g_QglTable.m_pfn_qglVertex3fv( path[i] );
+ }
+
+ g_QglTable.m_pfn_qglEnd();*/ // djbob: er, um doesn't really seem to do anyhting
}
// -mars
-
+
g_QglTable.m_pfn_qglPopMatrix();
g_QglTable.m_pfn_qglPopAttrib();
}
-void DBobView::Draw3D()
-{
- if(!path)
+void DBobView::Draw3D(){
+ if ( !path ) {
return;
+ }
- g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
+ g_QglTable.m_pfn_qglPushAttrib( GL_ALL_ATTRIB_BITS );
- g_QglTable.m_pfn_qglDisable(GL_BLEND);
- g_QglTable.m_pfn_qglEnable(GL_LINE_SMOOTH);
+ g_QglTable.m_pfn_qglDisable( GL_BLEND );
+ g_QglTable.m_pfn_qglEnable( GL_LINE_SMOOTH );
- g_QglTable.m_pfn_qglLineWidth(1.0f);
- g_QglTable.m_pfn_qglColor4f(1.0f, 0.0f, 0.0f, 1.0f);
+ g_QglTable.m_pfn_qglLineWidth( 1.0f );
+ g_QglTable.m_pfn_qglColor4f( 1.0f, 0.0f, 0.0f, 1.0f );
- g_QglTable.m_pfn_qglBegin(GL_LINE_STRIP);
+ g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
- for(int i = 0; i < nPathCount; i++)
- g_QglTable.m_pfn_qglVertex3fv(path[i]);
+ for ( int i = 0; i < nPathCount; i++ )
+ g_QglTable.m_pfn_qglVertex3fv( path[i] );
g_QglTable.m_pfn_qglEnd();
- if(m_bShowExtra)
- {
+ if ( m_bShowExtra ) {
// +mars
// ahhh -- a nice C&P job :)
// for the bounding box stuff
- g_QglTable.m_pfn_qglColor4f(0.25f, 0.75f, 0.75f, 1.0f);
+ g_QglTable.m_pfn_qglColor4f( 0.25f, 0.75f, 0.75f, 1.0f );
g_QglTable.m_pfn_qglTranslatef( 16.0f, 16.0f, 28.0f );
g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
- int i;
+
+ int i;
for ( i = 0; i < nPathCount; i++ )
g_QglTable.m_pfn_qglVertex3fv( path[i] );
g_QglTable.m_pfn_qglEnd();
-
- // ---------------
- g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // back to where we were
- g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // move to new postion
-
+ // ---------------
+
+ g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // back to where we were
+ g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // move to new postion
+
g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
- for ( i = 0; i < nPathCount; i++ )
- g_QglTable.m_pfn_qglVertex3fv( path[i] );
+
+ for ( i = 0; i < nPathCount; i++ )
+ g_QglTable.m_pfn_qglVertex3fv( path[i] );
g_QglTable.m_pfn_qglEnd();
- // --------------
+ // --------------
- g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // back to where we were
- g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // new pos
+ g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // back to where we were
+ g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // new pos
g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
- for ( i = 0; i < nPathCount; i++ )
- g_QglTable.m_pfn_qglVertex3fv( path[i] );
+
+ for ( i = 0; i < nPathCount; i++ )
+ g_QglTable.m_pfn_qglVertex3fv( path[i] );
g_QglTable.m_pfn_qglEnd();
- // ----------------
+ // ----------------
- g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // back to where we were
- g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // new pos
+ g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // back to where we were
+ g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // new pos
g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
- for ( i = 0; i < nPathCount; i++ )
- g_QglTable.m_pfn_qglVertex3fv( path[i] );
+
+ for ( i = 0; i < nPathCount; i++ )
+ g_QglTable.m_pfn_qglVertex3fv( path[i] );
g_QglTable.m_pfn_qglEnd();
}
g_QglTable.m_pfn_qglPopAttrib();
}
-void DBobView::Register()
-{
+void DBobView::Register(){
g_QglTable.m_pfnHookGL2DWindow( this );
g_QglTable.m_pfnHookGL3DWindow( this );
m_bHooked = TRUE;
}
-void DBobView::UnRegister()
-{
+void DBobView::UnRegister(){
g_QglTable.m_pfnUnHookGL2DWindow( this );
g_QglTable.m_pfnUnHookGL3DWindow( this );
m_bHooked = FALSE;
}
-void DBobView::SetPath(vec3_t *pPath)
-{
- if(path)
+void DBobView::SetPath( vec3_t *pPath ){
+ if ( path ) {
delete[] path;
+ }
path = pPath;
}
#define LOCAL_GRAVITY -800.0f
-bool DBobView::CalculateTrajectory(vec3_t start, vec3_t apex, float multiplier, int points, float varGravity)
-{
- if(apex[2] <= start[2])
- {
- SetPath(NULL);
+bool DBobView::CalculateTrajectory( vec3_t start, vec3_t apex, float multiplier, int points, float varGravity ){
+ if ( apex[2] <= start[2] ) {
+ SetPath( NULL );
return FALSE;
}
// ----think q3a actually would allow these
//scrub that, coz the plugin wont :]
vec3_t dist, speed;
- VectorSubtract(apex, start, dist);
+ VectorSubtract( apex, start, dist );
- vec_t speed_z = (float)sqrt(-2*LOCAL_GRAVITY*dist[2]);
- float flight_time = -speed_z/LOCAL_GRAVITY;
+ vec_t speed_z = (float)sqrt( -2 * LOCAL_GRAVITY * dist[2] );
+ float flight_time = -speed_z / LOCAL_GRAVITY;
- VectorScale(dist, 1/flight_time, speed);
+ VectorScale( dist, 1 / flight_time, speed );
speed[2] = speed_z;
// Sys_Printf("Speed: (%.4f %.4f %.4f)\n", speed[0], speed[1], speed[2]);
vec3_t* pPath = new vec3_t[points];
- float interval = multiplier*flight_time/points;
- for(int i = 0; i < points; i++)
+ float interval = multiplier * flight_time / points;
+ for ( int i = 0; i < points; i++ )
{
- float ltime = interval*i;
+ float ltime = interval * i;
- VectorScale(speed, ltime, pPath[i]);
- VectorAdd(pPath[i], start, pPath[i]);
+ VectorScale( speed, ltime, pPath[i] );
+ VectorAdd( pPath[i], start, pPath[i] );
// could do this all with vectors
// vGrav = {0, 0, -800.0f}
// _VectorAdd(pPath[i], start, pPath[i])
// _VectorAdd(pPath[i], vAdd, pPath[i])
- pPath[i][2] = start[2] + (speed_z*ltime) + (varGravity*0.5f*ltime*ltime);
+ pPath[i][2] = start[2] + ( speed_z * ltime ) + ( varGravity * 0.5f * ltime * ltime );
}
- SetPath(pPath);
+ SetPath( pPath );
return TRUE;
}
-void DBobView::Begin(const char* trigger, const char *target, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra)
-{
- strcpy(entTrigger, trigger);
- strcpy(entTarget, target);
+void DBobView::Begin( const char* trigger, const char *target, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra ){
+ strcpy( entTrigger, trigger );
+ strcpy( entTarget, target );
fMultiplier = multiplier;
fVarGravity = varGravity;
Register();
- if(UpdatePath())
- {
- if(!bNoUpdate)
- {
+ if ( UpdatePath() ) {
+ if ( !bNoUpdate ) {
eyes = new DListener;
eyes->parent = this;
eyes->Register();
}
else
{
- Sys_ERROR("Initialization Failure in DBobView::Begin");
+ Sys_ERROR( "Initialization Failure in DBobView::Begin" );
delete this;
}
}
-bool DBobView::UpdatePath()
-{
+bool DBobView::UpdatePath(){
vec3_t start, apex;
- if(GetEntityCentre(entTrigger, start))
- {
- if(GetEntityCentre(entTarget, apex))
- {
- CalculateTrajectory(start, apex, fMultiplier, nPathCount, fVarGravity);
+ if ( GetEntityCentre( entTrigger, start ) ) {
+ if ( GetEntityCentre( entTarget, apex ) ) {
+ CalculateTrajectory( start, apex, fMultiplier, nPathCount, fVarGravity );
return TRUE;
}
}