]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - contrib/bobtoolz/DBobView.cpp
uncrustify! now the code is only ugly on the *inside*
[xonotic/netradiant.git] / contrib / bobtoolz / DBobView.cpp
index 47215106d2b388c52c1062193547ec236a0e4243..f10833e4a2de4b16b619f0f20ad1e0c43126681f 100644 (file)
@@ -1,21 +1,21 @@
 /*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
+   BobToolz plugin for GtkRadiant
+   Copyright (C) 2001 Gordon Biggans
 
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
+   This library is free software; you can redistribute it and/or
+   modify it under the terms of the GNU Lesser General Public
+   License as published by the Free Software Foundation; either
+   version 2.1 of the License, or (at your option) any later version.
 
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-Lesser General Public License for more details.
+   This library is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+   Lesser General Public License for more details.
 
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
-*/
+   You should have received a copy of the GNU Lesser General Public
+   License along with this library; if not, write to the Free Software
+   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
 
 // BobView.cpp: implementation of the DBobView class.
 //
@@ -31,11 +31,10 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 // Construction/Destruction
 //////////////////////////////////////////////////////////////////////
 
-DBobView::DBobView()
-{
+DBobView::DBobView(){
        nPathCount = 0;
        refCount = 1;
-       
+
        m_bHooked = FALSE;
 
        path = NULL;
@@ -44,18 +43,20 @@ DBobView::DBobView()
        boundingShow = BOUNDS_APEX;
 }
 
-DBobView::~DBobView()
-{
-       if(path)
+DBobView::~DBobView(){
+       if ( path ) {
                delete[] path;
+       }
 
        // oops forgot to remove our eyes, was causing access violation when it tried
        // to talk to it's parent
-       if(eyes)
+       if ( eyes ) {
                delete eyes;
+       }
 
-       if(m_bHooked)
+       if ( m_bHooked ) {
                UnRegister();
+       }
 
        g_PathView = NULL;
 }
@@ -64,181 +65,179 @@ DBobView::~DBobView()
 // Implementation
 //////////////////////////////////////////////////////////////////////
 
-void DBobView::Draw2D(VIEWTYPE vt)
-{
-       if(!path)
+void DBobView::Draw2D( VIEWTYPE vt ){
+       if ( !path ) {
                return;
+       }
 
-       g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
+       g_QglTable.m_pfn_qglPushAttrib( GL_ALL_ATTRIB_BITS );
 
-       g_QglTable.m_pfn_qglDisable(GL_BLEND);
-       g_QglTable.m_pfn_qglEnable(GL_LINE_SMOOTH);
+       g_QglTable.m_pfn_qglDisable( GL_BLEND );
+       g_QglTable.m_pfn_qglEnable( GL_LINE_SMOOTH );
 
        g_QglTable.m_pfn_qglPushMatrix();
-       
-       switch(vt)
+
+       switch ( vt )
        {
        case XY:
                break;
        case XZ:
-               g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
+               g_QglTable.m_pfn_qglRotatef( 270.0f, 1.0f, 0.0f, 0.0f );
                break;
        case YZ:
-               g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
-               g_QglTable.m_pfn_qglRotatef(270.0f, 0.0f, 0.0f, 1.0f);
+               g_QglTable.m_pfn_qglRotatef( 270.0f, 1.0f, 0.0f, 0.0f );
+               g_QglTable.m_pfn_qglRotatef( 270.0f, 0.0f, 0.0f, 1.0f );
                break;
        }
 
-       g_QglTable.m_pfn_qglLineWidth(1.0f);
-       g_QglTable.m_pfn_qglColor4f(1.0f, 0.0f, 0.0f, 1.0f);
+       g_QglTable.m_pfn_qglLineWidth( 1.0f );
+       g_QglTable.m_pfn_qglColor4f( 1.0f, 0.0f, 0.0f, 1.0f );
 
        int i;
 
-       g_QglTable.m_pfn_qglBegin(GL_LINE_STRIP);
+       g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
 
-       for(i = 0; i < nPathCount; i++)
-               g_QglTable.m_pfn_qglVertex3fv(path[i]);
+       for ( i = 0; i < nPathCount; i++ )
+               g_QglTable.m_pfn_qglVertex3fv( path[i] );
 
        g_QglTable.m_pfn_qglEnd();
 
-       if(m_bShowExtra)
-       {
+       if ( m_bShowExtra ) {
                // +mars
                // for the bounding box stuff
-               g_QglTable.m_pfn_qglColor4f(0.25f, 0.75f, 0.75f, 1.0f);
+               g_QglTable.m_pfn_qglColor4f( 0.25f, 0.75f, 0.75f, 1.0f );
 
                g_QglTable.m_pfn_qglTranslatef( 16.0f, 16.0f, 28.0f );
 
                g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-       
-                       for ( i = 0; i < nPathCount; i++ )
-                               g_QglTable.m_pfn_qglVertex3fv( path[i] );
+
+               for ( i = 0; i < nPathCount; i++ )
+                       g_QglTable.m_pfn_qglVertex3fv( path[i] );
 
                g_QglTable.m_pfn_qglEnd();
-       
-       // ---------------
 
-               g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f );       // back to where we were
-               g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f );         // move to new postion
-       
+               // ---------------
+
+               g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f );   // back to where we were
+               g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f );     // move to new postion
+
                g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
 
-                       for ( i = 0; i < nPathCount; i++ )
-                               g_QglTable.m_pfn_qglVertex3fv( path[i] );
+               for ( i = 0; i < nPathCount; i++ )
+                       g_QglTable.m_pfn_qglVertex3fv( path[i] );
 
                g_QglTable.m_pfn_qglEnd();
 
-       // --------------
+               // --------------
 
-               g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f );                // back to where we were
-               g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f );                // new pos
+               g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f );        // back to where we were
+               g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f );        // new pos
 
                g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-               
-                       for ( i = 0; i < nPathCount; i++ )
-                               g_QglTable.m_pfn_qglVertex3fv( path[i] );
+
+               for ( i = 0; i < nPathCount; i++ )
+                       g_QglTable.m_pfn_qglVertex3fv( path[i] );
 
                g_QglTable.m_pfn_qglEnd();
 
-       // ----------------
+               // ----------------
 
-               g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f );         // back to where we were
+               g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f );     // back to where we were
 
 /*             g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f );               // new pos
 
-               g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-               
-               if ( boundingShow == BOUNDS_ALL )
-               {
-                       for ( i = 0; i < nPathCount; i++ )
-                               g_QglTable.m_pfn_qglVertex3fv( path[i] );
-               }
-               else if ( boundingShow == BOUNDS_APEX )
-               {
-                       for ( i = (nPathCount/4); i < (nPathCount/4) * 3; i++ )
-                               g_QglTable.m_pfn_qglVertex3fv( path[i] );
-               }
+        g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
 
-               g_QglTable.m_pfn_qglEnd();*/ // djbob: er, um doesn't really seem to do anyhting
+        if ( boundingShow == BOUNDS_ALL )
+        {
+            for ( i = 0; i < nPathCount; i++ )
+                g_QglTable.m_pfn_qglVertex3fv( path[i] );
+        }
+        else if ( boundingShow == BOUNDS_APEX )
+        {
+            for ( i = (nPathCount/4); i < (nPathCount/4) * 3; i++ )
+                g_QglTable.m_pfn_qglVertex3fv( path[i] );
+        }
+
+        g_QglTable.m_pfn_qglEnd();*/                                                                                                                                                                                                                                                                                                                                                                                                                   // djbob: er, um doesn't really seem to do anyhting
        }
 
        // -mars
-       
+
        g_QglTable.m_pfn_qglPopMatrix();
 
        g_QglTable.m_pfn_qglPopAttrib();
 }
 
-void DBobView::Draw3D()
-{
-       if(!path)
+void DBobView::Draw3D(){
+       if ( !path ) {
                return;
+       }
 
-       g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
+       g_QglTable.m_pfn_qglPushAttrib( GL_ALL_ATTRIB_BITS );
 
-       g_QglTable.m_pfn_qglDisable(GL_BLEND);
-       g_QglTable.m_pfn_qglEnable(GL_LINE_SMOOTH);
+       g_QglTable.m_pfn_qglDisable( GL_BLEND );
+       g_QglTable.m_pfn_qglEnable( GL_LINE_SMOOTH );
 
-       g_QglTable.m_pfn_qglLineWidth(1.0f);
-       g_QglTable.m_pfn_qglColor4f(1.0f, 0.0f, 0.0f, 1.0f);
+       g_QglTable.m_pfn_qglLineWidth( 1.0f );
+       g_QglTable.m_pfn_qglColor4f( 1.0f, 0.0f, 0.0f, 1.0f );
 
-       g_QglTable.m_pfn_qglBegin(GL_LINE_STRIP);
+       g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
 
-       for(int i = 0; i < nPathCount; i++)
-               g_QglTable.m_pfn_qglVertex3fv(path[i]);
+       for ( int i = 0; i < nPathCount; i++ )
+               g_QglTable.m_pfn_qglVertex3fv( path[i] );
 
        g_QglTable.m_pfn_qglEnd();
 
-       if(m_bShowExtra)
-       {
+       if ( m_bShowExtra ) {
                // +mars
                // ahhh -- a nice C&P job :)
                // for the bounding box stuff
-               g_QglTable.m_pfn_qglColor4f(0.25f, 0.75f, 0.75f, 1.0f);
+               g_QglTable.m_pfn_qglColor4f( 0.25f, 0.75f, 0.75f, 1.0f );
 
                g_QglTable.m_pfn_qglTranslatef( 16.0f, 16.0f, 28.0f );
 
                g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-               
-               int i;  
+
+               int i;
                for ( i = 0; i < nPathCount; i++ )
                        g_QglTable.m_pfn_qglVertex3fv( path[i] );
 
                g_QglTable.m_pfn_qglEnd();
-       
-       // ---------------
 
-               g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f );       // back to where we were
-               g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f );         // move to new postion
-       
+               // ---------------
+
+               g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f );   // back to where we were
+               g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f );     // move to new postion
+
                g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-               
-                       for ( i = 0; i < nPathCount; i++ )
-                               g_QglTable.m_pfn_qglVertex3fv( path[i] );
+
+               for ( i = 0; i < nPathCount; i++ )
+                       g_QglTable.m_pfn_qglVertex3fv( path[i] );
 
                g_QglTable.m_pfn_qglEnd();
 
-       // --------------
+               // --------------
 
-               g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f );                // back to where we were
-               g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f );                // new pos
+               g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f );        // back to where we were
+               g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f );        // new pos
 
                g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-               
-                       for ( i = 0; i < nPathCount; i++ )
-                               g_QglTable.m_pfn_qglVertex3fv( path[i] );
+
+               for ( i = 0; i < nPathCount; i++ )
+                       g_QglTable.m_pfn_qglVertex3fv( path[i] );
 
                g_QglTable.m_pfn_qglEnd();
 
-       // ----------------
+               // ----------------
 
-               g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f );         // back to where we were
-               g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f );               // new pos
+               g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f );     // back to where we were
+               g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f );       // new pos
 
                g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-               
-                       for ( i = 0; i < nPathCount; i++ )
-                               g_QglTable.m_pfn_qglVertex3fv( path[i] );
+
+               for ( i = 0; i < nPathCount; i++ )
+                       g_QglTable.m_pfn_qglVertex3fv( path[i] );
 
                g_QglTable.m_pfn_qglEnd();
        }
@@ -247,61 +246,57 @@ void DBobView::Draw3D()
        g_QglTable.m_pfn_qglPopAttrib();
 }
 
-void DBobView::Register()
-{
+void DBobView::Register(){
        g_QglTable.m_pfnHookGL2DWindow( this );
        g_QglTable.m_pfnHookGL3DWindow( this );
        m_bHooked = TRUE;
 }
 
-void DBobView::UnRegister()
-{
+void DBobView::UnRegister(){
        g_QglTable.m_pfnUnHookGL2DWindow( this );
        g_QglTable.m_pfnUnHookGL3DWindow( this );
        m_bHooked = FALSE;
 }
 
-void DBobView::SetPath(vec3_t *pPath)
-{
-       if(path)
+void DBobView::SetPath( vec3_t *pPath ){
+       if ( path ) {
                delete[] path;
+       }
 
        path = pPath;
 }
 
 #define LOCAL_GRAVITY -800.0f
 
-bool DBobView::CalculateTrajectory(vec3_t start, vec3_t apex, float multiplier, int points, float varGravity)
-{
-       if(apex[2] <= start[2])
-       {
-               SetPath(NULL);
+bool DBobView::CalculateTrajectory( vec3_t start, vec3_t apex, float multiplier, int points, float varGravity ){
+       if ( apex[2] <= start[2] ) {
+               SetPath( NULL );
                return FALSE;
        }
        // ----think q3a actually would allow these
        //scrub that, coz the plugin wont :]
 
        vec3_t dist, speed;
-       VectorSubtract(apex, start, dist);
+       VectorSubtract( apex, start, dist );
 
-       vec_t speed_z = (float)sqrt(-2*LOCAL_GRAVITY*dist[2]);
-       float flight_time = -speed_z/LOCAL_GRAVITY;
+       vec_t speed_z = (float)sqrt( -2 * LOCAL_GRAVITY * dist[2] );
+       float flight_time = -speed_z / LOCAL_GRAVITY;
 
 
-       VectorScale(dist, 1/flight_time, speed);
+       VectorScale( dist, 1 / flight_time, speed );
        speed[2] = speed_z;
 
 //     Sys_Printf("Speed: (%.4f %.4f %.4f)\n", speed[0], speed[1], speed[2]);
 
        vec3_t* pPath = new vec3_t[points];
 
-       float interval = multiplier*flight_time/points;
-       for(int i = 0; i < points; i++)
+       float interval = multiplier * flight_time / points;
+       for ( int i = 0; i < points; i++ )
        {
-               float ltime = interval*i;
+               float ltime = interval * i;
 
-               VectorScale(speed, ltime, pPath[i]);
-               VectorAdd(pPath[i], start, pPath[i]);
+               VectorScale( speed, ltime, pPath[i] );
+               VectorAdd( pPath[i], start, pPath[i] );
 
                // could do this all with vectors
                // vGrav = {0, 0, -800.0f}
@@ -310,17 +305,16 @@ bool DBobView::CalculateTrajectory(vec3_t start, vec3_t apex, float multiplier,
                // _VectorAdd(pPath[i], start, pPath[i])
                // _VectorAdd(pPath[i], vAdd, pPath[i])
 
-               pPath[i][2] = start[2] + (speed_z*ltime) + (varGravity*0.5f*ltime*ltime);
+               pPath[i][2] = start[2] + ( speed_z * ltime ) + ( varGravity * 0.5f * ltime * ltime );
        }
 
-       SetPath(pPath);
+       SetPath( pPath );
        return TRUE;
 }
 
-void DBobView::Begin(const char* trigger, const char *target, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra)
-{
-       strcpy(entTrigger, trigger);
-       strcpy(entTarget, target);
+void DBobView::Begin( const char* trigger, const char *target, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra ){
+       strcpy( entTrigger, trigger );
+       strcpy( entTarget, target );
 
        fMultiplier = multiplier;
        fVarGravity = varGravity;
@@ -329,10 +323,8 @@ void DBobView::Begin(const char* trigger, const char *target, float multiplier,
 
        Register();
 
-       if(UpdatePath())
-       {
-               if(!bNoUpdate)
-               {
+       if ( UpdatePath() ) {
+               if ( !bNoUpdate ) {
                        eyes = new DListener;
                        eyes->parent = this;
                        eyes->Register();
@@ -340,20 +332,17 @@ void DBobView::Begin(const char* trigger, const char *target, float multiplier,
        }
        else
        {
-               Sys_ERROR("Initialization Failure in DBobView::Begin");
+               Sys_ERROR( "Initialization Failure in DBobView::Begin" );
                delete this;
        }
 }
 
-bool DBobView::UpdatePath()
-{
+bool DBobView::UpdatePath(){
        vec3_t start, apex;
 
-       if(GetEntityCentre(entTrigger, start))
-       {
-               if(GetEntityCentre(entTarget, apex))
-               {
-                       CalculateTrajectory(start, apex, fMultiplier, nPathCount, fVarGravity);
+       if ( GetEntityCentre( entTrigger, start ) ) {
+               if ( GetEntityCentre( entTarget, apex ) ) {
+                       CalculateTrajectory( start, apex, fMultiplier, nPathCount, fVarGravity );
                        return TRUE;
                }
        }