#if !defined(AFX_DBRUSH_H__35B2C522_F0A7_11D4_ACF7_004095A18133__INCLUDED_)
#define AFX_DBRUSH_H__35B2C522_F0A7_11D4_ACF7_004095A18133__INCLUDED_
-#if _MSC_VER > 1000
-#pragma once
-#endif // _MSC_VER > 1000
-
-#include <stdio.h>
-#include <list>
-#include "mathlib.h"
-#include "str.h"
-
-class DPlane;
-class DWinding;
-class DPoint;
-class _QERFaceData;
-
-namespace scene
-{
- class Node;
- class Instance;
-}
+#include "DPlane.h"
#define POINT_IN_BRUSH 0
#define POINT_ON_BRUSH 1
#define POINT_OUT_BRUSH 2
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+
class DBrush
{
public:
- DPlane* AddFace(const vec3_t va, const vec3_t vb, const vec3_t vc, const char* textureName, bool bDetail);
+ DPlane* AddFace(vec3_t va, vec3_t vb, vec3_t vc, const char* textureName, bool bDetail);
void SaveToFile(FILE* pFile);
void Rotate(vec3_t vOrigin, vec3_t vRotation);
DPlane* HasPlaneInverted(DPlane* chkPlane);
DPlane* HasPlane(DPlane* chkPlane);
- DPlane* AddFace(const vec3_t va, const vec3_t vb, const vec3_t vc, const _QERFaceData* texData);
+ DPlane* AddFace(vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData* texData);
bool ResetTextures(const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation);
bool IsDetail();
int BuildPoints();
void BuildBounds();
void BuildFromWinding(DWinding* w);
- scene::Node* BuildInRadiant(bool allowDestruction, int* changeCnt, scene::Node* entity = NULL);
+ brush_t* BuildInRadiant(bool allowDestruction, int* changeCnt, entity_t* entity = NULL);
- void ResetChecks(std::list<Str>* exclusionList);
+ void ResetChecks(list<Str>* exclusionList);
void ClearFaces();
void ClearPoints();
int RemoveRedundantPlanes( void );
void RemovePlane( DPlane* plane );
int PointPosition(vec3_t pnt);
+ void RemoveFromRadiant( void );
void CutByPlane(DPlane* cutPlane, DBrush** newBrush1, DBrush** newBrush2);
- void LoadFromBrush(scene::Instance& brush, bool textured);
+ void LoadFromBrush_t(brush_t* brush, bool textured);
void AddPoint(vec3_t pnt);
DPlane* FindPlaneWithClosestNormal( vec_t* normal );
bool operator== (DBrush* other);
// members
- scene::Node* QER_entity;
- scene::Node* QER_brush;
- std::list<DPlane*> faceList;
- std::list<DPoint*> pointList;
+ brush_t* QER_brush;
+ list<DPlane*> faceList;
+ list<DPoint*> pointList;
int m_nBrushID;
vec3_t bbox_min, bbox_max;
bool bBoundsBuilt;