]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - contrib/bobtoolz/DEntity.cpp
reformat code! now the code is only ugly on the *inside*
[xonotic/netradiant.git] / contrib / bobtoolz / DEntity.cpp
index 22aa05a18a64de40d516d217c5621238a6527f6c..f4d9f0b16dac5927dc77844115e83f0ef9ba4a81 100644 (file)
 #include "scenelib.h"
 
 
-const charbrushEntityList[] = {
-       "worldspawn",
-       "trigger_always",
-       "trigger_hurt",
-       "trigger_multiple",
-       "trigger_push",
-       "trigger_teleport",
-       "func_bobbing",
-       "func_button",
-       "func_door",
-       "func_group",
-       "func_pendulum",
-       "func_plat",
-       "func_rotating",
-       "func_static",
-       "func_timer",
-       "func_train",
-       0
+const char *brushEntityList[] = {
+        "worldspawn",
+        "trigger_always",
+        "trigger_hurt",
+        "trigger_multiple",
+        "trigger_push",
+        "trigger_teleport",
+        "func_bobbing",
+        "func_button",
+        "func_door",
+        "func_group",
+        "func_pendulum",
+        "func_plat",
+        "func_rotating",
+        "func_static",
+        "func_timer",
+        "func_train",
+        0
 };
 
 //////////////////////////////////////////////////////////////////////
 // Construction/Destruction
 //////////////////////////////////////////////////////////////////////
 
-DEntity::DEntity( const char *classname, int ID ){
-       SetClassname( classname );
-       m_nID = ID;
-       QER_Entity = NULL;
+DEntity::DEntity(const char *classname, int ID)
+{
+    SetClassname(classname);
+    m_nID = ID;
+    QER_Entity = NULL;
 }
 
-DEntity::~DEntity(){
-       ClearPatches();
-       ClearBrushes();
-       ClearEPairs();
+DEntity::~DEntity()
+{
+    ClearPatches();
+    ClearBrushes();
+    ClearEPairs();
 }
 
 //////////////////////////////////////////////////////////////////////
 // Implementation
 //////////////////////////////////////////////////////////////////////
 
-void DEntity::ClearBrushes(){
-       for ( std::list<DBrush *>::const_iterator deadBrush = brushList.begin(); deadBrush != brushList.end(); deadBrush++ )
-       {
-               delete *deadBrush;
-       }
-       brushList.clear();
+void DEntity::ClearBrushes()
+{
+    for (std::list<DBrush *>::const_iterator deadBrush = brushList.begin(); deadBrush != brushList.end(); deadBrush++) {
+        delete *deadBrush;
+    }
+    brushList.clear();
 }
 
-void DEntity::ClearPatches(){
-       for ( std::list<DPatch *>::const_iterator deadPatch = patchList.begin(); deadPatch != patchList.end(); deadPatch++ )
-       {
-               delete *deadPatch;
-       }
-       patchList.clear();
-}
-
-DPatch* DEntity::NewPatch(){
-       DPatch* newPatch = new DPatch;
-
-       patchList.push_back( newPatch );
-
-       return newPatch;
-}
+void DEntity::ClearPatches()
+{
+    for (std::list<DPatch *>::const_iterator deadPatch = patchList.begin(); deadPatch != patchList.end(); deadPatch++) {
+        delete *deadPatch;
+    }
+    patchList.clear();
+}
 
-DBrush* DEntity::NewBrush( int ID ){
-       DBrush* newBrush = new DBrush( ID );
+DPatch *DEntity::NewPatch()
+{
+    DPatch *newPatch = new DPatch;
 
-       brushList.push_back( newBrush );
+    patchList.push_back(newPatch);
 
-       return newBrush;
+    return newPatch;
 }
 
-char* getNextBracket( char* s ){
-       char* p = s;
-       while ( *p )
-       {
-               p++;
-               if ( *p == '(' ) {
-                       break;
-               }
-       }
+DBrush *DEntity::NewBrush(int ID)
+{
+    DBrush *newBrush = new DBrush(ID);
+
+    brushList.push_back(newBrush);
 
-       return p;
+    return newBrush;
 }
 
-bool DEntity::LoadFromPrt( char *filename ){
-       CPortals portals;
-       strcpy( portals.fn, filename );
-       portals.Load();
+char *getNextBracket(char *s)
+{
+    char *p = s;
+    while (*p) {
+        p++;
+        if (*p == '(') {
+            break;
+        }
+    }
 
-       if ( portals.node_count == 0 ) {
-               return false;
-       }
+    return p;
+}
 
-       ClearBrushes();
-       ClearEPairs();
+bool DEntity::LoadFromPrt(char *filename)
+{
+    CPortals portals;
+    strcpy(portals.fn, filename);
+    portals.Load();
+
+    if (portals.node_count == 0) {
+        return false;
+    }
+
+    ClearBrushes();
+    ClearEPairs();
+
+    bool build = false;
+    for (unsigned int i = 0; i < portals.node_count; i++) {
+        build = false;
+        DBrush *brush = NewBrush();
+
+        for (unsigned int j = 0; j < portals.node[i].portal_count; j++) {
+            for (unsigned int k = 0; k < portals.node[i].portal[j].point_count - 2; k++) {
+                vec3_t v1, v2, normal, n;
+                VectorSubtract(portals.node[i].portal[j].point[k + 2].p, portals.node[i].portal[j].point[k + 1].p, v1);
+                VectorSubtract(portals.node[i].portal[j].point[k].p, portals.node[i].portal[j].point[k + 1].p, v2);
+                CrossProduct(v1, v2, n);
+                VectorNormalize(n, v2);
+
+                if (k == 0) {
+                    VectorCopy(v2, normal);
+                } else {
+                    VectorSubtract(v2, normal, v1);
+                    if (VectorLength(v1) > 0.01) {
+                        build = true;
+                        break;
+                    }
+                }
+            }
+
+            if (!build) {
+                brush->AddFace(portals.node[i].portal[j].point[2].p, portals.node[i].portal[j].point[1].p,
+                               portals.node[i].portal[j].point[0].p, "textures/common/caulk", false);
+            } else {
+                brush->AddFace(portals.node[i].portal[j].point[0].p, portals.node[i].portal[j].point[1].p,
+                               portals.node[i].portal[j].point[2].p, "textures/common/caulk", false);
+            }
+        }
+        if (build) {
+            brush->BuildInRadiant(false, NULL);
+        }
+    }
+
+    return true;
+}
+
+DPlane *DEntity::AddFaceToBrush(vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData *faceData, int ID)
+{
+    DBrush *buildBrush = GetBrushForID(ID);
+    return buildBrush->AddFace(va, vb, vc, faceData);
+    // slow, dont use much
+}
 
-       bool build = false;
-       for ( unsigned int i = 0; i < portals.node_count; i++ )
-       {
-               build = false;
-               DBrush* brush = NewBrush();
+DBrush *DEntity::GetBrushForID(int ID)
+{
+    DBrush *buildBrush = NULL;
 
-               for ( unsigned int j = 0; j < portals.node[i].portal_count; j++ )
-               {
-                       for ( unsigned int k = 0; k < portals.node[i].portal[j].point_count - 2; k++ )
-                       {
-                               vec3_t v1, v2, normal, n;
-                               VectorSubtract( portals.node[i].portal[j].point[k + 2].p, portals.node[i].portal[j].point[k + 1].p, v1 );
-                               VectorSubtract( portals.node[i].portal[j].point[k].p, portals.node[i].portal[j].point[k + 1].p, v2 );
-                               CrossProduct( v1, v2, n );
-                               VectorNormalize( n, v2 );
+    for (std::list<DBrush *>::const_iterator chkBrush = brushList.begin(); chkBrush != brushList.end(); chkBrush++) {
+        if ((*chkBrush)->m_nBrushID == ID) {
+            buildBrush = (*chkBrush);
+            break;
+        }
+    }
 
-                               if ( k == 0 ) {
-                                       VectorCopy( v2, normal );
-                               }
-                               else
-                               {
-                                       VectorSubtract( v2, normal, v1 );
-                                       if ( VectorLength( v1 ) > 0.01 ) {
-                                               build = true;
-                                               break;
-                                       }
-                               }
-                       }
+    if (!buildBrush) {
+        buildBrush = NewBrush(ID);
+    }
 
-                       if ( !build ) {
-                               brush->AddFace( portals.node[i].portal[j].point[2].p, portals.node[i].portal[j].point[1].p, portals.node[i].portal[j].point[0].p, "textures/common/caulk", false );
-                       }
-                       else{
-                               brush->AddFace( portals.node[i].portal[j].point[0].p, portals.node[i].portal[j].point[1].p, portals.node[i].portal[j].point[2].p, "textures/common/caulk", false );
-                       }
-               }
-               if ( build ) {
-                       brush->BuildInRadiant( false, NULL );
-               }
-       }
+    return buildBrush;
+}
+
+template<typename Functor>
+class BrushSelectedVisitor : public SelectionSystem::Visitor {
+    const Functor &m_functor;
+public:
+    BrushSelectedVisitor(const Functor &functor) : m_functor(functor)
+    {
+    }
+
+    void visit(scene::Instance &instance) const
+    {
+        if (Node_isBrush(instance.path().top())) {
+            m_functor(instance);
+        }
+    }
+};
 
-       return true;
+template<typename Functor>
+inline const Functor &Scene_forEachSelectedBrush(const Functor &functor)
+{
+    GlobalSelectionSystem().foreachSelected(BrushSelectedVisitor<Functor>(functor));
+    return functor;
 }
 
-DPlane* DEntity::AddFaceToBrush( vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData* faceData, int ID ){
-       DBrush* buildBrush = GetBrushForID( ID );
-       return buildBrush->AddFace( va, vb, vc, faceData );
-       // slow, dont use much
+void DEntity_loadBrush(DEntity &entity, scene::Instance &brush)
+{
+    DBrush *loadBrush = entity.NewBrush(static_cast<int>( entity.brushList.size()));
+    loadBrush->LoadFromBrush(brush, true);
 }
 
-DBrush* DEntity::GetBrushForID( int ID ){
-       DBrush* buildBrush = NULL;
+typedef ReferenceCaller<DEntity, void(scene::Instance &), DEntity_loadBrush> DEntityLoadBrushCaller;
 
-       for ( std::list<DBrush *>::const_iterator chkBrush = brushList.begin(); chkBrush != brushList.end(); chkBrush++ )
-       {
-               if ( ( *chkBrush )->m_nBrushID == ID ) {
-                       buildBrush = ( *chkBrush );
-                       break;
-               }
-       }
+void DEntity::LoadSelectedBrushes()
+{
+    ClearBrushes();
+    ClearEPairs();
 
-       if ( !buildBrush ) {
-               buildBrush = NewBrush( ID );
-       }
-
-       return buildBrush;
+    Scene_forEachSelectedBrush(DEntityLoadBrushCaller(*this));
 }
 
 template<typename Functor>
-class BrushSelectedVisitor : public SelectionSystem::Visitor
-{
-const Functor& m_functor;
+class PatchSelectedVisitor : public SelectionSystem::Visitor {
+    const Functor &m_functor;
 public:
-BrushSelectedVisitor( const Functor& functor ) : m_functor( functor ){
-}
-void visit( scene::Instance& instance ) const {
-       if ( Node_isBrush( instance.path().top() ) ) {
-               m_functor( instance );
-       }
-}
+    PatchSelectedVisitor(const Functor &functor) : m_functor(functor)
+    {
+    }
+
+    void visit(scene::Instance &instance) const
+    {
+        if (Node_isPatch(instance.path().top())) {
+            m_functor(instance);
+        }
+    }
 };
 
 template<typename Functor>
-inline const Functor& Scene_forEachSelectedBrush( const Functor& functor ){
-       GlobalSelectionSystem().foreachSelected( BrushSelectedVisitor<Functor>( functor ) );
-       return functor;
+inline const Functor &Scene_forEachSelectedPatch(const Functor &functor)
+{
+    GlobalSelectionSystem().foreachSelected(PatchSelectedVisitor<Functor>(functor));
+    return functor;
 }
 
-void DEntity_loadBrush( DEntity& entity, scene::Instance& brush ){
-       DBrush* loadBrush = entity.NewBrush( static_cast<int>( entity.brushList.size() ) );
-       loadBrush->LoadFromBrush( brush, true );
+void DEntity_loadPatch(DEntity &entity, scene::Instance &patch)
+{
+    DPatch *loadPatch = entity.NewPatch();
+    loadPatch->LoadFromPatch(patch);
 }
-typedef ReferenceCaller<DEntity, void(scene::Instance&), DEntity_loadBrush> DEntityLoadBrushCaller;
 
-void DEntity::LoadSelectedBrushes(){
-       ClearBrushes();
-       ClearEPairs();
+typedef ReferenceCaller<DEntity, void(scene::Instance &), DEntity_loadPatch> DEntityLoadPatchCaller;
 
-       Scene_forEachSelectedBrush( DEntityLoadBrushCaller( *this ) );
+void DEntity::LoadSelectedPatches()
+{
+    ClearPatches();
+    ClearEPairs();
+
+    Scene_forEachSelectedPatch(DEntityLoadPatchCaller(*this));
 }
 
-template<typename Functor>
-class PatchSelectedVisitor : public SelectionSystem::Visitor
+bool *DEntity::BuildIntersectList()
 {
-const Functor& m_functor;
-public:
-PatchSelectedVisitor( const Functor& functor ) : m_functor( functor ){
-}
-void visit( scene::Instance& instance ) const {
-       if ( Node_isPatch( instance.path().top() ) ) {
-               m_functor( instance );
-       }
-}
-};
+    int max = GetIDMax();
+    if (max == 0) {
+        return NULL;
+    }
 
-template<typename Functor>
-inline const Functor& Scene_forEachSelectedPatch( const Functor& functor ){
-       GlobalSelectionSystem().foreachSelected( PatchSelectedVisitor<Functor>( functor ) );
-       return functor;
-}
+    bool *pbIntList = new bool[max];
+    memset(pbIntList, 0, sizeof(bool) * (max));
+
+    for (std::list<DBrush *>::const_iterator pB1 = brushList.begin(); pB1 != brushList.end(); pB1++) {
+        std::list<DBrush *>::const_iterator pB2 = pB1;
+        for (pB2++; pB2 != brushList.end(); pB2++) {
+            if ((*pB1)->IntersectsWith((*pB2))) {
+                pbIntList[(*pB1)->m_nBrushID] = true;
+                pbIntList[(*pB2)->m_nBrushID] = true;
+            }
+        }
+    }
 
-void DEntity_loadPatch( DEntity& entity, scene::Instance& patch ){
-       DPatch* loadPatch = entity.NewPatch();
-       loadPatch->LoadFromPatch( patch );
+    return pbIntList;
 }
-typedef ReferenceCaller<DEntity, void(scene::Instance&), DEntity_loadPatch> DEntityLoadPatchCaller;
 
-void DEntity::LoadSelectedPatches(){
-       ClearPatches();
-       ClearEPairs();
-
-       Scene_forEachSelectedPatch( DEntityLoadPatchCaller( *this ) );
-}
-
-bool* DEntity::BuildIntersectList(){
-       int max = GetIDMax();
-       if ( max == 0 ) {
-               return NULL;
-       }
-
-       bool* pbIntList = new bool[max];
-       memset( pbIntList, 0, sizeof( bool ) * ( max ) );
-
-       for ( std::list<DBrush *>::const_iterator pB1 = brushList.begin(); pB1 != brushList.end(); pB1++ )
-       {
-               std::list<DBrush *>::const_iterator pB2 = pB1;
-               for ( pB2++; pB2 != brushList.end(); pB2++ )
-               {
-                       if ( ( *pB1 )->IntersectsWith( ( *pB2 ) ) ) {
-                               pbIntList[( *pB1 )->m_nBrushID] = true;
-                               pbIntList[( *pB2 )->m_nBrushID] = true;
-                       }
-               }
-       }
-
-       return pbIntList;
-}
-
-bool* DEntity::BuildDuplicateList(){
-       int max = GetIDMax();
-       if ( max == 0 ) {
-               return NULL;
-       }
-
-       bool* pbDupList = new bool[max];
-       memset( pbDupList, 0, sizeof( bool ) * ( max ) );
-
-       for ( std::list<DBrush *>::const_iterator pB1 = brushList.begin(); pB1 != brushList.end(); pB1++ )
-       {
-               std::list<DBrush *>::const_iterator pB2 = pB1;
-               for ( pB2++; pB2 != brushList.end(); pB2++ )
-               {
-                       if ( **pB1 == *pB2 ) {
-                               pbDupList[( *pB1 )->m_nBrushID] = true;
-                               pbDupList[( *pB2 )->m_nBrushID] = true;
-                       }
-               }
-       }
-
-       return pbDupList;
-}
-
-void DEntity::SelectBrushes( bool *selectList ){
-       if ( selectList == NULL ) {
-               return;
-       }
-
-       GlobalSelectionSystem().setSelectedAll( false );
-
-       scene::Path path( NodeReference( GlobalSceneGraph().root() ) );
-       path.push( NodeReference( *QER_Entity ) );
-
-       for ( std::list<DBrush *>::const_iterator pBrush = brushList.begin(); pBrush != brushList.end(); pBrush++ )
-       {
-               if ( selectList[( *pBrush )->m_nBrushID] ) {
-                       path.push( NodeReference( *( *pBrush )->QER_brush ) );
-                       Instance_getSelectable( *GlobalSceneGraph().find( path ) )->setSelected( true );
-                       path.pop();
-               }
-       }
-}
-
-bool DEntity::LoadFromEntity( scene::Node& ent, bool bLoadPatches ) {
-       ClearPatches();
-       ClearBrushes();
-       ClearEPairs();
-
-       QER_Entity = &ent;
-
-       LoadEPairList( Node_getEntity( ent ) );
-
-       bool keep = false;
-       int i;
-       for ( i = 0; brushEntityList[i]; i++ )
-       {
-               if ( string_equal_nocase( brushEntityList[i], m_Classname ) ) {
-                       keep = true;
-                       break;
-               }
-       }
-
-       if ( !keep ) {
-               return false;
-       }
-
-       if ( Node_getTraversable( ent ) ) {
-               class load_brushes_t : public scene::Traversable::Walker
-               {
-               DEntity* m_entity;
-               mutable int m_count;
-public:
-               load_brushes_t( DEntity* entity )
-                       : m_entity( entity ), m_count( 0 ){
-               }
-               bool pre( scene::Node& node ) const {
-                       scene::Path path( NodeReference( GlobalSceneGraph().root() ) );
-                       path.push( NodeReference( *m_entity->QER_Entity ) );
-                       path.push( NodeReference( node ) );
-                       scene::Instance* instance = GlobalSceneGraph().find( path );
-                       ASSERT_MESSAGE( instance != 0, "" );
+bool *DEntity::BuildDuplicateList()
+{
+    int max = GetIDMax();
+    if (max == 0) {
+        return NULL;
+    }
 
-                       if ( Node_isPatch( node ) ) {
-                               DPatch* loadPatch = m_entity->NewPatch();
-                               loadPatch->LoadFromPatch( *instance );
-                       }
-                       else if ( Node_isBrush( node ) ) {
-                               DBrush* loadBrush = m_entity->NewBrush( m_count++ );
-                               loadBrush->LoadFromBrush( *instance, true );
-                       }
-                       return false;
-               }
-               } load_brushes( this );
+    bool *pbDupList = new bool[max];
+    memset(pbDupList, 0, sizeof(bool) * (max));
 
-               Node_getTraversable( ent )->traverse( load_brushes );
-       }
+    for (std::list<DBrush *>::const_iterator pB1 = brushList.begin(); pB1 != brushList.end(); pB1++) {
+        std::list<DBrush *>::const_iterator pB2 = pB1;
+        for (pB2++; pB2 != brushList.end(); pB2++) {
+            if (**pB1 == *pB2) {
+                pbDupList[(*pB1)->m_nBrushID] = true;
+                pbDupList[(*pB2)->m_nBrushID] = true;
+            }
+        }
+    }
 
-       return true;
+    return pbDupList;
 }
 
-void DEntity::RemoveNonCheckBrushes( std::list<Str>* exclusionList, bool useDetail ){
-       std::list<DBrush *>::iterator chkBrush = brushList.begin();
-
-       while ( chkBrush != brushList.end() )
-       {
-               if ( !useDetail ) {
-                       if ( ( *chkBrush )->IsDetail() ) {
-                               delete *chkBrush;
-                               chkBrush = brushList.erase( chkBrush );
-                               continue;
-                       }
-               }
+void DEntity::SelectBrushes(bool *selectList)
+{
+    if (selectList == NULL) {
+        return;
+    }
 
-               std::list<Str>::iterator eTexture;
+    GlobalSelectionSystem().setSelectedAll(false);
 
-               for ( eTexture = exclusionList->begin(); eTexture != exclusionList->end(); eTexture++ )
-               {
-                       if ( ( *chkBrush )->HasTexture( ( *eTexture ).GetBuffer() ) ) {
-                               delete *chkBrush;
-                               chkBrush = brushList.erase( chkBrush );
-                               break;
-                       }
-               }
+    scene::Path path(NodeReference(GlobalSceneGraph().root()));
+    path.push(NodeReference(*QER_Entity));
 
-               if ( eTexture == exclusionList->end() ) {
-                       chkBrush++;
-               }
-       }
+    for (std::list<DBrush *>::const_iterator pBrush = brushList.begin(); pBrush != brushList.end(); pBrush++) {
+        if (selectList[(*pBrush)->m_nBrushID]) {
+            path.push(NodeReference(*(*pBrush)->QER_brush));
+            Instance_getSelectable(*GlobalSceneGraph().find(path))->setSelected(true);
+            path.pop();
+        }
+    }
 }
 
-void DEntity::ResetChecks( std::list<Str>* exclusionList ){
-       for ( std::list<DBrush *>::const_iterator resetBrush = brushList.begin(); resetBrush != brushList.end(); resetBrush++ )
-       {
-               ( *resetBrush )->ResetChecks( exclusionList );
-       }
+bool DEntity::LoadFromEntity(scene::Node &ent, bool bLoadPatches)
+{
+    ClearPatches();
+    ClearBrushes();
+    ClearEPairs();
+
+    QER_Entity = &ent;
+
+    LoadEPairList(Node_getEntity(ent));
+
+    bool keep = false;
+    int i;
+    for (i = 0; brushEntityList[i]; i++) {
+        if (string_equal_nocase(brushEntityList[i], m_Classname)) {
+            keep = true;
+            break;
+        }
+    }
+
+    if (!keep) {
+        return false;
+    }
+
+    if (Node_getTraversable(ent)) {
+        class load_brushes_t : public scene::Traversable::Walker {
+            DEntity *m_entity;
+            mutable int m_count;
+        public:
+            load_brushes_t(DEntity *entity)
+                    : m_entity(entity), m_count(0)
+            {
+            }
+
+            bool pre(scene::Node &node) const
+            {
+                scene::Path path(NodeReference(GlobalSceneGraph().root()));
+                path.push(NodeReference(*m_entity->QER_Entity));
+                path.push(NodeReference(node));
+                scene::Instance *instance = GlobalSceneGraph().find(path);
+                ASSERT_MESSAGE(instance != 0, "");
+
+                if (Node_isPatch(node)) {
+                    DPatch *loadPatch = m_entity->NewPatch();
+                    loadPatch->LoadFromPatch(*instance);
+                } else if (Node_isBrush(node)) {
+                    DBrush *loadBrush = m_entity->NewBrush(m_count++);
+                    loadBrush->LoadFromBrush(*instance, true);
+                }
+                return false;
+            }
+        } load_brushes(this);
+
+        Node_getTraversable(ent)->traverse(load_brushes);
+    }
+
+    return true;
+}
+
+void DEntity::RemoveNonCheckBrushes(std::list<Str> *exclusionList, bool useDetail)
+{
+    std::list<DBrush *>::iterator chkBrush = brushList.begin();
+
+    while (chkBrush != brushList.end()) {
+        if (!useDetail) {
+            if ((*chkBrush)->IsDetail()) {
+                delete *chkBrush;
+                chkBrush = brushList.erase(chkBrush);
+                continue;
+            }
+        }
+
+        std::list<Str>::iterator eTexture;
+
+        for (eTexture = exclusionList->begin(); eTexture != exclusionList->end(); eTexture++) {
+            if ((*chkBrush)->HasTexture((*eTexture).GetBuffer())) {
+                delete *chkBrush;
+                chkBrush = brushList.erase(chkBrush);
+                break;
+            }
+        }
+
+        if (eTexture == exclusionList->end()) {
+            chkBrush++;
+        }
+    }
+}
+
+void DEntity::ResetChecks(std::list<Str> *exclusionList)
+{
+    for (std::list<DBrush *>::const_iterator resetBrush = brushList.begin();
+         resetBrush != brushList.end(); resetBrush++) {
+        (*resetBrush)->ResetChecks(exclusionList);
+    }
 }
 
-int DEntity::FixBrushes(){
-       int count = 0;
+int DEntity::FixBrushes()
+{
+    int count = 0;
 
-       for ( std::list<DBrush *>::const_iterator fixBrush = brushList.begin(); fixBrush != brushList.end(); fixBrush++ )
-       {
-               count += ( *fixBrush )->RemoveRedundantPlanes();
-       }
+    for (std::list<DBrush *>::const_iterator fixBrush = brushList.begin(); fixBrush != brushList.end(); fixBrush++) {
+        count += (*fixBrush)->RemoveRedundantPlanes();
+    }
 
-       return count;
+    return count;
 }
 
-void DEntity::BuildInRadiant( bool allowDestruction ){
-       bool makeEntity = strcmp( m_Classname, "worldspawn" ) ? true : false;
+void DEntity::BuildInRadiant(bool allowDestruction)
+{
+    bool makeEntity = strcmp(m_Classname, "worldspawn") ? true : false;
 
-       if ( makeEntity ) {
-               NodeSmartReference node( GlobalEntityCreator().createEntity( GlobalEntityClassManager().findOrInsert( m_Classname.GetBuffer(), !brushList.empty() || !patchList.empty() ) ) );
+    if (makeEntity) {
+        NodeSmartReference node(GlobalEntityCreator().createEntity(
+                GlobalEntityClassManager().findOrInsert(m_Classname.GetBuffer(),
+                                                        !brushList.empty() || !patchList.empty())));
 
-               for ( std::list<DEPair* >::const_iterator buildEPair = epairList.begin(); buildEPair != epairList.end(); buildEPair++ )
-               {
-                       Node_getEntity( node )->setKeyValue( ( *buildEPair )->key, ( *buildEPair )->value );
-               }
+        for (std::list<DEPair *>::const_iterator buildEPair = epairList.begin();
+             buildEPair != epairList.end(); buildEPair++) {
+            Node_getEntity(node)->setKeyValue((*buildEPair)->key, (*buildEPair)->value);
+        }
 
-               Node_getTraversable( GlobalSceneGraph().root() )->insert( node );
+        Node_getTraversable(GlobalSceneGraph().root())->insert(node);
 
-               for ( std::list<DBrush *>::const_iterator buildBrush = brushList.begin(); buildBrush != brushList.end(); buildBrush++ )
-                       ( *buildBrush )->BuildInRadiant( allowDestruction, NULL, node.get_pointer() );
+        for (std::list<DBrush *>::const_iterator buildBrush = brushList.begin();
+             buildBrush != brushList.end(); buildBrush++) {
+                 (*buildBrush)->BuildInRadiant(allowDestruction, NULL, node.get_pointer());
+        }
 
-               for ( std::list<DPatch *>::const_iterator buildPatch = patchList.begin(); buildPatch != patchList.end(); buildPatch++ )
-                       ( *buildPatch )->BuildInRadiant( node.get_pointer() );
+        for (std::list<DPatch *>::const_iterator buildPatch = patchList.begin();
+             buildPatch != patchList.end(); buildPatch++) {
+                 (*buildPatch)->BuildInRadiant(node.get_pointer());
+        }
 
-               QER_Entity = node.get_pointer();
-       }
-       else
-       {
-               for ( std::list<DBrush *>::const_iterator buildBrush = brushList.begin(); buildBrush != brushList.end(); buildBrush++ )
-                       ( *buildBrush )->BuildInRadiant( allowDestruction, NULL );
+        QER_Entity = node.get_pointer();
+    } else {
+        for (std::list<DBrush *>::const_iterator buildBrush = brushList.begin();
+             buildBrush != brushList.end(); buildBrush++) {
+                 (*buildBrush)->BuildInRadiant(allowDestruction, NULL);
+        }
 
-               for ( std::list<DPatch *>::const_iterator buildPatch = patchList.begin(); buildPatch != patchList.end(); buildPatch++ )
-                       ( *buildPatch )->BuildInRadiant();
-       }
+        for (std::list<DPatch *>::const_iterator buildPatch = patchList.begin();
+             buildPatch != patchList.end(); buildPatch++) {
+                 (*buildPatch)->BuildInRadiant();
+        }
+    }
 }
 
 
+int DEntity::GetIDMax(void)
+{
+    int max = -1;
+    for (std::list<DBrush *>::const_iterator cntBrush = brushList.begin(); cntBrush != brushList.end(); cntBrush++) {
+        if ((*cntBrush)->m_nBrushID > max) {
+            max = (*cntBrush)->m_nBrushID;
+        }
+    }
+    return max + 1;
+}
 
-int DEntity::GetIDMax( void ) {
-       int max = -1;
-       for ( std::list<DBrush *>::const_iterator cntBrush = brushList.begin(); cntBrush != brushList.end(); cntBrush++ ) {
-               if ( ( *cntBrush )->m_nBrushID > max ) {
-                       max = ( *cntBrush )->m_nBrushID;
-               }
-       }
-       return max + 1;
+void DEntity::SetClassname(const char *classname)
+{
+    m_Classname = classname;
 }
 
-void DEntity::SetClassname( const char *classname ) {
-       m_Classname = classname;
+void DEntity::SaveToFile(FILE *pFile)
+{
+    fprintf(pFile, "{\n");
+
+    fprintf(pFile, "\"classname\" \"%s\"\n", (const char *) m_Classname);
+
+    for (std::list<DEPair *>::const_iterator ep = epairList.begin(); ep != epairList.end(); ep++) {
+        fprintf(pFile, "\"%s\" \"%s\"\n", (const char *) (*ep)->key, (const char *) (*ep)->value);
+    }
+
+    for (std::list<DBrush *>::const_iterator bp = brushList.begin(); bp != brushList.end(); bp++) {
+        (*bp)->SaveToFile(pFile);
+    }
+
+    fprintf(pFile, "}\n");
 }
 
-void DEntity::SaveToFile( FILE *pFile ){
-       fprintf( pFile, "{\n" );
+void DEntity::ClearEPairs()
+{
+    for (std::list<DEPair *>::const_iterator deadEPair = epairList.begin(); deadEPair != epairList.end(); deadEPair++) {
+        delete (*deadEPair);
+    }
+    epairList.clear();
+}
 
-       fprintf( pFile, "\"classname\" \"%s\"\n", (const char *)m_Classname );
+void DEntity::AddEPair(const char *key, const char *value)
+{
+    DEPair *newEPair;
+    newEPair = FindEPairByKey(key);
+    if (!newEPair) {
+        newEPair = new DEPair;
+        newEPair->Build(key, value);
+        epairList.push_back(newEPair);
+    } else {
+        newEPair->Build(key, value);
+    }
+}
+
+void DEntity::LoadEPairList(Entity *epl)
+{
+    class load_epairs_t : public Entity::Visitor {
+        DEntity *m_entity;
+    public:
+        load_epairs_t(DEntity *entity)
+                : m_entity(entity)
+        {
+        }
+
+        void visit(const char *key, const char *value)
+        {
+            if (strcmp(key, "classname") == 0) {
+                m_entity->SetClassname(value);
+            } else {
+                m_entity->AddEPair(key, value);
+            }
+        }
+
+    } load_epairs(this);
+
+    epl->forEachKeyValue(load_epairs);
+}
+
+bool DEntity::ResetTextures(const char *textureName, float fScale[2], float fShift[2], int rotation,
+                            const char *newTextureName,
+                            int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation,
+                            bool rebuild)
+{
+    bool reset = false;
+
+    for (std::list<DBrush *>::const_iterator resetBrush = brushList.begin();
+         resetBrush != brushList.end(); resetBrush++) {
+        bool tmp = (*resetBrush)->ResetTextures(textureName, fScale, fShift, rotation, newTextureName,
+                                                bResetTextureName, bResetScale, bResetShift, bResetRotation);
+
+        if (tmp) {
+            reset = true;
+            if (rebuild) {
+                Node_getTraversable(*(*resetBrush)->QER_entity)->erase(*(*resetBrush)->QER_brush);
+                (*resetBrush)->BuildInRadiant(false, NULL, (*resetBrush)->QER_entity);
+            }
+        }
+    }
+
+    if (bResetTextureName) {
+        for (std::list<DPatch *>::const_iterator resetPatch = patchList.begin();
+             resetPatch != patchList.end(); resetPatch++) {
+            bool tmp = (*resetPatch)->ResetTextures(textureName, newTextureName);
+
+            if (tmp) {
+                reset = true;
+                if (rebuild) {
+                    Node_getTraversable(*(*resetPatch)->QER_entity)->erase(*(*resetPatch)->QER_brush);
+                    (*resetPatch)->BuildInRadiant((*resetPatch)->QER_entity);
+                }
+            }
+        }
+    }
+
+    return reset;
+}
+
+DEPair *DEntity::FindEPairByKey(const char *keyname)
+{
+    for (std::list<DEPair *>::const_iterator ep = epairList.begin(); ep != epairList.end(); ep++) {
+        char *c = (*ep)->key;
+        if (!strcmp(c, keyname)) {
+            return *ep;
+        }
+    }
+    return NULL;
+}
+
+void DEntity::RemoveFromRadiant()
+{
+    Node_getTraversable(GlobalSceneGraph().root())->erase(*QER_Entity);
+
+    QER_Entity = NULL;
+}
 
-       for ( std::list<DEPair *>::const_iterator ep = epairList.begin(); ep != epairList.end(); ep++ )
-       {
-               fprintf( pFile, "\"%s\" \"%s\"\n", (const char *)( *ep )->key, (const char *)( *ep )->value );
-       }
+void DEntity::SpawnString(const char *key, const char *defaultstring, const char **out)
+{
+    DEPair *pEP = FindEPairByKey(key);
+    if (pEP) {
+        *out = pEP->value;
+    } else {
+        *out = defaultstring;
+    }
+}
 
-       for ( std::list<DBrush *>::const_iterator bp = brushList.begin(); bp != brushList.end(); bp++ )
-       {
-               ( *bp )->SaveToFile( pFile );
-       }
+void DEntity::SpawnInt(const char *key, const char *defaultstring, int *out)
+{
+    DEPair *pEP = FindEPairByKey(key);
+    if (pEP) {
+        *out = atoi(pEP->value);
+    } else {
+        *out = atoi(defaultstring);
+    }
+}
 
-       fprintf( pFile, "}\n" );
+void DEntity::SpawnFloat(const char *key, const char *defaultstring, float *out)
+{
+    DEPair *pEP = FindEPairByKey(key);
+    if (pEP) {
+        *out = static_cast<float>( atof(pEP->value));
+    } else {
+        *out = static_cast<float>( atof(defaultstring));
+    }
 }
 
-void DEntity::ClearEPairs(){
-       for ( std::list<DEPair *>::const_iterator deadEPair = epairList.begin(); deadEPair != epairList.end(); deadEPair++ )
-       {
-               delete ( *deadEPair );
-       }
-       epairList.clear();
+void DEntity::SpawnVector(const char *key, const char *defaultstring, vec_t *out)
+{
+    DEPair *pEP = FindEPairByKey(key);
+    if (pEP) {
+        sscanf(pEP->value, "%f %f %f", &out[0], &out[1], &out[2]);
+    } else {
+        sscanf(defaultstring, "%f %f %f", &out[0], &out[1], &out[2]);
+    }
 }
 
-void DEntity::AddEPair( const char *key, const char *value ) {
-       DEPair* newEPair;
-       newEPair = FindEPairByKey( key );
-       if ( !newEPair ) {
-               newEPair = new DEPair;
-               newEPair->Build( key, value );
-               epairList.push_back( newEPair );
-       }
-       else {
-               newEPair->Build( key, value );
-       }
+int DEntity::GetBrushCount(void)
+{
+    return static_cast<int>( brushList.size());
 }
 
-void DEntity::LoadEPairList( Entity *epl ){
-       class load_epairs_t : public Entity::Visitor
-       {
-       DEntity* m_entity;
-public:
-       load_epairs_t( DEntity* entity )
-               : m_entity( entity ){
-       }
-       void visit( const char* key, const char* value ){
-               if ( strcmp( key, "classname" ) == 0 ) {
-                       m_entity->SetClassname( value );
-               }
-               else{
-                       m_entity->AddEPair( key, value );
-               }
-       }
-
-       } load_epairs( this );
-
-       epl->forEachKeyValue( load_epairs );
-}
-
-bool DEntity::ResetTextures( const char* textureName, float fScale[2],     float fShift[2],    int rotation, const char* newTextureName,
-                                                        int bResetTextureName,    int bResetScale[2], int bResetShift[2], int bResetRotation, bool rebuild ){
-       bool reset = false;
-
-       for ( std::list<DBrush *>::const_iterator resetBrush = brushList.begin(); resetBrush != brushList.end(); resetBrush++ )
-       {
-               bool tmp = ( *resetBrush )->ResetTextures( textureName,        fScale,       fShift,       rotation, newTextureName,
-                                                                                                  bResetTextureName,  bResetScale,  bResetShift,  bResetRotation );
-
-               if ( tmp ) {
-                       reset = true;
-                       if ( rebuild ) {
-                               Node_getTraversable( *( *resetBrush )->QER_entity )->erase( *( *resetBrush )->QER_brush );
-                               ( *resetBrush )->BuildInRadiant( false, NULL, ( *resetBrush )->QER_entity );
-                       }
-               }
-       }
-
-       if ( bResetTextureName ) {
-               for ( std::list<DPatch *>::const_iterator resetPatch = patchList.begin(); resetPatch != patchList.end(); resetPatch++ )
-               {
-                       bool tmp = ( *resetPatch )->ResetTextures( textureName, newTextureName );
-
-                       if ( tmp ) {
-                               reset = true;
-                               if ( rebuild ) {
-                                       Node_getTraversable( *( *resetPatch )->QER_entity )->erase( *( *resetPatch )->QER_brush );
-                                       ( *resetPatch )->BuildInRadiant( ( *resetPatch )->QER_entity );
-                               }
-                       }
-               }
-       }
-
-       return reset;
-}
-
-DEPair* DEntity::FindEPairByKey( const char* keyname ){
-       for ( std::list<DEPair *>::const_iterator ep = epairList.begin(); ep != epairList.end(); ep++ )
-       {
-               char* c = ( *ep )->key;
-               if ( !strcmp( c, keyname ) ) {
-                       return *ep;
-               }
-       }
-       return NULL;
-}
-
-void DEntity::RemoveFromRadiant(){
-       Node_getTraversable( GlobalSceneGraph().root() )->erase( *QER_Entity );
-
-       QER_Entity = NULL;
-}
-
-void DEntity::SpawnString( const char* key, const char* defaultstring, const char** out ){
-       DEPair* pEP = FindEPairByKey( key );
-       if ( pEP ) {
-               *out = pEP->value;
-       }
-       else {
-               *out = defaultstring;
-       }
-}
-
-void DEntity::SpawnInt( const char* key, const char* defaultstring, int* out ){
-       DEPair* pEP = FindEPairByKey( key );
-       if ( pEP ) {
-               *out = atoi( pEP->value );
-       }
-       else {
-               *out = atoi( defaultstring );
-       }
-}
-
-void DEntity::SpawnFloat( const char* key, const char* defaultstring, float* out ){
-       DEPair* pEP = FindEPairByKey( key );
-       if ( pEP ) {
-               *out = static_cast<float>( atof( pEP->value ) );
-       }
-       else {
-               *out = static_cast<float>( atof( defaultstring ) );
-       }
-}
-
-void DEntity::SpawnVector( const char* key, const char* defaultstring, vec_t* out ){
-       DEPair* pEP = FindEPairByKey( key );
-       if ( pEP ) {
-               sscanf( pEP->value, "%f %f %f", &out[0], &out[1], &out[2] );
-       }
-       else {
-               sscanf( defaultstring, "%f %f %f", &out[0], &out[1], &out[2] );
-       }
-}
-
-int DEntity::GetBrushCount( void ) {
-       return static_cast<int>( brushList.size() );
-}
-
-DBrush* DEntity::FindBrushByPointer( scene::Node& brush ) {
-       for ( std::list<DBrush *>::const_iterator listBrush = brushList.begin(); listBrush != brushList.end(); listBrush++ ) {
-               DBrush* pBrush = ( *listBrush );
-               if ( pBrush->QER_brush == &brush ) {
-                       return pBrush;
-               }
-       }
-       return NULL;
+DBrush *DEntity::FindBrushByPointer(scene::Node &brush)
+{
+    for (std::list<DBrush *>::const_iterator listBrush = brushList.begin(); listBrush != brushList.end(); listBrush++) {
+        DBrush *pBrush = (*listBrush);
+        if (pBrush->QER_brush == &brush) {
+            return pBrush;
+        }
+    }
+    return NULL;
 }