-void DMap::ResetTextures( const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName,
- int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation ){
- for ( std::list<DEntity *>::const_iterator texEntity = entityList.begin(); texEntity != entityList.end(); texEntity++ )
- {
- if ( string_equal_nocase( "worldspawn", ( *texEntity )->m_Classname ) ) {
- ( *texEntity )->ResetTextures( textureName, fScale, fShift, rotation, newTextureName,
- bResetTextureName, bResetScale, bResetShift, bResetRotation, true );
- }
- else
- {
- if ( ( *texEntity )->ResetTextures( textureName, fScale, fShift, rotation, newTextureName,
- bResetTextureName, bResetScale, bResetShift, bResetRotation, false ) ) {
- RebuildEntity( *texEntity );
- }
- }
- }
+void
+DMap::ResetTextures(const char *textureName, float fScale[2], float fShift[2], int rotation, const char *newTextureName,
+ int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation)
+{
+ for (std::list<DEntity *>::const_iterator texEntity = entityList.begin();
+ texEntity != entityList.end(); texEntity++) {
+ if (string_equal_nocase("worldspawn", (*texEntity)->m_Classname)) {
+ (*texEntity)->ResetTextures(textureName, fScale, fShift, rotation, newTextureName,
+ bResetTextureName, bResetScale, bResetShift, bResetRotation, true);
+ } else {
+ if ((*texEntity)->ResetTextures(textureName, fScale, fShift, rotation, newTextureName,
+ bResetTextureName, bResetScale, bResetShift, bResetRotation, false)) {
+ RebuildEntity(*texEntity);
+ }
+ }
+ }