]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - contrib/bobtoolz/DVisDrawer.h
Revert partially (auto) "reformat code! now the code is only ugly on the *inside*"
[xonotic/netradiant.git] / contrib / bobtoolz / DVisDrawer.h
index 11b5d215c3554a43607f82f4ed0f4cf75a56fe7c..3ec5e21700ab9f770274532f5949c4e12b3b0529 100644 (file)
 
 #include "DWinding.h"
 
-class DVisDrawer : public Renderable, public OpenGLRenderable {
-    Shader *m_shader_solid;
-    Shader *m_shader_wireframe;
+class DVisDrawer : public Renderable, public OpenGLRenderable
+{
+Shader* m_shader_solid;
+Shader* m_shader_wireframe;
 public:
-    DVisDrawer();
-
-    virtual ~DVisDrawer();
+DVisDrawer();
+virtual ~DVisDrawer();
 
 protected:
-    std::list<DWinding *> *m_list;
-    int refCount;
+std::list<DWinding*>* m_list;
+int refCount;
 public:
-    void ClearPoints();
-
-    void SetList(std::list<DWinding *> *pointList);
-
-    void render(RenderStateFlags state) const;
-
-    void renderSolid(Renderer &renderer, const VolumeTest &volume) const;
-
-    void renderWireframe(Renderer &renderer, const VolumeTest &volume) const;
+void ClearPoints();
+void SetList( std::list<DWinding*>* pointList );
 
-    void constructShaders();
+void render( RenderStateFlags state ) const;
+void renderSolid( Renderer& renderer, const VolumeTest& volume ) const;
+void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const;
 
-    void destroyShaders();
+void constructShaders();
+void destroyShaders();
 
 };