/////////////////////////////////////////////////////////////////////////////
// CTextureResetDialog dialog
-class CTextureResetDialog : public CDialog {
+class CTextureResetDialog : public CDialog
+{
// Construction
public:
- CTextureResetDialog(CWnd *pParent = NULL); // standard constructor
+CTextureResetDialog( CWnd* pParent = NULL ); // standard constructor
// Dialog Data
//{{AFX_DATA(CTextureResetDialog)
- enum { IDD = IDD_TEXTURE_RESET_DIALOG };
- BOOL m_bAllTextures;
- CString m_TextureName;
- int m_nRotation;
- float m_fScaleHorizontal;
- float m_fScaleVertical;
- int m_nShiftHorizontal;
- int m_nShiftVertical;
- BOOL m_bOnlyTexture;
- CString m_NewTextureName;
+enum { IDD = IDD_TEXTURE_RESET_DIALOG };
+BOOL m_bAllTextures;
+CString m_TextureName;
+int m_nRotation;
+float m_fScaleHorizontal;
+float m_fScaleVertical;
+int m_nShiftHorizontal;
+int m_nShiftVertical;
+BOOL m_bOnlyTexture;
+CString m_NewTextureName;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTextureResetDialog)
protected:
- virtual void DoDataExchange(CDataExchange *pDX); // DDX/DDV support
+virtual void DoDataExchange( CDataExchange* pDX ); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CTextureResetDialog)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
- DECLARE_MESSAGE_MAP()
+DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}