/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
+ BobToolz plugin for GtkRadiant
+ Copyright (C) 2001 Gordon Biggans
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
#include "misc.h"
+#include "globaldefs.h"
#include <list>
#include "str.h"
#include "funchandlers.h"
-#ifdef __linux__
+#if GDEF_OS_POSIX
+
#include <sys/types.h>
#include <unistd.h>
+
#endif
#include "iundo.h"
#include "scenelib.h"
/*==========================
- Global Vars
-==========================*/
+ Global Vars
+ ==========================*/
//HANDLE bsp_process;
-char g_CurrentTexture[256] = "";
+char g_CurrentTexture[256] = "";
//=============================================================
//=============================================================
void ReadCurrentTexture()
{
- const char* textureName = GlobalRadiant().TextureBrowser_getSelectedShader();
- strcpy(g_CurrentTexture, textureName);
+ const char *textureName = GlobalRadiant().TextureBrowser_getSelectedShader();
+ strcpy(g_CurrentTexture, textureName);
}
-const char* GetCurrentTexture()
+const char *GetCurrentTexture()
{
- ReadCurrentTexture();
- return g_CurrentTexture;
+ ReadCurrentTexture();
+ return g_CurrentTexture;
}
void MoveBlock(int dir, vec3_t min, vec3_t max, float dist)
{
- switch(dir)
- {
- case MOVE_EAST:
- {
- min[0]+=dist;
- max[0]+=dist;
- break;
- }
- case MOVE_WEST:
- {
- min[0]-=dist;
- max[0]-=dist;
- break;
- }
- case MOVE_NORTH:
- {
- min[1]+=dist;
- max[1]+=dist;
- break;
- }
- case MOVE_SOUTH:
- {
- min[1]-=dist;
- max[1]-=dist;
- break;
- }
- }
+ switch (dir) {
+ case MOVE_EAST: {
+ min[0] += dist;
+ max[0] += dist;
+ break;
+ }
+ case MOVE_WEST: {
+ min[0] -= dist;
+ max[0] -= dist;
+ break;
+ }
+ case MOVE_NORTH: {
+ min[1] += dist;
+ max[1] += dist;
+ break;
+ }
+ case MOVE_SOUTH: {
+ min[1] -= dist;
+ max[1] -= dist;
+ break;
+ }
+ }
}
void SetInitialStairPos(int dir, vec3_t min, vec3_t max, float width)
{
- switch(dir)
- {
- case MOVE_EAST:
- {
- max[0] = min[0] + width;
- break;
- }
- case MOVE_WEST:
- {
- min[0] = max[0] - width;
- break;
- }
- case MOVE_NORTH:
- {
- max[1] = min[1] + width;
- break;
- }
- case MOVE_SOUTH:
- {
- min[1] = max[1] - width;
- break;
- }
- }
+ switch (dir) {
+ case MOVE_EAST: {
+ max[0] = min[0] + width;
+ break;
+ }
+ case MOVE_WEST: {
+ min[0] = max[0] - width;
+ break;
+ }
+ case MOVE_NORTH: {
+ max[1] = min[1] + width;
+ break;
+ }
+ case MOVE_SOUTH: {
+ min[1] = max[1] - width;
+ break;
+ }
+ }
}
-char* TranslateString (char *buf)
+char *TranslateString(char *buf)
{
- static char buf2[32768];
- int i, l;
- char *out;
-
- l = strlen(buf);
- out = buf2;
- for (i=0 ; i<l ; i++)
- {
- if (buf[i] == '\n')
- {
- *out++ = '\r';
- *out++ = '\n';
- }
- else
- *out++ = buf[i];
- }
- *out++ = 0;
-
- return buf2;
+ static char buf2[32768];
+
+ std::size_t l = strlen(buf);
+ char *out = buf2;
+ for (std::size_t i = 0; i < l; i++) {
+ if (buf[i] == '\n') {
+ *out++ = '\r';
+ *out++ = '\n';
+ } else {
+ *out++ = buf[i];
+ }
+ }
+ *out++ = 0;
+
+ return buf2;
}
-char* UnixToDosPath(char* path)
+char *UnixToDosPath(char *path)
{
-#ifndef WIN32
- return path;
+#if !GDEF_OS_WINDOWS
+ return path;
#else
- for(char* p = path; *p; p++)
- {
- if(*p == '/')
- *p = '\\';
- }
- return path;
+ for ( char* p = path; *p; p++ )
+ {
+ if ( *p == '/' ) {
+ *p = '\\';
+ }
+ }
+ return path;
#endif
}
-const char* ExtractFilename(const char* path)
+const char *ExtractFilename(const char *path)
{
- char* p = strrchr(path, '/');
- if(!p)
- {
- p = strrchr(path, '\\');
-
- if(!p)
- return path;
- }
- return ++p;
+ const char *p = strrchr(path, '/');
+ if (!p) {
+ p = strrchr(path, '\\');
+
+ if (!p) {
+ return path;
+ }
+ }
+ return ++p;
}
-extern char* PLUGIN_NAME;
+extern char *PLUGIN_NAME;
/*char* GetGameFilename(char* buffer, const char* filename)
-{
- strcpy(buffer, g_FuncTable.m_pfnGetGamePath());
- char* p = strrchr(buffer, '/');
- *++p = '\0';
- strcat(buffer, filename);
- buffer = UnixToDosPath(buffer);
- return buffer;
-}*/
-
-#if defined (POSIX)
+ {
+ strcpy(buffer, g_FuncTable.m_pfnGetGamePath());
+ char* p = strrchr(buffer, '/');
+ *++p = '\0';
+ strcat(buffer, filename);
+ buffer = UnixToDosPath(buffer);
+ return buffer;
+ }*/
+
+#if GDEF_OS_POSIX
+
// the bCreateConsole parameter is ignored on linux ..
-bool Q_Exec( const char *pCmd, bool bCreateConsole )
+bool Q_Exec(const char *pCmd, bool bCreateConsole)
{
- switch (fork())
- {
- case -1:
- return false;
+ switch (fork()) {
+ case -1:
+ return false;
// Error ("CreateProcess failed");
- break;
- case 0:
-#ifdef _DEBUG
- printf("Running system...\n");
- printf("Command: %s\n", pCmd);
+ break;
+ case 0:
+#if GDEF_DEBUG
+ printf("Running system...\n");
+ printf("Command: %s\n", pCmd);
#endif
- // NOTE: we could use that to detect when a step finishes. But then it
- // would not work for remote compiling stuff.
+ // NOTE: we could use that to detect when a step finishes. But then it
+ // would not work for remote compiling stuff.
// execlp (pCmd, pCmd, NULL);
- system( pCmd );
- printf ("system() returned");
- _exit (0);
- break;
+ system(pCmd);
+ printf("system() returned");
+ _exit(0);
+ break;
}
return true;
}
-#endif
-#include <windows.h>
+#endif
-#ifdef WIN32
+#if GDEF_OS_WINDOWS
#include <windows.h>
-bool Q_Exec( const char *pCmd, bool bCreateConsole )
-{
- // G_DeWan: Don't know if this is needed for linux version
+bool Q_Exec( const char *pCmd, bool bCreateConsole ){
+ // G_DeWan: Don't know if this is needed for linux version
- PROCESS_INFORMATION pi;
- STARTUPINFO si = {0}; // Initialize all members to zero
- si.cb = sizeof(STARTUPINFO); // Set byte count
- DWORD dwCreationFlags;
+ PROCESS_INFORMATION pi;
+ STARTUPINFO si = {0}; // Initialize all members to zero
+ si.cb = sizeof( STARTUPINFO ); // Set byte count
+ DWORD dwCreationFlags;
- if (bCreateConsole)
- dwCreationFlags = CREATE_NEW_CONSOLE | NORMAL_PRIORITY_CLASS;
- else
- dwCreationFlags = DETACHED_PROCESS | NORMAL_PRIORITY_CLASS;
+ if ( bCreateConsole ) {
+ dwCreationFlags = CREATE_NEW_CONSOLE | NORMAL_PRIORITY_CLASS;
+ }
+ else{
+ dwCreationFlags = DETACHED_PROCESS | NORMAL_PRIORITY_CLASS;
+ }
- for(; *pCmd == ' '; pCmd++);
+ for (; *pCmd == ' '; pCmd++ ) ;
- if(!CreateProcess(NULL, (char *)pCmd, NULL, NULL, FALSE, dwCreationFlags, NULL, NULL, &si, &pi))
- return false;
+ if ( !CreateProcess( NULL, (char *)pCmd, NULL, NULL, false, dwCreationFlags, NULL, NULL, &si, &pi ) ) {
+ return false;
+ }
- return true;
+ return true;
}
#endif
void StartBSP()
{
- char exename[256];
- GetFilename(exename, "q3map");
- UnixToDosPath(exename); // do we want this done in linux version?
+ char exename[256];
+ GetFilename(exename, "q3map");
+ UnixToDosPath(exename); // do we want this done in linux version?
+
+ char mapname[256];
+ const char *pn = GlobalRadiant().getMapsPath();
- char mapname[256];
- const char *pn = GlobalRadiant().getMapsPath();
-
- strcpy( mapname, pn );
- strcat( mapname, "/ac_prt.map" );
- UnixToDosPath(mapname);
+ strcpy(mapname, pn);
+ strcat(mapname, "/ac_prt.map");
+ UnixToDosPath(mapname);
- char command[1024];
- sprintf(command, "%s -nowater -fulldetail %s", exename, mapname);
+ char command[1024];
+ sprintf(command, "%s -nowater -fulldetail %s", exename, mapname);
- Q_Exec( command, TRUE );
+ Q_Exec(command, true);
}
-class EntityWriteMiniPrt
-{
- mutable DEntity world;
- FILE* pFile;
- std::list<Str>* exclusionList;
+class EntityWriteMiniPrt {
+ mutable DEntity world;
+ FILE *pFile;
+ std::list<Str> *exclusionList;
public:
- EntityWriteMiniPrt(FILE* pFile, std::list<Str>* exclusionList)
- : pFile(pFile), exclusionList(exclusionList)
- {
- }
- void operator()(scene::Instance& instance) const
- {
- const char* classname = Node_getEntity(instance.path().top())->getKeyValue("classname");
-
- if(!strcmp(classname, "worldspawn"))
- {
- world.LoadFromEntity(instance.path().top(), FALSE);
- world.RemoveNonCheckBrushes(exclusionList, TRUE);
- world.SaveToFile(pFile);
- }
- else if(strstr(classname, "info_"))
- {
- world.ClearBrushes();
- world.ClearEPairs();
- world.LoadEPairList(Node_getEntity(instance.path().top()));
- world.SaveToFile(pFile);
- }
- }
+ EntityWriteMiniPrt(FILE *pFile, std::list<Str> *exclusionList)
+ : pFile(pFile), exclusionList(exclusionList)
+ {
+ }
+
+ void operator()(scene::Instance &instance) const
+ {
+ const char *classname = Node_getEntity(instance.path().top())->getKeyValue("classname");
+
+ if (!strcmp(classname, "worldspawn")) {
+ world.LoadFromEntity(instance.path().top(), false);
+ world.RemoveNonCheckBrushes(exclusionList, true);
+ world.SaveToFile(pFile);
+ } else if (strstr(classname, "info_")) {
+ world.ClearBrushes();
+ world.ClearEPairs();
+ world.LoadEPairList(Node_getEntity(instance.path().top()));
+ world.SaveToFile(pFile);
+ }
+ }
};
-
-void BuildMiniPrt(std::list<Str>* exclusionList)
+
+void BuildMiniPrt(std::list<Str> *exclusionList)
{
- // yes, we could just use -fulldetail option, but, as SPOG said
- // it'd be faster without all the hint, donotenter etc textures and
- // doors, etc
+ // yes, we could just use -fulldetail option, but, as SPOG said
+ // it'd be faster without all the hint, donotenter etc textures and
+ // doors, etc
+
+
-
-
- char buffer[128];
- const char *pn = GlobalRadiant().getMapsPath();
+ char buffer[128];
+ const char *pn = GlobalRadiant().getMapsPath();
- strcpy( buffer, pn );
- strcat( buffer, "/ac_prt.map" );
- FILE* pFile = fopen(buffer, "w");
+ strcpy(buffer, pn);
+ strcat(buffer, "/ac_prt.map");
+ FILE *pFile = fopen(buffer, "w");
- // ahem, thx rr2
- if(!pFile)
- return;
+ // ahem, thx rr2
+ if (!pFile) {
+ return;
+ }
- Scene_forEachEntity(EntityWriteMiniPrt(pFile, exclusionList));
+ Scene_forEachEntity(EntityWriteMiniPrt(pFile, exclusionList));
- fclose(pFile);
+ fclose(pFile);
- StartBSP();
+ StartBSP();
}
-class EntityFindByTargetName
-{
- const char* targetname;
+class EntityFindByTargetName {
+ const char *targetname;
public:
- mutable const scene::Path* result;
- EntityFindByTargetName(const char* targetname)
- : targetname(targetname), result(0)
- {
- }
- void operator()(scene::Instance& instance) const
- {
- if(result == 0)
+ mutable const scene::Path *result;
+
+ EntityFindByTargetName(const char *targetname)
+ : targetname(targetname), result(0)
{
- const char* value = Node_getEntity(instance.path().top())->getKeyValue("targetname");
+ }
+
+ void operator()(scene::Instance &instance) const
+ {
+ if (result == 0) {
+ const char *value = Node_getEntity(instance.path().top())->getKeyValue("targetname");
- if(!strcmp(value, targetname))
- {
- result = &instance.path();
- }
+ if (!strcmp(value, targetname)) {
+ result = &instance.path();
+ }
+ }
}
- }
};
-
-const scene::Path* FindEntityFromTargetname(const char* targetname)
+
+const scene::Path *FindEntityFromTargetname(const char *targetname)
{
- return Scene_forEachEntity(EntityFindByTargetName(targetname)).result;
+ return Scene_forEachEntity(EntityFindByTargetName(targetname)).result;
}
-void FillDefaultTexture(_QERFaceData* faceData, vec3_t va, vec3_t vb, vec3_t vc, const char* texture)
+void FillDefaultTexture(_QERFaceData *faceData, vec3_t va, vec3_t vb, vec3_t vc, const char *texture)
{
- faceData->m_texdef.rotate = 0;
- faceData->m_texdef.scale[0] = 0.5;
- faceData->m_texdef.scale[1] = 0.5;
- faceData->m_texdef.shift[0] = 0;
- faceData->m_texdef.shift[1] = 0;
- faceData->contents = 0;
- faceData->flags = 0;
- faceData->value = 0;
- if(*texture)
- faceData->m_shader = texture;
- else
- faceData->m_shader = "textures/common/caulk";
- VectorCopy(va, faceData->m_p0);
- VectorCopy(vb, faceData->m_p1);
- VectorCopy(vc, faceData->m_p2);
+ faceData->m_texdef.rotate = 0;
+ faceData->m_texdef.scale[0] = 0.5;
+ faceData->m_texdef.scale[1] = 0.5;
+ faceData->m_texdef.shift[0] = 0;
+ faceData->m_texdef.shift[1] = 0;
+ faceData->contents = 0;
+ faceData->flags = 0;
+ faceData->value = 0;
+ if (*texture) {
+ faceData->m_shader = texture;
+ } else {
+ faceData->m_shader = "textures/common/caulk";
+ }
+ VectorCopy(va, faceData->m_p0);
+ VectorCopy(vb, faceData->m_p1);
+ VectorCopy(vc, faceData->m_p2);
}
float Determinant3x3(float a1, float a2, float a3,
- float b1, float b2, float b3,
- float c1, float c2, float c3)
+ float b1, float b2, float b3,
+ float c1, float c2, float c3)
{
- return a1*(b2*c3-b3*c2) - a2*(b1*c3-b3*c1) + a3*(b1*c2-b2*c1);
+ return a1 * (b2 * c3 - b3 * c2) - a2 * (b1 * c3 - b3 * c1) + a3 * (b1 * c2 - b2 * c1);
}
-bool GetEntityCentre(const char* entity, vec3_t centre)
+bool GetEntityCentre(const char *entity, vec3_t centre)
{
- const scene::Path* ent = FindEntityFromTargetname(entity);
- if(!ent)
- return FALSE;
+ const scene::Path *ent = FindEntityFromTargetname(entity);
+ if (!ent) {
+ return false;
+ }
- scene::Instance& instance = *GlobalSceneGraph().find(*ent);
- VectorCopy(instance.worldAABB().origin, centre);
+ scene::Instance &instance = *GlobalSceneGraph().find(*ent);
+ VectorCopy(instance.worldAABB().origin, centre);
- return TRUE;
+ return true;
}
vec_t Min(vec_t a, vec_t b)
{
- if(a < b)
- return a;
- return b;
+ if (a < b) {
+ return a;
+ }
+ return b;
}
-void MakeNormal( const vec_t* va, const vec_t* vb, const vec_t* vc, vec_t* out ) {
- vec3_t v1, v2;
- VectorSubtract(va, vb, v1);
- VectorSubtract(vc, vb, v2);
- CrossProduct(v1, v2, out);
+void MakeNormal(const vec_t *va, const vec_t *vb, const vec_t *vc, vec_t *out)
+{
+ vec3_t v1, v2;
+ VectorSubtract(va, vb, v1);
+ VectorSubtract(vc, vb, v2);
+ CrossProduct(v1, v2, out);
}
-char* GetFilename(char* buffer, const char* filename) {
- strcpy(buffer, GlobalRadiant().getAppPath());
- strcat(buffer, "plugins/");
- strcat(buffer, filename);
- return buffer;
+char *GetFilename(char *buffer, const char *filename)
+{
+ strcpy(buffer, GlobalRadiant().getAppPath());
+ strcat(buffer, "plugins/");
+ strcat(buffer, filename);
+ return buffer;
}
-