Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include "misc.h"
+#include "StdAfx.h"
-#include <list>
-#include "str.h"
-
-#include "DPoint.h"
-#include "DPlane.h"
-#include "DBrush.h"
-#include "DEPair.h"
-#include "DPatch.h"
#include "DEntity.h"
-
#include "funchandlers.h"
#ifdef __linux__
#include <unistd.h>
#endif
-#include "iundo.h"
-#include "ientity.h"
-#include "iscenegraph.h"
-#include "qerplugin.h"
-
-#include <vector>
-#include <list>
-#include <map>
-#include <algorithm>
-
-#include "scenelib.h"
-
/*==========================
Global Vars
==========================*/
void ReadCurrentTexture()
{
- const char* textureName = GlobalRadiant().TextureBrowser_getSelectedShader();
+ const char* textureName = g_FuncTable.m_pfnGetCurrentTexture();
strcpy(g_CurrentTexture, textureName);
}
return g_CurrentTexture;
}
+epair_t* GetNextChainItem(epair_t* lastItem, const char* key, const char* value)
+{
+ epair_t* nextEPair = g_FuncTable.m_pfnAllocateEpair(key, value);
+
+ if(lastItem != NULL)
+ lastItem->next = nextEPair;
+
+ return nextEPair;
+}
+
void MoveBlock(int dir, vec3_t min, vec3_t max, float dist)
{
switch(dir)
}
}
-char* TranslateString (char *buf)
+char* TranslateString (const char *buf)
{
static char buf2[32768];
+ int i, l;
+ char *out;
- std::size_t l = strlen(buf);
- char* out = buf2;
- for (int i=0 ; i<l ; i++)
+ l = strlen(buf);
+ out = buf2;
+ for (i=0 ; i<l ; i++)
{
if (buf[i] == '\n')
{
return buf2;
}
+void Sys_ERROR (const char* text, ...)
+{
+ va_list argptr;
+ char buf[32768];
+
+ va_start (argptr,text);
+ vsprintf (buf, text,argptr);
+ va_end (argptr);
+
+ Sys_Printf("BobToolz::ERROR->%s", buf);
+}
+
+/*void Sys_Printf (char *text, ...)
+{
+ va_list argptr;
+ char buf[32768];
+
+ va_start (argptr,text);
+ vsprintf (buf, text,argptr);
+ va_end (argptr);
+
+ g_FuncTable.m_pfnSysMsg ( buf );
+}*/
char* UnixToDosPath(char* path)
{
-#ifndef WIN32
+#ifndef _WIN32
return path;
#else
for(char* p = path; *p; p++)
const char* ExtractFilename(const char* path)
{
- char* p = strrchr(path, '/');
+ const char* p = strrchr(path, '/');
if(!p)
{
p = strrchr(path, '\\');
return ++p;
}
-extern char* PLUGIN_NAME;
+extern const char* PLUGIN_NAME;
/*char* GetGameFilename(char* buffer, const char* filename)
{
strcpy(buffer, g_FuncTable.m_pfnGetGamePath());
return buffer;
}*/
-#if defined (POSIX)
+#if defined (__linux__) || defined (__APPLE__)
// the bCreateConsole parameter is ignored on linux ..
bool Q_Exec( const char *pCmd, bool bCreateConsole )
{
}
#endif
-#ifdef WIN32
-
-#include <windows.h>
-
+#ifdef _WIN32
bool Q_Exec( const char *pCmd, bool bCreateConsole )
{
// G_DeWan: Don't know if this is needed for linux version
for(; *pCmd == ' '; pCmd++);
- if(!CreateProcess(NULL, (char *)pCmd, NULL, NULL, false, dwCreationFlags, NULL, NULL, &si, &pi))
+ if(!CreateProcess(NULL, (char *)pCmd, NULL, NULL, FALSE, dwCreationFlags, NULL, NULL, &si, &pi))
return false;
return true;
GetFilename(exename, "q3map");
UnixToDosPath(exename); // do we want this done in linux version?
- char mapname[256];
- const char *pn = GlobalRadiant().getMapsPath();
-
+ char mapname[256];
+ const char *pn = g_FuncTable.m_pfnReadProjectKey("mapspath");
+
strcpy( mapname, pn );
strcat( mapname, "/ac_prt.map" );
UnixToDosPath(mapname);
char command[1024];
sprintf(command, "%s -nowater -fulldetail %s", exename, mapname);
- Q_Exec( command, true );
+ Q_Exec( command, TRUE );
}
-class EntityWriteMiniPrt
-{
- mutable DEntity world;
- FILE* pFile;
- std::list<Str>* exclusionList;
-public:
- EntityWriteMiniPrt(FILE* pFile, std::list<Str>* exclusionList)
- : pFile(pFile), exclusionList(exclusionList)
- {
- }
- void operator()(scene::Instance& instance) const
- {
- const char* classname = Node_getEntity(instance.path().top())->getKeyValue("classname");
-
- if(!strcmp(classname, "worldspawn"))
- {
- world.LoadFromEntity(instance.path().top(), false);
- world.RemoveNonCheckBrushes(exclusionList, true);
- world.SaveToFile(pFile);
- }
- else if(strstr(classname, "info_"))
- {
- world.ClearBrushes();
- world.ClearEPairs();
- world.LoadEPairList(Node_getEntity(instance.path().top()));
- world.SaveToFile(pFile);
- }
- }
-};
-
-void BuildMiniPrt(std::list<Str>* exclusionList)
+void BuildMiniPrt(list<Str>* exclusionList)
{
// yes, we could just use -fulldetail option, but, as SPOG said
// it'd be faster without all the hint, donotenter etc textures and
// doors, etc
-
-
+ DEntity world;
+
char buffer[128];
- const char *pn = GlobalRadiant().getMapsPath();
+ const char *pn = g_FuncTable.m_pfnReadProjectKey("mapspath");
strcpy( buffer, pn );
strcat( buffer, "/ac_prt.map" );
if(!pFile)
return;
- Scene_forEachEntity(EntityWriteMiniPrt(pFile, exclusionList));
+ int count = g_FuncTable.m_pfnGetEntityCount();
+ for(int i = 0; i < count; i++)
+ {
+ entity_t* ent = (entity_t*)g_FuncTable.m_pfnGetEntityHandle(i);
+
+ epair_t* epl = *g_EntityTable.m_pfnGetEntityKeyValList(ent);
+
+ epair_t* ep = epl;
+ while(ep)
+ {
+ if(!strcmp(ep->key, "classname"))
+ {
+ if(!strcmp(ep->value, "worldspawn"))
+ {
+ world.LoadFromEntity(i, FALSE);
+ world.RemoveNonCheckBrushes(exclusionList, TRUE);
+ world.SaveToFile(pFile);
+ }
+ else if(strstr(ep->value, "info_"))
+ {
+ world.ClearBrushes();
+ world.ClearEPairs();
+ world.LoadEPairList(epl);
+ world.SaveToFile(pFile);
+ }
+ break;
+ }
+
+ ep = ep->next;
+ }
+ }
fclose(pFile);
StartBSP();
}
-class EntityFindByTargetName
+entity_s* FindEntityFromTargetname(const char* targetname, int* entNum)
{
- const char* targetname;
-public:
- mutable const scene::Path* result;
- EntityFindByTargetName(const char* targetname)
- : targetname(targetname), result(0)
- {
- }
- void operator()(scene::Instance& instance) const
- {
- if(result == 0)
- {
- const char* value = Node_getEntity(instance.path().top())->getKeyValue("targetname");
+ DEntity world;
- if(!strcmp(value, targetname))
- {
- result = &instance.path();
- }
- }
- }
-};
-
-const scene::Path* FindEntityFromTargetname(const char* targetname)
-{
- return Scene_forEachEntity(EntityFindByTargetName(targetname)).result;
+ int count = g_FuncTable.m_pfnGetEntityCount();
+ for(int i = 0; i < count; i++)
+ {
+ world.ClearEPairs();
+
+ entity_s* ent = (entity_s*)g_FuncTable.m_pfnGetEntityHandle(i);
+
+ world.LoadEPairList(*g_EntityTable.m_pfnGetEntityKeyValList(ent));
+
+ DEPair* tn = world.FindEPairByKey("targetname");
+ if(tn)
+ {
+ if(!stricmp(tn->value, targetname)) {
+ if(entNum) {
+ *entNum = i;
+ }
+ return ent;
+ }
+ }
+ }
+ return NULL;
}
void FillDefaultTexture(_QERFaceData* faceData, vec3_t va, vec3_t vb, vec3_t vc, const char* texture)
{
- faceData->m_texdef.rotate = 0;
- faceData->m_texdef.scale[0] = 0.5;
- faceData->m_texdef.scale[1] = 0.5;
- faceData->m_texdef.shift[0] = 0;
- faceData->m_texdef.shift[1] = 0;
- faceData->contents = 0;
- faceData->flags = 0;
- faceData->value = 0;
+ faceData->m_bBPrimit = FALSE;
+ faceData->m_fRotate = 0;
+ faceData->m_fScale[0] = 0.5;
+ faceData->m_fScale[1] = 0.5;
+ faceData->m_fShift[0] = 0;
+ faceData->m_fShift[1] = 0;
+ faceData->m_nContents = 0;
+ faceData->m_nFlags = 0;
+ faceData->m_nValue = 0;
if(*texture)
- faceData->m_shader = texture;
+ strcpy(faceData->m_TextureName, texture);
else
- faceData->m_shader = "textures/common/caulk";
- VectorCopy(va, faceData->m_p0);
- VectorCopy(vb, faceData->m_p1);
- VectorCopy(vc, faceData->m_p2);
+ strcpy(faceData->m_TextureName, "textures/common/caulk");
+ VectorCopy(va, faceData->m_v1);
+ VectorCopy(vb, faceData->m_v2);
+ VectorCopy(vc, faceData->m_v3);
}
float Determinant3x3(float a1, float a2, float a3,
bool GetEntityCentre(const char* entity, vec3_t centre)
{
- const scene::Path* ent = FindEntityFromTargetname(entity);
+ entity_s* ent = FindEntityFromTargetname(entity, NULL);
if(!ent)
- return false;
+ return FALSE;
+
+ int cnt = g_FuncTable.m_pfnAllocateEntityBrushHandles(ent);
+ if(cnt == 0)
+ {
+ g_FuncTable.m_pfnReleaseEntityBrushHandles();
+ return FALSE;
+ }
+
+ brush_t* brush = (brush_t*)g_FuncTable.m_pfnGetEntityBrushHandle(0);
+ DBrush cBrush;
+ cBrush.LoadFromBrush_t(brush, FALSE);
- scene::Instance& instance = *GlobalSceneGraph().find(*ent);
- VectorCopy(instance.worldAABB().origin, centre);
+ vec3_t min, max;
+ cBrush.GetBounds(min, max);
- return true;
+ VectorAdd(min, max, centre);
+ VectorScale(centre, 0.5f, centre);
+
+ g_FuncTable.m_pfnReleaseEntityBrushHandles();
+ return TRUE;
}
vec_t Min(vec_t a, vec_t b)
return b;
}
-void MakeNormal( const vec_t* va, const vec_t* vb, const vec_t* vc, vec_t* out ) {
+void MakeNormal( vec_t* va, vec_t* vb, vec_t* vc, vec_t* out ) {
vec3_t v1, v2;
VectorSubtract(va, vb, v1);
VectorSubtract(vc, vb, v2);
CrossProduct(v1, v2, out);
}
-
-char* GetFilename(char* buffer, const char* filename) {
- strcpy(buffer, GlobalRadiant().getAppPath());
- strcat(buffer, "plugins/");
- strcat(buffer, filename);
- return buffer;
-}
-