vec_t Min(vec_t a, vec_t b);
+epair_t* GetNextChainItem(epair_t* lastItem, const char* key, const char* value);
+
// reads current texture into global, returns pointer to it
const char* GetCurrentTexture();
void FillDefaultTexture(_QERFaceData* faceData, vec3_t va, vec3_t vb, vec3_t vc, const char* texture);
-void Sys_ERROR (char* text, ...);
+void Sys_ERROR (const char* text, ...);
void BuildMiniPrt(list<Str>* exclusionList);
void MoveBlock(int dir, vec3_t min, vec3_t max, float dist);
void SetInitialStairPos(int dir, vec3_t min, vec3_t max, float width);
-scene::Path* FindEntityFromTargetname(const char* targetname, int* entNum);
+entity_s* FindEntityFromTargetname(const char* targetname, int* entNum);
char* UnixToDosPath(char* path);