if(bHorScale)
{
- int texWidth = pqtTexInfo->width;
float width = maxX - minX;
- scale[0] = width/texWidth;
+ scale[0] = width/pqtTexInfo->width;
shift[0] = -(float)((int)maxX%(int)width)/scale[0];
}
if(bVertScale)
{
- int texHeight = pqtTexInfo->height;
float height = maxY - minY;
- scale[1] = height/texHeight;
+ scale[1] = height/pqtTexInfo->height;
shift[1] = (float)((int)minY%(int)height)/scale[1];
}