-BobToolz Changelog:\r
-[=================]\r
-\r
-Changes in v1110 (GTK):\r
-[=====================]\r
-\r
-djbob\r
-\r
-Added:\r
-(16.05.01)\r
- Impemented a little feature that highligths the q3map bug that is causing problems for autocaulk, (see readme)\r
-(01.04.01)\r
- Added DPatch class to implement patches, however radiant does not (currently) support adding patches to an entity via a plugin, so, its actually redundant atm, i was adding this to fix the patches being removed from entities probelm with dealing with entities outside of the worldspawn.\r
- \r
-Changes:\r
-(02.04.01)\r
- EPair keys and values can now be 128 characters long, not 64, happy now hydra?\r
- Texture reseter works on patches now too.\r
-\r
-Removed:\r
-(29.03.01)\r
- Removed CTF colour changer, it is now in the ctftoolz.\r
-\r
-Fixed:\r
-(02.04.01)\r
- Worldspawn brushes are rebuilt per brush, rather than per entity in texture reseter.\r
-(03.04.01)\r
- Worldspawn brushes are rebuilt per brush, rather than per entity in brush cleanup.\r
-\r
-Changes in v1100 (GTK):\r
-[=====================]\r
-\r
-djbob\r
-\r
-Added:\r
-(24.03.01)\r
- Added CTF colour changer for worldspawn+func_group.\r
-\r
-Changes:\r
-(25.03.01)\r
- Brought some functions over to using DMap class, allowing them to run on multiple entities, patches are still a no-no atm.\r
- This includes:\r
- \r
- a) brush cleanup, will now fix problems on brushes that are not in the worldspawn, and rebuild the entitiy afterwards.\r
- b) texture reseter will change textures on all brushes now, not just those in the worldspawn.\r
- c) CTF colour changer will also work on brushes outside of the worldspawn entity.\r
-\r
-This introduces one prolem, patches in entities will no longer be part of the new entity, sorry for any trouble this causes, i will fix it soon hopefully.\r
-\r
-Fixes:\r
-(25.03.01)\r
- Fixed bug in DMap class that prevented it destroying brushes... thus enabling the class to work!!!!\r
-\r
-Changes in v1090 (GTK):\r
-[=====================]\r
-\r
-djbob\r
-\r
-Added:\r
-(22.03.01)\r
- Added PitOMatic Function.\r
-\r
-Changes in v1080b (GTK):\r
-[======================]\r
-\r
-djbob\r
-\r
-Fixes:\r
- Removed some previously unnoticed porting introduced bugs.\r
-\r
-Added:\r
- Polygon stuff now passes through my internal validation routines, no more phantom brushes will be made, or squiffy planes.\r
-\r
-Changes in v1080 (GTK):\r
-[=====================]\r
-\r
-djbob\r
-\r
-Fixes:\r
-(05.03.01)\r
- Fixed line removed by rr2 in autocaulk.\r
- Fixed Autocaulk not working with maps larger than the old grid.\r
-\r
-Added:\r
-(04.03.01)\r
- Added Changelog.\r
- Added ability to align polygons so that top edge will be flat. (Request By Casey)\r
-(05.03.01)\r
- Added ability to change main texture for stairs.\r
-\r
-rr2do2\r
-\r
-Changes:\r
-(??.??.01)\r
- Removed all traces of MFC from GTK version, the evil that it is ;]\r
-\r
+BobToolz Changelog:
+[=================]
+
+Changes in v1110 (GTK):
+[=====================]
+
+djbob
+
+Added:
+(16.05.01)
+ Impemented a little feature that highligths the q3map bug that is causing problems for autocaulk, (see readme)
+(01.04.01)
+ Added DPatch class to implement patches, however radiant does not (currently) support adding patches to an entity via a plugin, so, its actually redundant atm, i was adding this to fix the patches being removed from entities probelm with dealing with entities outside of the worldspawn.
+
+Changes:
+(02.04.01)
+ EPair keys and values can now be 128 characters long, not 64, happy now hydra?
+ Texture reseter works on patches now too.
+
+Removed:
+(29.03.01)
+ Removed CTF colour changer, it is now in the ctftoolz.
+
+Fixed:
+(02.04.01)
+ Worldspawn brushes are rebuilt per brush, rather than per entity in texture reseter.
+(03.04.01)
+ Worldspawn brushes are rebuilt per brush, rather than per entity in brush cleanup.
+
+Changes in v1100 (GTK):
+[=====================]
+
+djbob
+
+Added:
+(24.03.01)
+ Added CTF colour changer for worldspawn+func_group.
+
+Changes:
+(25.03.01)
+ Brought some functions over to using DMap class, allowing them to run on multiple entities, patches are still a no-no atm.
+ This includes:
+
+ a) brush cleanup, will now fix problems on brushes that are not in the worldspawn, and rebuild the entitiy afterwards.
+ b) texture reseter will change textures on all brushes now, not just those in the worldspawn.
+ c) CTF colour changer will also work on brushes outside of the worldspawn entity.
+
+This introduces one prolem, patches in entities will no longer be part of the new entity, sorry for any trouble this causes, i will fix it soon hopefully.
+
+Fixes:
+(25.03.01)
+ Fixed bug in DMap class that prevented it destroying brushes... thus enabling the class to work!!!!
+
+Changes in v1090 (GTK):
+[=====================]
+
+djbob
+
+Added:
+(22.03.01)
+ Added PitOMatic Function.
+
+Changes in v1080b (GTK):
+[======================]
+
+djbob
+
+Fixes:
+ Removed some previously unnoticed porting introduced bugs.
+
+Added:
+ Polygon stuff now passes through my internal validation routines, no more phantom brushes will be made, or squiffy planes.
+
+Changes in v1080 (GTK):
+[=====================]
+
+djbob
+
+Fixes:
+(05.03.01)
+ Fixed line removed by rr2 in autocaulk.
+ Fixed Autocaulk not working with maps larger than the old grid.
+
+Added:
+(04.03.01)
+ Added Changelog.
+ Added ability to align polygons so that top edge will be flat. (Request By Casey)
+(05.03.01)
+ Added ability to change main texture for stairs.
+
+rr2do2
+
+Changes:
+(??.??.01)
+ Removed all traces of MFC from GTK version, the evil that it is ;]
+