]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - contrib/camera/renderer.cpp
Revert partially (auto) "reformat code! now the code is only ugly on the *inside*"
[xonotic/netradiant.git] / contrib / camera / renderer.cpp
index f372ca67fd5884199a8336045d42ac9c2d5c0dfc..ac270836ad7c4d72ea1060e0e73f3c13a69d3b51 100644 (file)
 
 #include "camera.h"
 
-CRenderer::CRenderer()
-{
+CRenderer::CRenderer() {
 
-    refCount = 1;
+       refCount = 1;
 
-    m_bHooked = FALSE;
+       m_bHooked = FALSE;
 
-    Register();
-    Initialize();
+       Register();
+       Initialize();
 }
 
-CRenderer::~CRenderer()
-{
-    if (m_bHooked) {
-        UnRegister();
-    }
+CRenderer::~CRenderer() {
+       if ( m_bHooked ) {
+               UnRegister();
+       }
 }
 
-void CRenderer::Register()
-{
-    g_QglTable.m_pfnHookGL2DWindow(this);
-    g_QglTable.m_pfnHookGL3DWindow(this);
-    m_bHooked = TRUE;
+void CRenderer::Register() {
+       g_QglTable.m_pfnHookGL2DWindow( this );
+       g_QglTable.m_pfnHookGL3DWindow( this );
+       m_bHooked = TRUE;
 }
 
-void CRenderer::UnRegister()
-{
-    if (g_QglTable.m_nSize) {
-        g_QglTable.m_pfnUnHookGL2DWindow(this);
-        g_QglTable.m_pfnUnHookGL3DWindow(this);
-    }
-    m_bHooked = FALSE;
+void CRenderer::UnRegister() {
+       if ( g_QglTable.m_nSize ) {
+               g_QglTable.m_pfnUnHookGL2DWindow( this );
+               g_QglTable.m_pfnUnHookGL3DWindow( this );
+       }
+       m_bHooked = FALSE;
 }
 
-void CRenderer::Initialize()
-{
+void CRenderer::Initialize() {
 
 }
 
-void CRenderer::Draw2D(VIEWTYPE vt)
-{
-
-    g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
-    g_QglTable.m_pfn_qglPushMatrix();
-
-    switch (vt) {
-        case XY:
-            break;
-        case XZ:
-            g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
-            break;
-        case YZ:
-            g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
-            g_QglTable.m_pfn_qglRotatef(270.0f, 0.0f, 0.0f, 1.0f);
-            break;
-    }
-
-    CCamera *cam = firstCam;
-    while (cam) {
-        cam->GetCam()->draw(((Listener && cam == g_pCurrentEditCam) ? true : false));
-        cam = cam->GetNext();
-    }
-
-    g_QglTable.m_pfn_qglPopMatrix();
-    g_QglTable.m_pfn_qglPopAttrib();
+void CRenderer::Draw2D( VIEWTYPE vt ) {
+
+       g_QglTable.m_pfn_qglPushAttrib( GL_ALL_ATTRIB_BITS );
+       g_QglTable.m_pfn_qglPushMatrix();
+
+       switch ( vt )
+       {
+       case XY:
+               break;
+       case XZ:
+               g_QglTable.m_pfn_qglRotatef( 270.0f, 1.0f, 0.0f, 0.0f );
+               break;
+       case YZ:
+               g_QglTable.m_pfn_qglRotatef( 270.0f, 1.0f, 0.0f, 0.0f );
+               g_QglTable.m_pfn_qglRotatef( 270.0f, 0.0f, 0.0f, 1.0f );
+               break;
+       }
+
+       CCamera *cam = firstCam;
+       while ( cam ) {
+               cam->GetCam()->draw( ( ( Listener && cam == g_pCurrentEditCam ) ? true : false ) );
+               cam = cam->GetNext();
+       }
+
+       g_QglTable.m_pfn_qglPopMatrix();
+       g_QglTable.m_pfn_qglPopAttrib();
 }
 
-void CRenderer::Draw3D()
-{
-    // FIXME: really need a mainloop callback from the editor core
-    static long start;
-    static float cycle;
-    static long msecs;
-    static long current;
-
-    if (g_iPreviewRunning) {
-        if (g_iPreviewRunning == 1) {
-            start = Q_QGetTickCount();
-            GetCurrentCam()->GetCam()->startCamera(start);
-            cycle = GetCurrentCam()->GetCam()->getTotalTime();
-            msecs = (long) (cycle * 1000);
-            current = start;
-            g_iPreviewRunning = 2;
-        }
-
-        if (current < start + msecs) {
-            float fov;
-            vec3_t origin = {0.0f, 0.0f, 0.0f}, dir = {0.0f, 0.0f, 0.0f}, angles;
-
-            GetCurrentCam()->GetCam()->getCameraInfo(current, &origin[0], &dir[0], &fov);
-            VectorSet(angles, asin(dir[2]) * 180 / 3.14159, atan2(dir[1], dir[0]) * 180 / 3.14159, 0);
-            g_CameraTable.m_pfnSetCamera(origin, angles);
-            current = Q_QGetTickCount();
-        } else {
-            g_iPreviewRunning = 0;
-            GetCurrentCam()->GetCam()->setRunning(false);
-            g_FuncTable.m_pfnSysUpdateWindows(W_XY_OVERLAY | W_CAMERA);
-        }
-    }
-
-    g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
-
-    CCamera *cam = firstCam;
-    while (cam) {
-        cam->GetCam()->draw(((Listener && cam == g_pCurrentEditCam) ? true : false));
-        cam = cam->GetNext();
-    }
-
-    if (g_iPreviewRunning) {
-        int x, y, width, height, i;
-        float degInRad;
-
-        g_CameraTable.m_pfnGetCamWindowExtents(&x, &y, &width, &height);
-
-        // setup orthographic projection mode
-        g_QglTable.m_pfn_qglMatrixMode(GL_PROJECTION);
-        g_QglTable.m_pfn_qglLoadIdentity();
-        g_QglTable.m_pfn_qglDisable(GL_DEPTH_TEST);
-        g_QglTable.m_pfn_qglOrtho(0, (float) width, 0, (float) height, -100, 100);
-        g_QglTable.m_pfn_qglMatrixMode(GL_MODELVIEW);
-
-        g_QglTable.m_pfn_qglLoadIdentity();
-        g_QglTable.m_pfn_qglColor3f(1.f, 1.f, 1.f);
-        g_QglTable.m_pfn_qglBegin(GL_LINE_LOOP);
-        g_QglTable.m_pfn_qglVertex2f(10, 10);
-        g_QglTable.m_pfn_qglVertex2f(40, 10);
-        g_QglTable.m_pfn_qglVertex2f(40, 25);
-        g_QglTable.m_pfn_qglVertex2f(10, 25);
-        g_QglTable.m_pfn_qglEnd();
-
-        g_QglTable.m_pfn_qglBegin(GL_LINE_LOOP);
-        for (i = 0; i < 360; i += 60) {
-            degInRad = i * (3.14159265358979323846 / 180.f);
-            g_QglTable.m_pfn_qglVertex2f(18 + cos(degInRad) * 5, 18 + sin(degInRad) * 5);
-        }
-        g_QglTable.m_pfn_qglEnd();
-
-        degInRad = (360 - ((current - start) % 360)) * (3.14159265358979323846 / 180.f);
-        g_QglTable.m_pfn_qglBegin(GL_LINES);
-        g_QglTable.m_pfn_qglVertex2f(18, 18);
-        g_QglTable.m_pfn_qglVertex2f(18 + cos(degInRad) * 5, 18 + sin(degInRad) * 5);
-        g_QglTable.m_pfn_qglVertex2f(32, 18);
-        g_QglTable.m_pfn_qglVertex2f(32 + cos(degInRad) * 5, 18 + sin(degInRad) * 5);
-        g_QglTable.m_pfn_qglEnd();
-
-        g_QglTable.m_pfn_qglBegin(GL_LINE_LOOP);
-        for (i = 0; i < 360; i += 60) {
-            degInRad = i * (3.14159265358979323846 / 180.f);
-            g_QglTable.m_pfn_qglVertex2f(32 + cos(degInRad) * 5, 18 + sin(degInRad) * 5);
-        }
-        g_QglTable.m_pfn_qglEnd();
-
-        g_QglTable.m_pfn_qglBegin(GL_LINES);
-        g_QglTable.m_pfn_qglVertex2f(40, 22);
-        g_QglTable.m_pfn_qglVertex2f(52, 31);
-        g_QglTable.m_pfn_qglVertex2f(40, 13);
-        g_QglTable.m_pfn_qglVertex2f(52, 4);
-        g_QglTable.m_pfn_qglEnd();
-    }
-
-    g_QglTable.m_pfn_qglPopAttrib();
+void CRenderer::Draw3D() {
+       // FIXME: really need a mainloop callback from the editor core
+       static long start;
+       static float cycle;
+       static long msecs;
+       static long current;
+
+       if ( g_iPreviewRunning ) {
+               if ( g_iPreviewRunning == 1 ) {
+                       start = Q_QGetTickCount();
+                       GetCurrentCam()->GetCam()->startCamera( start );
+                       cycle = GetCurrentCam()->GetCam()->getTotalTime();
+                       msecs = (long)( cycle * 1000 );
+                       current = start;
+                       g_iPreviewRunning = 2;
+               }
+
+               if ( current < start + msecs ) {
+                       float fov;
+                       vec3_t origin = {0.0f, 0.0f, 0.0f}, dir = {0.0f, 0.0f, 0.0f}, angles;
+
+                       GetCurrentCam()->GetCam()->getCameraInfo( current, &origin[0], &dir[0], &fov );
+                       VectorSet( angles, asin( dir[2] ) * 180 / 3.14159, atan2( dir[1], dir[0] ) * 180 / 3.14159, 0 );
+                       g_CameraTable.m_pfnSetCamera( origin, angles );
+                       current = Q_QGetTickCount();
+               }
+               else {
+                       g_iPreviewRunning = 0;
+                       GetCurrentCam()->GetCam()->setRunning( false );
+                       g_FuncTable.m_pfnSysUpdateWindows( W_XY_OVERLAY | W_CAMERA );
+               }
+       }
+
+       g_QglTable.m_pfn_qglPushAttrib( GL_ALL_ATTRIB_BITS );
+
+       CCamera *cam = firstCam;
+       while ( cam ) {
+               cam->GetCam()->draw( ( ( Listener && cam == g_pCurrentEditCam ) ? true : false ) );
+               cam = cam->GetNext();
+       }
+
+       if ( g_iPreviewRunning ) {
+               int x, y, width, height, i;
+               float degInRad;
+
+               g_CameraTable.m_pfnGetCamWindowExtents( &x, &y, &width, &height );
+
+               // setup orthographic projection mode
+               g_QglTable.m_pfn_qglMatrixMode( GL_PROJECTION );
+               g_QglTable.m_pfn_qglLoadIdentity();
+               g_QglTable.m_pfn_qglDisable( GL_DEPTH_TEST );
+               g_QglTable.m_pfn_qglOrtho( 0, (float)width, 0, (float)height, -100, 100 );
+               g_QglTable.m_pfn_qglMatrixMode( GL_MODELVIEW );
+
+               g_QglTable.m_pfn_qglLoadIdentity();
+               g_QglTable.m_pfn_qglColor3f( 1.f, 1.f, 1.f );
+               g_QglTable.m_pfn_qglBegin( GL_LINE_LOOP );
+               g_QglTable.m_pfn_qglVertex2f( 10, 10 );
+               g_QglTable.m_pfn_qglVertex2f( 40, 10 );
+               g_QglTable.m_pfn_qglVertex2f( 40, 25 );
+               g_QglTable.m_pfn_qglVertex2f( 10, 25 );
+               g_QglTable.m_pfn_qglEnd();
+
+               g_QglTable.m_pfn_qglBegin( GL_LINE_LOOP );
+               for ( i = 0; i < 360; i += 60 ) {
+                       degInRad = i * ( 3.14159265358979323846 / 180.f );
+                       g_QglTable.m_pfn_qglVertex2f( 18 + cos( degInRad ) * 5, 18 + sin( degInRad ) * 5 );
+               }
+               g_QglTable.m_pfn_qglEnd();
+
+               degInRad = ( 360 - ( ( current - start ) % 360 ) ) * ( 3.14159265358979323846 / 180.f );
+               g_QglTable.m_pfn_qglBegin( GL_LINES );
+               g_QglTable.m_pfn_qglVertex2f( 18, 18 );
+               g_QglTable.m_pfn_qglVertex2f( 18 + cos( degInRad ) * 5, 18 + sin( degInRad ) * 5 );
+               g_QglTable.m_pfn_qglVertex2f( 32, 18 );
+               g_QglTable.m_pfn_qglVertex2f( 32 + cos( degInRad ) * 5, 18 + sin( degInRad ) * 5 );
+               g_QglTable.m_pfn_qglEnd();
+
+               g_QglTable.m_pfn_qglBegin( GL_LINE_LOOP );
+               for ( i = 0; i < 360; i += 60 ) {
+                       degInRad = i * ( 3.14159265358979323846 / 180.f );
+                       g_QglTable.m_pfn_qglVertex2f( 32 + cos( degInRad ) * 5, 18 + sin( degInRad ) * 5 );
+               }
+               g_QglTable.m_pfn_qglEnd();
+
+               g_QglTable.m_pfn_qglBegin( GL_LINES );
+               g_QglTable.m_pfn_qglVertex2f( 40, 22 );
+               g_QglTable.m_pfn_qglVertex2f( 52, 31 );
+               g_QglTable.m_pfn_qglVertex2f( 40, 13 );
+               g_QglTable.m_pfn_qglVertex2f( 52, 4 );
+               g_QglTable.m_pfn_qglEnd();
+       }
+
+       g_QglTable.m_pfn_qglPopAttrib();
 }