GtkObject *adj;
GSList *group;
int i;
- char *games[] = { "Quake 2", "Half-Life", "SiN", "Heretic 2", "Kingpin", "Genesis3D", "Quake 3 Arena" };
- char *waveforms[] = { "Alternating hill/valley", "Cylindrical left-to-right", "Cylindrical top-to-bottom",
+ const char *games[] = { "Quake 2", "Half-Life", "SiN", "Heretic 2", "Kingpin", "Genesis3D", "Quake 3 Arena" };
+ const char *waveforms[] = { "Alternating hill/valley", "Cylindrical left-to-right", "Cylindrical top-to-bottom",
"From bitmap", "Fractal" };
- char *orientations[] = { "Ground surface", "Ceiling", "Wall facing 0", "Wall facing 90",
+ const char *orientations[] = { "Ground surface", "Ceiling", "Wall facing 0", "Wall facing 90",
"Wall facing 180","Wall facing 270" };
g_pWnd = dlg = gtk_window_new (GTK_WINDOW_TOPLEVEL);