]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - contrib/ufoaiplug/ufoai_filters.cpp
reformat code! now the code is only ugly on the *inside*
[xonotic/netradiant.git] / contrib / ufoaiplug / ufoai_filters.cpp
index c40de733bb4385e09282d02dd5618f34eea177e6..de30083a0ce82c9c6bf9cdb5056e28c2c4aec3e6 100644 (file)
@@ -39,143 +39,145 @@ int level_active = 0;
 // TODO: This should be added to ibrush.h
 // like already done for Node_getEntity in ientity.h
 // FIXME: Doesn't belong here
-inline Brush* Node_getBrush( scene::Node& node ){
-       return NodeTypeCast<Brush>::cast( node );
+inline Brush *Node_getBrush(scene::Node &node)
+{
+    return NodeTypeCast<Brush>::cast(node);
 }
 
-void hide_node( scene::Node& node, bool hide ){
-       hide
-       ? node.enable( scene::Node::eHidden )
-       : node.disable( scene::Node::eHidden );
+void hide_node(scene::Node &node, bool hide)
+{
+    hide
+    ? node.enable(scene::Node::eHidden)
+    : node.disable(scene::Node::eHidden);
 }
 
-typedef std::list<Entity*> entitylist_t;
+typedef std::list<Entity *> entitylist_t;
 
-class EntityFindByName : public scene::Graph::Walker
-{
-const char* m_name;
-entitylist_t& m_entitylist;
+class EntityFindByName : public scene::Graph::Walker {
+    const char *m_name;
+    entitylist_t &m_entitylist;
 /* this starts at 1 << level */
-int m_flag;
-int m_hide;
+    int m_flag;
+    int m_hide;
 public:
-EntityFindByName( const char* name, entitylist_t& entitylist, int flag, bool hide )
-       : m_name( name ), m_entitylist( entitylist ), m_flag( flag ), m_hide( hide ){
-}
-bool pre( const scene::Path& path, scene::Instance& instance ) const {
-       int spawnflagsInt;
-       Entity* entity = Node_getEntity( path.top() );
-       if ( entity != 0 ) {
-               if ( string_equal( m_name, entity->getKeyValue( "classname" ) ) ) {
-                       const char *spawnflags = entity->getKeyValue( "spawnflags" );
-                       globalOutputStream() << "spawnflags for " << m_name << ": " << spawnflags << ".\n";
-
-                       if ( !string_empty( spawnflags ) ) {
-                               spawnflagsInt = atoi( spawnflags );
-                               if ( !( spawnflagsInt & m_flag ) ) {
-                                       hide_node( path.top(), m_hide );   // hide/unhide
-                                       m_entitylist.push_back( entity );
-                               }
-                       }
-                       else
-                       {
-                               globalOutputStream() << "UFO:AI: Warning: no spawnflags for " << m_name << ".\n";
-                       }
-               }
-       }
-       return true;
-}
+    EntityFindByName(const char *name, entitylist_t &entitylist, int flag, bool hide)
+            : m_name(name), m_entitylist(entitylist), m_flag(flag), m_hide(hide)
+    {
+    }
+
+    bool pre(const scene::Path &path, scene::Instance &instance) const
+    {
+        int spawnflagsInt;
+        Entity *entity = Node_getEntity(path.top());
+        if (entity != 0) {
+            if (string_equal(m_name, entity->getKeyValue("classname"))) {
+                const char *spawnflags = entity->getKeyValue("spawnflags");
+                globalOutputStream() << "spawnflags for " << m_name << ": " << spawnflags << ".\n";
+
+                if (!string_empty(spawnflags)) {
+                    spawnflagsInt = atoi(spawnflags);
+                    if (!(spawnflagsInt & m_flag)) {
+                        hide_node(path.top(), m_hide);   // hide/unhide
+                        m_entitylist.push_back(entity);
+                    }
+                } else {
+                    globalOutputStream() << "UFO:AI: Warning: no spawnflags for " << m_name << ".\n";
+                }
+            }
+        }
+        return true;
+    }
 };
 
-class ForEachFace : public BrushVisitor
-{
-Brush &m_brush;
+class ForEachFace : public BrushVisitor {
+    Brush &m_brush;
 public:
-mutable int m_contentFlagsVis;
-mutable int m_surfaceFlagsVis;
-
-ForEachFace( Brush& brush )
-       : m_brush( brush ){
-       m_contentFlagsVis = -1;
-       m_surfaceFlagsVis = -1;
-}
-
-void visit( Face& face ) const {
+    mutable int m_contentFlagsVis;
+    mutable int m_surfaceFlagsVis;
+
+    ForEachFace(Brush &brush)
+            : m_brush(brush)
+    {
+        m_contentFlagsVis = -1;
+        m_surfaceFlagsVis = -1;
+    }
+
+    void visit(Face &face) const
+    {
 #if GDEF_DEBUG
-       if ( m_surfaceFlagsVis < 0 ) {
-               m_surfaceFlagsVis = face.getShader().m_flags.m_surfaceFlags;
-       }
-       else if ( m_surfaceFlagsVis >= 0 && m_surfaceFlagsVis != face.getShader().m_flags.m_surfaceFlags ) {
-               globalOutputStream() << "Faces with different surfaceflags at brush\n";
-       }
-       if ( m_contentFlagsVis < 0 ) {
-               m_contentFlagsVis = face.getShader().m_flags.m_contentFlags;
-       }
-       else if ( m_contentFlagsVis >= 0 && m_contentFlagsVis != face.getShader().m_flags.m_contentFlags ) {
-               globalOutputStream() << "Faces with different contentflags at brush\n";
-       }
+        if (m_surfaceFlagsVis < 0) {
+            m_surfaceFlagsVis = face.getShader().m_flags.m_surfaceFlags;
+        } else if (m_surfaceFlagsVis >= 0 && m_surfaceFlagsVis != face.getShader().m_flags.m_surfaceFlags) {
+            globalOutputStream() << "Faces with different surfaceflags at brush\n";
+        }
+        if (m_contentFlagsVis < 0) {
+            m_contentFlagsVis = face.getShader().m_flags.m_contentFlags;
+        } else if (m_contentFlagsVis >= 0 && m_contentFlagsVis != face.getShader().m_flags.m_contentFlags) {
+            globalOutputStream() << "Faces with different contentflags at brush\n";
+        }
 #else
-       m_surfaceFlagsVis = face.getShader().m_flags.m_surfaceFlags;
-       m_contentFlagsVis = face.getShader().m_flags.m_contentFlags;
+        m_surfaceFlagsVis = face.getShader().m_flags.m_surfaceFlags;
+        m_contentFlagsVis = face.getShader().m_flags.m_contentFlags;
 #endif
-}
+    }
 };
 
-typedef std::list<Brush*> brushlist_t;
+typedef std::list<Brush *> brushlist_t;
 
-class BrushGetLevel : public scene::Graph::Walker
-{
-brushlist_t& m_brushlist;
-int m_flag;
-bool m_content;     // if true - use m_contentFlags - otherwise m_surfaceFlags
-mutable bool m_notset;
-mutable bool m_hide;
+class BrushGetLevel : public scene::Graph::Walker {
+    brushlist_t &m_brushlist;
+    int m_flag;
+    bool m_content;     // if true - use m_contentFlags - otherwise m_surfaceFlags
+    mutable bool m_notset;
+    mutable bool m_hide;
 public:
-BrushGetLevel( brushlist_t& brushlist, int flag, bool content, bool notset, bool hide )
-       : m_brushlist( brushlist ), m_flag( flag ), m_content( content ), m_notset( notset ), m_hide( hide ){
-}
-bool pre( const scene::Path& path, scene::Instance& instance ) const {
-       Brush* brush = Node_getBrush( path.top() );
-       if ( brush != 0 ) {
-               ForEachFace faces( *brush );
-               brush->forEachFace( faces );
-               // contentflags?
-               if ( m_content ) {
-                       // are any flags set?
-                       if ( faces.m_contentFlagsVis > 0 ) {
-                               // flag should not be set
-                               if ( m_notset && ( !( faces.m_contentFlagsVis & m_flag ) ) ) {
-                                       hide_node( path.top(), m_hide );
-                                       m_brushlist.push_back( brush );
-                               }
-                               // check whether flag is set
-                               else if ( !m_notset && ( ( faces.m_contentFlagsVis & m_flag ) ) ) {
-                                       hide_node( path.top(), m_hide );
-                                       m_brushlist.push_back( brush );
-                               }
-                       }
-               }
-               // surfaceflags?
-               else
-               {
-                       // are any flags set?
-                       if ( faces.m_surfaceFlagsVis > 0 ) {
-                               // flag should not be set
-                               if ( m_notset && ( !( faces.m_surfaceFlagsVis & m_flag ) ) ) {
-                                       hide_node( path.top(), m_hide );
-                                       m_brushlist.push_back( brush );
-                               }
-                               // check whether flag is set
-                               else if ( !m_notset && ( ( faces.m_surfaceFlagsVis & m_flag ) ) ) {
-                                       hide_node( path.top(), m_hide );
-                                       m_brushlist.push_back( brush );
-                               }
-                       }
-               }
-
-       }
-       return true;
-}
+    BrushGetLevel(brushlist_t &brushlist, int flag, bool content, bool notset, bool hide)
+            : m_brushlist(brushlist), m_flag(flag), m_content(content), m_notset(notset), m_hide(hide)
+    {
+    }
+
+    bool pre(const scene::Path &path, scene::Instance &instance) const
+    {
+        Brush *brush = Node_getBrush(path.top());
+        if (brush != 0) {
+            ForEachFace faces(*brush);
+            brush->forEachFace(faces);
+            // contentflags?
+            if (m_content) {
+                // are any flags set?
+                if (faces.m_contentFlagsVis > 0) {
+                    // flag should not be set
+                    if (m_notset && (!(faces.m_contentFlagsVis & m_flag))) {
+                        hide_node(path.top(), m_hide);
+                        m_brushlist.push_back(brush);
+                    }
+                        // check whether flag is set
+                    else if (!m_notset && ((faces.m_contentFlagsVis & m_flag))) {
+                        hide_node(path.top(), m_hide);
+                        m_brushlist.push_back(brush);
+                    }
+                }
+            }
+                // surfaceflags?
+            else {
+                // are any flags set?
+                if (faces.m_surfaceFlagsVis > 0) {
+                    // flag should not be set
+                    if (m_notset && (!(faces.m_surfaceFlagsVis & m_flag))) {
+                        hide_node(path.top(), m_hide);
+                        m_brushlist.push_back(brush);
+                    }
+                        // check whether flag is set
+                    else if (!m_notset && ((faces.m_surfaceFlagsVis & m_flag))) {
+                        hide_node(path.top(), m_hide);
+                        m_brushlist.push_back(brush);
+                    }
+                }
+            }
+
+        }
+        return true;
+    }
 };
 
 /**
@@ -183,137 +185,126 @@ bool pre( const scene::Path& path, scene::Instance& instance ) const {
  * @param[in] level Which level to show?
  * @todo Entities
  */
-void filter_level( int flag ){
-       int level;
-       brushlist_t brushes;
-       entitylist_t entities;
-
-       level = ( flag >> 8 );
-
-       if ( level_active ) {
-               GlobalSceneGraph().traverse( BrushGetLevel( brushes, ( level_active << 8 ), true, true, false ) );
-               GlobalSceneGraph().traverse( EntityFindByName( "func_door", entities, level_active, false ) );
-               GlobalSceneGraph().traverse( EntityFindByName( "func_breakable", entities, level_active, false ) );
-               GlobalSceneGraph().traverse( EntityFindByName( "misc_model", entities, level_active, false ) );
-               GlobalSceneGraph().traverse( EntityFindByName( "misc_particle", entities, level_active, false ) );
-               entities.erase( entities.begin(), entities.end() );
-               brushes.erase( brushes.begin(), brushes.end() );
-               if ( level_active == level ) {
-                       level_active = 0;
-                       // just disabĺe level filter
-                       return;
-               }
-       }
-       level_active = level;
-       globalOutputStream() << "UFO:AI: level_active: " << level_active << ", flag: " << flag << ".\n";
-
-       // first all brushes
-       GlobalSceneGraph().traverse( BrushGetLevel( brushes, flag, true, true, true ) );
-
-       // now all entities
-       GlobalSceneGraph().traverse( EntityFindByName( "func_door", entities, level, true ) );
-       GlobalSceneGraph().traverse( EntityFindByName( "func_breakable", entities, level, true ) );
-       GlobalSceneGraph().traverse( EntityFindByName( "misc_model", entities, level, true ) );
-       GlobalSceneGraph().traverse( EntityFindByName( "misc_particle", entities, level, true ) );
+void filter_level(int flag)
+{
+    int level;
+    brushlist_t brushes;
+    entitylist_t entities;
+
+    level = (flag >> 8);
+
+    if (level_active) {
+        GlobalSceneGraph().traverse(BrushGetLevel(brushes, (level_active << 8), true, true, false));
+        GlobalSceneGraph().traverse(EntityFindByName("func_door", entities, level_active, false));
+        GlobalSceneGraph().traverse(EntityFindByName("func_breakable", entities, level_active, false));
+        GlobalSceneGraph().traverse(EntityFindByName("misc_model", entities, level_active, false));
+        GlobalSceneGraph().traverse(EntityFindByName("misc_particle", entities, level_active, false));
+        entities.erase(entities.begin(), entities.end());
+        brushes.erase(brushes.begin(), brushes.end());
+        if (level_active == level) {
+            level_active = 0;
+            // just disabĺe level filter
+            return;
+        }
+    }
+    level_active = level;
+    globalOutputStream() << "UFO:AI: level_active: " << level_active << ", flag: " << flag << ".\n";
+
+    // first all brushes
+    GlobalSceneGraph().traverse(BrushGetLevel(brushes, flag, true, true, true));
+
+    // now all entities
+    GlobalSceneGraph().traverse(EntityFindByName("func_door", entities, level, true));
+    GlobalSceneGraph().traverse(EntityFindByName("func_breakable", entities, level, true));
+    GlobalSceneGraph().traverse(EntityFindByName("misc_model", entities, level, true));
+    GlobalSceneGraph().traverse(EntityFindByName("misc_particle", entities, level, true));
 
 #if GDEF_DEBUG
-       if ( brushes.empty() ) {
-               globalOutputStream() << "UFO:AI: No brushes.\n";
-       }
-       else
-       {
-               globalOutputStream() << "UFO:AI: Found " << Unsigned( brushes.size() ) << " brushes.\n";
-       }
-
-       // now let's filter all entities like misc_model, func_breakable and func_door that have the spawnflags set
-       if ( entities.empty() ) {
-               globalOutputStream() << "UFO:AI: No entities.\n";
-       }
-       else
-       {
-               globalOutputStream() << "UFO:AI: Found " << Unsigned( entities.size() ) << " entities.\n";
-       }
+    if (brushes.empty()) {
+        globalOutputStream() << "UFO:AI: No brushes.\n";
+    } else {
+        globalOutputStream() << "UFO:AI: Found " << Unsigned(brushes.size()) << " brushes.\n";
+    }
+
+    // now let's filter all entities like misc_model, func_breakable and func_door that have the spawnflags set
+    if (entities.empty()) {
+        globalOutputStream() << "UFO:AI: No entities.\n";
+    } else {
+        globalOutputStream() << "UFO:AI: Found " << Unsigned(entities.size()) << " entities.\n";
+    }
 #endif
 }
 
-void filter_stepon( void ){
-       if ( stepon_active ) {
-               stepon_active = false;
-       }
-       else {
-               stepon_active = true;
-       }
-       brushlist_t brushes;
-       GlobalSceneGraph().traverse( BrushGetLevel( brushes, CONTENTS_STEPON, true, false, stepon_active ) );
-
-       if ( brushes.empty() ) {
-               globalOutputStream() << "UFO:AI: No brushes.\n";
-       }
-       else
-       {
-               globalOutputStream() << "UFO:AI: Hiding " << Unsigned( brushes.size() ) << " stepon brushes.\n";
-       }
+void filter_stepon(void)
+{
+    if (stepon_active) {
+        stepon_active = false;
+    } else {
+        stepon_active = true;
+    }
+    brushlist_t brushes;
+    GlobalSceneGraph().traverse(BrushGetLevel(brushes, CONTENTS_STEPON, true, false, stepon_active));
+
+    if (brushes.empty()) {
+        globalOutputStream() << "UFO:AI: No brushes.\n";
+    } else {
+        globalOutputStream() << "UFO:AI: Hiding " << Unsigned(brushes.size()) << " stepon brushes.\n";
+    }
 }
 
-void filter_nodraw( void ){
-       if ( nodraw_active ) {
-               nodraw_active = false;
-       }
-       else {
-               nodraw_active = true;
-       }
-       brushlist_t brushes;
-       GlobalSceneGraph().traverse( BrushGetLevel( brushes, SURF_NODRAW, false, false, nodraw_active ) );
+void filter_nodraw(void)
+{
+    if (nodraw_active) {
+        nodraw_active = false;
+    } else {
+        nodraw_active = true;
+    }
+    brushlist_t brushes;
+    GlobalSceneGraph().traverse(BrushGetLevel(brushes, SURF_NODRAW, false, false, nodraw_active));
 
 #if GDEF_DEBUG
-       if ( brushes.empty() ) {
-               globalOutputStream() << "UFO:AI: No brushes.\n";
-       }
-       else
-       {
-               globalOutputStream() << "UFO:AI: Hiding " << Unsigned( brushes.size() ) << " nodraw brushes.\n";
-       }
+    if (brushes.empty()) {
+        globalOutputStream() << "UFO:AI: No brushes.\n";
+    } else {
+        globalOutputStream() << "UFO:AI: Hiding " << Unsigned(brushes.size()) << " nodraw brushes.\n";
+    }
 #endif
 }
 
-void filter_actorclip( void ){
-       if ( actorclip_active ) {
-               actorclip_active = false;
-       }
-       else {
-               actorclip_active = true;
-       }
-       brushlist_t brushes;
-       GlobalSceneGraph().traverse( BrushGetLevel( brushes, CONTENTS_ACTORCLIP, true, false, actorclip_active ) );
+void filter_actorclip(void)
+{
+    if (actorclip_active) {
+        actorclip_active = false;
+    } else {
+        actorclip_active = true;
+    }
+    brushlist_t brushes;
+    GlobalSceneGraph().traverse(BrushGetLevel(brushes, CONTENTS_ACTORCLIP, true, false, actorclip_active));
 
 #if GDEF_DEBUG
-       if ( brushes.empty() ) {
-               globalOutputStream() << "UFO:AI: No brushes.\n";
-       }
-       else
-       {
-               globalOutputStream() << "UFO:AI: Hiding " << Unsigned( brushes.size() ) << " actorclip brushes.\n";
-       }
+    if (brushes.empty()) {
+        globalOutputStream() << "UFO:AI: No brushes.\n";
+    } else {
+        globalOutputStream() << "UFO:AI: Hiding " << Unsigned(brushes.size()) << " actorclip brushes.\n";
+    }
 #endif
 }
 
-void filter_weaponclip( void ){
-       if ( weaponclip_active ) {
-               weaponclip_active = false;
-       }
-       else {
-               weaponclip_active = true;
-       }
-       brushlist_t brushes;
-       GlobalSceneGraph().traverse( BrushGetLevel( brushes, CONTENTS_WEAPONCLIP, true, false, weaponclip_active ) );
+void filter_weaponclip(void)
+{
+    if (weaponclip_active) {
+        weaponclip_active = false;
+    } else {
+        weaponclip_active = true;
+    }
+    brushlist_t brushes;
+    GlobalSceneGraph().traverse(BrushGetLevel(brushes, CONTENTS_WEAPONCLIP, true, false, weaponclip_active));
 
 #if GDEF_DEBUG
-       if ( brushes.empty() ) {
-               globalOutputStream() << "UFO:AI: No brushes.\n";
-       }
-       else
-       {
-               globalOutputStream() << "UFO:AI: Hiding " << Unsigned( brushes.size() ) << " weaponclip brushes.\n";
-       }
+    if (brushes.empty()) {
+        globalOutputStream() << "UFO:AI: No brushes.\n";
+    } else {
+        globalOutputStream() << "UFO:AI: Hiding " << Unsigned(brushes.size()) << " weaponclip brushes.\n";
+    }
 #endif
 }