]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - docs/manual/quake3/Compile_Manual/cfgq3.c
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[xonotic/netradiant.git] / docs / manual / quake3 / Compile_Manual / cfgq3.c
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@@ -1,78 +1,78 @@
-//===========================================================================\r
-// BSPC configuration file\r
-// Quake3\r
-//===========================================================================\r
-\r
-#define PRESENCE_NONE                          1\r
-#define PRESENCE_NORMAL                                2\r
-#define PRESENCE_CROUCH                                4\r
-\r
-// more bounding boxes can be added if required\r
-// always minimize the number of bounding boxes listed here to reduce AAS file size\r
-// for instance if players cannot crouch then it's good to remove the bbox definition for it\r
-\r
-//bounding box when running/walking\r
-bbox   //30x30x56\r
-{\r
-       presencetype    PRESENCE_NORMAL\r
-       flags                   0x0000\r
-       mins                    {-15, -15, -24}\r
-       maxs                    {15, 15, 32}\r
-}\r
-\r
-// bounding box when crouched\r
-bbox   //30x30x40\r
-{\r
-       presencetype    PRESENCE_CROUCH\r
-       flags                   0x0001\r
-       mins                    {-15, -15, -24}\r
-       maxs                    {15, 15, 16}\r
-}\r
-\r
-// do not forget settings as they might not be defaulted correctly when this cfg is used\r
-settings\r
-{\r
-       // physics settings\r
-       phys_gravitydirection           {0, 0, -1}              // direction of gravity\r
-       phys_friction                           6                               // friction\r
-       phys_stopspeed                          100                             // stop speed\r
-       phys_gravity                            800                             // gravity\r
-       phys_waterfriction                      1                               // friction in water\r
-       phys_watergravity                       400                             // gravity in water\r
-       phys_maxvelocity                        320                             // maximum run speed\r
-       phys_maxwalkvelocity            320                             // maximum walk speed (set for running)\r
-       phys_maxcrouchvelocity          100                             // maximum crouch speed\r
-       phys_maxswimvelocity            150                             // maximum swim speed\r
-       phys_walkaccelerate                     100                             // acceleration for walking\r
-       phys_airaccelerate                      0                               // acceleration flying through the air\r
-       phys_swimaccelerate                     0                               // acceleration for swimming\r
-       phys_maxstep                            18                              // maximum step height\r
-       phys_maxsteepness                       0.7                             // maximum floor steepness a player can walk on\r
-       phys_maxwaterjump                       19                              // maximum height for an out of water jump\r
-       phys_maxbarrier                         33                              // maximum barrier a player can jump onto\r
-       phys_jumpvel                            270                             // jump velocity\r
-       phys_falldelta5                         40                              // falling delta for 5 damage ( see PM_CrashLand in game/bg_pmove.c )\r
-       phys_falldelta10                        60                              // falling delta for 5 damage ( see PM_CrashLand in game/bg_pmove.c )\r
-       // reachability settings\r
-       // the following are all additional travel times added\r
-       // for certain reachabilities in 1/100th of a second\r
-       rs_waterjump                            400\r
-       rs_teleport                                     50\r
-       rs_barrierjump                          100\r
-       rs_startcrouch                          300\r
-       rs_startgrapple                         500\r
-       rs_startwalkoffledge            70\r
-       rs_startjump                            300\r
-       rs_rocketjump                           500\r
-       rs_bfgjump                                      500\r
-       rs_jumppad                                      250\r
-       rs_aircontrolledjumppad         300\r
-       rs_funcbob                                      300\r
-       rs_startelevator                        50\r
-       rs_falldamage5                          300                             // avoid getting 5 damage\r
-       rs_falldamage10                         500                             // avoid getting 10 damage\r
-       // if != 0 then this is the maximum fall height a reachability can be created for\r
-       rs_maxfallheight                        0\r
-       // maximum height a bot may fall down when jumping to some location\r
-       rs_maxjumpfallheight            450\r
-}\r
+//===========================================================================
+// BSPC configuration file
+// Quake3
+//===========================================================================
+
+#define PRESENCE_NONE                          1
+#define PRESENCE_NORMAL                                2
+#define PRESENCE_CROUCH                                4
+
+// more bounding boxes can be added if required
+// always minimize the number of bounding boxes listed here to reduce AAS file size
+// for instance if players cannot crouch then it's good to remove the bbox definition for it
+
+//bounding box when running/walking
+bbox   //30x30x56
+{
+       presencetype    PRESENCE_NORMAL
+       flags                   0x0000
+       mins                    {-15, -15, -24}
+       maxs                    {15, 15, 32}
+}
+
+// bounding box when crouched
+bbox   //30x30x40
+{
+       presencetype    PRESENCE_CROUCH
+       flags                   0x0001
+       mins                    {-15, -15, -24}
+       maxs                    {15, 15, 16}
+}
+
+// do not forget settings as they might not be defaulted correctly when this cfg is used
+settings
+{
+       // physics settings
+       phys_gravitydirection           {0, 0, -1}              // direction of gravity
+       phys_friction                           6                               // friction
+       phys_stopspeed                          100                             // stop speed
+       phys_gravity                            800                             // gravity
+       phys_waterfriction                      1                               // friction in water
+       phys_watergravity                       400                             // gravity in water
+       phys_maxvelocity                        320                             // maximum run speed
+       phys_maxwalkvelocity            320                             // maximum walk speed (set for running)
+       phys_maxcrouchvelocity          100                             // maximum crouch speed
+       phys_maxswimvelocity            150                             // maximum swim speed
+       phys_walkaccelerate                     100                             // acceleration for walking
+       phys_airaccelerate                      0                               // acceleration flying through the air
+       phys_swimaccelerate                     0                               // acceleration for swimming
+       phys_maxstep                            18                              // maximum step height
+       phys_maxsteepness                       0.7                             // maximum floor steepness a player can walk on
+       phys_maxwaterjump                       19                              // maximum height for an out of water jump
+       phys_maxbarrier                         33                              // maximum barrier a player can jump onto
+       phys_jumpvel                            270                             // jump velocity
+       phys_falldelta5                         40                              // falling delta for 5 damage ( see PM_CrashLand in game/bg_pmove.c )
+       phys_falldelta10                        60                              // falling delta for 5 damage ( see PM_CrashLand in game/bg_pmove.c )
+       // reachability settings
+       // the following are all additional travel times added
+       // for certain reachabilities in 1/100th of a second
+       rs_waterjump                            400
+       rs_teleport                                     50
+       rs_barrierjump                          100
+       rs_startcrouch                          300
+       rs_startgrapple                         500
+       rs_startwalkoffledge            70
+       rs_startjump                            300
+       rs_rocketjump                           500
+       rs_bfgjump                                      500
+       rs_jumppad                                      250
+       rs_aircontrolledjumppad         300
+       rs_funcbob                                      300
+       rs_startelevator                        50
+       rs_falldamage5                          300                             // avoid getting 5 damage
+       rs_falldamage10                         500                             // avoid getting 10 damage
+       // if != 0 then this is the maximum fall height a reachability can be created for
+       rs_maxfallheight                        0
+       // maximum height a bot may fall down when jumping to some location
+       rs_maxjumpfallheight            450
+}