-//===========================================================================\r
-// BSPC configuration file\r
-// Quake3\r
-//===========================================================================\r
-\r
-#define PRESENCE_NONE 1\r
-#define PRESENCE_NORMAL 2\r
-#define PRESENCE_CROUCH 4\r
-\r
-// more bounding boxes can be added if required\r
-// always minimize the number of bounding boxes listed here to reduce AAS file size\r
-// for instance if players cannot crouch then it's good to remove the bbox definition for it\r
-\r
-//bounding box when running/walking\r
-bbox //30x30x56\r
-{\r
- presencetype PRESENCE_NORMAL\r
- flags 0x0000\r
- mins {-15, -15, -24}\r
- maxs {15, 15, 32}\r
-}\r
-\r
-// bounding box when crouched\r
-bbox //30x30x40\r
-{\r
- presencetype PRESENCE_CROUCH\r
- flags 0x0001\r
- mins {-15, -15, -24}\r
- maxs {15, 15, 16}\r
-}\r
-\r
-// do not forget settings as they might not be defaulted correctly when this cfg is used\r
-settings\r
-{\r
- // physics settings\r
- phys_gravitydirection {0, 0, -1} // direction of gravity\r
- phys_friction 6 // friction\r
- phys_stopspeed 100 // stop speed\r
- phys_gravity 800 // gravity\r
- phys_waterfriction 1 // friction in water\r
- phys_watergravity 400 // gravity in water\r
- phys_maxvelocity 320 // maximum run speed\r
- phys_maxwalkvelocity 320 // maximum walk speed (set for running)\r
- phys_maxcrouchvelocity 100 // maximum crouch speed\r
- phys_maxswimvelocity 150 // maximum swim speed\r
- phys_walkaccelerate 100 // acceleration for walking\r
- phys_airaccelerate 0 // acceleration flying through the air\r
- phys_swimaccelerate 0 // acceleration for swimming\r
- phys_maxstep 18 // maximum step height\r
- phys_maxsteepness 0.7 // maximum floor steepness a player can walk on\r
- phys_maxwaterjump 19 // maximum height for an out of water jump\r
- phys_maxbarrier 33 // maximum barrier a player can jump onto\r
- phys_jumpvel 270 // jump velocity\r
- phys_falldelta5 40 // falling delta for 5 damage ( see PM_CrashLand in game/bg_pmove.c )\r
- phys_falldelta10 60 // falling delta for 5 damage ( see PM_CrashLand in game/bg_pmove.c )\r
- // reachability settings\r
- // the following are all additional travel times added\r
- // for certain reachabilities in 1/100th of a second\r
- rs_waterjump 400\r
- rs_teleport 50\r
- rs_barrierjump 100\r
- rs_startcrouch 300\r
- rs_startgrapple 500\r
- rs_startwalkoffledge 70\r
- rs_startjump 300\r
- rs_rocketjump 500\r
- rs_bfgjump 500\r
- rs_jumppad 250\r
- rs_aircontrolledjumppad 300\r
- rs_funcbob 300\r
- rs_startelevator 50\r
- rs_falldamage5 300 // avoid getting 5 damage\r
- rs_falldamage10 500 // avoid getting 10 damage\r
- // if != 0 then this is the maximum fall height a reachability can be created for\r
- rs_maxfallheight 0\r
- // maximum height a bot may fall down when jumping to some location\r
- rs_maxjumpfallheight 450\r
-}\r
+//===========================================================================
+// BSPC configuration file
+// Quake3
+//===========================================================================
+
+#define PRESENCE_NONE 1
+#define PRESENCE_NORMAL 2
+#define PRESENCE_CROUCH 4
+
+// more bounding boxes can be added if required
+// always minimize the number of bounding boxes listed here to reduce AAS file size
+// for instance if players cannot crouch then it's good to remove the bbox definition for it
+
+//bounding box when running/walking
+bbox //30x30x56
+{
+ presencetype PRESENCE_NORMAL
+ flags 0x0000
+ mins {-15, -15, -24}
+ maxs {15, 15, 32}
+}
+
+// bounding box when crouched
+bbox //30x30x40
+{
+ presencetype PRESENCE_CROUCH
+ flags 0x0001
+ mins {-15, -15, -24}
+ maxs {15, 15, 16}
+}
+
+// do not forget settings as they might not be defaulted correctly when this cfg is used
+settings
+{
+ // physics settings
+ phys_gravitydirection {0, 0, -1} // direction of gravity
+ phys_friction 6 // friction
+ phys_stopspeed 100 // stop speed
+ phys_gravity 800 // gravity
+ phys_waterfriction 1 // friction in water
+ phys_watergravity 400 // gravity in water
+ phys_maxvelocity 320 // maximum run speed
+ phys_maxwalkvelocity 320 // maximum walk speed (set for running)
+ phys_maxcrouchvelocity 100 // maximum crouch speed
+ phys_maxswimvelocity 150 // maximum swim speed
+ phys_walkaccelerate 100 // acceleration for walking
+ phys_airaccelerate 0 // acceleration flying through the air
+ phys_swimaccelerate 0 // acceleration for swimming
+ phys_maxstep 18 // maximum step height
+ phys_maxsteepness 0.7 // maximum floor steepness a player can walk on
+ phys_maxwaterjump 19 // maximum height for an out of water jump
+ phys_maxbarrier 33 // maximum barrier a player can jump onto
+ phys_jumpvel 270 // jump velocity
+ phys_falldelta5 40 // falling delta for 5 damage ( see PM_CrashLand in game/bg_pmove.c )
+ phys_falldelta10 60 // falling delta for 5 damage ( see PM_CrashLand in game/bg_pmove.c )
+ // reachability settings
+ // the following are all additional travel times added
+ // for certain reachabilities in 1/100th of a second
+ rs_waterjump 400
+ rs_teleport 50
+ rs_barrierjump 100
+ rs_startcrouch 300
+ rs_startgrapple 500
+ rs_startwalkoffledge 70
+ rs_startjump 300
+ rs_rocketjump 500
+ rs_bfgjump 500
+ rs_jumppad 250
+ rs_aircontrolledjumppad 300
+ rs_funcbob 300
+ rs_startelevator 50
+ rs_falldamage5 300 // avoid getting 5 damage
+ rs_falldamage10 500 // avoid getting 10 damage
+ // if != 0 then this is the maximum fall height a reachability can be created for
+ rs_maxfallheight 0
+ // maximum height a bot may fall down when jumping to some location
+ rs_maxjumpfallheight 450
+}