-class Matrix4;
-
-class CameraView
-{
-public:
- virtual void setModelview(const Matrix4& modelview) = 0;
- virtual void setFieldOfView(float fieldOfView) = 0;
-};
-
-class Callback;
-
-class CameraModel
-{
-public:
- STRING_CONSTANT(Name, "CameraModel");
- virtual void setCameraView(CameraView* view, const Callback& disconnect) = 0;
-};
-
-template<typename Element> class BasicVector3;
-typedef BasicVector3<float> Vector3;
-
-typedef void (* PFN_GETCAMERA) ( Vector3& origin, Vector3& angles );
-typedef void (* PFN_SETCAMERA) ( const Vector3& origin, const Vector3& angles );
-typedef void (* PFN_GETCAMWINDOWEXTENTS) ( int *x, int *y, int *width, int *height );
+typedef void ( *PFN_GETCAMERA )( vec3_t origin, vec3_t angles );
+typedef void ( *PFN_SETCAMERA )( vec3_t origin, vec3_t angles );
+typedef void ( *PFN_GETCAMWINDOWEXTENTS )( int *x, int *y, int *width, int *height );