#define INCLUDED_IPATCH_H
#include "generic/constant.h"
+#include "math/vector.h"
namespace scene
{
class Node;
}
+template<typename Element>
+class ArrayReference
+{
+ std::size_t m_size;
+ Element* m_data;
+public:
+ typedef Element value_type;
+ typedef value_type* iterator;
+ typedef const value_type* const_iterator;
+
+ ArrayReference()
+ : m_size(0), m_data(0)
+ {
+ }
+ ArrayReference(std::size_t size, Element* data)
+ : m_size(size), m_data(data)
+ {
+ }
+
+ iterator begin()
+ {
+ return m_data;
+ }
+ const_iterator begin() const
+ {
+ return m_data;
+ }
+ iterator end()
+ {
+ return m_data + m_size;
+ }
+ const_iterator end() const
+ {
+ return m_data + m_size;
+ }
+
+ value_type& operator[](std::size_t index)
+ {
+#if defined(_DEBUG)
+ ASSERT_MESSAGE(index < size(), "array index out of bounds");
+#endif
+ return m_data[index];
+ }
+ const value_type& operator[](std::size_t index) const
+ {
+#if defined(_DEBUG)
+ ASSERT_MESSAGE(index < size(), "array index out of bounds");
+#endif
+ return m_data[index];
+ }
+ value_type* data()
+ {
+ return m_data;
+ }
+ const value_type* data() const
+ {
+ return m_data;
+ }
+ std::size_t size() const
+ {
+ return m_size;
+ }
+ bool empty() const
+ {
+ return m_size == 0;
+ }
+};
+
+#if 0
+template<typename Element>
+class MatrixIterator
+{
+ Element* m_position;
+
+ void increment()
+ {
+ ++m_position;
+ }
+
+public:
+ typedef std::bidirectional_iterator_tag iterator_category;
+ typedef std::ptrdiff_t difference_type;
+ typedef difference_type distance_type;
+ typedef KeyValue<Key, Value> value_type;
+ typedef value_type* pointer;
+ typedef value_type& reference;
+
+ MatrixIterator(Element* position) : m_position(position)
+ {
+ }
+
+ Element* position()
+ {
+ return m_position;
+ }
+
+ bool operator==(const MatrixIterator& other) const
+ {
+ return m_position == other.m_position;
+ }
+ bool operator!=(const MatrixIterator& other) const
+ {
+ return !operator==(other);
+ }
+ MatrixIterator& operator++()
+ {
+ increment();
+ return *this;
+ }
+ MatrixIterator operator++(int)
+ {
+ MatrixIterator tmp = *this;
+ increment();
+ return tmp;
+ }
+ value_type& operator*() const
+ {
+ return m_position->m_value;
+ }
+ value_type* operator->() const
+ {
+ return &(operator*());
+ }
+};
+#endif
+
+template<typename Element>
+class Matrix
+{
+ std::size_t m_x, m_y;
+ Element* m_data;
+public:
+ typedef Element value_type;
+ typedef value_type* iterator;
+ typedef const value_type* const_iterator;
+
+ Matrix()
+ : m_x(0), m_y(0), m_data(0)
+ {
+ }
+ Matrix(std::size_t x, std::size_t y, Element* data)
+ : m_x(x), m_y(y), m_data(data)
+ {
+ }
+
+ iterator begin()
+ {
+ return m_data;
+ }
+ const_iterator begin() const
+ {
+ return m_data;
+ }
+ iterator end()
+ {
+ return m_data + size();
+ }
+ const_iterator end() const
+ {
+ return m_data + size();
+ }
+
+ value_type& operator[](std::size_t index)
+ {
+#if defined(_DEBUG)
+ ASSERT_MESSAGE(index < size(), "array index out of bounds");
+#endif
+ return m_data[index];
+ }
+ const value_type& operator[](std::size_t index) const
+ {
+#if defined(_DEBUG)
+ ASSERT_MESSAGE(index < size(), "array index out of bounds");
+#endif
+ return m_data[index];
+ }
+ value_type& operator()(std::size_t x, std::size_t y)
+ {
+#if defined(_DEBUG)
+ ASSERT_MESSAGE(x < m_x && y < m_y, "array index out of bounds");
+#endif
+ return m_data[x * m_y + y];
+ }
+ const value_type& operator()(std::size_t x, std::size_t y) const
+ {
+#if defined(_DEBUG)
+ ASSERT_MESSAGE(x < m_x && y < m_y, "array index out of bounds");
+#endif
+ return m_data[x * m_y + y];
+ }
+ value_type* data()
+ {
+ return m_data;
+ }
+ const value_type* data() const
+ {
+ return m_data;
+ }
+ std::size_t x() const
+ {
+ return m_x;
+ }
+ std::size_t y() const
+ {
+ return m_y;
+ }
+ std::size_t size() const
+ {
+ return m_x * m_y;
+ }
+ bool empty() const
+ {
+ return m_x == 0;
+ }
+};
+
+class PatchControl
+{
+public:
+ Vector3 m_vertex;
+ Vector2 m_texcoord;
+};
+
+typedef Matrix<PatchControl> PatchControlMatrix;
+
+
class PatchCreator
{
public:
INTEGER_CONSTANT(Version, 1);
STRING_CONSTANT(Name, "patch");
virtual scene::Node& createPatch() = 0;
+ virtual void Patch_undoSave(scene::Node& patch) const = 0;
+ virtual void Patch_resize(scene::Node& patch, std::size_t width, std::size_t height) const = 0;
+ virtual PatchControlMatrix Patch_getControlPoints(scene::Node& patch) const = 0;
+ virtual void Patch_controlPointsChanged(scene::Node& patch) const = 0;
+ virtual const char* Patch_getShader(scene::Node& patch) const = 0;
+ virtual void Patch_setShader(scene::Node& patch, const char* shader) const = 0;
};
#include "modulesystem.h"