]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - libs/math/expression.cpp
my own uncrustify run
[xonotic/netradiant.git] / libs / math / expression.cpp
index 5fc8d05171afd8ba6f00db1c144b01ff9efb89dc..13f6bfefae35fa7733eca665596bc2fea4fb7b30 100644 (file)
 /*
-Copyright (C) 2001-2006, William Joseph.
-All Rights Reserved.
+   Copyright (C) 2001-2006, William Joseph.
+   All Rights Reserved.
 
-This file is part of GtkRadiant.
+   This file is part of GtkRadiant.
 
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
 
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
 
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-*/
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ */
 
 #include "expression.h"
 
-Vector3 testAdded1(const Vector3& a, const Vector3& b)
-{
-  return vector3_added(a, vector3_added(a, b));
+Vector3 testAdded1( const Vector3& a, const Vector3& b ){
+       return vector3_added( a, vector3_added( a, b ) );
 }
 
-Vector3 testAdded2(const Vector3& a, const Vector3& b)
-{
-  return vector3_for_expression( vector_added( vector3_identity(a), vector_added( vector3_identity(a), vector3_identity(b) ) ) );
+Vector3 testAdded2( const Vector3& a, const Vector3& b ){
+       return vector3_for_expression( vector_added( vector3_identity( a ), vector_added( vector3_identity( a ), vector3_identity( b ) ) ) );
 }
 
-Vector3 testMultiplied1(const Vector3& a, const Vector3& b)
-{
-  return vector3_scaled(a, b);
+Vector3 testMultiplied1( const Vector3& a, const Vector3& b ){
+       return vector3_scaled( a, b );
 }
 
-Vector3 testMultiplied2(const Vector3& a, const Vector3& b)
-{
-  return vector3_for_expression( vector_multiplied( vector3_identity(a), vector3_identity(b) ) );
+Vector3 testMultiplied2( const Vector3& a, const Vector3& b ){
+       return vector3_for_expression( vector_multiplied( vector3_identity( a ), vector3_identity( b ) ) );
 }
 
-Vector3 testCross1(const Vector3& a, const Vector3& b)
-{
-  return vector3_cross(a, b);
+Vector3 testCross1( const Vector3& a, const Vector3& b ){
+       return vector3_cross( a, b );
 }
 
-Vector3 testCross2(const Vector3& a, const Vector3& b)
-{
-  return vector3_for_expression( vector_cross( vector3_identity(a), vector3_identity(b) ) );
+Vector3 testCross2( const Vector3& a, const Vector3& b ){
+       return vector3_for_expression( vector_cross( vector3_identity( a ), vector3_identity( b ) ) );
 }
 
-double testDot1(const Vector3& a, const Vector3& b)
-{
-  return vector3_dot(a, b);
+double testDot1( const Vector3& a, const Vector3& b ){
+       return vector3_dot( a, b );
 }
 
-double testDot2(const Vector3& a, const Vector3& b)
-{
-  return float_for_expression( vector_dot( vector3_identity(a), vector3_identity(b) ) );
+double testDot2( const Vector3& a, const Vector3& b ){
+       return float_for_expression( vector_dot( vector3_identity( a ), vector3_identity( b ) ) );
 }
 
-double testLength1(const Vector3& a)
-{
-  return vector3_length(a);
+double testLength1( const Vector3& a ){
+       return vector3_length( a );
 }
 
-double testLength2(const Vector3& a)
-{
-  return float_for_expression( vector_length( vector3_identity(a) ) );
+double testLength2( const Vector3& a ){
+       return float_for_expression( vector_length( vector3_identity( a ) ) );
 }
 
-Vector3 testNormalised1(const Vector3& a)
-{
-  return vector3_normalised(a);
+Vector3 testNormalised1( const Vector3& a ){
+       return vector3_normalised( a );
 }
 
-Vector3 testNormalised2(const Vector3& a)
-{
-  return vector3_for_expression( vector_normalised( vector3_identity(a) ) );
+Vector3 testNormalised2( const Vector3& a ){
+       return vector3_for_expression( vector_normalised( vector3_identity( a ) ) );
 }
 
-Vector3 testNegated1(const Vector3& a)
-{
-  return vector3_negated(a);
+Vector3 testNegated1( const Vector3& a ){
+       return vector3_negated( a );
 }
 
-Vector3 testNegated2(const Vector3& a)
-{
-  return vector3_for_expression( vector_negated( vector3_identity(a) ) );
+Vector3 testNegated2( const Vector3& a ){
+       return vector3_for_expression( vector_negated( vector3_identity( a ) ) );
 }
 
-Vector3 testScaled1(const Vector3& a, const double& b)
-{
-  return vector3_scaled(a, b);
+Vector3 testScaled1( const Vector3& a, const double& b ){
+       return vector3_scaled( a, b );
 }
 
-Vector3 testScaled2(const Vector3& a, const double& b)
-{
-  return vector3_for_expression( vector_scaled( vector3_identity(a), float_literal(b) ) );
+Vector3 testScaled2( const Vector3& a, const double& b ){
+       return vector3_for_expression( vector_scaled( vector3_identity( a ), float_literal( b ) ) );
 }
 
-Vector3 testMatrixMultiplied1(const Vector3& a, const Matrix4& b)
-{
-  return matrix4_transformed_point(b, vector3_added(a, Vector3(1, 0, 0)));
+Vector3 testMatrixMultiplied1( const Vector3& a, const Matrix4& b ){
+       return matrix4_transformed_point( b, vector3_added( a, Vector3( 1, 0, 0 ) ) );
 }
 
-Vector3 testMatrixMultiplied2(const Vector3& a, const Matrix4& b)
-{
-  return vector3_for_expression(
-    point_multiplied(
-      vector_added(
-        vector3_identity(a),
-        vector3_literal(Vector3(1, 0, 0))
-      ),
-      matrix4_identity(b)
-    )
-  );
-}
-
-Matrix4 testMatrix4Multiplied1(const Matrix4& a, const Matrix4& b)
-{
-  return matrix4_multiplied_by_matrix4(a, matrix4_multiplied_by_matrix4(a, b));
+Vector3 testMatrixMultiplied2( const Vector3& a, const Matrix4& b ){
+       return vector3_for_expression(
+                          point_multiplied(
+                                  vector_added(
+                                          vector3_identity( a ),
+                                          vector3_literal( Vector3( 1, 0, 0 ) )
+                                          ),
+                                  matrix4_identity( b )
+                                  )
+                          );
 }
 
-Matrix4 testMatrix4Multiplied2(const Matrix4& a, const Matrix4& b)
-{
-  return matrix4_for_expression(
-    matrix4_multiplied(
-      matrix4_identity(a),
-      matrix4_identity(b)
-    )
-  );
+Matrix4 testMatrix4Multiplied1( const Matrix4& a, const Matrix4& b ){
+       return matrix4_multiplied_by_matrix4( a, matrix4_multiplied_by_matrix4( a, b ) );
 }
 
-Matrix4 testMatrix4AffineMultiplied1(const Matrix4& a, const Matrix4& b)
-{
-  return matrix4_affine_multiplied_by_matrix4(a, b);
+Matrix4 testMatrix4Multiplied2( const Matrix4& a, const Matrix4& b ){
+       return matrix4_for_expression(
+                          matrix4_multiplied(
+                                  matrix4_identity( a ),
+                                  matrix4_identity( b )
+                                  )
+                          );
 }
 
-Matrix4 testMatrix4AffineMultiplied2(const Matrix4& a, const Matrix4& b)
-{
-  return matrix4_affine_for_expression(
-    matrix4_multiplied(
-      matrix4_identity(a),
-      matrix4_identity(b)
-    )
-  );
+Matrix4 testMatrix4AffineMultiplied1( const Matrix4& a, const Matrix4& b ){
+       return matrix4_affine_multiplied_by_matrix4( a, b );
 }
 
-Matrix4 testMatrix4MultipliedConstant1(const Matrix4& a)
-{
-  return matrix4_multiplied_by_matrix4(a, g_matrix4_identity);
+Matrix4 testMatrix4AffineMultiplied2( const Matrix4& a, const Matrix4& b ){
+       return matrix4_affine_for_expression(
+                          matrix4_multiplied(
+                                  matrix4_identity( a ),
+                                  matrix4_identity( b )
+                                  )
+                          );
 }
 
-Matrix4 testMatrix4MultipliedConstant2(const Matrix4& a)
-{
-  return matrix4_for_expression(
-    matrix4_multiplied(
-      matrix4_identity(a),
-      matrix4_identity(g_matrix4_identity)
-    )
-  );
-}
-Matrix4 testMatrix4Transposed1(const Matrix4& a)
-{
-  return matrix4_transposed(a);
+Matrix4 testMatrix4MultipliedConstant1( const Matrix4& a ){
+       return matrix4_multiplied_by_matrix4( a, g_matrix4_identity );
 }
 
-Matrix4 testMatrix4Transposed2(const Matrix4& a)
-{
-  return matrix4_for_expression( matrix_transposed( matrix4_identity(a) ) );
+Matrix4 testMatrix4MultipliedConstant2( const Matrix4& a ){
+       return matrix4_for_expression(
+                          matrix4_multiplied(
+                                  matrix4_identity( a ),
+                                  matrix4_identity( g_matrix4_identity )
+                                  )
+                          );
+}
+Matrix4 testMatrix4Transposed1( const Matrix4& a ){
+       return matrix4_transposed( a );
 }
 
-Vector3 testMulti1(const Matrix4& a, const Vector3& b, const Vector3& c)
-{
-  return vector3_added(matrix4_transformed_point(matrix4_transposed(a), b), c);
+Matrix4 testMatrix4Transposed2( const Matrix4& a ){
+       return matrix4_for_expression( matrix_transposed( matrix4_identity( a ) ) );
 }
 
-Vector3 testMulti2(const Matrix4& a, const Vector3& b, const Vector3& c)
-{
-  return vector3_for_expression(
-    vector_added(
-      point_multiplied(
-        vector3_identity(b),
-        matrix_transposed(matrix4_identity(a))
-      ),
-      vector3_identity(c)
-    )
-  );
+Vector3 testMulti1( const Matrix4& a, const Vector3& b, const Vector3& c ){
+       return vector3_added( matrix4_transformed_point( matrix4_transposed( a ), b ), c );
+}
+
+Vector3 testMulti2( const Matrix4& a, const Vector3& b, const Vector3& c ){
+       return vector3_for_expression(
+                          vector_added(
+                                  point_multiplied(
+                                          vector3_identity( b ),
+                                          matrix_transposed( matrix4_identity( a ) )
+                                          ),
+                                  vector3_identity( c )
+                                  )
+                          );
 }
 
 template<typename Value, typename First, typename Second>
 class TestBinaryFunction
 {
-  typedef Value(*Function)(const First&, const Second&);
-  Function m_function;
+typedef Value ( *Function )( const First&, const Second& );
+Function m_function;
 public:
 
-  TestBinaryFunction(Function function) : m_function(function)
-  {
-  }
-  Value run(const First& first, const Second& second) const
-  {
-    return m_function(first, second);
-  }
+TestBinaryFunction( Function function ) : m_function( function ){
+}
+Value run( const First& first, const Second& second ) const {
+       return m_function( first, second );
+}
 };
 
 template<typename Value, typename First>
 class TestUnaryFunction
 {
-  typedef Value(*Function)(const First&);
-  Function m_function;
+typedef Value ( *Function )( const First& );
+Function m_function;
 public:
 
-  TestUnaryFunction(Function function) : m_function(function)
-  {
-  }
-  Value run(const First& first) const
-  {
-    return m_function(first);
-  }
+TestUnaryFunction( Function function ) : m_function( function ){
+}
+Value run( const First& first ) const {
+       return m_function( first );
+}
 };
 
 class TestAll
 {
 public:
-  TestAll()
-  {
-    Vector3 result1 = TestBinaryFunction<Vector3, Vector3, Vector3>(testAdded1).run(Vector3(0, 0, 0), Vector3(1, 1, 1));
-    Vector3 result2 = TestBinaryFunction<Vector3, Vector3, Vector3>(testAdded2).run(Vector3(0, 0, 0), Vector3(1, 1, 1));
-    Vector3 result3 = TestBinaryFunction<Vector3, Vector3, Vector3>(testMultiplied1).run(Vector3(1, 2, 3), Vector3(2, 1, 0.5f));
-    Vector3 result4 = TestBinaryFunction<Vector3, Vector3, Vector3>(testMultiplied2).run(Vector3(1, 2, 3), Vector3(2, 1, 0.5f));
-    Vector3 result5 = TestBinaryFunction<Vector3, Vector3, double>(testScaled1).run(Vector3(1, 2, 3), 2.0);
-    Vector3 result6 = TestBinaryFunction<Vector3, Vector3, double>(testScaled2).run(Vector3(1, 2, 3), 2.0);
-    Vector3 result7 = TestBinaryFunction<Vector3, Vector3, Matrix4>(testMatrixMultiplied1).run(Vector3(1, 2, 3), matrix4_rotation_for_x_degrees(90));
-    Vector3 result8 = TestBinaryFunction<Vector3, Vector3, Matrix4>(testMatrixMultiplied2).run(Vector3(1, 2, 3), matrix4_rotation_for_x_degrees(90));
-    Vector3 result9 = TestUnaryFunction<Vector3, Vector3>(testNormalised1).run(Vector3(1, 2, 3));
-    Vector3 result10 = TestUnaryFunction<Vector3, Vector3>(testNormalised2).run(Vector3(1, 2, 3));
-  }
+TestAll(){
+       Vector3 result1 = TestBinaryFunction<Vector3, Vector3, Vector3>( testAdded1 ).run( Vector3( 0, 0, 0 ), Vector3( 1, 1, 1 ) );
+       Vector3 result2 = TestBinaryFunction<Vector3, Vector3, Vector3>( testAdded2 ).run( Vector3( 0, 0, 0 ), Vector3( 1, 1, 1 ) );
+       Vector3 result3 = TestBinaryFunction<Vector3, Vector3, Vector3>( testMultiplied1 ).run( Vector3( 1, 2, 3 ), Vector3( 2, 1, 0.5f ) );
+       Vector3 result4 = TestBinaryFunction<Vector3, Vector3, Vector3>( testMultiplied2 ).run( Vector3( 1, 2, 3 ), Vector3( 2, 1, 0.5f ) );
+       Vector3 result5 = TestBinaryFunction<Vector3, Vector3, double>( testScaled1 ).run( Vector3( 1, 2, 3 ), 2.0 );
+       Vector3 result6 = TestBinaryFunction<Vector3, Vector3, double>( testScaled2 ).run( Vector3( 1, 2, 3 ), 2.0 );
+       Vector3 result7 = TestBinaryFunction<Vector3, Vector3, Matrix4>( testMatrixMultiplied1 ).run( Vector3( 1, 2, 3 ), matrix4_rotation_for_x_degrees( 90 ) );
+       Vector3 result8 = TestBinaryFunction<Vector3, Vector3, Matrix4>( testMatrixMultiplied2 ).run( Vector3( 1, 2, 3 ), matrix4_rotation_for_x_degrees( 90 ) );
+       Vector3 result9 = TestUnaryFunction<Vector3, Vector3>( testNormalised1 ).run( Vector3( 1, 2, 3 ) );
+       Vector3 result10 = TestUnaryFunction<Vector3, Vector3>( testNormalised2 ).run( Vector3( 1, 2, 3 ) );
+}
 } g_testAll;
-