+inline Quaternion quaternion_for_x(double angle)
+{
+ angle *= 0.5;
+ return Quaternion(static_cast<float>(sin(angle)), 0, 0, static_cast<float>(cos(angle)));
+}
+
+inline Quaternion quaternion_for_y(double angle)
+{
+ angle *= 0.5;
+ return Quaternion(0, static_cast<float>(sin(angle)), 0, static_cast<float>(cos(angle)));
+}
+
+inline Quaternion quaternion_for_z(double angle)
+{
+ angle *= 0.5;
+ return Quaternion(0, 0, static_cast<float>(sin(angle)), static_cast<float>(cos(angle)));
+}
+