-inline bool vector4_equal_epsilon(const BasicVector4<Element>& self, const BasicVector4<OtherElement>& other, Element epsilon)
-{
- return float_equal_epsilon(self.x(), other.x(), epsilon)
- && float_equal_epsilon(self.y(), other.y(), epsilon)
- && float_equal_epsilon(self.z(), other.z(), epsilon)
- && float_equal_epsilon(self.w(), other.w(), epsilon);
+inline bool vector4_equal_epsilon( const BasicVector4<Element>& self, const BasicVector4<OtherElement>& other, Element epsilon ){
+ return float_equal_epsilon( self.x(), other.x(), epsilon )
+ && float_equal_epsilon( self.y(), other.y(), epsilon )
+ && float_equal_epsilon( self.z(), other.z(), epsilon )
+ && float_equal_epsilon( self.w(), other.w(), epsilon );