picoShader_t *picoShader;
picoVec3_t xyz, normal;
picoVec2_t st;
- picoColor_t color;
/* -------------------------------------------------
vertexComp = (mdcXyzCompressed_t *) ( (picoByte_t *) surface + surface->ofsXyzCompressed ) + ( *mdcCompVert * surface->numVerts );
}
}
- _pico_set_color( color, 255, 255, 255, 255 );
for ( j = 0; j < surface->numVerts; j++, texCoord++, mdcShort += 4 )
{
PicoSetSurfaceST( picoSurface, 0, j, st );
/* set color */
- PicoSetSurfaceColor( picoSurface, 0, j, color );
+ PicoSetSurfaceColor( picoSurface, 0, j, picoColor_white );
}
/* get next surface */