const float MDC_DIST_SCALE = 0.05f;
/* mdc decoding normal table */
-double mdcNormals[ 256 ][ 3 ] =
+const double mdcNormals[ 256 ][ 3 ] =
{
{ 1.000000, 0.000000, 0.000000 },
{ 0.980785, 0.195090, 0.000000 },
/* detox and set shader name */
shader = (mdcShader_t*) ( (picoByte_t*) surface + surface->ofsShaders );
- _pico_setfext( shader->name, "" );
+ _pico_setfext( shader->name, NULL );
_pico_unixify( shader->name );
PicoSetShaderName( picoShader, shader->name );