m_data.push_back( index );
}
void swap( IndexBuffer& other ){
- std::swap( m_data, m_data );
+ std::swap( m_data, other.m_data );
}
};
RenderIndex m_prev1;
RenderIndex m_prev2;
-const RenderIndex find_or_insert( const Vertex& vertex ){
+RenderIndex find_or_insert( const Vertex& vertex ){
RenderIndex index = 0;
while ( 1 )