class XmlTagBuilder\r
{\r
private:\r
- CopiedString filename;\r
+ CopiedString m_savefilename;\r
xmlDocPtr doc;\r
xmlXPathContextPtr context;\r
xmlNodeSetPtr nodePtr;\r
~XmlTagBuilder();\r
\r
bool CreateXmlDocument();\r
- bool OpenXmlDoc(const char* file);\r
+ bool OpenXmlDoc(const char* file, const char* savefile = 0);\r
bool SaveXmlDoc(const char* file);\r
bool SaveXmlDoc(void);\r
bool AddShaderNode(const char* shader, TextureType textureType, NodeShaderType nodeShaderType);\r