- matrix4_translate_by_vec3(m_transform.localToParent(), m_originKey.m_origin);
- matrix4_multiply_by_matrix4(m_transform.localToParent(), rotation_toMatrix(m_rotationKey.m_rotation));
+ matrix4_translate_by_vec3(m_transform.localToParent(), m_origin);
+ matrix4_multiply_by_matrix4(m_transform.localToParent(), rotation_toMatrix(m_rotation));