/*
-Copyright (C) 2001-2006, William Joseph.
-All Rights Reserved.
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
+#include "plugin.h"
#include "entity.h"
+#include "entity_entitymodel.h"
+#include "light.h"
-#include "ifilter.h"
-#include "selectable.h"
-#include "namespace.h"
+int g_entityId = 1;
-#include "scenelib.h"
-#include "entitylib.h"
-#include "eclasslib.h"
-#include "pivot.h"
-#include "targetable.h"
-#include "uniquenames.h"
-#include "namekeys.h"
-#include "stream/stringstream.h"
-#include "filters.h"
+// internal
-#include "miscmodel.h"
-#include "light.h"
-#include "group.h"
-#include "eclassmodel.h"
-#include "generic.h"
-#include "doom3group.h"
+static void Entity_FreeEpairs(entity_t *e);
+static void SetKeyValue (epair_t *&e, const char *key, const char *value);
+static void DeleteKey (epair_t *&e, const char *key);
+static const char *ValueForKey ( epair_t *&e, const char *key);
+static void Entity_OnKeyValueChanged(entity_t *e, const char* key, const char* value);
-EGameType g_gameType;
+// constructor
+entity_t *Entity_Alloc()
+{
+ entity_t *e;
+ e = (entity_t*)malloc (sizeof(*e));
+ e->entityId = g_entityId++;
+ VectorSet(e->origin, 0, 0, 0);
+ VectorSet(e->color, 1, 1, 1);
+ e->redoId = 0;
+ e->undoId = 0;
+ e->next = e->prev = NULL;
+ e->brushes.onext = e->brushes.oprev = &e->brushes;
+ e->epairs = NULL;
+ e->eclass = NULL;
+ e->model.pRender = NULL;
+ e->model.pSelect = NULL;
+ e->model.pEdit = NULL;
+ return e;
+}
-inline scene::Node& entity_for_eclass(EntityClass* eclass)
+// destructor
+void Entity_Free (entity_t *e)
{
- if(classname_equal(eclass->name(), "misc_model")
- || classname_equal(eclass->name(), "misc_gamemodel")
- || classname_equal(eclass->name(), "model_static"))
- {
- return New_MiscModel(eclass);
- }
- else if(classname_equal(eclass->name(), "light")
- || classname_equal(eclass->name(), "lightJunior"))
- {
- return New_Light(eclass);
- }
- if(!eclass->fixedsize)
+ while (e->brushes.onext != &e->brushes)
+ Brush_Free( e->brushes.onext, true );
+
+ if (e->next)
+ {
+ e->next->prev = e->prev;
+ e->prev->next = e->next;
+ }
+
+ Entity_FreeEpairs(e);
+
+ if (e->model.pRender)
{
- if(g_gameType == eGameTypeDoom3)
- {
- return New_Doom3Group(eclass);
- }
- else
- {
- return New_Group(eclass);
- }
+ e->model.pRender->DecRef();
+ e->model.pRender = NULL;
}
- else if(!string_empty(eclass->modelpath()))
+ if (e->model.pSelect)
{
- return New_EclassModel(eclass);
+ e->model.pSelect->DecRef();
+ e->model.pSelect = NULL;
}
- else
+ if (e->model.pEdit)
{
- return New_GenericEntity(eclass);
+ e->model.pEdit->DecRef();
+ e->model.pEdit = NULL;
}
-}
-void Entity_setName(Entity& entity, const char* name)
-{
- entity.setKeyValue("name", name);
+ free (e);
}
-typedef ReferenceCaller1<Entity, const char*, Entity_setName> EntitySetNameCaller;
-inline Namespaced* Node_getNamespaced(scene::Node& node)
+// construct from entity
+entity_t *Entity_Clone (entity_t *e)
{
- return NodeTypeCast<Namespaced>::cast(node);
-}
+ entity_t *n;
+ epair_t *ep;
-inline scene::Node& node_for_eclass(EntityClass* eclass)
-{
- scene::Node& node = entity_for_eclass(eclass);
- Node_getEntity(node)->setKeyValue("classname", eclass->name());
+ n = Entity_Alloc();
+ n->eclass = e->eclass;
- if(g_gameType == eGameTypeDoom3
- && string_not_empty(eclass->name())
- && !string_equal(eclass->name(), "worldspawn")
- && !string_equal(eclass->name(), "UNKNOWN_CLASS"))
- {
- char buffer[1024];
- strcpy(buffer, eclass->name());
- strcat(buffer, "_1");
- GlobalNamespace().makeUnique(buffer, EntitySetNameCaller(*Node_getEntity(node)));
- }
+ for (ep = e->epairs ; ep ; ep=ep->next)
+ SetKeyValue(n, ep->key, ep->value);
- Namespaced* namespaced = Node_getNamespaced(node);
- if(namespaced != 0)
- {
- namespaced->setNamespace(GlobalNamespace());
- }
+ // copy some misc stuff as well
+ VectorCopy( e->origin, n->origin );
+// VectorCopy( e->vRotation, n->vRotation );
+// VectorCopy( e->vScale, n->vScale );
- return node;
+// n->bDirty = true;
+
+ return n;
}
-EntityCreator::KeyValueChangedFunc EntityKeyValues::m_entityKeyValueChanged = 0;
-EntityCreator::KeyValueChangedFunc KeyValue::m_entityKeyValueChanged = 0;
-Counter* EntityKeyValues::m_counter = 0;
-bool g_showNames = true;
-bool g_showAngles = true;
-bool g_newLightDraw = true;
-bool g_lightRadii = false;
-class ConnectEntities
+
+
+const char *ValueForKey ( epair_t *&e, const char *key)
{
-public:
- Entity* m_e1;
- Entity* m_e2;
- ConnectEntities(Entity* e1, Entity* e2) : m_e1(e1), m_e2(e2)
- {
- }
- void connect(const char* name)
+ epair_t *ep;
+ for (ep=e ; ep ; ep=ep->next)
{
- m_e1->setKeyValue("target", name);
- m_e2->setKeyValue("targetname", name);
+ if (!strcmp (ep->key, key) )
+ {
+ return ep->value;
+ }
}
- typedef MemberCaller1<ConnectEntities, const char*, &ConnectEntities::connect> ConnectCaller;
-};
+ return "";
+}
-inline Entity* ScenePath_getEntity(const scene::Path& path)
+const char *ValueForKey (entity_t *ent, const char *key)
{
- Entity* entity = Node_getEntity(path.top());
- if(entity == 0)
- {
- entity = Node_getEntity(path.parent());
- }
- return entity;
+ return ValueForKey(ent->epairs, key);
}
-class Quake3EntityCreator : public EntityCreator
+void SetKeyValue (epair_t *&e, const char *key, const char *value)
{
-public:
- scene::Node& createEntity(EntityClass* eclass)
- {
- return node_for_eclass(eclass);
- }
- void setKeyValueChangedFunc(KeyValueChangedFunc func)
+ epair_t *ep;
+ for (ep=e ; ep ; ep=ep->next)
{
- EntityKeyValues::setKeyValueChangedFunc(func);
+ if (!strcmp (ep->key, key) )
+ {
+ free (ep->value);
+ ep->value = (char*)malloc(strlen(value)+1);
+ strcpy (ep->value, value);
+ return;
+ }
}
- void setCounter(Counter* counter)
- {
- EntityKeyValues::setCounter(counter);
- }
- void connectEntities(const scene::Path& path, const scene::Path& targetPath)
- {
- Entity* e1 = ScenePath_getEntity(path);
- Entity* e2 = ScenePath_getEntity(targetPath);
+ ep = (epair_t*)malloc (sizeof(*ep));
+ ep->next = e;
+ e = ep;
+ ep->key = (char*)malloc(strlen(key)+1);
+ strcpy (ep->key, key);
+ ep->value = (char*)malloc(strlen(value)+1);
+ strcpy (ep->value, value);
- if(e1 == 0 || e2 == 0)
- {
- globalErrorStream() << "entityConnectSelected: both of the selected instances must be an entity\n";
- return;
- }
-
- if(e1 == e2)
- {
- globalErrorStream() << "entityConnectSelected: the selected instances must not both be from the same entity\n";
- return;
- }
-
-
- UndoableCommand undo("entityConnectSelected");
-
- if(g_gameType == eGameTypeDoom3)
- {
- StringOutputStream key(16);
- for(unsigned int i = 0; ; ++i)
- {
- key << "target";
- if(i != 0)
- {
- key << i;
- }
- const char* value = e1->getKeyValue(key.c_str());
- if(string_empty(value))
- {
- e1->setKeyValue(key.c_str(), e2->getKeyValue("name"));
- break;
- }
- key.clear();
- }
- }
- else
- {
- ConnectEntities connector(e1, e2);
- const char* value = e2->getKeyValue("targetname");
- if(string_empty(value))
- {
- value = e1->getKeyValue("target");
- }
- if(!string_empty(value))
- {
- connector.connect(value);
- }
- else
- {
- const char* type = e2->getKeyValue("classname");
- if(string_empty(type))
- {
- type = "t";
- }
- StringOutputStream key(64);
- key << type << "1";
- GlobalNamespace().makeUnique(key.c_str(), ConnectEntities::ConnectCaller(connector));
- }
- }
+}
- SceneChangeNotify();
- }
- void setLightRadii(bool lightRadii)
- {
- g_lightRadii = lightRadii;
- }
- bool getLightRadii()
- {
- return g_lightRadii;
- }
- void setShowNames(bool showNames)
- {
- g_showNames = showNames;
- }
- bool getShowNames()
- {
- return g_showNames;
- }
- void setShowAngles(bool showAngles)
+void SetKeyValue (entity_t *ent, const char *key, const char *value)
+{
+ if (ent == NULL)
{
- g_showAngles = showAngles;
+ Sys_FPrintf(SYS_ERR, "ERROR: SetKeyValue: NULL entity \n");
+ return;
}
- bool getShowAngles()
+
+ if (!key || !key[0])
{
- return g_showAngles;
+ Sys_FPrintf(SYS_ERR, "ERROR: SetKeyValue: NULL or zero-length key\n");
+ return;
}
-};
-Quake3EntityCreator g_Quake3EntityCreator;
+ SetKeyValue(ent->epairs, key, value);
+ /*!
+ \todo TODO broadcast this through a clean messaging API ;-)
+ */
+ Entity_OnKeyValueChanged(ent, key, value);
+}
-EntityCreator& GetEntityCreator()
+void DeleteKey (epair_t *&e, const char *key)
{
- return g_Quake3EntityCreator;
+ epair_t **ep, *next;
+
+ ep = &e;
+ while (*ep)
+ {
+ next = *ep;
+ if ( !strcmp (next->key, key) )
+ {
+ *ep = next->next;
+ free(next->key);
+ free(next->value);
+ free(next);
+ return;
+ }
+ ep = &next->next;
+ }
}
+void DeleteKey (entity_t *ent, const char *key)
+{
+ DeleteKey(ent->epairs, key);
+ Entity_OnKeyValueChanged(ent, key, "");
+}
+float FloatForKey (entity_t *ent, const char *key)
+{
+ const char *k;
+
+ k = ValueForKey (ent, key);
+ return (float) atof(k);
+}
-class filter_entity_classname : public EntityFilter
+int IntForKey (entity_t *ent, const char *key)
{
- const char* m_classname;
-public:
- filter_entity_classname(const char* classname) : m_classname(classname)
- {
- }
- bool filter(const Entity& entity) const
- {
- return string_equal(entity.getKeyValue("classname"), m_classname);
- }
-};
+ const char *k;
+
+ k = ValueForKey (ent, key);
+ return atoi(k);
+}
-class filter_entity_classgroup : public EntityFilter
+void GetVectorForKey (entity_t *ent, const char *key, vec3_t vec)
{
- const char* m_classgroup;
- std::size_t m_length;
-public:
- filter_entity_classgroup(const char* classgroup) : m_classgroup(classgroup), m_length(string_length(m_classgroup))
- {
- }
- bool filter(const Entity& entity) const
- {
- return string_equal_n(entity.getKeyValue("classname"), m_classgroup, m_length);
- }
-};
+ const char *k;
+
+ k = ValueForKey (ent, key);
+ sscanf (k, "%f %f %f", &vec[0], &vec[1], &vec[2]);
+}
-filter_entity_classname g_filter_entity_world("worldspawn");
-filter_entity_classname g_filter_entity_func_group("func_group");
-filter_entity_classname g_filter_entity_light("light");
-filter_entity_classname g_filter_entity_misc_model("misc_model");
-filter_entity_classgroup g_filter_entity_trigger("trigger_");
-filter_entity_classgroup g_filter_entity_path("path_");
+/*
+===============
+Entity_FreeEpairs
-class filter_entity_doom3model : public EntityFilter
+Frees the entity epairs.
+===============
+*/
+void Entity_FreeEpairs(entity_t *e)
{
-public:
- bool filter(const Entity& entity) const
- {
- return string_equal(entity.getKeyValue("classname"), "func_static")
- && !string_equal(entity.getKeyValue("model"), entity.getKeyValue("name"));
- }
-};
+ epair_t *ep, *next;
+
+ for (ep = e->epairs; ep; ep = next)
+ {
+ next = ep->next;
+ free (ep->key);
+ free (ep->value);
+ free (ep);
+ }
+ e->epairs = NULL;
+}
-filter_entity_doom3model g_filter_entity_doom3model;
+void Entity_AddToList(entity_t *e, entity_t *elist)
+{
+ if (e->next || e->prev)
+ Error ("Entity_AddToList: already linked");
+ //e->next = elist->next;
+ //elist->next->prev = e;
+ //elist->next = e;
+ //e->prev = elist;
+ e->next = elist;
+ e->prev = elist->prev;
+ elist->prev->next = e;
+ elist->prev = e;
+}
+void Entity_RemoveFromList (entity_t *e)
+{
+ if (!e->next || !e->prev)
+ Error ("Entity_RemoveFromList: not linked");
+ e->next->prev = e->prev;
+ e->prev->next = e->next;
+ e->next = e->prev = NULL;
+}
-void Entity_InitFilters()
+void Entity_LinkBrush (entity_t *e, brush_t *b)
{
- add_entity_filter(g_filter_entity_world, EXCLUDE_WORLD);
- add_entity_filter(g_filter_entity_func_group, EXCLUDE_WORLD);
- add_entity_filter(g_filter_entity_world, EXCLUDE_ENT, true);
- add_entity_filter(g_filter_entity_trigger, EXCLUDE_TRIGGERS);
- add_entity_filter(g_filter_entity_misc_model, EXCLUDE_MODELS);
- add_entity_filter(g_filter_entity_doom3model, EXCLUDE_MODELS);
- add_entity_filter(g_filter_entity_light, EXCLUDE_LIGHTS);
- add_entity_filter(g_filter_entity_path, EXCLUDE_PATHS);
+ if (b->oprev || b->onext)
+ Error ("Entity_LinkBrush: Already linked");
+ b->owner = e;
+
+// b->onext = e->brushes.onext;
+// b->oprev = &e->brushes;
+// e->brushes.onext->oprev = b;
+// e->brushes.onext = b;
+ /*
+ SPoG - changed to add brushes to end of list instead of start - so this can be used by map loader.
+ This could concievably cause a problem if someone is traversing e->brushes while calling this function.
+ So don't.
+ */
+ b->onext = &e->brushes;
+ b->oprev = e->brushes.oprev;
+ e->brushes.oprev->onext = b;
+ e->brushes.oprev = b;
}
+void Entity_UnlinkBrush (brush_t *b)
+{
+ if (!b->onext || !b->oprev)
+ Error ("Entity_UnlinkBrush: Not currently linked");
+ b->onext->oprev = b->oprev;
+ b->oprev->onext = b->onext;
+ b->onext = b->oprev = NULL;
+ b->owner = NULL;
+}
-#include "preferencesystem.h"
+// for undo
+int Entity_MemorySize(entity_t *e)
+{
+ epair_t *ep;
+ int size = 0;
+
+ for (ep = e->epairs; ep; ep = ep->next)
+ {
+ size += strlen(ep->key);
+ size += strlen(ep->value);
+ size += sizeof(epair_t);
+ }
+ size += sizeof(entity_t);
+ return size;
+}
-void Entity_Construct(EGameType gameType)
+epair_t* Entity_AllocateEpair(const char *key, const char *value)
{
- g_gameType = gameType;
- if(g_gameType == eGameTypeDoom3)
- {
- g_targetable_nameKey = "name";
+ epair_t *ep = (epair_t*)malloc (sizeof(*ep));
+ ep->key = (char*)malloc(strlen(key)+1);
+ strcpy (ep->key, key);
+ ep->value = (char*)malloc(strlen(value)+1);
+ strcpy (ep->value, value);
+ ep->next = NULL;
+ return ep;
+}
- Static<KeyIsName>::instance().m_keyIsName = keyIsNameDoom3;
- Static<KeyIsName>::instance().m_nameKey = "name";
- }
- else
- {
- Static<KeyIsName>::instance().m_keyIsName = keyIsNameQuake3;
- Static<KeyIsName>::instance().m_nameKey = "targetname";
- }
+epair_t** Entity_GetKeyValList(entity_t *e)
+{
+ return &e->epairs;
+}
- GlobalPreferenceSystem().registerPreference("SI_ShowNames", BoolImportStringCaller(g_showNames), BoolExportStringCaller(g_showNames));
- GlobalPreferenceSystem().registerPreference("SI_ShowAngles", BoolImportStringCaller(g_showAngles), BoolExportStringCaller(g_showAngles));
- GlobalPreferenceSystem().registerPreference("NewLightStyle", BoolImportStringCaller(g_newLightDraw), BoolExportStringCaller(g_newLightDraw));
- GlobalPreferenceSystem().registerPreference("LightRadiuses", BoolImportStringCaller(g_lightRadii), BoolExportStringCaller(g_lightRadii));
+void Entity_SetKeyValList(entity_t *e, epair_t* ep)
+{
+ if( e->epairs )
+ Sys_Printf( "Warning : pe->epairs != NULL in Entity_SetKeyValList, will not set\n" );
+ else {
+ e->epairs = ep;
- Entity_InitFilters();
- LightType lightType = LIGHTTYPE_DEFAULT;
- if(g_gameType == eGameTypeRTCW)
- {
- lightType = LIGHTTYPE_RTCW;
+ for (epair_t *pe_ep = e->epairs; pe_ep; pe_ep = pe_ep->next)
+ Entity_OnKeyValueChanged(e, pe_ep->key, pe_ep->value);
}
- else if(g_gameType == eGameTypeDoom3)
- {
- lightType = LIGHTTYPE_DOOM3;
- }
- Light_Construct(lightType);
- MiscModel_construct();
- Doom3Group_construct();
-
- RenderablePivot::StaticShader::instance() = GlobalShaderCache().capture("$PIVOT");
-
- GlobalShaderCache().attachRenderable(StaticRenderableConnectionLines::instance());
}
-void Entity_Destroy()
-{
- GlobalShaderCache().detachRenderable(StaticRenderableConnectionLines::instance());
-
- GlobalShaderCache().release("$PIVOT");
- Doom3Group_destroy();
- MiscModel_destroy();
- Light_Destroy();
+/*!
+\todo FIXME TTimo
+this is meant to raise messages instead of calling the IEdit directly
+*/
+static void Entity_OnKeyValueChanged(entity_t *e, const char *key, const char* value)
+{
+ if(strcmp(key,"classname") == 0)
+ {
+ e->eclass = Eclass_ForName(value, false);
+ Entity_UpdateClass(e, value);
+ if(strcmp(value,"light") == 0)
+ for(epair_t* ep = e->epairs; ep != NULL; ep=ep->next)
+ Light_OnKeyValueChanged(e, ep->key, ep->value);
+ if(e->model.pEdit)
+ for(epair_t* ep = e->epairs; ep != NULL; ep=ep->next)
+ e->model.pEdit->OnKeyValueChanged(e, ep->key, ep->value);
+ }
+ else if(Entity_IsLight(e))
+ Light_OnKeyValueChanged(e, key, value);
+ else if(e->model.pEdit)
+ e->model.pEdit->OnKeyValueChanged(e, key, value);
+
+ // update brush mins/maxs for legacy culling system
+ if(e->model.pRender && e->brushes.onext != &e->brushes)
+ Brush_Build( e->brushes.onext, true, true, false, true );
}