]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - plugins/entity/entity.cpp
reformat code! now the code is only ugly on the *inside*
[xonotic/netradiant.git] / plugins / entity / entity.cpp
index dfd2a6408c4aa878cf062e357976b9aa8bd71fda..65452a7048fdb3cd1522e70dafe4ba6a33440659 100644 (file)
 #include "doom3group.h"
 
 
-
 EGameType g_gameType;
 
-inline scene::Node& entity_for_eclass( EntityClass* eclass ){
-       if ( ( string_compare_nocase_n( eclass->name(), "misc_", 5 ) == 0 && string_equal_nocase( eclass->name() + string_length( eclass->name() ) - 5, "model" ) ) // misc_*model (also misc_model) // TODO make classname_* wrapper functions for this
-                || classname_equal( eclass->name(), "model_static" ) ) {
-               return New_MiscModel( eclass );
-       }
-       else if ( classname_equal( eclass->name(), "light" )
-                         || classname_equal( eclass->name(), "lightJunior" ) ) {
-               return New_Light( eclass );
-       }
-       if ( !eclass->fixedsize ) {
-               if ( g_gameType == eGameTypeDoom3 ) {
-                       return New_Doom3Group( eclass );
-               }
-               else
-               {
-                       return New_Group( eclass );
-               }
-       }
-       else if ( !string_empty( eclass->modelpath() ) ) {
-               return New_EclassModel( eclass );
-       }
-       else
-       {
-               return New_GenericEntity( eclass );
-       }
+inline scene::Node &entity_for_eclass(EntityClass *eclass)
+{
+    if ((string_compare_nocase_n(eclass->name(), "misc_", 5) == 0 &&
+         string_equal_nocase(eclass->name() + string_length(eclass->name()) - 5,
+                             "model")) // misc_*model (also misc_model) // TODO make classname_* wrapper functions for this
+        || classname_equal(eclass->name(), "model_static")) {
+        return New_MiscModel(eclass);
+    } else if (classname_equal(eclass->name(), "light")
+               || classname_equal(eclass->name(), "lightJunior")) {
+        return New_Light(eclass);
+    }
+    if (!eclass->fixedsize) {
+        if (g_gameType == eGameTypeDoom3) {
+            return New_Doom3Group(eclass);
+        } else {
+            return New_Group(eclass);
+        }
+    } else if (!string_empty(eclass->modelpath())) {
+        return New_EclassModel(eclass);
+    } else {
+        return New_GenericEntity(eclass);
+    }
 }
 
-void Entity_setName( Entity& entity, const char* name ){
-       entity.setKeyValue( "name", name );
+void Entity_setName(Entity &entity, const char *name)
+{
+    entity.setKeyValue("name", name);
 }
-typedef ReferenceCaller<Entity, void(const char*), Entity_setName> EntitySetNameCaller;
 
-inline Namespaced* Node_getNamespaced( scene::Node& node ){
-       return NodeTypeCast<Namespaced>::cast( node );
+typedef ReferenceCaller<Entity, void(const char *), Entity_setName> EntitySetNameCaller;
+
+inline Namespaced *Node_getNamespaced(scene::Node &node)
+{
+    return NodeTypeCast<Namespaced>::cast(node);
 }
 
-inline scene::Node& node_for_eclass( EntityClass* eclass ){
-       scene::Node& node = entity_for_eclass( eclass );
-       Node_getEntity( node )->setKeyValue( "classname", eclass->name() );
-
-       if ( g_gameType == eGameTypeDoom3
-                && string_not_empty( eclass->name() )
-                && !string_equal( eclass->name(), "worldspawn" )
-                && !string_equal( eclass->name(), "UNKNOWN_CLASS" ) ) {
-               char buffer[1024];
-               strcpy( buffer, eclass->name() );
-               strcat( buffer, "_1" );
-               GlobalNamespace().makeUnique( buffer, EntitySetNameCaller( *Node_getEntity( node ) ) );
-       }
-
-       Namespaced* namespaced = Node_getNamespaced( node );
-       if ( namespaced != 0 ) {
-               namespaced->setNamespace( GlobalNamespace() );
-       }
-
-       return node;
+inline scene::Node &node_for_eclass(EntityClass *eclass)
+{
+    scene::Node &node = entity_for_eclass(eclass);
+    Node_getEntity(node)->setKeyValue("classname", eclass->name());
+
+    if (g_gameType == eGameTypeDoom3
+        && string_not_empty(eclass->name())
+        && !string_equal(eclass->name(), "worldspawn")
+        && !string_equal(eclass->name(), "UNKNOWN_CLASS")) {
+        char buffer[1024];
+        strcpy(buffer, eclass->name());
+        strcat(buffer, "_1");
+        GlobalNamespace().makeUnique(buffer, EntitySetNameCaller(*Node_getEntity(node)));
+    }
+
+    Namespaced *namespaced = Node_getNamespaced(node);
+    if (namespaced != 0) {
+        namespaced->setNamespace(GlobalNamespace());
+    }
+
+    return node;
 }
 
 EntityCreator::KeyValueChangedFunc EntityKeyValues::m_entityKeyValueChanged = 0;
 EntityCreator::KeyValueChangedFunc KeyValue::m_entityKeyValueChanged = 0;
-CounterEntityKeyValues::m_counter = 0;
+Counter *EntityKeyValues::m_counter = 0;
 
 bool g_showNames = true;
 bool g_showAngles = true;
 bool g_newLightDraw = true;
 bool g_lightRadii = false;
 
-class ConnectEntities
-{
+class ConnectEntities {
 public:
-Entity* m_e1;
-Entity* m_e2;
-int m_index;
-ConnectEntities( Entity* e1, Entity* e2, int index ) : m_e1( e1 ), m_e2( e2 ), m_index( index ){
-}
-const char *keyname(){
-       StringOutputStream key( 16 );
-       if ( m_index <= 0 ) {
-               return "target";
-       }
-       if ( m_index == 1 ) {
-               return "killtarget";
-       }
-       key << "target" << m_index;
-       return key.c_str();
-}
-void connect( const char* name ){
-       m_e1->setKeyValue( keyname(), name );
-       m_e2->setKeyValue( "targetname", name );
-}
-typedef MemberCaller<ConnectEntities, void(const char*), &ConnectEntities::connect> ConnectCaller;
+    Entity *m_e1;
+    Entity *m_e2;
+    int m_index;
+
+    ConnectEntities(Entity *e1, Entity *e2, int index) : m_e1(e1), m_e2(e2), m_index(index)
+    {
+    }
+
+    const char *keyname()
+    {
+        StringOutputStream key(16);
+        if (m_index <= 0) {
+            return "target";
+        }
+        if (m_index == 1) {
+            return "killtarget";
+        }
+        key << "target" << m_index;
+        return key.c_str();
+    }
+
+    void connect(const char *name)
+    {
+        m_e1->setKeyValue(keyname(), name);
+        m_e2->setKeyValue("targetname", name);
+    }
+
+    typedef MemberCaller<ConnectEntities, void(const char *), &ConnectEntities::connect> ConnectCaller;
 };
 
-inline Entity* ScenePath_getEntity( const scene::Path& path ){
-       Entity* entity = Node_getEntity( path.top() );
-       if ( entity == 0 ) {
-               entity = Node_getEntity( path.parent() );
-       }
-       return entity;
-}
-
-class Quake3EntityCreator : public EntityCreator
+inline Entity *ScenePath_getEntity(const scene::Path &path)
 {
-public:
-scene::Node& createEntity( EntityClass* eclass ){
-       return node_for_eclass( eclass );
-}
-void setKeyValueChangedFunc( KeyValueChangedFunc func ){
-       EntityKeyValues::setKeyValueChangedFunc( func );
-}
-void setCounter( Counter* counter ){
-       EntityKeyValues::setCounter( counter );
-}
-void connectEntities( const scene::Path& path, const scene::Path& targetPath, int index ){
-       Entity* e1 = ScenePath_getEntity( path );
-       Entity* e2 = ScenePath_getEntity( targetPath );
-
-       if ( e1 == 0 || e2 == 0 ) {
-               globalErrorStream() << "entityConnectSelected: both of the selected instances must be an entity\n";
-               return;
-       }
-
-       if ( e1 == e2 ) {
-               globalErrorStream() << "entityConnectSelected: the selected instances must not both be from the same entity\n";
-               return;
-       }
-
-
-       UndoableCommand undo( "entityConnectSelected" );
-
-       if ( g_gameType == eGameTypeDoom3 ) {
-               StringOutputStream key( 16 );
-               if ( index >= 0 ) {
-                       key << "target";
-                       if ( index != 0 ) {
-                               key << index;
-                       }
-                       e1->setKeyValue( key.c_str(), e2->getKeyValue( "name" ) );
-                       key.clear();
-               }
-               else
-               {
-                       for ( unsigned int i = 0; ; ++i )
-                       {
-                               key << "target";
-                               if ( i != 0 ) {
-                                       key << i;
-                               }
-                               const char* value = e1->getKeyValue( key.c_str() );
-                               if ( string_empty( value ) ) {
-                                       e1->setKeyValue( key.c_str(), e2->getKeyValue( "name" ) );
-                                       break;
-                               }
-                               key.clear();
-                       }
-               }
-       }
-       else
-       {
-               ConnectEntities connector( e1, e2, index );
-               const char* value = e2->getKeyValue( "targetname" );
-               if ( !string_empty( value ) ) {
-                       connector.connect( value );
-               }
-               else
-               {
-                       const char* type = e2->getKeyValue( "classname" );
-                       if ( string_empty( type ) ) {
-                               type = "t";
-                       }
-                       StringOutputStream key( 64 );
-                       key << type << "1";
-                       GlobalNamespace().makeUnique( key.c_str(), ConnectEntities::ConnectCaller( connector ) );
-               }
-       }
-
-       SceneChangeNotify();
-}
-void setLightRadii( bool lightRadii ){
-       g_lightRadii = lightRadii;
-}
-bool getLightRadii() const {
-       return g_lightRadii;
-}
-void setShowNames( bool showNames ){
-       g_showNames = showNames;
-}
-bool getShowNames(){
-       return g_showNames;
-}
-void setShowAngles( bool showAngles ){
-       g_showAngles = showAngles;
-}
-bool getShowAngles(){
-       return g_showAngles;
+    Entity *entity = Node_getEntity(path.top());
+    if (entity == 0) {
+        entity = Node_getEntity(path.parent());
+    }
+    return entity;
 }
 
-void printStatistics() const {
-       StringPool_analyse( EntityKeyValues::getPool() );
-}
+class Quake3EntityCreator : public EntityCreator {
+public:
+    scene::Node &createEntity(EntityClass *eclass)
+    {
+        return node_for_eclass(eclass);
+    }
+
+    void setKeyValueChangedFunc(KeyValueChangedFunc func)
+    {
+        EntityKeyValues::setKeyValueChangedFunc(func);
+    }
+
+    void setCounter(Counter *counter)
+    {
+        EntityKeyValues::setCounter(counter);
+    }
+
+    void connectEntities(const scene::Path &path, const scene::Path &targetPath, int index)
+    {
+        Entity *e1 = ScenePath_getEntity(path);
+        Entity *e2 = ScenePath_getEntity(targetPath);
+
+        if (e1 == 0 || e2 == 0) {
+            globalErrorStream() << "entityConnectSelected: both of the selected instances must be an entity\n";
+            return;
+        }
+
+        if (e1 == e2) {
+            globalErrorStream()
+                    << "entityConnectSelected: the selected instances must not both be from the same entity\n";
+            return;
+        }
+
+
+        UndoableCommand undo("entityConnectSelected");
+
+        if (g_gameType == eGameTypeDoom3) {
+            StringOutputStream key(16);
+            if (index >= 0) {
+                key << "target";
+                if (index != 0) {
+                    key << index;
+                }
+                e1->setKeyValue(key.c_str(), e2->getKeyValue("name"));
+                key.clear();
+            } else {
+                for (unsigned int i = 0;; ++i) {
+                    key << "target";
+                    if (i != 0) {
+                        key << i;
+                    }
+                    const char *value = e1->getKeyValue(key.c_str());
+                    if (string_empty(value)) {
+                        e1->setKeyValue(key.c_str(), e2->getKeyValue("name"));
+                        break;
+                    }
+                    key.clear();
+                }
+            }
+        } else {
+            ConnectEntities connector(e1, e2, index);
+            const char *value = e2->getKeyValue("targetname");
+            if (!string_empty(value)) {
+                connector.connect(value);
+            } else {
+                const char *type = e2->getKeyValue("classname");
+                if (string_empty(type)) {
+                    type = "t";
+                }
+                StringOutputStream key(64);
+                key << type << "1";
+                GlobalNamespace().makeUnique(key.c_str(), ConnectEntities::ConnectCaller(connector));
+            }
+        }
+
+        SceneChangeNotify();
+    }
+
+    void setLightRadii(bool lightRadii)
+    {
+        g_lightRadii = lightRadii;
+    }
+
+    bool getLightRadii() const
+    {
+        return g_lightRadii;
+    }
+
+    void setShowNames(bool showNames)
+    {
+        g_showNames = showNames;
+    }
+
+    bool getShowNames()
+    {
+        return g_showNames;
+    }
+
+    void setShowAngles(bool showAngles)
+    {
+        g_showAngles = showAngles;
+    }
+
+    bool getShowAngles()
+    {
+        return g_showAngles;
+    }
+
+    void printStatistics() const
+    {
+        StringPool_analyse(EntityKeyValues::getPool());
+    }
 };
 
 Quake3EntityCreator g_Quake3EntityCreator;
 
-EntityCreator& GetEntityCreator(){
-       return g_Quake3EntityCreator;
+EntityCreator &GetEntityCreator()
+{
+    return g_Quake3EntityCreator;
 }
 
 
-
-class filter_entity_classname : public EntityFilter
-{
-const char* m_classname;
+class filter_entity_classname : public EntityFilter {
+    const char *m_classname;
 public:
-filter_entity_classname( const char* classname ) : m_classname( classname ){
-}
-bool filter( const Entity& entity ) const {
-       return string_equal( entity.getKeyValue( "classname" ), m_classname );
-}
+    filter_entity_classname(const char *classname) : m_classname(classname)
+    {
+    }
+
+    bool filter(const Entity &entity) const
+    {
+        return string_equal(entity.getKeyValue("classname"), m_classname);
+    }
 };
 
-class filter_entity_classgroup : public EntityFilter
-{
-const char* m_classgroup;
-std::size_t m_length;
+class filter_entity_classgroup : public EntityFilter {
+    const char *m_classgroup;
+    std::size_t m_length;
 public:
-filter_entity_classgroup( const char* classgroup ) : m_classgroup( classgroup ), m_length( string_length( m_classgroup ) ){
-}
-bool filter( const Entity& entity ) const {
-       return string_equal_n( entity.getKeyValue( "classname" ), m_classgroup, m_length );
-}
+    filter_entity_classgroup(const char *classgroup) : m_classgroup(classgroup), m_length(string_length(m_classgroup))
+    {
+    }
+
+    bool filter(const Entity &entity) const
+    {
+        return string_equal_n(entity.getKeyValue("classname"), m_classgroup, m_length);
+    }
 };
 
-filter_entity_classname g_filter_entity_world( "worldspawn" );
-filter_entity_classname g_filter_entity_func_group( "func_group" );
-filter_entity_classname g_filter_entity_light( "light" );
-filter_entity_classname g_filter_entity_misc_model( "misc_model" );
-filter_entity_classname g_filter_entity_misc_gamemodel( "misc_gamemodel" );
-filter_entity_classgroup g_filter_entity_trigger( "trigger_" );
-filter_entity_classgroup g_filter_entity_path( "path_" );
+filter_entity_classname g_filter_entity_world("worldspawn");
+filter_entity_classname g_filter_entity_func_group("func_group");
+filter_entity_classname g_filter_entity_light("light");
+filter_entity_classname g_filter_entity_misc_model("misc_model");
+filter_entity_classname g_filter_entity_misc_gamemodel("misc_gamemodel");
+filter_entity_classgroup g_filter_entity_trigger("trigger_");
+filter_entity_classgroup g_filter_entity_path("path_");
 
-class filter_entity_doom3model : public EntityFilter
-{
+class filter_entity_doom3model : public EntityFilter {
 public:
-bool filter( const Entity& entity ) const {
-       return string_equal( entity.getKeyValue( "classname" ), "func_static" )
-                  && !string_equal( entity.getKeyValue( "model" ), entity.getKeyValue( "name" ) );
-}
+    bool filter(const Entity &entity) const
+    {
+        return string_equal(entity.getKeyValue("classname"), "func_static")
+               && !string_equal(entity.getKeyValue("model"), entity.getKeyValue("name"));
+    }
 };
 
 filter_entity_doom3model g_filter_entity_doom3model;
 
 
-void Entity_InitFilters(){
-       add_entity_filter( g_filter_entity_world, EXCLUDE_WORLD );
-       add_entity_filter( g_filter_entity_func_group, EXCLUDE_WORLD );
-       add_entity_filter( g_filter_entity_world, EXCLUDE_ENT, true );
-       add_entity_filter( g_filter_entity_trigger, EXCLUDE_TRIGGERS );
-       add_entity_filter( g_filter_entity_misc_model, EXCLUDE_MODELS );
-       add_entity_filter( g_filter_entity_misc_gamemodel, EXCLUDE_MODELS );
-       add_entity_filter( g_filter_entity_doom3model, EXCLUDE_MODELS );
-       add_entity_filter( g_filter_entity_light, EXCLUDE_LIGHTS );
-       add_entity_filter( g_filter_entity_path, EXCLUDE_PATHS );
+void Entity_InitFilters()
+{
+    add_entity_filter(g_filter_entity_world, EXCLUDE_WORLD);
+    add_entity_filter(g_filter_entity_func_group, EXCLUDE_WORLD);
+    add_entity_filter(g_filter_entity_world, EXCLUDE_ENT, true);
+    add_entity_filter(g_filter_entity_trigger, EXCLUDE_TRIGGERS);
+    add_entity_filter(g_filter_entity_misc_model, EXCLUDE_MODELS);
+    add_entity_filter(g_filter_entity_misc_gamemodel, EXCLUDE_MODELS);
+    add_entity_filter(g_filter_entity_doom3model, EXCLUDE_MODELS);
+    add_entity_filter(g_filter_entity_light, EXCLUDE_LIGHTS);
+    add_entity_filter(g_filter_entity_path, EXCLUDE_PATHS);
 }
 
 
 #include "preferencesystem.h"
 
-void Entity_Construct( EGameType gameType ){
-       g_gameType = gameType;
-       if ( g_gameType == eGameTypeDoom3 ) {
-               g_targetable_nameKey = "name";
-
-               Static<KeyIsName>::instance().m_keyIsName = keyIsNameDoom3;
-               Static<KeyIsName>::instance().m_nameKey = "name";
-       }
-       else
-       {
-               Static<KeyIsName>::instance().m_keyIsName = keyIsNameQuake3;
-               Static<KeyIsName>::instance().m_nameKey = "targetname";
-       }
-
-       GlobalPreferenceSystem().registerPreference( "SI_ShowNames", make_property_string( g_showNames ) );
-       GlobalPreferenceSystem().registerPreference( "SI_ShowAngles", make_property_string( g_showAngles ) );
-       GlobalPreferenceSystem().registerPreference( "NewLightStyle", make_property_string( g_newLightDraw ) );
-       GlobalPreferenceSystem().registerPreference( "LightRadiuses", make_property_string( g_lightRadii ) );
-
-       Entity_InitFilters();
-       LightType lightType = LIGHTTYPE_DEFAULT;
-       if ( g_gameType == eGameTypeRTCW ) {
-               lightType = LIGHTTYPE_RTCW;
-       }
-       else if ( g_gameType == eGameTypeDoom3 ) {
-               lightType = LIGHTTYPE_DOOM3;
-       }
-       Light_Construct( lightType );
-       MiscModel_construct();
-       Doom3Group_construct();
-
-       RenderablePivot::StaticShader::instance() = GlobalShaderCache().capture( "$PIVOT" );
-
-       GlobalShaderCache().attachRenderable( StaticRenderableConnectionLines::instance() );
+void Entity_Construct(EGameType gameType)
+{
+    g_gameType = gameType;
+    if (g_gameType == eGameTypeDoom3) {
+        g_targetable_nameKey = "name";
+
+        Static<KeyIsName>::instance().m_keyIsName = keyIsNameDoom3;
+        Static<KeyIsName>::instance().m_nameKey = "name";
+    } else {
+        Static<KeyIsName>::instance().m_keyIsName = keyIsNameQuake3;
+        Static<KeyIsName>::instance().m_nameKey = "targetname";
+    }
+
+    GlobalPreferenceSystem().registerPreference("SI_ShowNames", make_property_string(g_showNames));
+    GlobalPreferenceSystem().registerPreference("SI_ShowAngles", make_property_string(g_showAngles));
+    GlobalPreferenceSystem().registerPreference("NewLightStyle", make_property_string(g_newLightDraw));
+    GlobalPreferenceSystem().registerPreference("LightRadiuses", make_property_string(g_lightRadii));
+
+    Entity_InitFilters();
+    LightType lightType = LIGHTTYPE_DEFAULT;
+    if (g_gameType == eGameTypeRTCW) {
+        lightType = LIGHTTYPE_RTCW;
+    } else if (g_gameType == eGameTypeDoom3) {
+        lightType = LIGHTTYPE_DOOM3;
+    }
+    Light_Construct(lightType);
+    MiscModel_construct();
+    Doom3Group_construct();
+
+    RenderablePivot::StaticShader::instance() = GlobalShaderCache().capture("$PIVOT");
+
+    GlobalShaderCache().attachRenderable(StaticRenderableConnectionLines::instance());
 }
 
-void Entity_Destroy(){
-       GlobalShaderCache().detachRenderable( StaticRenderableConnectionLines::instance() );
+void Entity_Destroy()
+{
+    GlobalShaderCache().detachRenderable(StaticRenderableConnectionLines::instance());
 
-       GlobalShaderCache().release( "$PIVOT" );
+    GlobalShaderCache().release("$PIVOT");
 
-       Doom3Group_destroy();
-       MiscModel_destroy();
-       Light_Destroy();
+    Doom3Group_destroy();
+    MiscModel_destroy();
+    Light_Destroy();
 }