]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - plugins/entity/entity.cpp
Revert partially (auto) "reformat code! now the code is only ugly on the *inside*"
[xonotic/netradiant.git] / plugins / entity / entity.cpp
index 58669348e7e0ab69298fa845cd9b420e597a07ce..dfd2a6408c4aa878cf062e357976b9aa8bd71fda 100644 (file)
@@ -1,23 +1,23 @@
 /*
-Copyright (C) 2001-2006, William Joseph.
-All Rights Reserved.
+   Copyright (C) 2001-2006, William Joseph.
+   All Rights Reserved.
 
-This file is part of GtkRadiant.
+   This file is part of GtkRadiant.
 
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
 
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
 
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-*/
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ */
 
 #include "entity.h"
 
@@ -48,74 +48,62 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 
 EGameType g_gameType;
 
-inline scene::Node& entity_for_eclass(EntityClass* eclass)
-{
-  if(classname_equal(eclass->name(), "misc_model")
-  || classname_equal(eclass->name(), "misc_gamemodel")
-  || classname_equal(eclass->name(), "model_static"))
-  {
-    return New_MiscModel(eclass);
-  }
-  else if(classname_equal(eclass->name(), "light")
-    || classname_equal(eclass->name(), "lightJunior"))
-  {
-    return New_Light(eclass);
-  }
-  if(!eclass->fixedsize)
-  {
-    if(g_gameType == eGameTypeDoom3)
-    {
-      return New_Doom3Group(eclass);
-    }
-    else
-    {
-      return New_Group(eclass);
-    }
-  }
-  else if(!string_empty(eclass->modelpath()))
-  {
-    return New_EclassModel(eclass);
-  }
-  else
-  {
-    return New_GenericEntity(eclass);
-  }
+inline scene::Node& entity_for_eclass( EntityClass* eclass ){
+       if ( ( string_compare_nocase_n( eclass->name(), "misc_", 5 ) == 0 && string_equal_nocase( eclass->name() + string_length( eclass->name() ) - 5, "model" ) ) // misc_*model (also misc_model) // TODO make classname_* wrapper functions for this
+                || classname_equal( eclass->name(), "model_static" ) ) {
+               return New_MiscModel( eclass );
+       }
+       else if ( classname_equal( eclass->name(), "light" )
+                         || classname_equal( eclass->name(), "lightJunior" ) ) {
+               return New_Light( eclass );
+       }
+       if ( !eclass->fixedsize ) {
+               if ( g_gameType == eGameTypeDoom3 ) {
+                       return New_Doom3Group( eclass );
+               }
+               else
+               {
+                       return New_Group( eclass );
+               }
+       }
+       else if ( !string_empty( eclass->modelpath() ) ) {
+               return New_EclassModel( eclass );
+       }
+       else
+       {
+               return New_GenericEntity( eclass );
+       }
 }
 
-void Entity_setName(Entity& entity, const char* name)
-{
-  entity.setKeyValue("name", name);
+void Entity_setName( Entity& entity, const char* name ){
+       entity.setKeyValue( "name", name );
 }
-typedef ReferenceCaller1<Entity, const char*, Entity_setName> EntitySetNameCaller;
+typedef ReferenceCaller<Entity, void(const char*), Entity_setName> EntitySetNameCaller;
 
-inline Namespaced* Node_getNamespaced(scene::Node& node)
-{
-  return NodeTypeCast<Namespaced>::cast(node);
+inline Namespaced* Node_getNamespaced( scene::Node& node ){
+       return NodeTypeCast<Namespaced>::cast( node );
 }
 
-inline scene::Node& node_for_eclass(EntityClass* eclass)
-{
-  scene::Node& node = entity_for_eclass(eclass);
-  Node_getEntity(node)->setKeyValue("classname", eclass->name());
-
-  if(g_gameType == eGameTypeDoom3
-    && string_not_empty(eclass->name())
-    && !string_equal(eclass->name(), "worldspawn")
-    && !string_equal(eclass->name(), "UNKNOWN_CLASS"))
-  {
-    char buffer[1024];
-    strcpy(buffer, eclass->name());
-    strcat(buffer, "_1");
-    GlobalNamespace().makeUnique(buffer, EntitySetNameCaller(*Node_getEntity(node)));
-  }
-
-  Namespaced* namespaced = Node_getNamespaced(node);
-  if(namespaced != 0)
-  {
-    namespaced->setNamespace(GlobalNamespace());
-  }
-
-  return node;
+inline scene::Node& node_for_eclass( EntityClass* eclass ){
+       scene::Node& node = entity_for_eclass( eclass );
+       Node_getEntity( node )->setKeyValue( "classname", eclass->name() );
+
+       if ( g_gameType == eGameTypeDoom3
+                && string_not_empty( eclass->name() )
+                && !string_equal( eclass->name(), "worldspawn" )
+                && !string_equal( eclass->name(), "UNKNOWN_CLASS" ) ) {
+               char buffer[1024];
+               strcpy( buffer, eclass->name() );
+               strcat( buffer, "_1" );
+               GlobalNamespace().makeUnique( buffer, EntitySetNameCaller( *Node_getEntity( node ) ) );
+       }
+
+       Namespaced* namespaced = Node_getNamespaced( node );
+       if ( namespaced != 0 ) {
+               namespaced->setNamespace( GlobalNamespace() );
+       }
+
+       return node;
 }
 
 EntityCreator::KeyValueChangedFunc EntityKeyValues::m_entityKeyValueChanged = 0;
@@ -130,259 +118,246 @@ bool g_lightRadii = false;
 class ConnectEntities
 {
 public:
-  Entity* m_e1;
-  Entity* m_e2;
-  ConnectEntities(Entity* e1, Entity* e2) : m_e1(e1), m_e2(e2)
-  {
-  }
-  void connect(const char* name)
-  {
-         m_e1->setKeyValue("target", name);
-         m_e2->setKeyValue("targetname", name);
-  }
-  typedef MemberCaller1<ConnectEntities, const char*, &ConnectEntities::connect> ConnectCaller;
+Entity* m_e1;
+Entity* m_e2;
+int m_index;
+ConnectEntities( Entity* e1, Entity* e2, int index ) : m_e1( e1 ), m_e2( e2 ), m_index( index ){
+}
+const char *keyname(){
+       StringOutputStream key( 16 );
+       if ( m_index <= 0 ) {
+               return "target";
+       }
+       if ( m_index == 1 ) {
+               return "killtarget";
+       }
+       key << "target" << m_index;
+       return key.c_str();
+}
+void connect( const char* name ){
+       m_e1->setKeyValue( keyname(), name );
+       m_e2->setKeyValue( "targetname", name );
+}
+typedef MemberCaller<ConnectEntities, void(const char*), &ConnectEntities::connect> ConnectCaller;
 };
 
-inline Entity* ScenePath_getEntity(const scene::Path& path)
-{
-  Entity* entity = Node_getEntity(path.top());
-  if(entity == 0)
-  {
-    entity = Node_getEntity(path.parent());
-  }
-  return entity;
+inline Entity* ScenePath_getEntity( const scene::Path& path ){
+       Entity* entity = Node_getEntity( path.top() );
+       if ( entity == 0 ) {
+               entity = Node_getEntity( path.parent() );
+       }
+       return entity;
 }
 
 class Quake3EntityCreator : public EntityCreator
 {
 public:
-  scene::Node& createEntity(EntityClass* eclass)
-  {
-    return node_for_eclass(eclass);
-  }
-  void setKeyValueChangedFunc(KeyValueChangedFunc func)
-  {
-    EntityKeyValues::setKeyValueChangedFunc(func);
-  }
-  void setCounter(Counter* counter)
-  {
-    EntityKeyValues::setCounter(counter);
-  }
-  void connectEntities(const scene::Path& path, const scene::Path& targetPath)
-  {
-    Entity* e1 = ScenePath_getEntity(path);
-    Entity* e2 = ScenePath_getEntity(targetPath);
-
-    if(e1 == 0 || e2 == 0)
-    {
-      globalErrorStream() << "entityConnectSelected: both of the selected instances must be an entity\n";
-      return;
-    }
-
-    if(e1 == e2)
-    {
-      globalErrorStream() << "entityConnectSelected: the selected instances must not both be from the same entity\n";
-      return;
-    }
-
-
-    UndoableCommand undo("entityConnectSelected");
-
-    if(g_gameType == eGameTypeDoom3)
-    {
-      StringOutputStream key(16);
-      for(unsigned int i = 0; ; ++i)
-      {
-        key << "target";
-        if(i != 0)
-        {
-           key << i;
-        }
-        const char* value = e1->getKeyValue(key.c_str());
-        if(string_empty(value))
-        {
-          e1->setKeyValue(key.c_str(), e2->getKeyValue("name"));
-          break;
-        }
-        key.clear();
-      }
-    }
-    else
-    {
-      ConnectEntities connector(e1, e2);
-      const char* value = e2->getKeyValue("targetname");
-      if(string_empty(value))
-      {
-        value = e1->getKeyValue("target");
-      }
-      if(!string_empty(value))
-      {
-        connector.connect(value);
-      }
-      else
-      {
-        const char* type = e2->getKeyValue("classname");
-        if(string_empty(type))
-        {
-          type = "t";
-        }
-        StringOutputStream key(64);
-        key << type << "1";
-        GlobalNamespace().makeUnique(key.c_str(), ConnectEntities::ConnectCaller(connector));
-      }
-    }
-
-    SceneChangeNotify();
-  }
-  void setLightRadii(bool lightRadii)
-  {
-    g_lightRadii = lightRadii;
-  }
-  bool getLightRadii()
-  {
-    return g_lightRadii;
-  }
-  void setShowNames(bool showNames)
-  {
-    g_showNames = showNames;
-  }
-  bool getShowNames()
-  {
-    return g_showNames;
-  }
-  void setShowAngles(bool showAngles)
-  {
-    g_showAngles = showAngles;
-  }
-  bool getShowAngles()
-  {
-    return g_showAngles;
-  }
-
-  void printStatistics() const
-  {
-    StringPool_analyse(EntityKeyValues::getPool());
-  }
+scene::Node& createEntity( EntityClass* eclass ){
+       return node_for_eclass( eclass );
+}
+void setKeyValueChangedFunc( KeyValueChangedFunc func ){
+       EntityKeyValues::setKeyValueChangedFunc( func );
+}
+void setCounter( Counter* counter ){
+       EntityKeyValues::setCounter( counter );
+}
+void connectEntities( const scene::Path& path, const scene::Path& targetPath, int index ){
+       Entity* e1 = ScenePath_getEntity( path );
+       Entity* e2 = ScenePath_getEntity( targetPath );
+
+       if ( e1 == 0 || e2 == 0 ) {
+               globalErrorStream() << "entityConnectSelected: both of the selected instances must be an entity\n";
+               return;
+       }
+
+       if ( e1 == e2 ) {
+               globalErrorStream() << "entityConnectSelected: the selected instances must not both be from the same entity\n";
+               return;
+       }
+
+
+       UndoableCommand undo( "entityConnectSelected" );
+
+       if ( g_gameType == eGameTypeDoom3 ) {
+               StringOutputStream key( 16 );
+               if ( index >= 0 ) {
+                       key << "target";
+                       if ( index != 0 ) {
+                               key << index;
+                       }
+                       e1->setKeyValue( key.c_str(), e2->getKeyValue( "name" ) );
+                       key.clear();
+               }
+               else
+               {
+                       for ( unsigned int i = 0; ; ++i )
+                       {
+                               key << "target";
+                               if ( i != 0 ) {
+                                       key << i;
+                               }
+                               const char* value = e1->getKeyValue( key.c_str() );
+                               if ( string_empty( value ) ) {
+                                       e1->setKeyValue( key.c_str(), e2->getKeyValue( "name" ) );
+                                       break;
+                               }
+                               key.clear();
+                       }
+               }
+       }
+       else
+       {
+               ConnectEntities connector( e1, e2, index );
+               const char* value = e2->getKeyValue( "targetname" );
+               if ( !string_empty( value ) ) {
+                       connector.connect( value );
+               }
+               else
+               {
+                       const char* type = e2->getKeyValue( "classname" );
+                       if ( string_empty( type ) ) {
+                               type = "t";
+                       }
+                       StringOutputStream key( 64 );
+                       key << type << "1";
+                       GlobalNamespace().makeUnique( key.c_str(), ConnectEntities::ConnectCaller( connector ) );
+               }
+       }
+
+       SceneChangeNotify();
+}
+void setLightRadii( bool lightRadii ){
+       g_lightRadii = lightRadii;
+}
+bool getLightRadii() const {
+       return g_lightRadii;
+}
+void setShowNames( bool showNames ){
+       g_showNames = showNames;
+}
+bool getShowNames(){
+       return g_showNames;
+}
+void setShowAngles( bool showAngles ){
+       g_showAngles = showAngles;
+}
+bool getShowAngles(){
+       return g_showAngles;
+}
+
+void printStatistics() const {
+       StringPool_analyse( EntityKeyValues::getPool() );
+}
 };
 
 Quake3EntityCreator g_Quake3EntityCreator;
 
-EntityCreator& GetEntityCreator()
-{
-  return g_Quake3EntityCreator;
+EntityCreator& GetEntityCreator(){
+       return g_Quake3EntityCreator;
 }
 
 
 
 class filter_entity_classname : public EntityFilter
 {
-  const char* m_classname;
+const char* m_classname;
 public:
-  filter_entity_classname(const char* classname) : m_classname(classname)
-  {
-  }
-  bool filter(const Entity& entity) const
-  {
-    return string_equal(entity.getKeyValue("classname"), m_classname);
-  }
+filter_entity_classname( const char* classname ) : m_classname( classname ){
+}
+bool filter( const Entity& entity ) const {
+       return string_equal( entity.getKeyValue( "classname" ), m_classname );
+}
 };
 
 class filter_entity_classgroup : public EntityFilter
 {
-  const char* m_classgroup;
-  std::size_t m_length;
+const char* m_classgroup;
+std::size_t m_length;
 public:
-  filter_entity_classgroup(const char* classgroup) : m_classgroup(classgroup), m_length(string_length(m_classgroup))
-  {
-  }
-  bool filter(const Entity& entity) const
-  {
-    return string_equal_n(entity.getKeyValue("classname"), m_classgroup, m_length);
-  }
+filter_entity_classgroup( const char* classgroup ) : m_classgroup( classgroup ), m_length( string_length( m_classgroup ) ){
+}
+bool filter( const Entity& entity ) const {
+       return string_equal_n( entity.getKeyValue( "classname" ), m_classgroup, m_length );
+}
 };
 
-filter_entity_classname g_filter_entity_world("worldspawn");
-filter_entity_classname g_filter_entity_func_group("func_group");
-filter_entity_classname g_filter_entity_light("light");
-filter_entity_classname g_filter_entity_misc_model("misc_model");
-filter_entity_classgroup g_filter_entity_trigger("trigger_");
-filter_entity_classgroup g_filter_entity_path("path_");
+filter_entity_classname g_filter_entity_world( "worldspawn" );
+filter_entity_classname g_filter_entity_func_group( "func_group" );
+filter_entity_classname g_filter_entity_light( "light" );
+filter_entity_classname g_filter_entity_misc_model( "misc_model" );
+filter_entity_classname g_filter_entity_misc_gamemodel( "misc_gamemodel" );
+filter_entity_classgroup g_filter_entity_trigger( "trigger_" );
+filter_entity_classgroup g_filter_entity_path( "path_" );
 
 class filter_entity_doom3model : public EntityFilter
 {
 public:
-  bool filter(const Entity& entity) const
-  {
-    return string_equal(entity.getKeyValue("classname"), "func_static")
-      && !string_equal(entity.getKeyValue("model"), entity.getKeyValue("name"));
-  }
+bool filter( const Entity& entity ) const {
+       return string_equal( entity.getKeyValue( "classname" ), "func_static" )
+                  && !string_equal( entity.getKeyValue( "model" ), entity.getKeyValue( "name" ) );
+}
 };
 
 filter_entity_doom3model g_filter_entity_doom3model;
 
 
-void Entity_InitFilters()
-{
-       add_entity_filter(g_filter_entity_world, EXCLUDE_WORLD);
-       add_entity_filter(g_filter_entity_func_group, EXCLUDE_WORLD);
-       add_entity_filter(g_filter_entity_world, EXCLUDE_ENT, true);
-  add_entity_filter(g_filter_entity_trigger, EXCLUDE_TRIGGERS);
-       add_entity_filter(g_filter_entity_misc_model, EXCLUDE_MODELS);
-       add_entity_filter(g_filter_entity_doom3model, EXCLUDE_MODELS);
-       add_entity_filter(g_filter_entity_light, EXCLUDE_LIGHTS);
-       add_entity_filter(g_filter_entity_path, EXCLUDE_PATHS);
+void Entity_InitFilters(){
+       add_entity_filter( g_filter_entity_world, EXCLUDE_WORLD );
+       add_entity_filter( g_filter_entity_func_group, EXCLUDE_WORLD );
+       add_entity_filter( g_filter_entity_world, EXCLUDE_ENT, true );
+       add_entity_filter( g_filter_entity_trigger, EXCLUDE_TRIGGERS );
+       add_entity_filter( g_filter_entity_misc_model, EXCLUDE_MODELS );
+       add_entity_filter( g_filter_entity_misc_gamemodel, EXCLUDE_MODELS );
+       add_entity_filter( g_filter_entity_doom3model, EXCLUDE_MODELS );
+       add_entity_filter( g_filter_entity_light, EXCLUDE_LIGHTS );
+       add_entity_filter( g_filter_entity_path, EXCLUDE_PATHS );
 }
 
 
 #include "preferencesystem.h"
 
-void Entity_Construct(EGameType gameType)
-{
-  g_gameType = gameType;
-  if(g_gameType == eGameTypeDoom3)
-  {
-    g_targetable_nameKey = "name";
-
-    Static<KeyIsName>::instance().m_keyIsName = keyIsNameDoom3;
-    Static<KeyIsName>::instance().m_nameKey = "name";
-  }
-  else
-  {
-    Static<KeyIsName>::instance().m_keyIsName = keyIsNameQuake3;
-    Static<KeyIsName>::instance().m_nameKey = "targetname";
-  }
-
-  GlobalPreferenceSystem().registerPreference("SI_ShowNames", BoolImportStringCaller(g_showNames), BoolExportStringCaller(g_showNames));
-  GlobalPreferenceSystem().registerPreference("SI_ShowAngles", BoolImportStringCaller(g_showAngles), BoolExportStringCaller(g_showAngles));
-  GlobalPreferenceSystem().registerPreference("NewLightStyle", BoolImportStringCaller(g_newLightDraw), BoolExportStringCaller(g_newLightDraw));
-  GlobalPreferenceSystem().registerPreference("LightRadiuses", BoolImportStringCaller(g_lightRadii), BoolExportStringCaller(g_lightRadii));
-
-  Entity_InitFilters();
-  LightType lightType = LIGHTTYPE_DEFAULT;
-  if(g_gameType == eGameTypeRTCW)
-  {
-    lightType = LIGHTTYPE_RTCW;
-  }
-  else if(g_gameType == eGameTypeDoom3)
-  {
-    lightType = LIGHTTYPE_DOOM3;
-  }
-  Light_Construct(lightType);
-  MiscModel_construct();
-  Doom3Group_construct();
-
-  RenderablePivot::StaticShader::instance() = GlobalShaderCache().capture("$PIVOT");
-
-  GlobalShaderCache().attachRenderable(StaticRenderableConnectionLines::instance());
+void Entity_Construct( EGameType gameType ){
+       g_gameType = gameType;
+       if ( g_gameType == eGameTypeDoom3 ) {
+               g_targetable_nameKey = "name";
+
+               Static<KeyIsName>::instance().m_keyIsName = keyIsNameDoom3;
+               Static<KeyIsName>::instance().m_nameKey = "name";
+       }
+       else
+       {
+               Static<KeyIsName>::instance().m_keyIsName = keyIsNameQuake3;
+               Static<KeyIsName>::instance().m_nameKey = "targetname";
+       }
+
+       GlobalPreferenceSystem().registerPreference( "SI_ShowNames", make_property_string( g_showNames ) );
+       GlobalPreferenceSystem().registerPreference( "SI_ShowAngles", make_property_string( g_showAngles ) );
+       GlobalPreferenceSystem().registerPreference( "NewLightStyle", make_property_string( g_newLightDraw ) );
+       GlobalPreferenceSystem().registerPreference( "LightRadiuses", make_property_string( g_lightRadii ) );
+
+       Entity_InitFilters();
+       LightType lightType = LIGHTTYPE_DEFAULT;
+       if ( g_gameType == eGameTypeRTCW ) {
+               lightType = LIGHTTYPE_RTCW;
+       }
+       else if ( g_gameType == eGameTypeDoom3 ) {
+               lightType = LIGHTTYPE_DOOM3;
+       }
+       Light_Construct( lightType );
+       MiscModel_construct();
+       Doom3Group_construct();
+
+       RenderablePivot::StaticShader::instance() = GlobalShaderCache().capture( "$PIVOT" );
+
+       GlobalShaderCache().attachRenderable( StaticRenderableConnectionLines::instance() );
 }
 
-void Entity_Destroy()
-{
-  GlobalShaderCache().detachRenderable(StaticRenderableConnectionLines::instance());
+void Entity_Destroy(){
+       GlobalShaderCache().detachRenderable( StaticRenderableConnectionLines::instance() );
 
-  GlobalShaderCache().release("$PIVOT");
+       GlobalShaderCache().release( "$PIVOT" );
 
-  Doom3Group_destroy();
-  MiscModel_destroy();
-  Light_Destroy();
+       Doom3Group_destroy();
+       MiscModel_destroy();
+       Light_Destroy();
 }