]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - plugins/entity/origin.h
Revert partially (auto) "reformat code! now the code is only ugly on the *inside*"
[xonotic/netradiant.git] / plugins / entity / origin.h
index 1259b9b01f1539e71b35dc8dcefb9774970a05f7..84bb74621fd5cf2dde3b1d959e7cfe8dbbdff4be 100644 (file)
 #include "generic/callback.h"
 #include "stringio.h"
 
-const Vector3 ORIGINKEY_IDENTITY = Vector3(0, 0, 0);
+const Vector3 ORIGINKEY_IDENTITY = Vector3( 0, 0, 0 );
 
-inline void default_origin(Vector3 &origin)
-{
-    origin = ORIGINKEY_IDENTITY;
+inline void default_origin( Vector3& origin ){
+       origin = ORIGINKEY_IDENTITY;
 }
-
-inline void read_origin(Vector3 &origin, const char *value)
-{
-    if (!string_parse_vector3(value, origin)) {
-        default_origin(origin);
-    }
+inline void read_origin( Vector3& origin, const char* value ){
+       if ( !string_parse_vector3( value, origin ) ) {
+               default_origin( origin );
+       }
 }
-
-inline void write_origin(const Vector3 &origin, Entity *entity, const char *key)
-{
-    char value[64];
-    sprintf(value, "%f %f %f", origin[0], origin[1], origin[2]);
-    entity->setKeyValue(key, value);
+inline void write_origin( const Vector3& origin, Entity* entity, const char* key ){
+       char value[64];
+       sprintf( value, "%f %f %f", origin[0], origin[1], origin[2] );
+       entity->setKeyValue( key, value );
 }
 
-inline Vector3 origin_translated(const Vector3 &origin, const Vector3 &translation)
-{
-    return matrix4_get_translation_vec3(
-            matrix4_multiplied_by_matrix4(
-                    matrix4_translation_for_vec3(origin),
-                    matrix4_translation_for_vec3(translation)
-            )
-    );
+inline Vector3 origin_translated( const Vector3& origin, const Vector3& translation ){
+       return matrix4_get_translation_vec3(
+                          matrix4_multiplied_by_matrix4(
+                                  matrix4_translation_for_vec3( origin ),
+                                  matrix4_translation_for_vec3( translation )
+                                  )
+                          );
 }
 
-inline Vector3 origin_snapped(const Vector3 &origin, float snap)
-{
-    return vector3_snapped(origin, snap);
+inline Vector3 origin_snapped( const Vector3& origin, float snap ){
+       return vector3_snapped( origin, snap );
 }
 
-class OriginKey {
-    Callback<void()> m_originChanged;
+class OriginKey
+{
+Callback<void()> m_originChanged;
 public:
-    Vector3 m_origin;
-
+Vector3 m_origin;
 
-    OriginKey(const Callback<void()> &originChanged)
-            : m_originChanged(originChanged), m_origin(ORIGINKEY_IDENTITY)
-    {
-    }
 
-    void originChanged(const char *value)
-    {
-        read_origin(m_origin, value);
-        m_originChanged();
-    }
+OriginKey( const Callback<void()>& originChanged )
+       : m_originChanged( originChanged ), m_origin( ORIGINKEY_IDENTITY ){
+}
 
-    typedef MemberCaller<OriginKey, void(const char *), &OriginKey::originChanged> OriginChangedCaller;
+void originChanged( const char* value ){
+       read_origin( m_origin, value );
+       m_originChanged();
+}
+typedef MemberCaller<OriginKey, void(const char*), &OriginKey::originChanged> OriginChangedCaller;
 
 
-    void write(Entity *entity) const
-    {
-        write_origin(m_origin, entity, "origin");
-    }
+void write( Entity* entity ) const {
+       write_origin( m_origin, entity, "origin" );
+}
 };
 
 
 #include "scenelib.h"
 
-inline BrushDoom3 *Node_getBrushDoom3(scene::Node &node)
-{
-    return NodeTypeCast<BrushDoom3>::cast(node);
+inline BrushDoom3* Node_getBrushDoom3( scene::Node& node ){
+       return NodeTypeCast<BrushDoom3>::cast( node );
 }
 
-inline void BrushDoom3_setDoom3GroupOrigin(scene::Node &node, const Vector3 &origin)
-{
-    BrushDoom3 *brush = Node_getBrushDoom3(node);
-    if (brush != 0) {
-        brush->setDoom3GroupOrigin(origin);
-    }
+inline void BrushDoom3_setDoom3GroupOrigin( scene::Node& node, const Vector3& origin ){
+       BrushDoom3* brush = Node_getBrushDoom3( node );
+       if ( brush != 0 ) {
+               brush->setDoom3GroupOrigin( origin );
+       }
 }
 
-class SetDoom3GroupOriginWalker : public scene::Traversable::Walker {
-    const Vector3 &m_origin;
+class SetDoom3GroupOriginWalker : public scene::Traversable::Walker
+{
+const Vector3& m_origin;
 public:
-    SetDoom3GroupOriginWalker(const Vector3 &origin) : m_origin(origin)
-    {
-    }
-
-    bool pre(scene::Node &node) const
-    {
-        BrushDoom3_setDoom3GroupOrigin(node, m_origin);
-        return true;
-    }
+SetDoom3GroupOriginWalker( const Vector3& origin ) : m_origin( origin ){
+}
+bool pre( scene::Node& node ) const {
+       BrushDoom3_setDoom3GroupOrigin( node, m_origin );
+       return true;
+}
 };
 
-class Doom3GroupOrigin : public scene::Traversable::Observer {
-    scene::Traversable &m_set;
-    const Vector3 &m_origin;
-    bool m_enabled;
+class Doom3GroupOrigin : public scene::Traversable::Observer
+{
+scene::Traversable& m_set;
+const Vector3& m_origin;
+bool m_enabled;
 
 public:
-    Doom3GroupOrigin(scene::Traversable &set, const Vector3 &origin) : m_set(set), m_origin(origin), m_enabled(false)
-    {
-    }
-
-    void enable()
-    {
-        m_enabled = true;
-        originChanged();
-    }
-
-    void disable()
-    {
-        m_enabled = false;
-    }
-
-    void originChanged()
-    {
-        if (m_enabled) {
-            m_set.traverse(SetDoom3GroupOriginWalker(m_origin));
-        }
-    }
-
-    void insert(scene::Node &node)
-    {
-        if (m_enabled) {
-            BrushDoom3_setDoom3GroupOrigin(node, m_origin);
-        }
-    }
-
-    void erase(scene::Node &node)
-    {
-        if (m_enabled) {
-            BrushDoom3_setDoom3GroupOrigin(node, Vector3(0, 0, 0));
-        }
-    }
+Doom3GroupOrigin( scene::Traversable& set, const Vector3& origin ) : m_set( set ), m_origin( origin ), m_enabled( false ){
+}
+
+void enable(){
+       m_enabled = true;
+       originChanged();
+}
+void disable(){
+       m_enabled = false;
+}
+
+void originChanged(){
+       if ( m_enabled ) {
+               m_set.traverse( SetDoom3GroupOriginWalker( m_origin ) );
+       }
+}
+
+void insert( scene::Node& node ){
+       if ( m_enabled ) {
+               BrushDoom3_setDoom3GroupOrigin( node, m_origin );
+       }
+}
+void erase( scene::Node& node ){
+       if ( m_enabled ) {
+               BrushDoom3_setDoom3GroupOrigin( node, Vector3( 0, 0, 0 ) );
+       }
+}
 };