]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - plugins/entity/rotation.h
radiant: replace StringBuffer with std::string
[xonotic/netradiant.git] / plugins / entity / rotation.h
index 458704e43264671832394c70937bca68aa0af181..d6b00d71853072879643059ec8592a852721bebf 100644 (file)
 /*
-Copyright (C) 2001-2006, William Joseph.
-All Rights Reserved.
+   Copyright (C) 2001-2006, William Joseph.
+   All Rights Reserved.
 
-This file is part of GtkRadiant.
+   This file is part of GtkRadiant.
 
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
 
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
 
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-*/
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ */
 
-#if !defined(INCLUDED_ROTATION_H)
+#if !defined( INCLUDED_ROTATION_H )
 #define INCLUDED_ROTATION_H
 
 #include "ientity.h"
 
-#include "stream/stringstream.h"
 #include "math/quaternion.h"
 #include "generic/callback.h"
 #include "stringio.h"
 
+#include <sstream>
+
 #include "angle.h"
 
 typedef float Float9[9];
 
-inline void default_rotation(Float9 rotation)
-{
-  rotation[0] = 1;
-  rotation[1] = 0;
-  rotation[2] = 0;
-  rotation[3] = 0;
-  rotation[4] = 1;
-  rotation[5] = 0;
-  rotation[6] = 0;
-  rotation[7] = 0;
-  rotation[8] = 1;
+inline void default_rotation( Float9 rotation ){
+       rotation[0] = 1;
+       rotation[1] = 0;
+       rotation[2] = 0;
+       rotation[3] = 0;
+       rotation[4] = 1;
+       rotation[5] = 0;
+       rotation[6] = 0;
+       rotation[7] = 0;
+       rotation[8] = 1;
 }
-inline void write_rotation(const Float9 rotation, Entity* entity, const char* key = "rotation")
-{
-  if(rotation[0] == 1
-    && rotation[1] == 0
-    && rotation[2] == 0
-    && rotation[3] == 0
-    && rotation[4] == 1
-    && rotation[5] == 0
-    && rotation[6] == 0
-    && rotation[7] == 0
-    && rotation[8] == 1)
-  {
-    entity->setKeyValue(key, "");
-  }
-  else
-  {
-    StringOutputStream value(256);
-    value << rotation[0] << ' '
-      << rotation[1] << ' '
-      << rotation[2] << ' '
-      << rotation[3] << ' '
-      << rotation[4] << ' '
-      << rotation[5] << ' '
-      << rotation[6] << ' '
-      << rotation[7] << ' '
-      << rotation[8];
-    entity->setKeyValue(key, value.c_str());
-  }
+inline void write_rotation( const Float9 rotation, Entity* entity, const char* key = "rotation" ){
+       if ( rotation[0] == 1
+                && rotation[1] == 0
+                && rotation[2] == 0
+                && rotation[3] == 0
+                && rotation[4] == 1
+                && rotation[5] == 0
+                && rotation[6] == 0
+                && rotation[7] == 0
+                && rotation[8] == 1 ) {
+               entity->setKeyValue( key, "" );
+       }
+       else
+       {
+               std::ostringstream value;
+               value << rotation[0] << ' '
+                         << rotation[1] << ' '
+                         << rotation[2] << ' '
+                         << rotation[3] << ' '
+                         << rotation[4] << ' '
+                         << rotation[5] << ' '
+                         << rotation[6] << ' '
+                         << rotation[7] << ' '
+                         << rotation[8];
+               entity->setKeyValue( key, value.str().c_str() );
+       }
 }
-inline void read_rotation(Float9 rotation, const char* value)
-{
-  if(!string_parse_vector(value, rotation, rotation + 9))
-  {
-    default_rotation(rotation);
-  }
+inline void read_rotation( Float9 rotation, const char* value ){
+       if ( !string_parse_vector( value, rotation, rotation + 9 ) ) {
+               default_rotation( rotation );
+       }
 }
 
-inline Matrix4 rotation_toMatrix(const Float9 rotation)
-{
-  return Matrix4(
-    rotation[0],
-    rotation[1],
-    rotation[2],
-    0,
-    rotation[3],
-    rotation[4],
-    rotation[5],
-    0,
-    rotation[6],
-    rotation[7],
-    rotation[8],
-    0,
-    0,
-    0,
-    0,
-    1
-  );
+inline Matrix4 rotation_toMatrix( const Float9 rotation ){
+       return Matrix4(
+                          rotation[0],
+                          rotation[1],
+                          rotation[2],
+                          0,
+                          rotation[3],
+                          rotation[4],
+                          rotation[5],
+                          0,
+                          rotation[6],
+                          rotation[7],
+                          rotation[8],
+                          0,
+                          0,
+                          0,
+                          0,
+                          1
+                          );
 }
 
-inline void rotation_fromMatrix(Float9 rotation, const Matrix4& matrix)
-{
-  rotation[0] = matrix.xx();
-  rotation[1] = matrix.xy();
-  rotation[2] = matrix.xz();
-  rotation[3] = matrix.yx();
-  rotation[4] = matrix.yy();
-  rotation[5] = matrix.yz();
-  rotation[6] = matrix.zx();
-  rotation[7] = matrix.zy();
-  rotation[8] = matrix.zz();
+inline void rotation_fromMatrix( Float9 rotation, const Matrix4& matrix ){
+       rotation[0] = matrix.xx();
+       rotation[1] = matrix.xy();
+       rotation[2] = matrix.xz();
+       rotation[3] = matrix.yx();
+       rotation[4] = matrix.yy();
+       rotation[5] = matrix.yz();
+       rotation[6] = matrix.zx();
+       rotation[7] = matrix.zy();
+       rotation[8] = matrix.zz();
 }
 
-inline void rotation_assign(Float9 rotation, const Float9 other)
-{
-  rotation[0] = other[0];
-  rotation[1] = other[1];
-  rotation[2] = other[2];
-  rotation[3] = other[3];
-  rotation[4] = other[4];
-  rotation[5] = other[5];
-  rotation[6] = other[6];
-  rotation[7] = other[7];
-  rotation[8] = other[8];
+inline void rotation_assign( Float9 rotation, const Float9 other ){
+       rotation[0] = other[0];
+       rotation[1] = other[1];
+       rotation[2] = other[2];
+       rotation[3] = other[3];
+       rotation[4] = other[4];
+       rotation[5] = other[5];
+       rotation[6] = other[6];
+       rotation[7] = other[7];
+       rotation[8] = other[8];
 }
 
-inline void rotation_rotate(Float9 rotation, const Quaternion& rotate)
-{
-  rotation_fromMatrix(rotation,
-    matrix4_multiplied_by_matrix4(
-      rotation_toMatrix(rotation),
-      matrix4_rotation_for_quaternion_quantised(rotate)
-    )
-  );
+inline void rotation_rotate( Float9 rotation, const Quaternion& rotate ){
+       rotation_fromMatrix( rotation,
+                                                matrix4_multiplied_by_matrix4(
+                                                        rotation_toMatrix( rotation ),
+                                                        matrix4_rotation_for_quaternion_quantised( rotate )
+                                                        )
+                                                );
 }
 
-inline void read_angle(Float9 rotation, const char* value)
-{
-  float angle;
-  if(!string_parse_float(value, angle))
-  {
-    default_rotation(rotation);
-  }
-  else
-  {
-    rotation_fromMatrix(rotation,  matrix4_rotation_for_z_degrees(angle));
-  }
+inline void read_angle( Float9 rotation, const char* value ){
+       float angle;
+       if ( !string_parse_float( value, angle ) ) {
+               default_rotation( rotation );
+       }
+       else
+       {
+               rotation_fromMatrix( rotation,  matrix4_rotation_for_z_degrees( angle ) );
+       }
 }
 
 class RotationKey
 {
-  Callback m_rotationChanged;
+Callback<void()> m_rotationChanged;
 public:
-  Float9 m_rotation;
-
-
-  RotationKey(const Callback& rotationChanged)
-    : m_rotationChanged(rotationChanged)
-  {
-    default_rotation(m_rotation);
-  }
-
-  void angleChanged(const char* value)
-  {
-    read_angle(m_rotation, value);
-    m_rotationChanged();
-  }
-  typedef MemberCaller1<RotationKey, const char*, &RotationKey::angleChanged> AngleChangedCaller;
-
-  void rotationChanged(const char* value)
-  {
-    read_rotation(m_rotation, value);
-    m_rotationChanged();
-  }
-  typedef MemberCaller1<RotationKey, const char*, &RotationKey::rotationChanged> RotationChangedCaller;
-
-  void write(Entity* entity) const
-  {
-    Vector3 euler = matrix4_get_rotation_euler_xyz_degrees(rotation_toMatrix(m_rotation));
-    if(euler[0] == 0 && euler[1] == 0)
-    {
-      entity->setKeyValue("rotation", "");
-      write_angle(euler[2], entity);
-    }
-    else
-    {
-      entity->setKeyValue("angle", "");
-      write_rotation(m_rotation, entity);
-    }
-  }
+Float9 m_rotation;
+
+
+RotationKey( const Callback<void()>& rotationChanged )
+       : m_rotationChanged( rotationChanged ){
+       default_rotation( m_rotation );
+}
+
+void angleChanged( const char* value ){
+       read_angle( m_rotation, value );
+       m_rotationChanged();
+}
+typedef MemberCaller<RotationKey, void(const char*), &RotationKey::angleChanged> AngleChangedCaller;
+
+void rotationChanged( const char* value ){
+       read_rotation( m_rotation, value );
+       m_rotationChanged();
+}
+typedef MemberCaller<RotationKey, void(const char*), &RotationKey::rotationChanged> RotationChangedCaller;
+
+void write( Entity* entity ) const {
+       Vector3 euler = matrix4_get_rotation_euler_xyz_degrees( rotation_toMatrix( m_rotation ) );
+       if ( euler[0] == 0 && euler[1] == 0 ) {
+               entity->setKeyValue( "rotation", "" );
+               write_angle( euler[2], entity );
+       }
+       else
+       {
+               entity->setKeyValue( "angle", "" );
+               write_rotation( m_rotation, entity );
+       }
+}
 };
 
 #endif