/*
-Copyright (C) 2001-2006, William Joseph.
-All Rights Reserved.
+ Copyright (C) 2001-2006, William Joseph.
+ All Rights Reserved.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
-#if !defined(INCLUDED_TARGETABLE_H)
+#if !defined( INCLUDED_TARGETABLE_H )
#define INCLUDED_TARGETABLE_H
#include <set>
class Targetable
{
public:
- virtual const Vector3& world_position() const = 0;
+virtual const Vector3& world_position() const = 0;
};
typedef std::set<Targetable*> targetables_t;
extern const char* g_targetable_nameKey;
-targetables_t* getTargetables(const char* targetname);
+targetables_t* getTargetables( const char* targetname );
class EntityConnectionLine : public OpenGLRenderable
{
public:
- Vector3 start;
- Vector3 end;
-
- void render(RenderStateFlags state) const
- {
- float s1[2], s2[2];
- Vector3 dir(vector3_subtracted(end, start));
- double len = vector3_length(dir);
- vector3_scale(dir, 8.0 * (1.0 / len));
- s1[0] = dir[0] - dir[1];
- s1[1] = dir[0] + dir[1];
- s2[0] = dir[0] + dir[1];
- s2[1] = -dir[0] + dir[1];
-
- glBegin(GL_LINES);
-
- glVertex3fv(vector3_to_array(start));
- glVertex3fv(vector3_to_array(end));
-
- len*=0.0625; // half / 8
-
- Vector3 arrow(start);
- for (unsigned int i = 0, count = (len<32)? 1 : static_cast<unsigned int>(len*0.0625); i < count; i++)
- {
- vector3_add(arrow, vector3_scaled(dir, (len<32)?len:32));
- glVertex3fv(vector3_to_array(arrow));
- glVertex3f(arrow[0]+s1[0], arrow[1]+s1[1], arrow[2]+dir[2]);
- glVertex3fv(vector3_to_array(arrow));
- glVertex3f(arrow[0]+s2[0], arrow[1]+s2[1], arrow[2]+dir[2]);
- }
-
- glEnd();
- }
+Vector3 start;
+Vector3 end;
+
+void render( RenderStateFlags state ) const {
+ float s1[2], s2[2];
+ Vector3 dir( vector3_subtracted( end, start ) );
+ double len = vector3_length( dir );
+ vector3_scale( dir, 8.0 * ( 1.0 / len ) );
+ s1[0] = dir[0] - dir[1];
+ s1[1] = dir[0] + dir[1];
+ s2[0] = dir[0] + dir[1];
+ s2[1] = -dir[0] + dir[1];
+
+ glBegin( GL_LINES );
+
+ glVertex3fv( vector3_to_array( start ) );
+ glVertex3fv( vector3_to_array( end ) );
+
+ len *= 0.0625; // half / 8
+
+ Vector3 arrow( start );
+ for ( unsigned int i = 0, count = ( len < 32 ) ? 1 : static_cast<unsigned int>( len * 0.0625 ); i < count; i++ )
+ {
+ vector3_add( arrow, vector3_scaled( dir, ( len < 32 ) ? len : 32 ) );
+ glVertex3fv( vector3_to_array( arrow ) );
+ glVertex3f( arrow[0] + s1[0], arrow[1] + s1[1], arrow[2] + dir[2] );
+ glVertex3fv( vector3_to_array( arrow ) );
+ glVertex3f( arrow[0] + s2[0], arrow[1] + s2[1], arrow[2] + dir[2] );
+ }
+
+ glEnd();
+}
};
class TargetedEntity
{
- Targetable& m_targetable;
- targetables_t* m_targets;
-
- void construct()
- {
- if(m_targets != 0)
- m_targets->insert(&m_targetable);
- }
- void destroy()
- {
- if(m_targets != 0)
- m_targets->erase(&m_targetable);
- }
+Targetable& m_targetable;
+targetables_t* m_targets;
+
+void construct(){
+ if ( m_targets != 0 ) {
+ m_targets->insert( &m_targetable );
+ }
+}
+void destroy(){
+ if ( m_targets != 0 ) {
+ m_targets->erase( &m_targetable );
+ }
+}
public:
- TargetedEntity(Targetable& targetable)
- : m_targetable(targetable), m_targets(getTargetables(""))
- {
- construct();
- }
- ~TargetedEntity()
- {
- destroy();
- }
- void targetnameChanged(const char* name)
- {
- destroy();
- m_targets = getTargetables(name);
- construct();
- }
- typedef MemberCaller1<TargetedEntity, const char*, &TargetedEntity::targetnameChanged> TargetnameChangedCaller;
+TargetedEntity( Targetable& targetable )
+ : m_targetable( targetable ), m_targets( getTargetables( "" ) ){
+ construct();
+}
+~TargetedEntity(){
+ destroy();
+}
+void targetnameChanged( const char* name ){
+ destroy();
+ m_targets = getTargetables( name );
+ construct();
+}
+typedef MemberCaller1<TargetedEntity, const char*, &TargetedEntity::targetnameChanged> TargetnameChangedCaller;
};
class TargetingEntity
{
- targetables_t* m_targets;
+targetables_t* m_targets;
public:
- TargetingEntity() :
- m_targets(getTargetables(""))
- {
- }
- void targetChanged(const char* target)
- {
- m_targets = getTargetables(target);
- }
- typedef MemberCaller1<TargetingEntity, const char*, &TargetingEntity::targetChanged> TargetChangedCaller;
-
- typedef targetables_t::iterator iterator;
-
- iterator begin() const
- {
- if(m_targets == 0)
- {
- return iterator();
- }
- return m_targets->begin();
- }
- iterator end() const
- {
- if(m_targets == 0)
- {
- return iterator();
- }
- return m_targets->end();
- }
- size_t size() const
- {
- if(m_targets == 0)
- {
- return 0;
- }
- return m_targets->size();
- }
- bool empty() const
- {
- return m_targets == 0 || m_targets->empty();
- }
+TargetingEntity() :
+ m_targets( getTargetables( "" ) ){
+}
+void targetChanged( const char* target ){
+ m_targets = getTargetables( target );
+}
+typedef MemberCaller1<TargetingEntity, const char*, &TargetingEntity::targetChanged> TargetChangedCaller;
+
+typedef targetables_t::iterator iterator;
+
+iterator begin() const {
+ if ( m_targets == 0 ) {
+ return iterator();
+ }
+ return m_targets->begin();
+}
+iterator end() const {
+ if ( m_targets == 0 ) {
+ return iterator();
+ }
+ return m_targets->end();
+}
+size_t size() const {
+ if ( m_targets == 0 ) {
+ return 0;
+ }
+ return m_targets->size();
+}
+bool empty() const {
+ return m_targets == 0 || m_targets->empty();
+}
};
template<typename Functor>
-void TargetingEntity_forEach(const TargetingEntity& targets, const Functor& functor)
-{
- for(TargetingEntity::iterator i = targets.begin(); i != targets.end(); ++i)
- {
- functor((*i)->world_position());
- }
+void TargetingEntity_forEach( const TargetingEntity& targets, const Functor& functor ){
+ for ( TargetingEntity::iterator i = targets.begin(); i != targets.end(); ++i )
+ {
+ functor( ( *i )->world_position() );
+ }
}
typedef std::map<std::size_t, TargetingEntity> TargetingEntities;
template<typename Functor>
-void TargetingEntities_forEach(const TargetingEntities& targetingEntities, const Functor& functor)
-{
- for(TargetingEntities::const_iterator i = targetingEntities.begin(); i != targetingEntities.end(); ++i)
- {
- TargetingEntity_forEach((*i).second, functor);
- }
+void TargetingEntities_forEach( const TargetingEntities& targetingEntities, const Functor& functor ){
+ for ( TargetingEntities::const_iterator i = targetingEntities.begin(); i != targetingEntities.end(); ++i )
+ {
+ TargetingEntity_forEach( ( *i ).second, functor );
+ }
}
class TargetLinesPushBack
{
- RenderablePointVector& m_targetLines;
- const Vector3& m_worldPosition;
- const VolumeTest& m_volume;
+RenderablePointVector& m_targetLines;
+const Vector3& m_worldPosition;
+const VolumeTest& m_volume;
public:
- TargetLinesPushBack(RenderablePointVector& targetLines, const Vector3& worldPosition, const VolumeTest& volume) :
- m_targetLines(targetLines), m_worldPosition(worldPosition), m_volume(volume)
- {
- }
- void operator()(const Vector3& worldPosition) const
- {
- if(m_volume.TestLine(segment_for_startend(m_worldPosition, worldPosition)))
- {
- m_targetLines.push_back(PointVertex(reinterpret_cast<const Vertex3f&>(m_worldPosition)));
- m_targetLines.push_back(PointVertex(reinterpret_cast<const Vertex3f&>(worldPosition)));
- }
- }
+TargetLinesPushBack( RenderablePointVector& targetLines, const Vector3& worldPosition, const VolumeTest& volume ) :
+ m_targetLines( targetLines ), m_worldPosition( worldPosition ), m_volume( volume ){
+}
+void operator()( const Vector3& worldPosition ) const {
+ if ( m_volume.TestLine( segment_for_startend( m_worldPosition, worldPosition ) ) ) {
+ m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( m_worldPosition ) ) );
+ m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( worldPosition ) ) );
+ }
+}
};
class TargetKeys : public Entity::Observer
{
- TargetingEntities m_targetingEntities;
- Callback m_targetsChanged;
-
- bool readTargetKey(const char* key, std::size_t& index)
- {
- if(string_equal_n(key, "target", 6))
- {
- index = 0;
- if(string_empty(key + 6) || string_parse_size(key + 6, index))
- {
- return true;
- }
- }
- if(string_equal(key, "killtarget"))
- {
- index = -1;
- return true;
- }
- return false;
- }
+TargetingEntities m_targetingEntities;
+Callback m_targetsChanged;
+
+bool readTargetKey( const char* key, std::size_t& index ){
+ if ( string_equal_n( key, "target", 6 ) ) {
+ index = 0;
+ if ( string_empty( key + 6 ) || string_parse_size( key + 6, index ) ) {
+ return true;
+ }
+ }
+ if ( string_equal( key, "killtarget" ) ) {
+ index = -1;
+ return true;
+ }
+ return false;
+}
public:
- void setTargetsChanged(const Callback& targetsChanged)
- {
- m_targetsChanged = targetsChanged;
- }
- void targetsChanged()
- {
- m_targetsChanged();
- }
-
- void insert(const char* key, EntityKeyValue& value)
- {
- std::size_t index;
- if(readTargetKey(key, index))
- {
- TargetingEntities::iterator i = m_targetingEntities.insert(TargetingEntities::value_type(index, TargetingEntity())).first;
- value.attach(TargetingEntity::TargetChangedCaller((*i).second));
- targetsChanged();
- }
- }
- void erase(const char* key, EntityKeyValue& value)
- {
- std::size_t index;
- if(readTargetKey(key, index))
- {
- TargetingEntities::iterator i = m_targetingEntities.find(index);
- value.detach(TargetingEntity::TargetChangedCaller((*i).second));
- m_targetingEntities.erase(i);
- targetsChanged();
- }
- }
- const TargetingEntities& get() const
- {
- return m_targetingEntities;
- }
+void setTargetsChanged( const Callback& targetsChanged ){
+ m_targetsChanged = targetsChanged;
+}
+void targetsChanged(){
+ m_targetsChanged();
+}
+
+void insert( const char* key, EntityKeyValue& value ){
+ std::size_t index;
+ if ( readTargetKey( key, index ) ) {
+ TargetingEntities::iterator i = m_targetingEntities.insert( TargetingEntities::value_type( index, TargetingEntity() ) ).first;
+ value.attach( TargetingEntity::TargetChangedCaller( ( *i ).second ) );
+ targetsChanged();
+ }
+}
+void erase( const char* key, EntityKeyValue& value ){
+ std::size_t index;
+ if ( readTargetKey( key, index ) ) {
+ TargetingEntities::iterator i = m_targetingEntities.find( index );
+ value.detach( TargetingEntity::TargetChangedCaller( ( *i ).second ) );
+ m_targetingEntities.erase( i );
+ targetsChanged();
+ }
+}
+const TargetingEntities& get() const {
+ return m_targetingEntities;
+}
};
class RenderableTargetingEntity
{
- TargetingEntity& m_targets;
- mutable RenderablePointVector m_target_lines;
+TargetingEntity& m_targets;
+mutable RenderablePointVector m_target_lines;
public:
- static Shader* m_state;
-
- RenderableTargetingEntity(TargetingEntity& targets)
- : m_targets(targets), m_target_lines(GL_LINES)
- {
- }
- void compile(const VolumeTest& volume, const Vector3& world_position) const
- {
- m_target_lines.clear();
- m_target_lines.reserve(m_targets.size() * 2);
- TargetingEntity_forEach(m_targets, TargetLinesPushBack(m_target_lines, world_position, volume));
- }
- void render(Renderer& renderer, const VolumeTest& volume, const Vector3& world_position) const
- {
- if(!m_targets.empty())
- {
- compile(volume, world_position);
- if(!m_target_lines.empty())
- {
- renderer.addRenderable(m_target_lines, g_matrix4_identity);
- }
- }
- }
+static Shader* m_state;
+
+RenderableTargetingEntity( TargetingEntity& targets )
+ : m_targets( targets ), m_target_lines( GL_LINES ){
+}
+void compile( const VolumeTest& volume, const Vector3& world_position ) const {
+ m_target_lines.clear();
+ m_target_lines.reserve( m_targets.size() * 2 );
+ TargetingEntity_forEach( m_targets, TargetLinesPushBack( m_target_lines, world_position, volume ) );
+}
+void render( Renderer& renderer, const VolumeTest& volume, const Vector3& world_position ) const {
+ if ( !m_targets.empty() ) {
+ compile( volume, world_position );
+ if ( !m_target_lines.empty() ) {
+ renderer.addRenderable( m_target_lines, g_matrix4_identity );
+ }
+ }
+}
};
class RenderableTargetingEntities
{
- const TargetingEntities& m_targets;
- mutable RenderablePointVector m_target_lines;
+const TargetingEntities& m_targets;
+mutable RenderablePointVector m_target_lines;
public:
- static Shader* m_state;
-
- RenderableTargetingEntities(const TargetingEntities& targets)
- : m_targets(targets), m_target_lines(GL_LINES)
- {
- }
- void compile(const VolumeTest& volume, const Vector3& world_position) const
- {
- m_target_lines.clear();
- TargetingEntities_forEach(m_targets, TargetLinesPushBack(m_target_lines, world_position, volume));
- }
- void render(Renderer& renderer, const VolumeTest& volume, const Vector3& world_position) const
- {
- if(!m_targets.empty())
- {
- compile(volume, world_position);
- if(!m_target_lines.empty())
- {
- renderer.addRenderable(m_target_lines, g_matrix4_identity);
- }
- }
- }
+static Shader* m_state;
+
+RenderableTargetingEntities( const TargetingEntities& targets )
+ : m_targets( targets ), m_target_lines( GL_LINES ){
+}
+void compile( const VolumeTest& volume, const Vector3& world_position ) const {
+ m_target_lines.clear();
+ TargetingEntities_forEach( m_targets, TargetLinesPushBack( m_target_lines, world_position, volume ) );
+}
+void render( Renderer& renderer, const VolumeTest& volume, const Vector3& world_position ) const {
+ if ( !m_targets.empty() ) {
+ compile( volume, world_position );
+ if ( !m_target_lines.empty() ) {
+ renderer.addRenderable( m_target_lines, g_matrix4_identity );
+ }
+ }
+}
};
class TargetableInstance :
-public SelectableInstance,
-public Targetable,
-public Entity::Observer
+ public SelectableInstance,
+ public Targetable,
+ public Entity::Observer
{
- mutable Vertex3f m_position;
- EntityKeyValues& m_entity;
- TargetKeys m_targeting;
- TargetedEntity m_targeted;
- RenderableTargetingEntities m_renderable;
+mutable Vertex3f m_position;
+EntityKeyValues& m_entity;
+TargetKeys m_targeting;
+TargetedEntity m_targeted;
+RenderableTargetingEntities m_renderable;
public:
- TargetableInstance(
- const scene::Path& path,
- scene::Instance* parent,
- void* instance,
- InstanceTypeCastTable& casts,
- EntityKeyValues& entity,
- Targetable& targetable
- ) :
- SelectableInstance(path, parent, instance, casts),
- m_entity(entity),
- m_targeted(targetable),
- m_renderable(m_targeting.get())
- {
- m_entity.attach(*this);
- m_entity.attach(m_targeting);
- }
- ~TargetableInstance()
- {
- m_entity.detach(m_targeting);
- m_entity.detach(*this);
- }
-
- void setTargetsChanged(const Callback& targetsChanged)
- {
- m_targeting.setTargetsChanged(targetsChanged);
- }
- void targetsChanged()
- {
- m_targeting.targetsChanged();
- }
-
- void insert(const char* key, EntityKeyValue& value)
- {
- if(string_equal(key, g_targetable_nameKey))
- {
- value.attach(TargetedEntity::TargetnameChangedCaller(m_targeted));
- }
- }
- void erase(const char* key, EntityKeyValue& value)
- {
- if(string_equal(key, g_targetable_nameKey))
- {
- value.detach(TargetedEntity::TargetnameChangedCaller(m_targeted));
- }
- }
-
- const Vector3& world_position() const
- {
+TargetableInstance(
+ const scene::Path& path,
+ scene::Instance* parent,
+ void* instance,
+ InstanceTypeCastTable& casts,
+ EntityKeyValues& entity,
+ Targetable& targetable
+ ) :
+ SelectableInstance( path, parent, instance, casts ),
+ m_entity( entity ),
+ m_targeted( targetable ),
+ m_renderable( m_targeting.get() ){
+ m_entity.attach( *this );
+ m_entity.attach( m_targeting );
+}
+~TargetableInstance(){
+ m_entity.detach( m_targeting );
+ m_entity.detach( *this );
+}
+
+void setTargetsChanged( const Callback& targetsChanged ){
+ m_targeting.setTargetsChanged( targetsChanged );
+}
+void targetsChanged(){
+ m_targeting.targetsChanged();
+}
+
+void insert( const char* key, EntityKeyValue& value ){
+ if ( string_equal( key, g_targetable_nameKey ) ) {
+ value.attach( TargetedEntity::TargetnameChangedCaller( m_targeted ) );
+ }
+}
+void erase( const char* key, EntityKeyValue& value ){
+ if ( string_equal( key, g_targetable_nameKey ) ) {
+ value.detach( TargetedEntity::TargetnameChangedCaller( m_targeted ) );
+ }
+}
+
+const Vector3& world_position() const {
#if 1
- const AABB& bounds = Instance::worldAABB();
- if(aabb_valid(bounds))
- {
- return bounds.origin;
- }
+ const AABB& bounds = Instance::worldAABB();
+ if ( aabb_valid( bounds ) ) {
+ return bounds.origin;
+ }
#else
- const AABB& childBounds = Instance::childBounds();
- if(aabb_valid(childBounds))
- {
- return childBounds.origin;
- }
+ const AABB& childBounds = Instance::childBounds();
+ if ( aabb_valid( childBounds ) ) {
+ return childBounds.origin;
+ }
#endif
- return vector4_to_vector3(localToWorld().t());
- }
-
- void render(Renderer& renderer, const VolumeTest& volume) const
- {
- renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly);
- renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eFullMaterials);
- m_renderable.render(renderer, volume, world_position());
- }
-
- const TargetingEntities& getTargeting() const
- {
- return m_targeting.get();
- }
+ return vector4_to_vector3( localToWorld().t() );
+}
+
+void render( Renderer& renderer, const VolumeTest& volume ) const {
+ renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
+ renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eFullMaterials );
+ m_renderable.render( renderer, volume, world_position() );
+}
+
+const TargetingEntities& getTargeting() const {
+ return m_targeting.get();
+}
};
class RenderableConnectionLines : public Renderable
{
- typedef std::set<TargetableInstance*> TargetableInstances;
- TargetableInstances m_instances;
+typedef std::set<TargetableInstance*> TargetableInstances;
+TargetableInstances m_instances;
public:
- void attach(TargetableInstance& instance)
- {
- ASSERT_MESSAGE(m_instances.find(&instance) == m_instances.end(), "cannot attach instance");
- m_instances.insert(&instance);
- }
- void detach(TargetableInstance& instance)
- {
- ASSERT_MESSAGE(m_instances.find(&instance) != m_instances.end(), "cannot detach instance");
- m_instances.erase(&instance);
- }
-
- void renderSolid(Renderer& renderer, const VolumeTest& volume) const
- {
- for(TargetableInstances::const_iterator i = m_instances.begin(); i != m_instances.end(); ++i)
- {
- if((*i)->path().top().get().visible())
- {
- (*i)->render(renderer, volume);
- }
- }
- }
- void renderWireframe(Renderer& renderer, const VolumeTest& volume) const
- {
- renderSolid(renderer, volume);
- }
+void attach( TargetableInstance& instance ){
+ ASSERT_MESSAGE( m_instances.find( &instance ) == m_instances.end(), "cannot attach instance" );
+ m_instances.insert( &instance );
+}
+void detach( TargetableInstance& instance ){
+ ASSERT_MESSAGE( m_instances.find( &instance ) != m_instances.end(), "cannot detach instance" );
+ m_instances.erase( &instance );
+}
+
+void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
+ for ( TargetableInstances::const_iterator i = m_instances.begin(); i != m_instances.end(); ++i )
+ {
+ if ( ( *i )->path().top().get().visible() ) {
+ ( *i )->render( renderer, volume );
+ }
+ }
+}
+void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
+ renderSolid( renderer, volume );
+}
};
typedef Static<RenderableConnectionLines> StaticRenderableConnectionLines;